Jandrem |
KenderKin wrote:Spell book
what spell bookWe can't find the spellbook?
NopeWhat happened to the spellbook?
Relax DM you can have no spellbook for a wide range of reasons. BBEG wizard locked his spellbook in the car, he left it at home, his familiar ate it......
I used to be so bold as to let the wizard know if the book contained any spells he did not know and wanted to attempt to learn....Process ends by burning the captured spellbook in a ritual.
One: typically spellbooks are valuable loot.
Two: wizard players get screwed when they never find spellbooks they can lift goodies out of.
Not entirely true. My players have no problems ganking spellsbooks full of spells they already know; they just use the excess spellbook as a book of scrolls and tear pages out to use as needed. Wizards, or really any class with Use Magic Device as a skill can get use out of these.
meatrace |
Anguish wrote:Not entirely true. My players have no problems ganking spellsbooks full of spells they already know; they just use the excess spellbook as a book of scrolls and tear pages out to use as needed. Wizards, or really any class with Use Magic Device as a skill can get use out of these.KenderKin wrote:Spell book
what spell bookWe can't find the spellbook?
NopeWhat happened to the spellbook?
Relax DM you can have no spellbook for a wide range of reasons. BBEG wizard locked his spellbook in the car, he left it at home, his familiar ate it......
I used to be so bold as to let the wizard know if the book contained any spells he did not know and wanted to attempt to learn....Process ends by burning the captured spellbook in a ritual.
One: typically spellbooks are valuable loot.
Two: wizard players get screwed when they never find spellbooks they can lift goodies out of.
That spellbook as scrolls thing hasn't worked since 2E.
Also, I'm not sure what you're arguing. The assertion is that spellbooks are valuable loot and that wizard players get screwed when they never find spellbooks. You assert that it's not valuable loot because you always find spellbooks?
Trample |
While wizards are certainly more powerful, I greatly prefer sorcerers. It's a bit more work up front, ensuring you have a good selection of spells, but they have a better feel than the wizard concept to me.
Sorcerers are great to build with a theme. I've always done that with them and the bloodlines really add to that quite a bit. The bonus spells are a nice addition too. They don't really close the power gap much though. Wizards I think actually did better here with the arcane bond (I favor this over familiar)and the flexibility that brings.
I also really don't like changing my spell selection day to day, although there are times where that flexibility really hurts.
Also, my current sorcerer is struggling for skill points. Doubling as the face of the party, with the infernal bloodline, I need diplomacy, bluff, umd, spellcraft, arcana, and languages! It's a bit tight with a 12 INT. The wizard never has this problem.
Sharoth |
Sharoth wrote:I prefer Rouges![obscure trivia] Rouge used to be Parisian slang for a hooker or 'painted lady,' because they were associated with wearing too much makeup. [/obscure trivia]
And really, given a choice between wizards, sorcerers and hookers, who'se surprised at Sharoth's preferred NPC encounter?
Yes. Hookers it is!!!
hogarth |
I Love Wizards, I tried Sorcerers a few times but I go crazy about the lack of spell versatilty, It drives me nuts!
What drives me nuts about sorcerers is:
- getting level X spells one level later than wizards for no particular reason
- whenever they gain a level X spell slot, they only learn one spell of that level; so, if you learn Haste as your first 3rd level spell, you better like casting Haste an awful lot
That's why I like psions better than sorcerers.
Actually, I'd probably prefer the magic system from Monte Cook's Arcana Evolved to either of those (it combines the breadth of knowledge of the wizard with the spontaneity of the sorcerer with a system of combining/splitting/heightening/diminishing spell slots somewhat reminiscent of a spell/psionic point system).
Trample |
TriOmegaZero wrote:Well, they're a bit less deadly. As long as you have a good Fort, you should be fine. Or have some Divine Health or Purity of Body.Buddy when considering rouges 'purity of body' is the last thing on my mind -- however some divine health would never hurt.
I like 'em with a couple of monk levels to pick up fury of.... oh nevermind.
Jandrem |
Jandrem wrote:Anguish wrote:Not entirely true. My players have no problems ganking spellsbooks full of spells they already know; they just use the excess spellbook as a book of scrolls and tear pages out to use as needed. Wizards, or really any class with Use Magic Device as a skill can get use out of these.KenderKin wrote:Spell book
what spell bookWe can't find the spellbook?
NopeWhat happened to the spellbook?
Relax DM you can have no spellbook for a wide range of reasons. BBEG wizard locked his spellbook in the car, he left it at home, his familiar ate it......
I used to be so bold as to let the wizard know if the book contained any spells he did not know and wanted to attempt to learn....Process ends by burning the captured spellbook in a ritual.
One: typically spellbooks are valuable loot.
Two: wizard players get screwed when they never find spellbooks they can lift goodies out of.That spellbook as scrolls thing hasn't worked since 2E.
Also, I'm not sure what you're arguing. The assertion is that spellbooks are valuable loot and that wizard players get screwed when they never find spellbooks. You assert that it's not valuable loot because you always find spellbooks?
The only thing I was disagreeing with was that a wizard was screwed if the book contained spells he knew already. I didn't say it wasn't valuable anyway, I was stating another use for said book.
As for the book full o' scrolls thing, my groups and I weren't' aware that it doesn't work. Probably an oversight on our part, but that we've always played like that and none of us have had a problem with it, player or DM alike.
Ravingdork |
What drives me nuts about sorcerers is:
- getting level X spells one level later than wizards for no particular reason
- whenever they gain a level X spell slot, they only learn one spell of that level; so, if you learn Haste as your first 3rd level spell, you better like casting Haste an awful lot
And really, that's the ONLY thing that keeps sorcerers behind wizards.
FiddlersGreen |
Dragnmoon wrote:I Love Wizards, I tried Sorcerers a few times but I go crazy about the lack of spell versatilty, It drives me nuts!Think of unseen servant. Yes, it's one spell, but there are a bazillion ways to use it.
Play a human sorcerer then. Their favoured class option was possibly the only negative thing in the APG for me...and a huge disappointment to boot. I mean, I loved the new classes, but why go to such great lengths to balance the new classes only to throw balance completely out the window with the favoured class option? I expect 95% of sorcerers to be humans now.