Day Job Roll Question


Pathfinder Society

Scarab Sages 2/5

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Why are players not allowed to add bonuses for masterwork tools and the like to their Day Job rolls?

Tam


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First and foremost: stop thinking about the day job roll as a skill check--it's not a skill check.

The day job roll is a skill sub-system, established just for Pathfinder Society, so folks can get a little extra money from their non-Pathfinder "career" (assuming they have one). To that end, we keep the roll balanced across all classes and races.

:-)

Scarab Sages 2/5

Ok.

Tam

The Exchange 5/5 RPG Superstar 2010 Top 16

Elsewhere, it's been noted that players cannot Take 10 on Day Job rolls; they must be *rolled*.

If a player has not used his faction-shirt reroll during a game, can he use it on the Day Job roll?

5/5

Chris Mortika wrote:

Elsewhere, it's been noted that players cannot Take 10 on Day Job rolls; they must be *rolled*.

If a player has not used his faction-shirt reroll during a game, can he use it on the Day Job roll?

Page 20 of the guide states that faction t-shirt rerolls can be take "during the course" of the scenario.

Page 23 of the guide states that the Day Job roll happens "at the end of every scenario".

By those two definitions I would say that you cannot reroll a Day Job roll.

The Exchange 2/5

1 person marked this as FAQ candidate.
Diego Winterborg wrote:
Chris Mortika wrote:

Elsewhere, it's been noted that players cannot Take 10 on Day Job rolls; they must be *rolled*.

If a player has not used his faction-shirt reroll during a game, can he use it on the Day Job roll?

Page 20 of the guide states that faction t-shirt rerolls can be take "during the course" of the scenario.

Page 23 of the guide states that the Day Job roll happens "at the end of every scenario".

By those two definitions I would say that you cannot reroll a Day Job roll.

Just to knit-pick and play devil's advocate.

"At the end of the scenario" is still within the scenario. It doesn't say 'after the end of the scenario.' If a page is at the end of a book, it's still in the book.

I know this isn't the intent of the rule. But the wording of the rule should be changed so that the Day Job roll happens 'after the scenario, when the chronicle is received.'

;-P

Yeah, but Diego is right, you can not use your shirt on Day Job rolls. This has been asked before. Don't ask me to find the thread, because I won't.

Grand Lodge 4/5 5/55/5 ***

If I had some shirt wearers who had not used their reroll during the course of the scenario, but wanted to with the day job roll, I would have no problem with it. They went to the trouble of buying the shirt from Paizo, and we're talking about, at most, an extra 50 gp. If that is all I have to do to make a player happy, then so be it.


T-shirt rerolls *can* be used on Day Job rolls. :)

Hyrum.

Shadow Lodge 2/5

Good to hear Hyrum (I agree with TK)

The Exchange 2/5

Like I said Diego is dead wrong. You can use your shirt for Day Job rolls. It's right here in this thread. :-p *Throws Diego under the bus.*


Hyrum Savage wrote:

T-shirt rerolls *can* be used on Day Job rolls. :)

Hyrum.

Might I suggest that these rolls, and other PFS artifacts be made as much within the game as possible?

The amount of confusion that this rule alone generates should stand testament to minimizing the amount of purely abstract rules for the sake of rules in PFS.

-James

5/5

Hyrum Savage wrote:

T-shirt rerolls *can* be used on Day Job rolls. :)

Hyrum.

I am happey to hear that, as I agree with TK too :)

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

I also had always just assumed the t-shirt rerolls could be used on Day Job rolls as it was still "within" the scenario. Good to know we've been legal!

5/5

Alizor wrote:
I also had always just assumed the t-shirt rerolls could be used on Day Job rolls as it was still "within" the scenario. Good to know we've been legal!

I had always assumed too as well, untill this question was posted.

Reading the RAW I think it is much more ambiguous - as I already expressed earlier.
Hyrum cleared this up well, but maybe the next guide should correct this.


Hyrum Savage wrote:

T-shirt rerolls *can* be used on Day Job rolls. :)

Hyrum.

Is there a reference for this? If the quoted post is itself a reference, how can I show that the above answer is right?

There's a GM in my local lodge that likes to assume the answer is 'no' whenever he doesn't personally care for an idea. He apparently hates Day Jobs, since he doesn't always record them properly (didn't use the chart, just guessed what he thought it should be), and just tonight he said we can't use a shirt reroll on them. He's also added extra enemies to an encounter (he said so after it was done) when he thinks we've had things too easy, so I guess he also isn't aware of the "provide a consistent experience" concept. It's a shame that I now feel like I should avoid whatever he's running.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

When Hyrum posted that, he was the campaign coordinator, so it should still be a good ruling unless M&M rules different.


Eric Clingenpeel wrote:
When Hyrum posted that, he was the campaign coordinator, so it should still be a good ruling unless M&M rules different.

Is this the only reference, though? We're having a Pathfinder GM training course at our local lodge, and I would like to use this as an example. I don't know where the GM I mentioned came up with this 'no rerolls for day jobs' idea, apart from just making it up, but I would like to be able to present a stronger case.

Dark Archive 4/5

Keovar wrote:
Hyrum Savage wrote:

T-shirt rerolls *can* be used on Day Job rolls. :)

Hyrum.

Is there a reference for this? If the quoted post is itself a reference, how can I show that the above answer is right?

There's a GM in my local lodge that likes to assume the answer is 'no' whenever he doesn't personally care for an idea. He apparently hates Day Jobs, since he doesn't always record them properly (didn't use the chart, just guessed what he thought it should be), and just tonight he said we can't use a shirt reroll on them. He's also added extra enemies to an encounter (he said so after it was done) when he thinks we've had things too easy, so I guess he also isn't aware of the "provide a consistent experience" concept. It's a shame that I now feel like I should avoid whatever he's running.

Talk to your local VC about this GM.


Mergy wrote:
Talk to your local VC about this GM.

I don't want to cause him trouble with GMing, as he's actually a good GM in most respects, roleplaying NPCs well and generally running a fun game. It's just cases like this, whether you can use shirt rerolls on day jobs, whether you can use a whetstone on a piercing weapon... stuff like that, in which I think he's being unreasonably dismissive because it's not an option he cares for. Adding mooks to encounters is probably a big no-no for Society games, but our local VC was playing in the game when this happened, and it's not like any characters died or spent terribly important resources because of it. I'm just looking for a better case to present to the guy so he'll know in the future. If this is the only resource, then it will probably end up being a continuing argument.

Myself, I'd err on the side of being permissive, especially since the difference in gold is unlikely to matter. It mostly defrays the cost of ammunition, spellbook-scribing materials, and the like.

Liberty's Edge 1/5

Just in case you stumble in on this really old thread beginning and happen to have an older Guide to PFS Organized Play and the PFS Field guide, as of Organized Play 4.2, you can take 10 on the day job check, just refer to the 4.2 changes sticky up at the top of the page.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Keovar wrote:
Mergy wrote:
Talk to your local VC about this GM.
I don't want to cause him trouble with GMing, as he's actually a good GM in most respects, roleplaying NPCs well and generally running a fun game.

If he's a good GM, he'll be willing to be corrected. Good GMs can tell the difference between "you need to do X differently" and "you're a bad GM", and don't feel the need to defend themselves from either statement.

Most things done wrong are done wrong by good GMs.

5/5

Jiggy wrote:
Most things done wrong are done wrong by good GMs.

I'm never wrong*, so does that make me a bad GM?

*sometimes the text is written incorrectly.

4/5 5/5 *

Kyle Baird wrote:
Jiggy wrote:
Most things done wrong are done wrong by good GMs.

I'm never wrong*, so does that make me a bad GM?

*sometimes the text is written incorrectly.

good.. bad.. not so much..

From what I read.. Infamous.

5/5

Thomas Graham wrote:
From what I read.. Infamous.

Because everything on the internet has to be true.

Grand Lodge 1/5

Kyle Baird wrote:
Thomas Graham wrote:
From what I read.. Infamous.
Because everything on the internet has to be true.

Bonjour!

- Le Wolf

Grand Lodge 4/5

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Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber

Yes, shirt rerolls are allowed on day job checks.

3/5

thanks for the clarification Mike

Grand Lodge 1/5

where is the day job chart i mean to figure out stuff

5/5 5/55/55/5

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DC/GP Award
5// 1 gp
10/ 5 gp
15/ 10 gp
20/ 20 gp
25/ 50 gp
30/ 75 gp
35/ 100 gp
40/ 150 gp

Grand Lodge 5/5

Blunderbuss Beltin Shane wrote:
where is the day job chart i mean to figure out stuff

The Day Job table is in this document which you should become familiar with at your earliest convenience.

Liberty's Edge 1/5

The Day Job table is also on page 3 of the Pathfinder Campaign Setting: Pathfinder Society Field Guide which is part of the Core Assumption (i.e. the Pathfinder Society Organized Play assumes that every player has a copy of this). So if you are planning on playing PFS regularly you should probably pick up a copy, at least in PDF form if nothing else.


Heya I dont know what rules you are reading ... but
The Day Job is a skill check. It uses your Craft, Profession or Preform
skill for the check. And YES you can take 10 on this check, but not 20.
And YES, equipment bonuses do ADD but not spells except for Crafter's
Fortune due to the duration of the spell.
Quote...

"Permanent bonuses from equipment, feats, racial
bonuses, and traits affect your Day Job check as they would
any check for the rolled skill, but temporary bonuses
such as those granted by spell effects, other than crafter’s
fortune, do not contribute, as the duration over which
the Day Job check is made is undefined and represents
a longer amount of time than a spell’s duration would
permit the bonus to remain. You may take 10 on a Day Job
check, but you may not take 20 nor can you aid another."

See the latest Guide or Pathfinder Society Play
http://paizo.com/products/btpy84k4

Been updated on Aug 5 , 2013

Liberty's Edge 4/5 5/5

zarconww: Did you not notice the timestamps on the messages in this thread? The rules have changed in the past three years.

Silver Crusade

I also believe that your are now able to make Day Job Rolls after Modules now.

"In the Pathfinder Society
campaign, you may make one Day Job check after the end
of each adventure."

-Guide to Pathfinder Society Organized Play. Pg 21.

Shadow Lodge 4/5

You are. Again, a lot has changed in 3 years.


The Rules may have changed, but its good that this thread has been updated, since its one of the first google searches on pfs day jobs.

3/5

BigNorseWolf wrote:

DC/GP Award

5// 1 gp
10/ 5 gp
15/ 10 gp
20/ 20 gp
25/ 50 gp
30/ 75 gp
35/ 100 gp
40/ 150 gp

pfs day job table results text form non-PDF not PDF

Liberty's Edge 4/5 5/55/55/5 ****

5 people marked this as a favorite.

Holy Necro, Bat Dragon!

3/5

Sometimes necro is required to keep relevance in the Google search results. :)

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