Disenchanter

Mark-the-Aardvark's page

Organized Play Member. 11 posts (20 including aliases). 1 review. No lists. No wishlists. 10 Organized Play characters.


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3/5

Awesome to hear about this. We really need a PFS group in the Valley area of LA. South, West, and East LA players can usually head south to Warhouse in Long Beach on Sundays or North to Game Empire in Pasadena once a month, but things have been a bit sparse North of the Sepulveda Pass. I might be able to help GM some this Summer. I am still finalizing my summer schedule. VL Nicholas Milasich in Cnayon Country might also be able to help.


Pathfinder Design Team wrote:

The design team does not consider a prerequisite or requirement of "ability to cast 1st-level arcane spells" to literally mean "ability to cast at least two or more 1st-level arcane spells."

Being able to cast one spell of that type and level meets the prerequisite or requirement (if the prerequisite or requirement was intended to mean "two or more," it would say that, or use language like "at least two").

Then why is wording for Mystic Theurge Different from Arcane trickster about spells available?


Deadmanwalking wrote:
Mark-the-Aardvark wrote:
If one wants to get grammatically technical these builds would not work since the MT requires "Spells" plural, your build just casts spell singular
The Pathfinder Design Team disagrees with this interpretation.

Thank You, I couldn't find it myself. It does bring into question though the Arcane trickster which clearly says "one spell" as appose to all the rest of prestige classes. Discomancer should have this page on his smart phone to prove he can do it to his GM

3/5

2 people marked this as a favorite.

My wife also plays PFS but rarely GM's so as long as people are allowed to play for no credit I am fine with the rules. Sometimes there are no scenarios available for her but, imagine this, we drive together to the game or convention. I would enjoy gaming with my wife, even if she does not get a chronicle.


Discomancer wrote:

Alright, after looking it over, I think I am going to go with the Half-Elf.

Here is a basic look at what the character will look like at level 4:

** spoiler omitted **

Not solid on my feat choices at 1st and 3rd, nor am I sold on the Travel Domain choice. The Void arcane school choice is due to the powerful +2 to all saves vs. spells and SLAs, but I am happy to change it if there are better options.

Any suggestions are welcome and appreciated!

I do think a wiz, cleric combo is the way to go. The trait magical Hack will be nice to up CL. I know I also like combat casting for the concentration checks. Just my 2 cents on the build. Is your GM allowing Clerics to take Inquisitions? I was under the impression they were inquisitor only unless stated otherwise in the archetype.


Dirge Of Hubris wrote:
No one here wants to hear that, Mark.

especially Discomancer from the GM of the campaign when he attempts to build the character. Best for him to not be surprised if the argument is used.


If one wants to get grammatically technical these builds would not work since the MT requires "Spells" plural, your build just casts spell singular

3/5

Congratulations rock, rock on!

3/5

thanks for the clarification Mike

3/5

LA convention happens 3 times a year Labor Day, Presidents day, and Memorial Day. Along with SoCal Smackdown in Anaheim around late Sept/early Oct. During the school year D & D & D meets at Cypress College in O.C. but since they host for free, Cypress College students get priority (could mean a long drive to not have room to play.) I know Aero Hobbies in Santa Monica sometimes has PFS games and that is near Culver City.

3/5

I know I am late to the thread ... but I have questions about this boon. The description for bonded mounts under Cavaliers, Oracles, and Paladins says they must be an animal they can ride. Unlike a horse, or camel which begins 1st level as a large companion, an Axe beak begins at size medium. I am unsure how this work for medium sized Cavaliers, Oracle, or Paladin who are not yet level 4 (quite possible with a level 1-5 scenario,) therefore unable to ride the medium axe beak. This would also be a problem if the character were a Gnome or Halfling who is level 4 or above. Could the the axe beak be taken as a companion even though it can not be a mount, does the axe beak automatically become the right size, or is it now impossible to chose an axe beak?

Full Name

Azure Wolftongue

Race

Half-orc

Classes/Levels

Hunter [feral hunter] 1 NG | HP: 9/13| | AC: 16 (11 Tch, 15 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5 (+9), SM: +2 | Speed 20ft | Active Focus: Bull (STR+2)

Gender

Male

Size

Medium

Age

21

Alignment

NG

Deity

Erastil

Location

Nirmathas

Languages

Common, Orc

Occupation

Trapper, Hunter

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 13
Charisma 9

About Azure Wolftongue

Feral feral hunter hunter 1
NG humanoid (half-orc)

Mechanics:

Init: +1 Senses: Perception +5
__________________
DEFENSE
__________________
AC 16, flat-footed 15, touch 11 (+4 armor, +1 shield, +1 Dex)
HP 13 (1d8+2+3)
Fort: +5, Ref: +4, Will: +2
__________________
OFFENSE
__________________
Speed 30 ft. (20 ft from medium armor)
Melee scimitar +4 (1d6+4/18-20)
Ranged shortbow +1 (1d6)
Spells Known (CL 1st; concentration +2)
1st [2] - speak with animals, lead blades
0 [3] (at will) - create water, detect magic, guidance, mending
__________________
STATISTICS
__________________
STR 18 DEX 12 CON 14 INT 10 WIS 13 CHA 9
BAB: 0, CMB: +4 , CMD: 15
Character & Campaign Traits: Rage of Storms, Foxclaw Scout
Racial Traits: darkvision, orc blood, sacred tattoo, shaman's apprentice, weapon familiarity
Feats: Toughness
Skills: Handle Animal +3, Knowledge (nature) +4, Knowledge (planes) +1, Perception +5, Sense Motive, +2, Stealth +5, Survival +5,
Languages: Common, Orcish
SQ: animal focus, feral focus, nature training, precise summoned animal, solitary, wild empathy

Total starting gold 140 gp (average)
Total remaining funds

Gear: light wooden shield (5 lbs, 5 gp) hide armor (25 lbs, 20 gp), scimitar (4 lbs, 15 gp), shortbow (30 gp, 2 lbs), arrows [20] (3 lbs, 3 gp), backpack (2 lbs, 2 gp), bedroll (5 lbs, 1 sp), blanket (3 lbs, 3 gp), small woden holy symbol of Erastil (0 lbs, 1 gp), holy text (1 lb, 1 gp)

Total load: uncalculated
Light: <100 lbs Medium: <200 lbs Heavy: 300 lbs


_________
APPEARANCE
_________
Spoiler:

Height: 6'4" (193 cm) Weight: 271 lbs (123 kg)
Hair: Black, cropped short Eyes: Blue Skin: Dark green, covered in blue tattoos and scars

Description:Azure looks brutish not merely for his prodigious size and musculature, but from the elaborate constellation of scars, burns, and stylized tattoos that adorn him from head to toe, even under his short, unkempt black hair. Even though the tapestry of his skin is busy, it is deliberate, the handiwork of a painstaking crafter of flesh. When Azure calls on his power of animal focus, certain tattoos-- different for each animal-- reshape and take on a naturalistic appearance quite unlike the delicate line work of his unenchanted appearance.

While Azure is friendly, he is almost painfully shy and very obviously self-conscious. The more people there are around him, the less eye contact he makes and the less confident he seems.


_________
BACKSTORY
_________

Azure has mostly rejected his violent upbringing and taken up the faith of his surrogate father, a man from Nirmathas who was party of the adventuring party that rescued him from the Burning Spear tribe. He aspires to be the sort of person who would do the same good deed his surrogate father did, to face danger bravely in the face of certain death, although he at times has difficulty balancing Erastil's compassion with an animal ferocity that was inculcated in him from his earliest memories.

In his best moments, Azure believes himself an agent of Erastil, protecting his small community and helping them survive whatever wild rigors Nirmathas throws their way. In his worst moments, though, he imagines himself a creature of fire and blood, too too eager to rip the life from his enemies.

Azure wants to show the world that half-orcs are not merely the monsters people suppose they are, but he also worries that he is a poor representative for that mission.