
DM JZ |

Shivering in the cold, you and your fellow Pathfinders stand before the ruined east face of the Fallen Fortess. Just a few hours earlier you were warm and comfortable in your quarters at the Grand Lodge in Absalom. But then your venture-captain Adril Hestram summoned you with bad news. "Five days ago Balenar Forsend left the Lodge without telling anyone," growled Captain Hestram. "I've just learned that he was seen entering the Cairnlands in the direction of the Fallen Fortress. I'll wager that young fool decided to be the first to explore the the site, hoping to grab all the fame for himself. Now he's likely dead or trapped somewhere in the ruins."
The Cairnlands is the desolate battlefield that surrounds the city of Absalom. Littered for miles around are hundreds of abandoned seige engines and towers constructed over the millennia by the city's would-be conquerors. The Fallen Fortress is one such ruin. Magically sealed after the death of its forgotten master, a recent earthquake caused part of the castle to collapse, opening its interior for the first time in centuries. Balenar had been asking Hestram to send him out there for many weeks, only to be turned down every time.
"So this is my very first assignment for you," continued Hestram, "find Balenar and bring back whatever is left of him. Also, make note of what you discover along the way. I have a strong suspicion that someone or something has moved in there since the last earthquake finally broke its magical wards. So beware, don't get yourselves killed, and most importantly, don't disappoint me."
A picture of how the venture-captain looks like in a better mood.

DM JZ |

Lycia Kaeyl |

You can amend your action, if you want.
Excellent, and thank you!
Lycia quickly surveys the situation, determining the dogs' numbers. She positions herself in front of the lead dog, chants a few arcane words, and unleashes a vivid cone of clashing colors at the three ferals.
She moves 20', just to the right of dog #2, and casts color sprayat the three dogs.
Concentration roll: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
EDIT: Re-posting as Lycia

Kol Ketilsson |

Initiative:1d20 + 3 ⇒ (7) + 3 = 10
More annoyed than actually threatened, Kol tightens his grip on his great sword as he lurches forward, hoping to end this nuisance as quickly as possible.
Kol moves in front of dog #2 (or nearest dog) and attacks
Attack:1d20 + 5 ⇒ (12) + 5 = 17
Damage:2d6 + 4 ⇒ (2, 3) + 4 = 9

DM JZ |

Delphey's throw at Dog #2 hits!
Lycia stops short of the lead dog and casts color spray ...
Dog #1 save 1d20 + 1 ⇒ (5) + 1 = 6 - FAIL
Dog #2 save 1d20 + 1 ⇒ (14) + 1 = 15 - SAVE
Dog #3 save 1d20 + 1 ⇒ (7) + 1 = 8 - FAIL
Dog #1 and #3 fall on their sides, unconscious.
With one sweep of his sword, Kol dispatches the remaining wild canine.
Combat is over, unless the surviving dogs are allowed to regain consciousness in their current state.

Lycia Kaeyl |

Lycia kneels down, getting a closer look at the ferals. Poor things. Are they rabid?
untrained Knowledge (nature) check: 1d20 + 4 ⇒ (8) + 4 = 12
"Perhaps we should put these poor beasts down, before they recover. I'm fairly certain they won't be friendly if they come to, especially if they're rabid."

Lycia Kaeyl |

She stands, her knees popping. "They do not appear to be diseased, although I am no expert in animal lore. I would think that, if they are anything like the strays that haunt Absalom's alleys, they will be frightened enough to leave us in peace and slink away, once they reorient themselves. I do not believe they will be a threat to us any time soon, for my magic will keep them blinded and sluggish for a time after awakening." Lycia levels her gaze at Delphey and Kol. "What say you?"

Lycia Kaeyl |

"Oh I don't know. Leave them I guess. Did you see where my sling stone went to?"
Lycia glances down at the dead dog, gently nudging it with her boot. "I cannot say that I have, Delphey. If I must hazard a guess, I would say that it is firmly lodged in this beast's body. I suppose you could try digging it out, but . . ." She shudders.
"At any rate, maybe it is less cold inside this ruin. Shall we?"
Is there an entrance we can see?

Kol Ketilsson |

Lycia glances down at the dead dog, gently nudging it with her boot. "I cannot say that I have, Delphey. If I must hazard a guess, I would say that it is firmly lodged in this beast's body. I suppose you could try digging it out, but . . ." She shudders."At any rate, maybe it is less cold inside this ruin. Shall we?"
Kol looks down at the fallen dogs sympathetically.
"Agreed. Let us press on."

Lycia Kaeyl |

Kol looks down at the fallen dogs sympathetically.
"Agreed. Let us press on."
"As Captain Hestram has expressed, this place may not be empty. It is probably not teeming with a multitude of devils, or the like; nonetheless, I would advise discretion."
Lycia smiles at Kol, and nods toward Delphey. "Of the three of us, Miss Dobbs may be our quietest." She places a hand lightly on Kol's shoulder. "You, however, are our strongest. Would you lead? I can produce illumination upon something of yours, if you require the light."

Kol Ketilsson |

Lycia smiles at Kol, and nods toward Delphey. "Of the three of us, Miss Dobbs may be our quietest." She places a hand lightly on Kol's shoulder. "You, however, are our strongest. Would you lead? I can produce illumination upon something of yours, if you require the light."
Kol, struggling to hide his content at the compliment , nods in approval.
"Come then, let us discover what has become of this Balenar."
Kol taking the lead walks towards the entrance, observing what he can along the way.
Perception:1d20 + 4 ⇒ (18) + 4 = 22

DM JZ |

Dogs dealt with, you move into the interior of the tower. The southern wing of the structure is choked with rubble and impassable. The northern wing of the tower seems to have escaped the collapse, but everything is covered in a thick layer of stone dust. Cobwebs cloak the ceiling and hang down the walls like gossamer tapestries. A single archway stands open in the southwest wall.
Everyone except Kol please roll a Perception check.

DM JZ |

Lycia Kaeyl |

Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
"Oh, lovely." Lycia backpedals against the south wall and pulls her crossbow from her pack.
I use a move action to step 10' to the south, and another move action to retrieve my light crossbow from my backpack. From this point on, I'll have my crossbow readied unless I specify otherwise.

Lycia Kaeyl |

"All in good time, Kol. Perhaps our ministrations shall lure it down!" Hoping that her jest suffiently masks her revulsion for the spider, Lycia calmly loads her crossbow, carefully takes aim, and looses a bolt.
I use a move action to load the crossbow, and attack for my standard action.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 ⇒ 7

Lycia Kaeyl |

Lycia sighs in relief as the spider falls. Hungry dogs are one thing, but giant spiders? She tries not to think about the way its multifaceted eyes glittered in her spell's light.
I am going to need a long, hot bath after this excursion. She begins to imagine thousands of venomous spiders crawling all over her, almost certain she can feel them scuttling over her skin. Trying to appear nonchalant, she swipes away any cobwebs that may have stuck to her--and any imagination-created spider-babies. She silently prays that her companions don't notice her irrational near-panic.
Bluff: 1d20 + 4 ⇒ (5) + 4 = 9
After verifying that she is not host to thousands of skin-burrowing infant arachnids, she quickly scans the floor near the north wall.
Perception 1d20 ⇒ 4
If the bolt I shot is unbroken, and not stuck in the webbing, I will retrieve it.

Lycia Kaeyl |

The tower stands eighty feet tall and its intact exterior walls are amazingly smooth. The east wall of the tower has collapsed, exposing four floors (including the ground floor.) The tower turret has retained its east wall.
Are there stairs, or anything like that, we can see?

Kol Ketilsson |

Kneeling over the fallen spider Kol attempts to salvage any of the javelins he used to fell it. Glancing up at Lycia he grumbles, "Foul beast isn't it?. I am quite fortunate to have such a formidable warrior by my side", bellowing a hearty laugh at Lycia's obvious distress.
Walking back to retrieve his sword he smiles kindly at Lycia, "Worry not. For you stand behind my sword and not at its tip."
Turning to Delphey, "Shall we continue then little one?"