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Some friends and I are just getting into PFS. We have all been playing D&D and such for sometime and have even played PF for several months now. Obviously, PFS takes a little getting used to. For our first PFS game I bought #2-01 Before the Dawn: Part I, Bloodcove Disguise and ran the group through. All in all, everyone had a lot of fun and we're looking forward to more PFS. However, I did have a few questions and my players brought up a few that I wanted to try and clear up. Any help would be appreciated.
1. Before the Dawn is a two part game. Our group fully intends to play part two, but we may wind up playing other games in the mean time (scheduling and such). How do you reconcile this in a time line? Is it just assumed that our non-Before the Dawn game happened before or after? That is what I would imagine and told the players as PFS seems to be willing to sacrifice a little realism to keep things running smooth.
2. In a two part game like this where there is no time between the events in game time, are the players still allowed their Day Job roll? Again, I would assume yes, to keep the rules consistent at the sacrifice of a little realism.
2b. Does the money the players make from the Day Job roll count towards the maximum gold for a session or is that outside of the session?
3. Can an item that the players are capable of purchasing at the end of a session be affected during the session they are playing?
Ex. a If the Witch uses the wand during the encounter, are the charges on it lower for the PCs when they buy it?
b If the Summoner drinks her potion of invisibility (or any consumable for that matter), is it still available for the PCs to purchase?
c If the PCs get the potion of invisibility (or any consumable for that matter) from the summoner and use it during the game, is it still available to purchase at the end of the session?
4. The Summoner had a potion of CLW on her but it is not on the Chronicle sheet for the players at the end. Is this a type-o or is there a reason this is not available to purchase?
5. What is considered "mundane" equipment for the purposes of the House Carthege bonus? I know that backpack would count but would a masterwork backpack count or is a masterwork item not mundane? What about buying a horse?
6. I know the PFS guide mentions that PCs cant buy, sell or trade between themselves but can on PC outright make a purchase for another PC? This came up because one PC1 was having difficulty with his faction missions and asked PC2 for some help, somewhat bribing his character by offering to purchase a barrel ale for the road. PC3 insisted they couldn't do this as it was breaking the no buy,sell,trade rule. I told him I would inquire as to what other people thought.
I hope for some answers. Thanks.

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1. Before the Dawn is a two part game. Our group fully intends to play part two, but we may wind up playing other games in the mean time (scheduling and such). How do you reconcile this in a time line? Is it just assumed that our non-Before the Dawn game happened before or after? That is what I would imagine and told the players as PFS seems to be willing to sacrifice a little realism to keep things running smooth.
You can play scenarios in any order, including inserting other adventures between parts of a linked series. Just make sure you don't play so many that your PC moves beyond the level range of the remainder of the series. As for how you justify that within your PC's narrative, that's up to you.
2. In a two part game like this where there is no time between the events in game time, are the players still allowed their Day Job roll? Again, I would assume yes, to keep the rules consistent at the sacrifice of a little realism.
Yes, PCs get a day job for every scenario, which represents money made over time, and not a specific hour spent crafting.
2b. Does the money the players make from the Day Job roll count towards the maximum gold for a session or is that outside of the session?
It is in addition to the max gold indicated on a Chronicle. Thus, if a scenario had max 500 gp for Tier 1–2 listed on a Chronicle, and a PC earned 20 gp by rolling a 22 on their Day Job check, their actual total for the scenario would be 520 gp.
3. Can an item that the players are capable of purchasing at the end of a session be affected during the session they are playing?
Ex. a If the Witch uses the wand during the encounter, are the charges on it lower for the PCs when they buy it?
b If the Summoner drinks her potion of invisibility (or any consumable for that matter), is it still available for the PCs to purchase?
c If the PCs get the potion of invisibility (or any consumable for that matter) from the summoner and use it during the game, is it still available to purchase at the end of the session?
a) no, the wand is purchased as a new item. b) as long as something is found, use in the course of the scenario does not affect its availability on a Chronicle. c) use of found consumables costs PCs nothing (meaning they don't have to buy it retroactively) nor does it remove it from being available later. The only way PCs won't get the potion is if they do not defeat the Summoner or don't encounter her at all somehow.
4. The Summoner had a potion of CLW on her but it is not on the Chronicle sheet for the players at the end. Is this a type-o or is there a reason this is not available to purchase?
Potions of 1st level spells are on the "always available" list, and thus are not specifically called out on Chronicles. For the same reason, you will never see masterwork armor, +1 weapons, or 1st level scrolls on Chronicles.
5. What is considered "mundane" equipment for the purposes of the House Carthege bonus? I know that backpack would count but would a masterwork backpack count or is a masterwork item not mundane? What about buying a horse?
Mundane means non-magical. If it's available in the equipment section instead of the magic items section of the core rulebook, it counts as mundane, with the exception of services, which don't really fit the intent of the mission.
6. I know the PFS guide mentions that PCs cant buy, sell or trade between themselves but can on PC outright make a purchase for another PC? This came up because one PC1 was having difficulty with his faction missions and asked PC2 for some help, somewhat bribing his character by offering to purchase a barrel ale for the road. PC3 insisted they couldn't do this as it was breaking the no buy,sell,trade rule. I told him I would inquire as to what other people thought.
If PC1 can buy the ale, there's nothing stopping him. It's a matter of flavor, though, that he then gifts it to PC2. PC2 will have no record of the item on his Chronicle, and PC1 marks it as being his purchase as normal. It's no different than PC1 buying a CLW scroll "just in case" and then needing to use it on PC2. No gear changed hands, even if the effects of the gear were shared.