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Minstrel p. 273 skill point issue
I've used one more point than I have to get this far and K(nobility) still isn't +9, it's only +7seems like Armor Check Penalty wasn't included
skill points = 51 = 42 class + 6 human + 3 favored
used = 52
Acrobatics +10 = +6 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +13 = +0 ranks,+13 Versatile Performance
Diplomacy +13 = +0 ranks, +13 Versatile Performance
Knowledge (nobility) +7 = +0 ranks, +1 Int, +3 extra mods, +3 Bardic Knowledge
Linguistics +5 = +1 ranks, +1 Int, +3 class skill
Perception +8 = +6 ranks, -1 Wis, +3 class skill
Perform (oratory) +13 = +6 ranks, +4 Cha, +3 class skill
Perform (sing) +13 = +6 ranks, +4 Cha, +3 class skill
Perform (string) +18 = +8 ranks, +4 Cha, +3 class skill, +3 extra mods
Sense Motive +13 = +0 ranks, +13 Versatile Performance
Sleight of Hand +11 = +7 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Spellcraft +10 = +6 ranks, +1 Int, +3 class skill
Stealth +10 = +6 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty

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Trapper p. 276
skill points = 28 = 24 class + 4 race
used 29
I used more than I have and Swim still isn't +6
Climb +10 = +3 ranks, +2 Str, +3 class skill, +2 extra mods
Craft (traps) +9 = +6 ranks, +0 Int, +3 class skill
Handle Animal +6 = +3 ranks, +0 Cha, +3 class skill
Heal +8 = +2 ranks, +1 Wis, +3 class skill, +2 extra mods
Perception +7 = +3 ranks, +1 Wis, +3 class skill
Profession (trapper) +8 = +4 ranks, +1 Wis, +3 class skill
Ride +6 = +1 ranks, +2 Dex, +3 class skill
Stealth +8 = +3 ranks, +2 Dex, +3 class skill
Survival +8 = +4 ranks, +1 Wis, +3 class skill
Swim +2 = +0 ranks, +2 Str

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Master p. 275 incorrect CMd * skill points issues
CMD = 10 + BAB + StrMod + DexMod + MonkBonus + ACBonus
33= 10 + 11 +3 + 3 +5 +1
SB says 38
skill points = 75 = 60 class + 15 human
used = 78
i used more than I have to make it add up
Acrobatics +25 = +13 ranks, +3 Dex, +3 class skill, +6 extra mods
Climb +10 = +4 ranks, +3 Str, +3 class skill
Escape Artist +10 = +4 ranks, +3 Dex, +3 class skill
Heal +10 = +5 ranks, +5 Wis
Knowledge (history) +5 = +2 ranks, +0 Int, +3 class skill
Knowledge (religion) +5 = +2 ranks, +0 Int, +3 class skill
Perception +23 = +15 ranks, +5 Wis, +3 class skill
Profession (gardener) +10 = +2 ranks, +5 Wis, +3 class skill
Sense Motive +20 = +12 ranks, +5 Wis, +3 class skill
Stealth +20 = +14 ranks, +3 Dex, +3 class skill
Survival +6 = +1 ranks, +5 Wis
Swim +10 = +4 ranks, +3 Str, +3 class skill

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Celebrity Bard p. 273
11 unused points
skill points = 91 = 77 class +11 human +3 favored
used = 80
Linguistics +5 = +1 ranks, +1 Int, +3 class skill
Perception +10 = +7 ranks, +0 Wis, +3 class skill
Perform (act) +20 = +11 ranks, +6 Cha, +3 class skill
Perform (dance) +20 = +11 ranks, +6 Cha, +3 class skill
Perform (sing) +20 = +11 ranks, +6 Cha, +3 class skill
Sense Motive +20 = +0 ranks, +0 , +20 mods
Sleight of Hand +10 = +6 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Spellcraft +19 = +11 ranks, +1 Int, +3 class skill, +4 extra mods
Stealth +15 = +11 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalt
Use Magic Device +24 = +11 ranks, +6 Cha, +3 class skill, +4 extra mods

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Viking p. 281
melee damage incorrect , weapon training +1 enchantment +1 str bonus +6 = +8
SB says Melee battleaxe 1d8+9
I used more than I have
skill points = 20 = 12 class + 8 human
used= 24
Acrobatics +6 = +5 ranks, +2 Dex, +3 class skill, -4 Armor Check Penalty Climb +8 = +1 ranks, +6 Str, +3 class skill, +2 extra mods, -4 Armor Check Penalty
Craft (ships) +5 = +3 ranks, -1 Int, +3 class skill
Intimidate +5 = +2 ranks, +0 Cha, +3 class skill
Perception +10 = +6 ranks, +1 Wis, +3 class skill
Profession (sailor) +5 = +1 ranks, +1 Wis, +3 class skill
Survival +5 = +1 ranks, +1 Wis, +3 class skill
Swim +12 = +5 ranks, +6 Str, +3 class skill, +2 extra mods, -4 Armor Check Penalty

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Raider p. 280
6 unused points
skill points= 32 = 24 class +6 human +2 favored used = 26
Acrobatics +11 = +6 ranks, +2 Dex, +3 class skill
Climb +11 = +3 ranks, +5 Str, +3 class skill
Intimidate +8 = +6 ranks, -1 Cha, +3 class skill
Knowledge (nature) +6 = +3 ranks, +0 Int, +3 class skill
Perception +8 = +4 ranks, +1 Wis, +3 class skill
Survival +7 = +3 ranks, +1 Wis, +3 class skill
Swim +9 = +1 ranks, +5 Str, +3 class skill

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Conjurist p. 279
used more than i had
skill points= 56 = 49 class + 7 human
used = 62
Appraise +10 = +2 ranks, +5 Int, +3 class skill
Craft (traps) +15 = +7 ranks, +5 Int, +3 class skill
Craft (jewelry) +10 = +2 ranks, +5 Int, +3 class skill
Fly +10 = +6 ranks, +1 Dex, +3 class skill
Handle Animal +5 = +4 ranks, +1 Cha
Intimidate +10 = +9 ranks, +1 Cha
Knowledge (arcana) +15 = +7 ranks, +5 Int, +3 class skill
Knowledge (dungeoneering) +10 = +2 ranks, +5 Int, +3 class skill
Knowledge (planes) +15 = +7 ranks, +5 Int, +3 class skill
Knowledge (religion) +10 = +2 ranks, +5 Int, +3 class skill
Linguistics +10 = +2 ranks, +5 Int, +3 class skill
Perception +5 = +5 ranks, +0 Wis
Spellcraft +15 = +7 ranks, +5 Int, +3 class skill

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Guide p. 277
3 points left over
skill points = 72 = 54 class +9 human + 9 favored
used = 69
Climb +8 = +4 ranks, +0 Str, +3 class skill, +2 extra mods, -1 Armor Check Penalty
Handle Animal +12 = +8 ranks, -1 Cha, +3 class skill, +2 extra mods
Knowledge (geography) +12 = +9 ranks, +0 Int, +3 class skill
Knowledge (local) +5 = +2 ranks, +0 Int, +3 class skill
Knowledge (nature) +5 = +2 ranks, +0 Int, +3 class skill
Linguistics +9 = +6 ranks, +0 Int, +3 class skill
Perception +14 = +9 ranks, +2 Wis, +3 class skill
Ride +15 = +9 ranks, +2 Dex, +3 class skill, +2 extra mods, -1 Armor Check Penalty
Stealth +13 = +9 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Survival +17 = +9 ranks, +2 Wis, +3 class skill, +3 extra mods
Swim +4 = +2 ranks, +0 Str, +3 class skill, -1 Armor Check Penalty

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Hermit p. 277
lists Druids spells prepared but no spell Domains listed
if none shouldn't it say none?
I've used more than I have and Swim still isn't +4
skill points = 56 = 42 class +7 human +7 favored
used = 58
Fly +10 = +7 ranks, +0 Dex, +3 class skill
Handle Animal +11 = +7 ranks, +1 Cha, +3 class skill
Heal +18 = +9 ranks, +4 Wis, +3 class skill, +2 extra mods
Knowledge (dungeoneering) +5 = +3 ranks, +2 Int
Knowledge (geography) +10 = +5 ranks, +2 Int, +3 class skill
Knowledge (nature) +12 = +7 ranks, +2 Int, +3 class skill
Linguistics +5 = +3 ranks, +2 Int
Perception +10 = +3 ranks, +4 Wis, +3 class skill
Profession (gardener) +10 = +3 ranks, +4 Wis, +3 class skill
Profession (herbalist) +10 = +3 ranks, +4 Wis, +3 class skill
Spellcraft +6 = +1 ranks, +2 Int, +3 class skill
Survival +18 = +7 ranks, +4 Wis, +3 class skill, +4 extra mods
Swim -1 = +0 ranks, -1 Str

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Hey Mike... feel like you are in an echo chamber?
I've bounced most of these off of Drakir2010 (big thanks to him for double checking!!) so I feel good that these are truly bugs.
I always assume that no comments = you are correct.
I just wish there was a message board way for Paizo to say "marked as valid errata, it's in our list to change next printing"
I hope to get through all the GMG stat blocks by the end of this coming weekend.

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I just wish there was a message board way for Paizo to say "marked as valid errata, it's in our list to change next printing"
I was thinking of an "Errata" button like the "FAQ" button.
Only Paizo people can see/use it, but it puts a message in the upper right corner , like pushing "FAQ" does, but it have the basic message I of what I said above.
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Cavalry p. 287 damage inconsistency
lance damage is double while mounted but damage stated is only 1d8+6/×3 so this is non-mounted. However, non-mounted the lance is wielded as a two-handed weapon so +7 = +3(str) +1(2hStr) +1 (weapon training) +2(specialization). SB lists +6.
tricky, tricky.
Thanks Drakir2010 for pointing this out :)

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Merchant Prince p. 285 skill point issues
I've used more points than I have. Also He only has 10 HD but several skills had higher ranks: Appraise, Profession (merchant) and Sense Motive.
Use Magic Device doesn't even come close to +23.
magnifying glass gives +2 to Appraise checks involving any item that is small or highly detailed, but it seems they may have just given +2 to Appraise which I don't think they should.
Even so it isn't enough to make up for the rest of the issues.
skill points = 103 = 92 class + 10 human +1 favored
used = 105
Appraise +17 = +12 ranks, +2 Int, +3 class skill
Bluff +17 = +8 ranks, +3 Cha, +3 class skill, +3 extra mods
Diplomacy +17 = +8 ranks, +3 Cha, +3 class skill, +3 extra mods
Disable Device +12 = +2 ranks, +3 Dex, +3 class skill, +5 extra mods, -1 Armor Check Penalty
Disguise +15 = +4 ranks, +3 Cha, +3 class skill, +5 extra mods
Handle Animal +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Intimidate +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Knowledge (local) +10 = +5 ranks, +2 Int, +3 class skill
Linguistics +8 = +3 ranks, +2 Int, +3 class skill
Perception +17 = +10 ranks, +0 Wis, +3 class skill, +4 extra mods
Perform (act) +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Perform (dance) +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Perform (oratory) +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Profession (merchant) +21 = +12 ranks, +0 Wis, +3 class skill, +6 extra mods
Ride +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Sense Motive +16 = +11 ranks, +0 Wis, +3 class skill, +2 extra mods
Sleight of Hand +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Spellcraft +19 = +10 ranks, +2 Int, +3 class skill, +4 extra mods
Stealth +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Use Magic Device +8 = +0 ranks, +3 Cha, +5 extra mods

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Princess p. 292
used more than I have
skill points = 52 = 40 class +8 human + 4 favored
used = 53
Bluff +13 = +6 ranks, +1 Cha, +3 class skill, +3 extra mods
Diplomacy +13 = +6 ranks, +1 Cha, +3 class skill, +3 extra mods
Disguise +13 = +4 ranks, +1 Cha, +3 class skill, +5 extra mods
Escape Artist +4 = +2 ranks, +3 Dex, -1 Armor Check Penalty
Handle Animal +8 = +1 ranks, +1 Cha, +3 class skill, +3 extra mods
Intimidate +13 = +6 ranks, +1 Cha, +3 class skill, +3 extra mods
Knowledge (nobility) +10 = +6 ranks, +1 Int, +3 class skill
Perception +8 = +6 ranks, -1 Wis, +3 class skill
Perform (dance) +10 = +3 ranks, +1 Cha, +3 class skill, +3 extra mods
Perform (string) +10 = +3 ranks, +1 Cha, +3 class skill, +3 extra mods
Ride +8 = +3 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Sense Motive +5 = +3 ranks, -1 Wis, +3 class skill
Sleight of Hand +4 = +2 ranks, +3 Dex, -1 Armor Check Penalty
Stealth +4 = +2 ranks, +3 Dex, -1 Armor Check Penalty

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Vagabond p. 291
used all my points but Swim isn't close to +3
skill points = 11 = 6 class + 3 human +2 favored
used = 11
Climb +3 = +1 ranks, +1 Str, +3 class skill, -2 Armor Check Penalty
Handle Animal +3 = +1 ranks, -1 Cha, +3 class skill
Knowledge (geography) +1 = +1 ranks, +0 Int
Knowledge (local) +1 = +1 ranks, +0 Int
Perception +7 = +3 ranks, -1 Wis, +3 class skill, +2 extra mods
Ride +3 = +1 ranks, +1 Dex, +3 class skill, -2 Armor Check Penalty
Sense Motive +2 = +1 ranks, -1 Wis, +2 extra mods
Survival +1 = +2 ranks, -1 Wis
Swim -1 = +0 ranks, +1 Str, -2 Armor Check Penalty

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Cavalry p. 287 ranged damage incorrect
Sb says "shortspear +10/+5 (1d6+3)"
however Str bonus +3 with weapon training (spears +1) which applies to ranged = 4
so it should be 1d6+4
There's weapon training (spears) for melee spear use, and weapon training (thrown) for thrown shortspears.

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chopswil wrote:There's weapon training (spears) for melee spear use, and weapon training (thrown) for thrown shortspears.Cavalry p. 287 ranged damage incorrect
Sb says "shortspear +10/+5 (1d6+3)"
however Str bonus +3 with weapon training (spears +1) which applies to ranged = 4
so it should be 1d6+4
true, but I don't see where it says the bonus is only restricted melee or ranged. I just thought it was a different group.
It just says "Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls." I take whenever to mean always, melee or ranged.
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First Mate p. 295
used all the points and Swim isn't even close to +13
skill points = 38 = 25 class +9 human +4 favored
used = 38
Acrobatics +13 = +8 ranks, +4 Dex, +3 class skill, -2 Armor Check Penalty
Climb +10 = +5 ranks, +2 Str, +3 class skill, +2 extra mods, -2 Armor
Check Penalty
Craft (ships) +5 = +3 ranks, -1 Int, +3 class skill
Intimidate +5 = +2 ranks, +0 Cha, +3 class skill
Knowledge (geography) +3 = +1 ranks, -1 Int, +3 class skill
Knowledge (nature) +3 = +1 ranks, -1 Int, +3 class skill
Linguistics +3 = +1 ranks, -1 Int, +3 class skill
Perception +10 = +6 ranks, +1 Wis, +3 class skill
Perform (sing) +4 = +1 ranks, +0 Cha, +3 class skill
Perform (wind) +4 = +1 ranks, +0 Cha, +3 class skill
Profession (sailor) +12 = +8 ranks, +1 Wis, +3 class skill
Survival +5 = +1 ranks, +1 Wis, +3 class skill
Swim +7 = +0 ranks, +2 Str, +7 extra mods, -2 Armor Check Penalty

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Doomsayer p. 298 skills & hp incorrect
toad familiar should also give +3 to hp
I've used all I have and Sense Motive, Spellcraft and Survival are not
where they need to be
skill points =9 = 3 class +3 human + 3 favored
used =9
Diplomacy +4 = +1 ranks, +1 Cha, +2 extra mods
Heal +6 = +1 ranks, +2 Wis, +3 class skill
Intimidate +7 = +1 ranks, +1 Cha, +5 extra mods
Knowledge (religion) +3 = +1 ranks, -1 Int, +3 class skill
Perception +5 = +3 ranks, +2 Wis
Perform (oratory) +2 = +1 ranks, +1 Cha
Profession (scribe) +6 = +1 ranks, +2 Wis, +3 class skill
Sense Motive +2 = +0 ranks, +2 Wis
Spellcraft -1 = +0 ranks, -1 Int
Survival +2 = +0 ranks, +2 Wis

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Dealer p. 301
I've got 1 point left and Disable Device only +3 not +6. If I add the rank to DD then it's +4 due to be a class skill so it would be +7
skill points = 45 = 38 class + 4 human + 3 favored
used = 44
Appraise +6 = +1 ranks, +2 Int, +3 class skill
Bluff +11 = +4 ranks, +2 Cha, +3 class skill, +2 extra mods
Craft (alchemy) +12 = +4 ranks, +2 Int, +3 class skill, +3 extra mods
Disable Device +3 = +0 ranks, +2 Dex, +1 extra mods
Disguise +12 = +3 ranks, +2 Cha, +3 class skill, +4 extra mods
Escape Artist +9 = +4 ranks, +2 Dex, +3 class skill
Intimidate +9 = +4 ranks, +2 Cha, +3 class skill
Knowledge (local) +9 = +4 ranks, +2 Int, +3 class skill
Perception +6 = +4 ranks, -1 Wis, +3 class skill
Profession (herbalist) +6 = +4 ranks, -1 Wis, +3 class skill
Sense Motive +6 = +4 ranks, -1 Wis, +3 class skill
Sleight of Hand +9 = +4 ranks, +2 Dex, +3 class skill
Stealth +9 = +4 ranks, +2 Dex, +3 class skill

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Drunkard p. 303 skill points & hp
has +9 for hp bonus, Con 14 so +2 * 3 = +6. This means +3 for favored, but he is commoner 1/warrior 2, either +1 or +2 for favored. Can't be +3
used all but one point but Swim is still off from the SB of +5
skill points = 9= 6 class + 3 human
used = 8
Climb +5 = +1 ranks, +1 Str, +3 class skill
Handle Animal +4 = +2 ranks, -1 Cha, +3 class skill
Intimidate +5 = +3 ranks, -1 Cha, +3 class skill
Profession (choose one) +3 = +1 ranks, -1 Wis, +3 class skill
Ride +4 = +1 ranks, +0 Dex, +3 class skill
Swim +1 = +0 ranks, +1 Str

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High Priest p. 305 skill points & number of attacks bonuses
he has +9 BAB so the dagger should have more than one attacks bonus listed, SB only has one
used more than I have
skill points = 59 = 39 class +13 human + 7 favored
used = 62
Diplomacy +11 = +6 ranks, +2 Cha, +3 class skill
Heal +11 = +1 ranks, +7 Wis, +3 class skill
Knowledge (arcana) +6 = +2 ranks, +1 Int, +3 class skill
Knowledge (local) +10 = +9 ranks, +1 Int
Knowledge (nobility) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (religion) +16 = +12 ranks, +1 Int, +3 class skill
Linguistics +10 = +6 ranks, +1 Int, +3 class skill
Perception +15 = +3 ranks, +7 Wis, +5 extra mods
Sense Motive +15 = +5 ranks, +7 Wis, +3 class skill
Spellcraft +16 = +12 ranks, +1 Int, +3 class skill

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Priest p. 305 incorrect AC and skill point issues
incorrect AC & AC flat-footed forgot Shield Focus, shield has only +4
(+2 enchantment , +2 base heavy wooden shield shield) it should be +5
with Shield Focus
AC should be 27
flat footed 26
used more than I got, and healer's kit is included
skill points = 24 = 9 class + 9 human + 6 favored
used = 25
Diplomacy +5 = +2 ranks, +0 Cha, +3 class skill
Heal +10 = +1 ranks, +4 Wis, +3 class skill, +2 extra mods
Knowledge (religion) +10 = +8 ranks, -1 Int, +3 class skill
Perception +8 = +4 ranks, +4 Wis
Sense Motive +8 = +1 ranks, +4 Wis, +3 class skill
Spellcraft +11 = +9 ranks, -1 Int, +3 class skill

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Barkeep p. 303
Had to use more than I had
skill points = 40 = 31 class + 5 human +4 favored
used = 41
Bluff +8 = +5 ranks, +0 Cha, +3 class skill
Handle Animal +5 = +2 ranks, +0 Cha, +3 class skill
Intimidate +5 = +2 ranks, +0 Cha, +3 class skill
Knowledge (local) +9 = +5 ranks, +1 Int, +3 class skill
Linguistics +6 = +2 ranks, +1 Int, +3 class skill
Perception +10 = +5 ranks, +2 Wis, +3 class skill
Perform (comedy) +6 = +3 ranks, +0 Cha, +3 class skill
Perform (oratory) +6 = +3 ranks, +0 Cha, +3 class skill
Profession (barkeep) +13 = +5 ranks, +2 Wis, +3 class skill, +3 extra mods
Ride +5 = +2 ranks, +0 Dex, +3 class skill
Sense Motive +10 = +5 ranks, +2 Wis, +3 class skill
Sleight of Hand +5 = +2 ranks, +0 Dex +3 class skill

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Captain p. 295 skill point issues
used way more than I have to make the numbers work
skill points = 69 = 48 class + 12 human + 9 Favored Class
used 79
Acrobatics +10 = +10 ranks, +1 Dex, +3 class skill, -4 Armor Check Penalty
Climb +10 = +1 ranks, +5 Str, +3 class skill, +5 extra mods, -4 Armor Check Penalty
Craft (ships) +5 = +1 ranks, +1 Int, +3 class skill
Diplomacy +10 = +7 ranks, +0 Cha, +3 class skill
Knowledge (engineering) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (geography) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (history) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (local) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (nature) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (nobility) +5 = +1 ranks, +1 Int, +3 class skill
Linguistics +5 = +1 ranks, +1 Int, +3 class skill
Perception +10 = +7 ranks, +3 class skill
Perform (keyboard instruments) +5 = +2 ranks, +3 class skill
Profession (merchant) +5 = +2 ranks, +0 Wis, +3 class skill
Profession (sailor) +21 = +12 ranks, +0 Wis, +6 skill focus, +3 class skill
Spellcraft +16 = +12 ranks, +1 Int, +3 class skill
Survival +10 = +7 ranks, +0 Wis, +3 class skill
Swim +10 = +1 ranks, +5 Str, +5 extra mods, -4 Armor Check Penalty, +3 class skill

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Mayor p. 309 skill point issues
I've used more points than are possible
skill points = 91 = 74 class + 10 human + 7 favored
used = 94
Bluff +15 = +10 ranks, +2 Cha, +3 class skill
Diplomacy +21 = +10 ranks, +2 Cha, +3 class skill, +6 extra mods
Intimidate +10 = +5 ranks, +2 Cha, +3 class skill
Knowledge (geography) +8 = +3 ranks, +2 Int, +3 class skill
Knowledge (history) +8 = +3 ranks, +2 Int, +3 class skill
Knowledge (local) +21 = +10 ranks, +2 Int, +3 class skill, +6 extra mods
Knowledge (nobility) +15 = +10 ranks, +2 Int, +3 class skill
Linguistics +8 = +3 ranks, +2 Int, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill, +2 extra mods
Perform (oratory) +15 = +10 ranks, +2 Cha, +3 class skill
Profession (choose one) +13 = +10 ranks, +0 Wis, +3 class skill
Ride +8 = +5 ranks, +0 Dex, +3 class skill
Sense Motive +17 = +10 ranks, +0 Wis, +3 class skill, +4 extra mods