DM J's Council Of Thieves, Part 1: The Bastards of Erebus


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Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"Is there a sword pointing in there? If not, it's just a distraction. You want to be stuck in a small room if the Hellknights come up behind us?" Freya votes to continue on.


Here's a really quick map of the situation, just so you can picture it better, if it helps. Link The party is coming down from the top of the screen, towards the bottom of the screen. The bend in the tunnel is to the right.


Perception 1d20 + 5 ⇒ (15) + 5 = 20

Rauno will scan the walls for any sign etched in the surroundings.

Even if this is supposed to be our shelter, it may not hurt to scout ahead a bit more so we know what our options are if we need to make a quick escape.


Male Human Rogue (Investigator)/ 1

Unfortunately, I can't get the page with the map to load. It's not being blocked by my work server, just isn't loading for some reason. Anyway, I'm confused as well. I got the impression that we had to step through the gate to continue. If that's not the case, then Sarien will agree with Freya.

"If we can continue on, I think we should do so. As Freya says, it's not a good idea to get trapped in a small space with a lot of hellknights."

Sarien nervously turns to look into the darkness behind him.


My understanding is this: The passage we have been going down continues. In one wall, there is an opening that is blocked: partially by the gate and partially by the shield. We can enter the 10' x 15' chamber, which may be our 'safe house,' or we can continue down the same passage which makes a 90 degree turn to the right a short way ahead.

Perhaps if we go inside this chamber, we can camoflauge the opening.


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao will continue on to the bend in the passage, make the turn, and continue on cautiously looking for signs of a marker. Before the turn is too far back to see, he'll return to the group and advise of his findings.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"Yes, because this shield does such a good job of 'camoflauging' the opening, we all saw it thirty feet away," Freya snaps. "She said 'follow the swords'; she didn't mention anything about a rusty shield."


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao will continue on to the bend in the passage, make the turn, and continue on cautiously looking for signs of a marker. Before the turn is too far back to see, he will return to the group and advise of his findings.

Perception (if needed) 1d20 + 7 ⇒ (4) + 7 = 11


How big is this wrought iron gate? Normal door size? Pet door size?


Rauno's description a few posts up is accurate.

@ Rauno: It's normal door size, maybe a small bit narrower, but it runs floor to ceiling (if it was closed, as it is it's half opened with the bottom half blocked by the shield).

Tao disappears around the corner and returns after a moment, advising the group that about 55 feet from the corner, he could make out a large room ahead of him which looked like a convergence of pipes and tunnels. From a quick glance, he did't see any guide markers, but he didn't want to go too far without the rest of the party.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"All right, this room? Neither safe nor a house," Freya insists. Moving up the passage to the bend, she summons four dancing balls of light into existence casting dancing lights and with a wave of her hand sends them forward into the room Tao saw, hoping their illumination will help her see what lies ahead.

[ooc]Perception 1d20 + 6 ⇒ (1) + 6 = 7


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao will stay close to Freya, when she begins to cast, he will move past her to the junction room ahead, and take a closer look at the passages leading from this room.

Perception 1d20 + 7 ⇒ (3) + 7 = 10

Tao's player, having rolled 5 or less, with four out of his last five rolls, takes this d20 and chucks it out of a nearby open window.


Freya & Tao in the junction room


Male Human Aquatic Druid 1

Kael looks longingly into the gated room, his curiosity beginning to get the best of him.

"Have you no imagination? Someone has set this shield here for a reason, as this is a most conspicuous location. Certainly it deserves closer scrutiny. I doubt a scant minute or two to give the room a once over will cost us much in our escape... I don't see how anyone could find us in this maze, much less a group of dimwitted soldiers."


Yes, just a minute or two to check it out. We can leave a watch out here for any light coming down the tunnels.


Male Human Rogue (Investigator)/ 1

"We can always come back again later when the danger has passed. I have no desire to have them bumble into us while we're stirring up whatever trouble is waiting us in there."

Sarien follows after Freya and Tao.


I currently have the setup as follows: Tao and Freya approaching the junction room with Sarien close behind, Kael and Rauno following Sarien. I assume Kael and Rauno are coming with everyone else, because as of right now, Freya's got the only light source, and that empty room goes from bland to completely disinteresting when you can't see it ;-)

On the approach to the junction room, the first item of interest is a large runoff pit that the walkway must deviate around. As Freya's light hits the pool, it begins to foam. Within seconds, three Skeletons rise out of the cesspit, pieces of mostly rotting robes clinging to their filthy bones.

Initiative Rolls:

Freya: 1d20 + 3 ⇒ (8) + 3 = 11
Rauno: 1d20 + 2 ⇒ (1) + 2 = 3
Sarien: 1d20 + 3 ⇒ (1) + 3 = 4
Kael: 1d20 + 9 ⇒ (19) + 9 = 28
Tao: 1d20 + 3 ⇒ (11) + 3 = 14
Skeletons: 1d20 + 6 ⇒ (13) + 6 = 19

Initiative Order:
Kael - 28
Skeletons - 19
Tao - 14
Freya - 11
Sarien - 4
Rauno - 3

SEWER MAP

Anyone doing anything other than moving in a square that contains both sewage channel (green) and walkway (grey) needs to make a DC 5 Acrobatics check to do so, and such conditions are Squeezed (-4 to AC, -4 to Attack rolls).

Sarien, if you're still having trouble seeing the map, let me know. Maybe I can email it to you or something.


Male Half-Orc Barbarian 1 - Inquisitor 1

"I think we should hold this position. Use the narrow passage to bottle neck and let them come at us one by one."


Male Human Rogue (Investigator)/ 1

Well, I'd rather get a 1 on an initiative roll than just about anything else. And yep, image still isn't loading. If email isn't a problem for you, let's give that a try.


Sent the file to your gmail.


Male Human Rogue (Investigator)/ 1

"Walking skeletons?" Sarien whispers in disbelief. "What am I supposed to stab on those?"

He looks at his star knife, shakes his head and returns it to his pocket. Then he grabs his rapier, though its ordinarily comforting weight in his hand doesn't make him feel any better.

"Good plan, Tao. I'll be right here. Ruseff's Fifth Rule of Survival states: 'No sense rushing into trouble when trouble's rushing into you.'"


Male Human Aquatic Druid 1

Kael will hold his action for now


The skeletons shamble forward (the foremost moves to S17), the first of them lashing at Tao with fingers that have been eroded to razor-sharp blades. Raw sewage drips from it's slimy bones.

Skeleton Attack: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 - Hit Flatfooted AC 11 (15-4)
Damage: 1d4 + 2 ⇒ (4) + 2 = 6, also I'll need a Fortitude save, Tao, DC 13.


Does anyone need this cudgel more than I do? Rauno asks, offering his club. He'll turn his back to the group, watching intently the way they came for any additional trouble.

Perception 1d20 + 5 ⇒ (17) + 5 = 22


Male Half-Orc Barbarian 1 - Inquisitor 1

Fort Save 1d20 + 4 ⇒ (15) + 4 = 19

Tao draws his greatsword and attacks (w/power attack)
Attack Roll 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage 2d6 + 6 + 3 ⇒ (5, 1) + 6 + 3 = 15

Acrobatics Check 1d20 + 3 ⇒ (2) + 3 = 5


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Cursing viciously under her breath, Freya mutters some arcane syllables casting mage armor and backs away as far as she can before running into Sarien. "If you can hit something with that thing, why don't you come up here and use it?" she hisses back to Rauno.

DM, do we need Acrobatics checks to squeeze past each other and change places?


Male Human Rogue (Investigator)/ 1

Actions already posted: Move to tuck away star knife, Standard to draw rapier. Sarien will definitely let Freya past if that matters.


Narrow passage. Slippery floor. Lots of people in the way. You know, the usual.


Freya, if that's all you're doing, I think you can do it with a fair amount of care. I'll say no Acro check to squeeze by each other.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)
DM J wrote:
Freya, if that's all you're doing, I think you can do it with a fair amount of care. I'll say no Acro check to squeeze by each other.

She'll move past Sarien, then, and past Kael if he'll let her. Her dancing lights are still illuminating the battle up front, so the light on her ring will give Rauno a better look down the corridor behind us.


Rauno:
You hear what you think is muffled shouting a VERY long way down the hallway you just turned out of. Not clear what's being said.


People, we may have company coming. Deal with these things quickly!


Waiting on Kael to weigh in on changing places with Freya to make him third in marching order, and any other possible other actions. Rauno, you're taking your turn to listen, right? As I understood it, you're not doing anything else this round, please correct me if I'm wrong.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Does Freya need an Acrobatics check to cast? Here's one for her mage armor spell, just in case. Acrobatics 1d20 + 2 ⇒ (16) + 2 = 18


Yes, thanks for keeping me honest, Freya.


Yes, concentrating on listening. He is holding his club out if anyone wants to grab it from him, but he's focused on listening and watching behind them, taking his actions to do so.


To move things along, I've assumed that Kael will switch places with Freya, and moved him just before Freya in Initiative order. Sorry for any confusion, mental note to me, leave people a little room to move around in the future. I haven't done this before, so, you know...

Round 1 Summary

The closest skeleton delivers a nasty slash to Tao along his forearm. Tao retaliates by chopping the skeleton in half through it's spine; pieces of bone and muck fly everywhere. The rest of the party jockeys for position, leaving Rauno as the rearguard. Rauno warns that company is possibly coming up on the group from behind.

Round 2

Initiative Order:
Skeletons - 19
Tao - 14
Kael - 12
Freya - 11
Sarien - 4
Rauno - 3

The next skeleton in line steps up to Tao, clawing for his throat. Tao easily bats the feeble attack away, however.

Skeleton Attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 Miss

Updated map

Over to Team PC!!


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao attacks again (w/power attack)
Attack Roll 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage 2d6 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14

Acrobatics Check 1d20 + 3 ⇒ (20) + 3 = 23


Tao disintegrates the skeleton in S17 with another mighty blow.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"What do you hear back there, half-elf?" Freya mutters, straining her own ears.

Perception 1d20 + 6 ⇒ (11) + 6 = 17


Right now? Right now I hear you yelling at me. I thought I heard shouts in the distance. I'll see if I can tell more...

On Rauno's turn, he'll move another 30' away from the group. With his low light vision, he should be able to see still. He'll then strain to listen again.

Perception 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Rogue (Investigator)/ 1

Unsure of how he can help in such confined conditions, Sarien took the club from Rauno. "Is this supposed to help somehow? Well, I guess I can give it a try."

He looks at the club and rapier in his hands, glances again at the skeletons and then puts the rapier away. "I don't really see much I can poke on those things. Maybe bashing will work better," he mutters to himself.

To Tao he says, "You're doing a great job! Keep up the good work! I'm right here if you need anything."


Male Human Aquatic Druid 1

Seeing that Tao has things well in order, Kael will move to the rear of the party and assist Rauno.

"Hold the line, Tao! I'm going to back up Rauno!"

Perception to see what is behind us = 1d20 + 4 ⇒ (15) + 4 = 19

sorry, got slammed at work.


No problem, Kael - as long as you're not worried about me botting you to move things along, I don't mind doing it occasionally. I don't really have a sense of how you play, yet, but when I do I'll try to adhere to it as best I can.

Freya:
From your present position, you're having a hard time making anything out other than the sounds of Tao mowing through waterlogged bone.

Rauno & Kael:
Moving back toward the corner, you can more clearly hear the sounds of pursuit. You're not going to get to the corner this round (remember, even a double move is a total of 30'/40' due to squeezing), but you could get there next round. Your ears are telling you that whoever is making the noise is probably at least two minutes behind you, but definitely coming your way. The shouts are reaching you down a long stone tunnel - if you were in the open air, you probably wouldn't hear anything at the distance you're at.


They're coming alright. Maybe a minute. Maybe two. We need to push on!


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"You hear that?" Freya calls forward to Tao and Sarien. "Smash that last skeleton and look for the chalk mark!"


Round 2 Summary

Tao swings his Greatsword powerfully through the air, making quick work of the second skeleton. Sarien takes Rauno's club from him, and moves into position to hold the line should Tao fall. Freya, keen to be on her way away from the Hellknights, encourages Rauno to gather intel on their pursuit, and Rauno and Kael slip closer to the corner in order to do just that.

Round 3
Initiative Order:
Skeletons - 19
Tao - 14
Kael - 12
Freya - 11
Sarien - 4
Rauno - 3

The remaining skeleton shambles into Tao's reach, attempting to add him to the ranks of the vengeful dead inhabiting Westcrown's sewers.
Skeleton Attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8

Tao blocks the feeble attempt with one hand, however, and his rejoining swing shatters the skeleton into many small pieces.

Tao's Attack (w/Power Attack): 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18
Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12

Combat Over!

Everyone gains 81 EXP.

You have the situation and you know from the map what the room looks like. Let me know what you want to do, and I'll update later tonight.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"Come on!" Freya calls as the shattered bones fall into the sewage. "Find that swordpoint and see which way we're supposed to go!" She directs her 4 orbs of light against the walls in the junction room, hoping to illuminate the chalk drawing she is looking for.

Perception 1d20 + 2 ⇒ (13) + 2 = 15


Rauno quickly returns to the group, helping in the search for the marker without any smart remarks to share.

Perception 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Rogue (Investigator)/ 1

Sarien pats Tao's shoulder. "You handled that very well. Thanks for taking point on the battle. Skeletons...not exactly my preferred purse to cut."

Turning to the wall, he searches for the mark with the others.

Perception Check: 1d20 + 4 ⇒ (3) + 4 = 7

"I can't see anything of use here."

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