| Corwen Surefoot |
Now closer to the fearsome beast, Corwen grits his teeth to stave off the familiar fear of death that he feels during almost every combat situation, and particularly with raging, bloodthirsty, mindless beasts such as this. He moves forward to engage the werewolf, seeking just to avoid its blows and occupy it until the cavalry arrives, or try to feint it and strike hard into its unprotected areas. He rolls forward, encircling it so that it will be caught between him and his companions - if they arrive before the thing tears the half-elf apart.
Okay, gonna gamble on it being out of AoOs and move five squares up and one diagonally up/right, so as to be 'above' it on the map, but before that I'll use a standard action to use Total Defence and score a +4 dodge bonus to AC (so now AC 27). Hopefully you guys arrive quickly, but in any case I'm planning to use Improved Feint next round to gain my sneak attack bonus (hopefully!).
*crosses fingers that it's out of AoO...
| mdt |
The wolf spins and roars at Corwen, it's mouth wide open, blood mixed with saliva spraying over Corwen's face and chest. Then it brings the great sword down in an overhand chop, following it up with a bite.
Attack, 2H Great Sword: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
The heavy blade slams into Corwen's armor, spinning him but fortunately the armor manages to turn the heavy blade. Also fortunately, the bite misses, mainly due to the spin the hit puts Corwen into. The mouth, as large as his head, snaps shut in front of his nose, sending more blood flecked saliva splattering on to his face.
Man, this guy seems to be having major problems getting a hit in
Perception, DC 20, from Corwen. If he makes it, he can make a Kn(Nature) check.
| Corwen Surefoot |
Corwen's eyes narrow as the werewolf's jaws snap closed right before his face, and he represses another upwelling of fear-induced adrenalin. Hurry up, the rest of you!
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
What a waste of a 20...
| mdt |
As the bite snaps down, Corwen's nose is almost slashed open, not by the things teeth, but by the bone shards sticking out of the side of it's muzzle. In fact, the creatures' head and neck have bone spurs sticking out at odd angles, and continue down it's spine and sticking out of various points of it's body. Not really a waste, I gave you more than I intended because of it, rather than just noticing the bone spurs on the muzzle
| Ikit the White |
He gulps down a mixture of chemicals and rushes down to meet and aid his companions
Expiditious Retreat and a 50ft move action
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| Rowan Gideon |
After waking everyone up, Rowan runs to the window and after some pounding, forces the shutters open. He looks outside and surveys the scene of battle.
"Corwen, be careful. Everyone is on their way!"
| mdt |
Round 3
Init Corwen: 1d20 + 9 ⇒ (4) + 9 = 13
Init Dante: 1d20 + 1 ⇒ (12) + 1 = 13
Init Ikit: 1d20 + 3 ⇒ (13) + 3 = 16
Init Rowan: 1d20 + 2 ⇒ (20) + 2 = 22
Init Shimmer: 1d20 + 0 ⇒ (5) + 0 = 5
Init Were: 1d20 + 6 ⇒ (3) + 6 = 9
Rowan, Ikit, Corwen/Dante, Were, Everyone else
| Corwen Surefoot |
Having narrowly avoided injury from the werewolf's last attacks, Corwen tries to take advantage of its overextended position. Ducking first to one side, then the other, then back again, he tries to provoke a misstep from the beast.
Improved Feint: 1d20 + 11 ⇒ (19) + 11 = 30
I'm going to assume it doesn't have Sense Motive +20, and thus loses its Dex to AC and lets me add in my sneak damage...
Seeing a wide opening as the creature struggles to follow Corwen's darting form, he thrusts his rapier towards the werewolf's exposed ribs.
Rapier: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 4d6 ⇒ (6, 6, 3, 5) = 20
| Felix Sebastian Orlovsky |
Legs pumping with all haste, Shimmer scrabbles like a mad lizard to get in to the thick of battle.
know/local: 1d20 + 3 ⇒ (19) + 3 = 22
A ray of flame leaps from the little kobold as she tries to figure out how to deal with the threat.
1d20 + 5 ⇒ (16) + 5 = 21 vs. touch
4d6 ⇒ (3, 3, 5, 4) = 15
| Ikit the White |
cant edit map. On phone. Next round he should be within throwing distance
Ikit moves another 50ft and gulps down another concoction.
Precise Bomb
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| Rowan Gideon |
Looking up at the night sky, Rowan prays to Erastil. "Blessed Father of the Hunt, strike the enemy before us with nature's fury."
Casting Call Lightning this round.
| mdt |
Round 4
Init Corwen: 1d20 + 9 ⇒ (18) + 9 = 27
Init Dante: 1d20 + 1 ⇒ (1) + 1 = 2
Init Ikit: 1d20 + 3 ⇒ (20) + 3 = 23
Init Rowan: 1d20 + 2 ⇒ (2) + 2 = 4
Init Shimmer: 1d20 + 0 ⇒ (6) + 0 = 6
Init Were: 1d20 + 6 ⇒ (14) + 6 = 20
Corwen, Ikit, Were, Everyone else
| Ikit the White |
the elixer was targeted bomb... my mistake
The rat scuttles forward, as he does his small claws zip around with a few things, a vial is produced and is thrown directly at the big furry canine thing!
RTA Bomb!: 1d20 + 10 ⇒ (18) + 10 = 28
Boom!: 3d6 + 9 ⇒ (6, 6, 6) + 9 = 27 If it hits, the Werewolf is now on fire! also no splash damage. due to elixer
Edit: BOOOOOOM!
| Ikit the White |
Ok, must be nearly the big bad's turn to have a swing at me... Gulp. Hoping that I did at least 15 damage to him... I really don't want to contract lycanthropy, hurry up you guys!
I will help if need be. He's good with diseases ;)
| Ikit the White |
it felt bad about attacking you if you had no backup
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| Ikit the White |
thanks... just glad it hit! =^^=
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| mdt |
Nope, the post got eaten apparently, the board was up and down. I'll repost it.
Round 3
Sword: 1d20 + 10 ⇒ (15) + 10 = 25
Bite: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, Sword: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Damage, Bite: 1d8 + 3 ⇒ (7) + 3 = 10
The were brings the sword down on Corwen, sending a sheet of blood spraying across the street. Then, as the poor elf is distracted, it's teeth bite down into his shoulder, sending a searing pain through him. Bits of bone break off in the wound, leaving jagged edges sticking out.
Round 4
The were roars at Ikit, and charges the ratfolk! Corwen may take an attack of Opportunity
Sword: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage, Sword: 2d6 + 10 ⇒ (2, 2) + 10 = 14
The blade bites deeply into the small ratfolk's fur, soaking it red with his own blood.
Edit : Oops, forgot free trip on Corwen
Trip: 1d20 + 13 ⇒ (6) + 13 = 19
Corwen goes down in a heap of blood. Cancel AoO
| Corwen Surefoot |
Free trip! I hate this guy!
Edit: down to 7hp, I think my heroics are nearly done... Let me check my potions.
Face taut with pain, and also anger, Corwen staggers to his feet after the werewolf has moved away. With a roar, he hurls a tanglefoot bag at the creature just after it slices into Ikit.
Tanglefoot: 1d20 + 9 ⇒ (9) + 9 = 18
There's also a -1 for range (from memory - in Ireland now, no books or PDFs), but it's touch AC, so here's hoping.
| Rowan Gideon |
Lightning bolt 1/6: 3d6 ⇒ (4, 5, 3) = 12 Reflex half, DC 17
Rowan summons a bolt of lightning to strike the werewolf before leaving the window and heading down the stairs and exiting the inn.
| mdt |
Corwen, just want to confirm for future knowledge. You're carrying alchemical items on your belt where they can be readied as part of a move, or you're carrying them in your pack or a haversack? The reason I ask is, if they are on your belt, they can be targeted, and if in your pack, they can't. But, packs take extra time to pull out. I usually ask this when someone uses one for the first time. People hate it when I target them with things like magic missile. :) Makes first level mooks very effective.
| Ikit the White |
reminder. 1d6 extra fire every round. Hes on fire =^^=
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| mdt |
Do you have a discovery that's not listed or that I missed that adds the burning condition? If not, then the bomb goes boom and that's it, no continued burning. Only thing I could find that did that was immolation bomb, but it spreads the damage out over N rounds, where N is the number of dice you would normally roll.
| Ikit the White |
explosive bomb. Its in my profile.
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| Ikit the White |
Burning Dog: 1d6 ⇒ 3
this is true alchemist fire. Not that cheap knock-off things they buy at the store ;)
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| Corwen Surefoot |
Corwen, just want to confirm for future knowledge. You're carrying alchemical items on your belt where they can be readied as part of a move, or you're carrying them in your pack or a haversack? The reason I ask is, if they are on your belt, they can be targeted, and if in your pack, they can't. But, packs take extra time to pull out. I usually ask this when someone uses one for the first time. People hate it when I target them with things like magic missile. :) Makes first level mooks very effective.
I had just the one tanglefoot and a couple of smoke pellets, which I have at my belt. If I had more than one tanglefoot, I would assume one bag on the belt, the rest in the backpack.
| Ikit the White |
smoking pile of fur yet?
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| mdt |
Nope, it appears to be a very resiliant were, although it's not looking good.
Reflex: 1d20 ⇒ 16
The bag hits the werewolve's back, and explodes, but only slows him down, it doesn't grab onto anything but the wolf.
| mdt |
Round 5
Init Corwen: 1d20 + 9 ⇒ (9) + 9 = 18
Init Dante: 1d20 + 1 ⇒ (8) + 1 = 9
Init Ikit: 1d20 + 3 ⇒ (11) + 3 = 14
Init Rowan: 1d20 + 2 ⇒ (5) + 2 = 7
Init Shimmer: 1d20 + 0 ⇒ (16) + 0 = 16
Init Were: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Everyone, Were
Fire: 1d6 ⇒ 3
The were suddenly stumbles, and collapses, still burning.
As it hits the ground, it's sword clatters free, and shrinks in size back to a medium sized weapon. The were itself begins shrinking down to a human form, a dark skinned (where it's not burned) man who looks like the drunk that was in the inn earlier in the day.
| Ikit the White |
Ikit frantically tries to put the fire out! Using his cloak to try and douse the flames. Ignoring his own wounds. Those he can heal himself. But if the flames arent put out...
"Ikit needs some help help! Or man die die!"
HP 31/45
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