4 step leveling?


3.5/d20/OGL

Scarab Sages

Hello,

I was trying to find a thread, or a link to (I believe, Sean Reynolds) 4 step leveling, or 4 step progression for D&D. I could not find it anywhere, and if anyone has any ideas to a link or thread, it would be greatly appreciated!

Contributor

Here's the link. :)

PDF of the "step system"

The Exchange RPG Superstar 2010 Top 32

Nice - that's what my group and I were discussing for the last few weeks. We couldn't decide on a final and fair implementation as not all things are created equal.

A Wizard, for example, has no feats, not so many skills, frequently no BAB, and few hitpoints. He does, however, gain access to a new level of spells every two levels. So, a 4nd level adventure could begin, the party could beat an encounter and the wizard could go for class abilities (spells) first, please.

Now he can fly over all the traps, and learn two new spells.

Extreme example, but that was the gist of the unrest in my group.

We also sat down and made tables for the characters, to split up the levels that way.

My wizard is going from 11 to 12... that's
An ability score, a feat, skill points, hitpoints, new spells per day, +1BAB, new spells in the spellbook and better saves. Eight things, so we split the level into 8 and at each step you can take one of the things.

That was better, but it made levels less special - the only thing that happened then was your caster level going up.

We also considered letting the players buy steps with action points when they were far enough along in their level. That made it all the more dramatic, and fun.

"If only someone could break the enchantment on that cursed sword, it's driving poor Joachim crazy!"

"I've been working on that spell for weeks, and ... hang on a second.. if I just... and the thing here.. and the flux... Guys, I think I can do it."

I'm sure I have the whole thing worked out somewhere. It's a great idea in theory and I was surprised my players weren't immediately happy!

Contributor

carborundum wrote:

A Wizard, for example, has no feats, not so many skills, frequently no BAB, and few hitpoints. He does, however, gain access to a new level of spells every two levels. So, a 4nd level adventure could begin, the party could beat an encounter and the wizard could go for class abilities (spells) first, please.

Now he can fly over all the traps, and learn two new spells.

If you're stopping after ONE encounter, you're playing a very strange version of the game.

Grand Lodge

Agreed, I understood it being after one session, not one encounter. And a good compromise to that for Wizards is 'you cannot learn your new spells until you completely level'. So you can get more spell slots, but that just means you can cast more of your current spells.

Scarab Sages

Thank you Mr. Reynolds! I couldn't find it for the life of me. My group is loving the idea, so we are going to give it a shot with our new campaign!

Dark Archive

Sean K Reynolds wrote:

Here's the link. :)

PDF of the "step system"

Nice.

Not OS. Drat.

The Exchange RPG Superstar 2010 Top 32

LOL, sorry, bad example!
I was trying to remember the objections and exaggerations my players produced. I also jumped in without really thinking.
The main stumbling block in our discussion was that not all classes and levels were equal and since they were paying action points to get early features it wasn't fair to everyone. We also house-ruled fifteen minute levelling for hitpoints and saves which explains the encounter thing.

Anyway, I still love the idea and this is a nice simple method.

Contributor

joela wrote:


Nice.
Not OS. Drat.

Eh?

carborundum wrote:
The main stumbling block in our discussion was that not all classes and levels were equal and since they were paying action points to get early features it wasn't fair to everyone.

Well, it may be unfair for a specific leveling-up choice, but every class is going to have some "blanks" when you divide up the class abilities. Rogue 3: BAB increase good, save increase blah, skill increase good, class features trapsense and sneak attack increase meh. Fighter 3 BAB increase good, skill increase blah, save increase blah, class features armor training blah.

The point is that you're getting something after every session instead of nothing for three sessions and then a bunch at the end of the 4th session.

The Exchange RPG Superstar 2010 Top 32

They definitely liked that bit. I think we made it too complicated and ended up going round in circles. I learned that lesson again - you know:
"If you wait until you're sure you'll please everyone, you'll never get anything done." :-)


Our group used a slightly modified version of this system in a campaign (three steps instead of one) and it worked out really well.

We used it in place of the regular leveling system for a low-power, low-magic, slow pace game. It worked great.

Scarab Sages

I have another question for anyone who would like to tackle it:
I have a player who wants to play a half-dragon, and another who wants to play a half-celestial. They both have level adjustments, how would you go about doing that under this progression?

Would you take their level adjustment, and until the rest of the party reaches that level, they get no levels?

Answers would be appreciated.

Thank you


Since the file is no longer up where it was hosted... Anyone have a new link?

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