(6B) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Group A

Group B

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Combat


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Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Now closer to the fearsome beast, Corwen grits his teeth to stave off the familiar fear of death that he feels during almost every combat situation, and particularly with raging, bloodthirsty, mindless beasts such as this. He moves forward to engage the werewolf, seeking just to avoid its blows and occupy it until the cavalry arrives, or try to feint it and strike hard into its unprotected areas. He rolls forward, encircling it so that it will be caught between him and his companions - if they arrive before the thing tears the half-elf apart.

Okay, gonna gamble on it being out of AoOs and move five squares up and one diagonally up/right, so as to be 'above' it on the map, but before that I'll use a standard action to use Total Defence and score a +4 dodge bonus to AC (so now AC 27). Hopefully you guys arrive quickly, but in any case I'm planning to use Improved Feint next round to gain my sneak attack bonus (hopefully!).

*crosses fingers that it's out of AoO...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The wolf spins and roars at Corwen, it's mouth wide open, blood mixed with saliva spraying over Corwen's face and chest. Then it brings the great sword down in an overhand chop, following it up with a bite.

Attack, 2H Great Sword: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

The heavy blade slams into Corwen's armor, spinning him but fortunately the armor manages to turn the heavy blade. Also fortunately, the bite misses, mainly due to the spin the hit puts Corwen into. The mouth, as large as his head, snaps shut in front of his nose, sending more blood flecked saliva splattering on to his face.

Man, this guy seems to be having major problems getting a hit in

Perception, DC 20, from Corwen. If he makes it, he can make a Kn(Nature) check.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen's eyes narrow as the werewolf's jaws snap closed right before his face, and he represses another upwelling of fear-induced adrenalin. Hurry up, the rest of you!

Side Commentary:
Nice roar! I don't have Kn (nature), so no good :/ I'll take the Perception check anyway, just for funsies. So glad I didn't take a hit there - although to be fair, with a +10 he needed a 17, and a 20 for the bite... Still, that's a 25% chance of being hit, happy to have dodged that bullet. Hopefully my improved feint/rapier + sneak damage takes a nice chunk out of him next round. Still, once I lose that +4 dodge bonus, I'm going to be much more likely (3:2 against) to take a whack or two. Unless I fight defensively... Hmmm.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

What a waste of a 20...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Corwen:

As the bite snaps down, Corwen's nose is almost slashed open, not by the things teeth, but by the bone shards sticking out of the side of it's muzzle. In fact, the creatures' head and neck have bone spurs sticking out at odd angles, and continue down it's spine and sticking out of various points of it's body. Not really a waste, I gave you more than I intended because of it, rather than just noticing the bone spurs on the muzzle


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

mdt:
Cheers GM! Although I must admit, I'm not sure what to make of it. Didn't we face another creature that had bony spurs? That thing we freed perhaps? I'll have to check back through the thread...


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

He gulps down a mixture of chemicals and rushes down to meet and aid his companions

Expiditious Retreat and a 50ft move action

-Posted with Wayfinder


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

After waking everyone up, Rowan runs to the window and after some pounding, forces the shutters open. He looks outside and surveys the scene of battle.

"Corwen, be careful. Everyone is on their way!"


Male Human Oracle 3 (Seer)

Shimmer decides the best option is to be close to the fight so she may aid corwen in this fight. Little clawed feet scramble a crossed wood and finally stone and dirt as she makes for the combat.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Botting Dante, he's just moving anyway, he gets to just outside the inn door


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 3
Init Corwen: 1d20 + 9 ⇒ (4) + 9 = 13
Init Dante: 1d20 + 1 ⇒ (12) + 1 = 13
Init Ikit: 1d20 + 3 ⇒ (13) + 3 = 16
Init Rowan: 1d20 + 2 ⇒ (20) + 2 = 22
Init Shimmer: 1d20 + 0 ⇒ (5) + 0 = 5

Init Were: 1d20 + 6 ⇒ (3) + 6 = 9

Rowan, Ikit, Corwen/Dante, Were, Everyone else


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Having narrowly avoided injury from the werewolf's last attacks, Corwen tries to take advantage of its overextended position. Ducking first to one side, then the other, then back again, he tries to provoke a misstep from the beast.

Improved Feint: 1d20 + 11 ⇒ (19) + 11 = 30

I'm going to assume it doesn't have Sense Motive +20, and thus loses its Dex to AC and lets me add in my sneak damage...

Seeing a wide opening as the creature struggles to follow Corwen's darting form, he thrusts his rapier towards the werewolf's exposed ribs.

Rapier: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 4d6 ⇒ (6, 6, 3, 5) = 20


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Is that all you're doing, the feint? No attack?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Sorry, if the feint roll was really low I would have fought defensively... Edited now with attack.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Corwen drives his rapier into the creature, but the bone shards in it's flesh deflect the tip, making it harder to push it in, even with his successful feint.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Oh yeah, DR... Corwen doesn't have previous experience with lycanthropes, but do they count as humanoid, even in hybrid form? If so, I'll make a Kn (local) check.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Humanoid with the shapeshifter subtype


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Kn. Local: 1d20 + 9 ⇒ (1) + 9 = 10

:/


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It has fur and goes 'RROOOOOAAAARRRRR!!!!!'. It's probably a werewolf... or maybe a were bear... Or a were chihuahua, you're not sure...


Male Human Oracle 3 (Seer)

Legs pumping with all haste, Shimmer scrabbles like a mad lizard to get in to the thick of battle.

know/local: 1d20 + 3 ⇒ (19) + 3 = 22

A ray of flame leaps from the little kobold as she tries to figure out how to deal with the threat.

1d20 + 5 ⇒ (16) + 5 = 21 vs. touch
4d6 ⇒ (3, 3, 5, 4) = 15


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:
It has fur and goes 'RROOOOOAAAARRRRR!!!!!'. It's probably a werewolf... or maybe a were bear... Or a were chihuahua, you're not sure...

Ha, thanks boss :)


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

cant edit map. On phone. Next round he should be within throwing distance

Ikit moves another 50ft and gulps down another concoction.

Precise Bomb

-Posted with Wayfinder


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

Looking up at the night sky, Rowan prays to Erastil. "Blessed Father of the Hunt, strike the enemy before us with nature's fury."

Casting Call Lightning this round.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

Shirt fluttering in the night, Dante runs as far as he can to close the distance with the beast.

Full round move action


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Ok, must be nearly the big bad's turn to have a swing at me... Gulp. Hoping that I did at least 15 damage to him... I really don't want to contract lycanthropy, hurry up you guys!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 4
Init Corwen: 1d20 + 9 ⇒ (18) + 9 = 27
Init Dante: 1d20 + 1 ⇒ (1) + 1 = 2
Init Ikit: 1d20 + 3 ⇒ (20) + 3 = 23
Init Rowan: 1d20 + 2 ⇒ (2) + 2 = 4
Init Shimmer: 1d20 + 0 ⇒ (6) + 0 = 6

Init Were: 1d20 + 6 ⇒ (14) + 6 = 20

Corwen, Ikit, Were, Everyone else


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

the elixer was targeted bomb... my mistake

The rat scuttles forward, as he does his small claws zip around with a few things, a vial is produced and is thrown directly at the big furry canine thing!

RTA Bomb!: 1d20 + 10 ⇒ (18) + 10 = 28
Boom!: 3d6 + 9 ⇒ (6, 6, 6) + 9 = 27 If it hits, the Werewolf is now on fire! also no splash damage. due to elixer

Edit: BOOOOOOM!


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10
Corwen Surefoot wrote:
Ok, must be nearly the big bad's turn to have a swing at me... Gulp. Hoping that I did at least 15 damage to him... I really don't want to contract lycanthropy, hurry up you guys!

I will help if need be. He's good with diseases ;)


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

mdt: As much as I hate to say it, you forgot to attack me with the werewolf... Unless of course it's suffering some kind of existential crisis. I'd accept that explanation.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

it felt bad about attacking you if you had no backup

-Posted with Wayfinder


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Also, nice bomb Ikit :)


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

thanks... just glad it hit! =^^=

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, the post got eaten apparently, the board was up and down. I'll repost it.

Round 3
Sword: 1d20 + 10 ⇒ (15) + 10 = 25
Bite: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, Sword: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Damage, Bite: 1d8 + 3 ⇒ (7) + 3 = 10

The were brings the sword down on Corwen, sending a sheet of blood spraying across the street. Then, as the poor elf is distracted, it's teeth bite down into his shoulder, sending a searing pain through him. Bits of bone break off in the wound, leaving jagged edges sticking out.

Round 4

The were roars at Ikit, and charges the ratfolk! Corwen may take an attack of Opportunity

Sword: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage, Sword: 2d6 + 10 ⇒ (2, 2) + 10 = 14

The blade bites deeply into the small ratfolk's fur, soaking it red with his own blood.

Edit : Oops, forgot free trip on Corwen
Trip: 1d20 + 13 ⇒ (6) + 13 = 19

Corwen goes down in a heap of blood. Cancel AoO


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Free trip! I hate this guy!

Edit: down to 7hp, I think my heroics are nearly done... Let me check my potions.

Face taut with pain, and also anger, Corwen staggers to his feet after the werewolf has moved away. With a roar, he hurls a tanglefoot bag at the creature just after it slices into Ikit.

Tanglefoot: 1d20 + 9 ⇒ (9) + 9 = 18

There's also a -1 for range (from memory - in Ireland now, no books or PDFs), but it's touch AC, so here's hoping.


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

Lightning bolt 1/6: 3d6 ⇒ (4, 5, 3) = 12 Reflex half, DC 17

Rowan summons a bolt of lightning to strike the werewolf before leaving the window and heading down the stairs and exiting the inn.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Corwen, just want to confirm for future knowledge. You're carrying alchemical items on your belt where they can be readied as part of a move, or you're carrying them in your pack or a haversack? The reason I ask is, if they are on your belt, they can be targeted, and if in your pack, they can't. But, packs take extra time to pull out. I usually ask this when someone uses one for the first time. People hate it when I target them with things like magic missile. :) Makes first level mooks very effective.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Reflex: 1d20 ⇒ 10

The creature roars in pain as the lightning bolt hits it's singed fur.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

reminder. 1d6 extra fire every round. Hes on fire =^^=

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Do you have a discovery that's not listed or that I missed that adds the burning condition? If not, then the bomb goes boom and that's it, no continued burning. Only thing I could find that did that was immolation bomb, but it spreads the damage out over N rounds, where N is the number of dice you would normally roll.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

explosive bomb. Its in my profile.

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, ok, missed it. Go ahead and roll it.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Burning Dog: 1d6 ⇒ 3

this is true alchemist fire. Not that cheap knock-off things they buy at the store ;)

-Posted with Wayfinder


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:
Corwen, just want to confirm for future knowledge. You're carrying alchemical items on your belt where they can be readied as part of a move, or you're carrying them in your pack or a haversack? The reason I ask is, if they are on your belt, they can be targeted, and if in your pack, they can't. But, packs take extra time to pull out. I usually ask this when someone uses one for the first time. People hate it when I target them with things like magic missile. :) Makes first level mooks very effective.

I had just the one tanglefoot and a couple of smoke pellets, which I have at my belt. If I had more than one tanglefoot, I would assume one bag on the belt, the rest in the backpack.


Male Human Oracle 3 (Seer)

Shimmer watches as the wolf tears through her friends, anger boiling beneath her singed claws. Another ray of heat spears forth at her foe as she shouts prayers at the beast.

1d20 + 5 ⇒ (12) + 5 = 17
4d6 ⇒ (5, 1, 6, 2) = 14


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

smoking pile of fur yet?

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, it appears to be a very resiliant were, although it's not looking good.

Reflex: 1d20 ⇒ 16

The bag hits the werewolve's back, and explodes, but only slows him down, it doesn't grab onto anything but the wolf.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 5
Init Corwen: 1d20 + 9 ⇒ (9) + 9 = 18
Init Dante: 1d20 + 1 ⇒ (8) + 1 = 9
Init Ikit: 1d20 + 3 ⇒ (11) + 3 = 14
Init Rowan: 1d20 + 2 ⇒ (5) + 2 = 7
Init Shimmer: 1d20 + 0 ⇒ (16) + 0 = 16

Init Were: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5

Everyone, Were

Fire: 1d6 ⇒ 3

The were suddenly stumbles, and collapses, still burning.

As it hits the ground, it's sword clatters free, and shrinks in size back to a medium sized weapon. The were itself begins shrinking down to a human form, a dark skinned (where it's not burned) man who looks like the drunk that was in the inn earlier in the day.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Wincing with the pain of the grave wounds he has sustained, Corwen crouches down, breathing heavily. "Thank the gods. I'm about spent. Anyone know a good healer?"


Male Human Oracle 3 (Seer)

"I don't know any good healers, but my lady Shei is a great healer." Without waiting for a reply, shimmer calls forth a healing glow and touches Corwen.
This is Serious.: 3d8 + 6 ⇒ (8, 2, 3) + 6 = 19


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit frantically tries to put the fire out! Using his cloak to try and douse the flames. Ignoring his own wounds. Those he can heal himself. But if the flames arent put out...

"Ikit needs some help help! Or man die die!"

HP 31/45

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ikit manages to put out the fire by using a standard action. The man is no longer on fire...

Stabilize: 1d20 ⇒ 5

...but is still dying...

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