JZ's Master of the Fallen Fortress


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Shivering in the cold, you and your fellow Pathfinders stand before the ruined east face of the Fallen Fortess. Just a few hours earlier you were warm and comfortable in your quarters at the Grand Lodge in Absalom. But then your venture-captain Adril Hestram summoned you with bad news. "Five days ago Balenar Forsend left the Lodge without telling anyone," growled Captain Hestram. "I've just learned that he was seen entering the Cairnlands in the direction of the Fallen Fortress. I'll wager that young fool decided to be the first to explore the the site, hoping to grab all the fame for himself. Now he's likely dead or trapped somewhere in the ruins."

The Cairnlands is the desolate battlefield that surrounds the city of Absalom. Littered for miles around are hundreds of abandoned seige engines and towers constructed over the millennia by the city's would-be conquerors. The Fallen Fortress is one such ruin. Magically sealed after the death of its forgotten master, a recent earthquake caused part of the castle to collapse, opening its interior for the first time in centuries. Balenar had been asking Hestram to send him out there for many weeks, only to be turned down every time.

"So this is my very first assignment for you," continued Hestram, "find Balenar and bring back whatever is left of him. Also, make note of what you discover along the way. I have a strong suspicion that someone or something has moved in there since the last earthquake finally broke its magical wards. So beware, don't get yourselves killed, and most importantly, don't disappoint me."

A picture of how the venture-captain looks like in a better mood.


The barking of feral dogs ends your reverie. They seem hostile and ready to attack.

Please roll initiative and declare your round actions in advance.

Combat Map


1d20 + 9 ⇒ (10) + 9 = 19

Delphey shouts "Look Out!" as she takes a step back and unleashes a sling stone at the first dog.


Delphey, please also include your attack and damage rolls.


1d20 + 6 ⇒ (7) + 6 = 13

1d3 ⇒ 3

//edit forgot to set post as Delphey


Female Human Wizard (Enchanter) 1

Initiative1d20 + 6 ⇒ (12) + 6 = 18

Lycia quickly surveys the situation, trying to determine the dogs' numbers. She readies her crossbow, loosing a bolt at the nearest one.

Attack1d20 + 2 ⇒ (6) + 2 = 8
Damage1d8 ⇒ 6


Female Human Wizard (Enchanter) 1

Ach, this is what I get for posting first thing in the morning! My wizard's first response is to attack with her crossbow?!? Heh heh . . . at least the coffee is waking me up now!


You can amend your action, if you want.


Female Human Wizard (Enchanter) 1
DM JZ wrote:
You can amend your action, if you want.

Excellent, and thank you!

Lycia quickly surveys the situation, determining the dogs' numbers. She positions herself in front of the lead dog, chants a few arcane words, and unleashes a vivid cone of clashing colors at the three ferals.

She moves 20', just to the right of dog #2, and casts color sprayat the three dogs.

Concentration roll: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15

EDIT: Re-posting as Lycia


Female Human Wizard (Enchanter) 1

If it's cool,I'd like to change my 20' move action to 15'; then I wouldn't provoke, and still be able to catch all the dogs in the cone.


Male Human Barbarian 1

Initiative:1d20 + 3 ⇒ (7) + 3 = 10

More annoyed than actually threatened, Kol tightens his grip on his great sword as he lurches forward, hoping to end this nuisance as quickly as possible.

Kol moves in front of dog #2 (or nearest dog) and attacks

Attack:1d20 + 5 ⇒ (12) + 5 = 17
Damage:2d6 + 4 ⇒ (2, 3) + 4 = 9


Sorry by first dog I meant the lead dog. I didn't notice they were numbered right away


I'll update tomorrow morning.


OOC:

Initiatives

1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (5) + 1 = 6


Delphey's throw at Dog #2 hits!

Lycia stops short of the lead dog and casts color spray ...

Dog #1 save 1d20 + 1 ⇒ (5) + 1 = 6 - FAIL
Dog #2 save 1d20 + 1 ⇒ (14) + 1 = 15 - SAVE
Dog #3 save 1d20 + 1 ⇒ (7) + 1 = 8 - FAIL

Dog #1 and #3 fall on their sides, unconscious.

With one sweep of his sword, Kol dispatches the remaining wild canine.

Combat is over, unless the surviving dogs are allowed to regain consciousness in their current state.


Female Human Wizard (Enchanter) 1

Lycia kneels down, getting a closer look at the ferals. Poor things. Are they rabid?

untrained Knowledge (nature) check: 1d20 + 4 ⇒ (8) + 4 = 12

"Perhaps we should put these poor beasts down, before they recover. I'm fairly certain they won't be friendly if they come to, especially if they're rabid."


Lycia Kaeyl wrote:


untrained Knowledge (nature) check: 1d20+4

They look poorly fed, but otherwise healthy.


Female Human Wizard (Enchanter) 1

She stands, her knees popping. "They do not appear to be diseased, although I am no expert in animal lore. I would think that, if they are anything like the strays that haunt Absalom's alleys, they will be frightened enough to leave us in peace and slink away, once they reorient themselves. I do not believe they will be a threat to us any time soon, for my magic will keep them blinded and sluggish for a time after awakening." Lycia levels her gaze at Delphey and Kol. "What say you?"


Female Human Wizard (Enchanter) 1
DM JZ wrote:
Lycia Kaeyl wrote:


untrained Knowledge (nature) check: 1d20+4

They look poorly fed, but otherwise healthy.

JZ, I forgot to ask whether you make Knowledge checks for us, or not. I'm sorry!


No problem. I prefer that players make all skill checks, including Knowledge.


"Oh I don't know. Leave them I guess. Did you see where my sling stone went to?"

Delphey attempts to find the shot and recover it.

perception -> 1d20 + 5 ⇒ (13) + 5 = 18


Female Human Wizard (Enchanter) 1
Delphey Dobbs wrote:

"Oh I don't know. Leave them I guess. Did you see where my sling stone went to?"

Lycia glances down at the dead dog, gently nudging it with her boot. "I cannot say that I have, Delphey. If I must hazard a guess, I would say that it is firmly lodged in this beast's body. I suppose you could try digging it out, but . . ." She shudders.

"At any rate, maybe it is less cold inside this ruin. Shall we?"

Is there an entrance we can see?


Male Human Barbarian 1
Quote:


Lycia glances down at the dead dog, gently nudging it with her boot. "I cannot say that I have, Delphey. If I must hazard a guess, I would say that it is firmly lodged in this beast's body. I suppose you could try digging it out, but . . ." She shudders.

"At any rate, maybe it is less cold inside this ruin. Shall we?"

Kol looks down at the fallen dogs sympathetically.

"Agreed. Let us press on."


Female Human Wizard (Enchanter) 1
Kol Ketilsson wrote:

Kol looks down at the fallen dogs sympathetically.

"Agreed. Let us press on."

"As Captain Hestram has expressed, this place may not be empty. It is probably not teeming with a multitude of devils, or the like; nonetheless, I would advise discretion."

Lycia smiles at Kol, and nods toward Delphey. "Of the three of us, Miss Dobbs may be our quietest." She places a hand lightly on Kol's shoulder. "You, however, are our strongest. Would you lead? I can produce illumination upon something of yours, if you require the light."


Male Human Barbarian 1
Quote:
Lycia smiles at Kol, and nods toward Delphey. "Of the three of us, Miss Dobbs may be our quietest." She places a hand lightly on Kol's shoulder. "You, however, are our strongest. Would you lead? I can produce illumination upon something of yours, if you require the light."

Kol, struggling to hide his content at the compliment , nods in approval.

"Come then, let us discover what has become of this Balenar."

Kol taking the lead walks towards the entrance, observing what he can along the way.

Perception:1d20 + 4 ⇒ (18) + 4 = 22


Female Human Wizard (Enchanter) 1

"Indeed." She smiles at the barbarian once more, and returns her attention to the halfling. "Delphey, if you are ready, shall we begin our search for the errant Pathfinder?"


Delphey Dobbs wrote:

"Oh I don't know. Leave them I guess. Did you see where my sling stone went to?"

Delphey attempts to find the shot and recover it.

perception -> 1d20 + 5

You find the stone.


Delphey wrinkles her nose as she looks over the bloody carcass. "Found it! She looks to the other two. "I don't want to lead. I'll tell you to stop if I see anything that looks like a trap." Delphey follows staying a few steps back of Kol.


Dogs dealt with, you move into the interior of the tower. The southern wing of the structure is choked with rubble and impassable. The northern wing of the tower seems to have escaped the collapse, but everything is covered in a thick layer of stone dust. Cobwebs cloak the ceiling and hang down the walls like gossamer tapestries. A single archway stands open in the southwest wall.

Map

Everyone except Kol please roll a Perception check.


Female Human Wizard (Enchanter) 1

Walking closely behind Kol and next to Delphey, Lycia utters a few arcane syllables. Her ring glows with pale light.

I'm casting light on my bonded ring.

Perception:1d20 ⇒ 15


Delphey carefully scans the floor from side to side, looking for anything out of place.

perception-> 1d20 + 5 ⇒ (7) + 5 = 12 //+1 additional for traps


Kol spots a giant spider waiting from the ceiling above! He warns Lycia and Delphey just in time.

The ceiling is about 15' high.

Please roll initiative and declare / roll your combat actions.

Combat Map


Female Human Wizard (Enchanter) 1

Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

"Oh, lovely." Lycia backpedals against the south wall and pulls her crossbow from her pack.

I use a move action to step 10' to the south, and another move action to retrieve my light crossbow from my backpack. From this point on, I'll have my crossbow readied unless I specify otherwise.


Initiative: 1d20 + 9 ⇒ (5) + 9 = 14

Delphey moves up along the east wall and fires a sling shot up at the spider.

Delphey moves 5' to the north east attempting to secure the right flank.

Attack Roll:1d20 + 6 ⇒ (5) + 6 = 11
Damage:1d3 ⇒ 3


Male Human Barbarian 1

Kol drops his great sword, taking a 5ft step forward while drawing a Javelin and heaving it at the spider.

Kol drops his sword, moves 5ft forward, and range attacks.

Attack:1d20 + 4 ⇒ (10) + 4 = 14
Damage:1d6 + 3 ⇒ (5) + 3 = 8


Monster init 1d20 + 3 ⇒ (4) + 3 = 7

Init for Kol 1d20 + 3 ⇒ (3) + 3 = 6


Delphey hurls a stone at the spider but misses.

Lycia steps back and readies her crossbow.

The spider squirts its web at Kol.

Attack 1d20 + 5 ⇒ (4) + 5 = 9 - MISS

Kol advances, throws his javelin and hits!


Round 2 begins!

Combat Map


Male Human Barbarian 1

Kol snarls angrily at the spider,"Come down here, so I can crush you like the pest you are!"

Kol draws his second Javelin and hurls it at the spider once more.

Attack:1d20 + 4 ⇒ (13) + 4 = 17
Damage:1d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

Should I wait for my turn in the initiative order or just post when I can?


Female Human Wizard (Enchanter) 1

"All in good time, Kol. Perhaps our ministrations shall lure it down!" Hoping that her jest suffiently masks her revulsion for the spider, Lycia calmly loads her crossbow, carefully takes aim, and looses a bolt.

I use a move action to load the crossbow, and attack for my standard action.

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 ⇒ 7


Delphey tip toes straight ahead to position herself directly behind the spider and reloads her sling with another bullet.

stealth:1d20 + 13 ⇒ (20) + 13 = 33

Delphey attempts to remain unnoticed and moves 10' due north at half speed .


MonsterManuel wrote:
Should I wait for my turn in the initiative order or just post when I can?

Post when you can.


Kol's second javelin impales the great arachnid. It hangs onto the ceiling for a while before it drops onto the ground dead.

Combat is now over

A quick search reveals that the all the other rooms on the first floor are choked with rubble, and are impassable.


Female Human Wizard (Enchanter) 1

Lycia sighs in relief as the spider falls. Hungry dogs are one thing, but giant spiders? She tries not to think about the way its multifaceted eyes glittered in her spell's light.

I am going to need a long, hot bath after this excursion. She begins to imagine thousands of venomous spiders crawling all over her, almost certain she can feel them scuttling over her skin. Trying to appear nonchalant, she swipes away any cobwebs that may have stuck to her--and any imagination-created spider-babies. She silently prays that her companions don't notice her irrational near-panic.

Bluff: 1d20 + 4 ⇒ (5) + 4 = 9

After verifying that she is not host to thousands of skin-burrowing infant arachnids, she quickly scans the floor near the north wall.

Perception 1d20 ⇒ 4

If the bolt I shot is unbroken, and not stuck in the webbing, I will retrieve it.


Lycia Kaeyl wrote:


If the bolt I shot is unbroken, and not stuck in the webbing, I will retrieve it.

The bolt has been lost to the webs above.


The tower stands eighty feet tall and its intact exterior walls are amazingly smooth. The east wall of the tower has collapsed, exposing four floors (including the ground floor.) The tower turret has retained its east wall.


Female Human Wizard (Enchanter) 1
DM JZ wrote:

The tower stands eighty feet tall and its intact exterior walls are amazingly smooth. The east wall of the tower has collapsed, exposing four floors (including the ground floor.) The tower turret has retained its east wall.

Are there stairs, or anything like that, we can see?


No.


Male Human Barbarian 1

Kneeling over the fallen spider Kol attempts to salvage any of the javelins he used to fell it. Glancing up at Lycia he grumbles, "Foul beast isn't it?. I am quite fortunate to have such a formidable warrior by my side", bellowing a hearty laugh at Lycia's obvious distress.

Walking back to retrieve his sword he smiles kindly at Lycia, "Worry not. For you stand behind my sword and not at its tip."
Turning to Delphey, "Shall we continue then little one?"

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