
Evil Incarnate |

Rin's enchantment confuses the basilisk and troll next to Ordagg to see hallucinations of enemies surrounding them, causing them to recoil in fear, while spinning this way and that in an attempt to protect their flanks from the phantasmal images in their minds.
Rin's attack hit troll 2 and the basilisk (bloodying both!), until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking. I didn't move troll 2 per your request about Ordaggs own sliding/pushing manuever. Let me know if this is ok with you.
Meanwhile Ordagg carelessly moves away from the troll nearest to him, providing what appears to be an opportunity for the trolls, but is really nothing more then a trap...
Troll 2 will take the opportunity attack on you Ordagg and then if it misses, Troll 1 will try as per your post:
OA Troll claw attack on Ordagg 1d20 + 13 ⇒ (14) + 13 = 27 vs AC; Hit!; Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10; Hellish Rebuke: Troll 2 takes 6 fire damage in return.
The troll manages to clip Ordagg with its grotesque claws, causing an unexpected burst of fire from the trolls rib cage. Reeling back in pain, the horror does not seem to be deterred by the thrashing it is taking. Once in his new position, Ordagg curses the troll engaging Sturdy, weakening it against his magic.
Seeing another opportunity to strike, Ordagg conjures up a portal to Dis above the troll attacking Sturdy. Upon appearing, acidic rain begins to fall from the hole in reality, just narrowly missing the troll as it jumps out of the way. The ground hisses and decays where the troll once stood.
Mordant Rain of Dis missed the troll...barely.
Troll 1 stands, taking 6 dmg and makes a claw attack against Sturdy; 1d20 + 13 ⇒ (18) + 13 = 31 vs AC; Hit!; Damage: 2d6 + 6 - 5 ⇒ (2, 4) + 6 - 5 = 7 (taking into account Resist 5)
The troll engaging Sturdy pulls itself off the ground, its bones cracking under its weight, causing the beast to growl in pain. Once on its feet the troll gives Sturdy a mighty backhand, doing only minimal damage to the thick-skinned goliath.
Troll 2 makes a claw attack against Ordagg; 1d20 + 13 ⇒ (20) + 13 = 33 vs AC; Critical! Damage: 18
With the fire in its ribs still flaring, the troll near Ordagg flails angrily at the dwarf warlock, lacing his body with claw marks.
Troll 1 Save vs Poison 1d20 ⇒ 8
Action Order
Sturdy (18) Resist 5 all until EOMNT.
Ouda (17)- Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking.
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- Cursed by Ordagg; Bloodied; marked by Sturdy; Ouda's quarry; Poisoned 5/SE, inflict 2 dmg to those around at the start of next turn.
Troll 2(9)- Cursed by Ordagg; bloodied; regen down till end of next turn; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking.
*Triangles on map are difficult terrain and act as cover*
"Sturdy" is up
MAP

Evil Incarnate |

Friggin' wasted action point! ;)
I didn't see mention of the Diabolic grasp, so I wanted to make sure the damage was applied and the troll slid to M15 (one more to the right).
Sorry Ordagg, I was piling on the various attacks that went off at once, but yes I did account for the Diabolic grasp damage-wise, I misplaced the Troll though, once I get off of work I'll be fixing that in the next hour or so :), once again thanks for catching that, it's a little tricky keeping track of things in the PbP format. If I could use photoshop at work instead of paint, it would make things easier for me.

Ordagg Blackaxe |

Sorry Ordagg, I was piling on the various attacks that went off at once, but yes I did account for the Diabolic grasp damage-wise, I misplaced the Troll though, once I get off of work I'll be fixing that in the next hour or so :), once again thanks for catching that, it's a little tricky keeping track of things in the PbP format. If I could use photoshop at work instead of paint, it would make things easier for me.
I've been using a google docs table for the battlemaps on my pbp's. It looks like a steamy pile compared to the paint and photoshop ones, but it's been pretty easy to update (though a pain to initially make.
Here's a link to the current one.And keeping track of everything is a giant nightmare, even in f2f games. I promise, I'll never pitch a fit if some mistake was made, as long as you're ok with the constant reminders.

Evil Incarnate |

Evil Incarnate wrote:Sorry Ordagg, I was piling on the various attacks that went off at once, but yes I did account for the Diabolic grasp damage-wise, I misplaced the Troll though, once I get off of work I'll be fixing that in the next hour or so :), once again thanks for catching that, it's a little tricky keeping track of things in the PbP format. If I could use photoshop at work instead of paint, it would make things easier for me.I've been using a google docs table for the battlemaps on my pbp's. It looks like a steamy pile compared to the paint and photoshop ones, but it's been pretty easy to update (though a pain to initially make.
Here's a link to the current one.And keeping track of everything is a giant nightmare, even in f2f games. I promise, I'll never pitch a fit if some mistake was made, as long as you're ok with the constant reminders.
Not a problem at all :), I like to make the pretty maps for fun, so I don't mind the extra work for it. Thanks for being patient with the tracking of things, it is tricky. I'm probably gonna have to take more notes to make it easier. Just keep pointing em out and I'll keep correcting them.

"Sturdy" Shodden Mahoen |

Minor Action - Cloak of Resistance Daily Power, Gain resist 5 to all damage until SOMNT.
Minor Action - Wilding Strength, until EOMNT, whenever you make an attack roll or a damage roll with a weapon attack, roll a d6 and add it as a power bonus to the roll.
Standard Action - Mountain's Stature, 1d20+13+d6=19 vs T1 AC, 1d20+13+d6=22 vs T2 AC, 2d6+9+d6=17 cold damage and Sturdy can either pull the target 2 square or knock it prone. Sturdy will choose to knock the trolls prone on any hit.
Sturdy calls upon nature to morph his maul to the size of a large oak tree branch, he swings the maul low at the trolls' legs attempting to knock them down again.
Mark T1, T2, and B1

Evil Incarnate |

Sturdy's swing narrowly misses the troll to his right, while knocking the other troll down, causing the ground around him to shake with the impact. The beast just lays there with its mouth agape and tongue lolled out onto the ground...
Hit! The troll 2 is dead...
Action Order
Sturdy (18) Cloak of Resistance: Resist 5 all until EOMNT; until EOMNT, whenever you make an attack roll or a damage roll with a weapon attack, roll a d6 and add it as a power bonus to the roll.
Ouda (17)- Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- Bloodied; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking; marked by Sturdy
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; marked by Sturdy; Ouda's quarry; Poisoned 5/SE, inflict 2 dmg to those around at the start of next turn.
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; regen down till end of next turn; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Ouda" is up
MAP

Ouda La Ley |

Ouda coughs blood from the poison coursing through his body and swears to redouble his efforts
Ouda is Bloodied
Standard Action: Marauder's Rush (charge) Troll 1 to K-16 1d20 + 13 ⇒ (10) + 13 = 23 vs AC if hit 1d10 + 9 + 2d8 ⇒ (10) + 9 + (4, 1) = 24
Free Action Personal
Effect: Choose one enemy within 5 squares of you. You designate that enemy as your quarry, and you gain combat advantage against it until the end of your next turn)
Then spend an Action Point and use Marauder's Rush (charge) Basilisk 1 to M-15 1d20 + 15 ⇒ (6) + 15 = 21 vs AC if hit 1d10 + 9 + 2d8 ⇒ (10) + 9 + (6, 1) = 26 if miss use Elven Accuracy 1d20 + 15 ⇒ (11) + 15 = 26
Note: Running attack and CA bonuses accounted for.
and finally Move Action: use Invigorating Stride (Encounter Healing, Martial Move Action Personal
Effect: You shift a number of squares equal to your Wisdom modifier (3) and must not end the shift adjacent to any enemy. You can use your second wind.) Shift 3 to J-12 Save vs Poison 1d20 ⇒ 3
Ouda no longer bloodied

Evil Incarnate |

Ouda charges at the remaining troll's flanks, bringing his blade down viciously on its right shoulder, nearly rending the creature in two. The pathetic beast flops to the ground, blood and gore everywhere, expiring with a weak groan. With that, Ouda screams some unflattering things to the basilisk, suggesting the possibility of it's questionable lineage.
Ouda: In order to charge to K-16, you would have to move to I-20 or something like that so that K-16 is the closest square to charge to, then you could.
Ouda: Hit!! Troll 1 goes down as well, you mark the basilisk as your quarry and have CA vs it until end of your next turn.
Basilisk: Bite attack on Sturdy, 1d20 + 15 ⇒ (19) + 15 = 34 vs AC; Hit!; Damage: 1d8 + 4 - 5 ⇒ (2) + 4 - 5 = 1
The creature lunges at Sturdy, biting down once again on the durable goliath, clamping down hard, but not as hard as it seems thanks to his cloak...
Action Order
Sturdy (18) Cloak of Resistance: Resist 5 all until EOMNT; until EOMNT, whenever you make an attack roll or a damage roll with a weapon attack, roll a d6 and add it as a power bonus to the roll.
Ouda (17)- Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- Bloodied; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking; marked by Sturdy; Ouda's quarry, Ouda gains combat advantage against it until the end of Ouda's next turn.
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; marked by Sturdy; Ouda's quarry; Poisoned 5/SE, inflict 2 dmg to those around at the start of next turn; dead...
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; regen down till end of next turn; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Ottarr" is up.
MAP

Evil Incarnate |

Ottarr's spell wracks the basilisks mind, making it difficult for the beast to think straight, effecting its accuracy and depth perception.
Ottarr: Hit! The basilisk is at -2 to attack until end of Ottarr's next turn.
Action Order
Sturdy (18) Cloak of Resistance: Resist 5 all until EOMNT; until EOMNT, whenever you make an attack roll or a damage roll with a weapon attack, roll a d6 and add it as a power bonus to the roll.
Ouda (17)- Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- Bloodied; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking; marked by Sturdy; Ouda's quarry, Ouda gains combat advantage against it until the end of Ouda's next turn; -2 to attack until end of Ottarr's next turn.
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; marked by Sturdy; Ouda's quarry; Poisoned 5/SE, inflict 2 dmg to those around at the start of next turn; dead...
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; regen down till end of next turn; until the end of Rin's next turn all PCs can treat the target as an ally for the purposes of flanking; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Rin" is up.
MAP

Rin Lyulfsson |

Move to M24.
Chilling Cloud (Fort) centred on M15. Enemies only.
1d20 + 10 ⇒ (20) + 10 = 30 - Troll 1
1d20 + 10 ⇒ (9) + 10 = 19 - Basilisk
1d20 + 10 ⇒ (14) + 10 = 24 - Troll 2
If any of those hit, 4 cold damage and they are at -2 to attack to the end of Rin's next turn.
"I don't trust them. That seems a little too simple for trolls. They have a bizarre nervous system."

Evil Incarnate |

Rin conjures a blanket of winter winds and snow over the two fallen trolls and the basilisk, coating them with a thin layer of ice; all but the basilisk, who shakes the ice off with ease, are affected.
Rin: Trolls 1 and 2 are affected, missed the basilisk.
Action Order
Sturdy (18) Cloak of Resistance: Resist 5 all until EOMNT; until EOMNT, whenever you make an attack roll or a damage roll with a weapon attack, roll a d6 and add it as a power bonus to the roll.
Ouda (17)- Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- Bloodied; marked by Sturdy; Ouda's quarry, Ouda gains combat advantage against it until the end of Ouda's next turn; -2 to attack until end of Ottarr's next turn.
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; marked by Sturdy; Ouda's quarry; Poisoned 5/SE, inflict 2 dmg to those around at the start of next turn; dead...
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; regen down till end of next turn; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Ordagg" is up.
MAP

Ordagg Blackaxe |

Ordagg gets brazenly close to the basilisk and waves his hammer near it's mouth. "Go on, take a taste."
Minor action: curse the basilisk. Move to P16 (gaining concealment). And provoke by using Eldritch Blast vs. the basilisk's Reflex (includes prime shot): 1d20 + 12 ⇒ (18) + 12 = 301d10 + 9 ⇒ (8) + 9 = 171d6 ⇒ 6

Evil Incarnate |

The basilisk rears its head back as it attempts to bite Ordagg before he can cast a spell, giving Sturdy an opening...
Ordagg: The basilisk will OA you.
Sturdy: Since you've marked the basilisk you can use whatever Immediate Interrupts or Reactions you have for marks.
The basilisk clamps down on Ordagg's arm, drawing blood with a muffled crunch, but quickly releases its hold to turn and face Sturdy.
Basilisk: Bite Attack on Ordagg, 1d20 + 11 ⇒ (11) + 11 = 22 vs AC, Hit!; Damage: 1d8 + 4 ⇒ (5) + 4 = 9 damage to Ordagg
Suddenly one of the "dead" trolls rises quickly from the ground, appearing to have healed some of the wounds from battle, and lunges at Ouda with its clawed hands, rending and tearing its way thru his leather armor.
Troll 1: Attacks Ouda with Claws, while simultaniously poisoning Ouda and Sturdy for 2 damage 1d20 + 11 ⇒ (10) + 11 = 21 vs AC, Hit!; 2d6 + 6 ⇒ (2, 5) + 6 = 13.
Ouda: Takes 13 damage from claws, 2 damage from poison,
Sturdy: Takes 2 poison damage.
Troll save vs poison 1d20 ⇒ 13
Action Order
Sturdy (18) Cloak of Resistance: Resist 5 all until EOMNT; until EOMNT, whenever you make an attack roll or a damage roll with a weapon attack, roll a d6 and add it as a power bonus to the roll.
Ouda (17)- bloodied; Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- Bloodied; marked by Sturdy; Ouda's quarry, Ouda gains combat advantage against it until the end of Ouda's next turn; -2 to attack until end of Ottarr's next turn.
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; Ouda's quarry;
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Sturdy" is up.
MAP

Evil Incarnate |

Everyone: can make a Perception Check vs DC 25:

"Sturdy" Shodden Mahoen |

Resist 2 poison damage from Troll1 due to Cloak of Resistance which ends SOMNT.
Immediate Interrupt, Warden's Fury, 1d20+13+1d6=17 vs Basilisk Fortitude, 2d6+9+1d6=24 cold damage and the target grants combat advantage to Sturdy and his allies until EOMNT.
I don't remember if I can make more than one Immediate action per round. If I can then Troll1 should also still be marked by Sturdy, in which case, Troll1 provokes an attack for attacking Ouda.
Immediate Interrupt, Warden's Fury, 1d20+13+1d6=34 vs Troll1 Fortitude, 2d6+9+1d6=17 cold damage and the target grants combat advantage to Sturdy and his allies until EOMNT.
On Sturdy's turn:
Cloak of Resistance ends
Shift to M15
Earth Shield Strike with CA(flanking with Ouda), 1d20+15+1d6=31 vs Troll1 AC, 2d6+9+1d6=19 cold damage and Sturdy gains a +1 power bonus to AC until EOMNT.
If Troll1 is reduced to 0HP then Sturdy will use Minor Action - Triumphant Vigor to regain 1d6+5HP(will roll if needed)
Wilding Strength(+1d6 to attack and damage rolls) ends.
Mark Troll1, Troll2, and Basilisk
Sturdy, surprised by the seemingly dead Troll rising from the ground, starts swinging wildly at Troll and Basilisk alike unsure of what he's attacking let alone if he's connecting.
Perception Check, 1d20+9=23

Evil Incarnate |

Resist 2 poison damage from Troll1 due to Cloak of Resistance which ends SOMNT.
Immediate Interrupt, Warden's Fury, 1d20+13+1d6=17 vs Basilisk Fortitude, 2d6+9+1d6=24 cold damage and the target grants combat advantage to Sturdy and his allies until EOMNT.
I don't remember if I can make more than one Immediate action per round. If I can then Troll1 should also still be marked by Sturdy, in which case, Troll1 provokes an attack for attacking Ouda.
Immediate Interrupt, Warden's Fury, 1d20+13+1d6=34 vs Troll1 Fortitude, 2d6+9+1d6=17 cold damage and the target grants combat advantage to Sturdy and his allies until EOMNT.On Sturdy's turn:
Cloak of Resistance ends
Shift to M15
Earth Shield Strike with CA(flanking with Ouda), 1d20+15+1d6=31 vs Troll1 AC, 2d6+9+1d6=19 cold damage and Sturdy gains a +1 power bonus to AC until EOMNT.
If Troll1 is reduced yo 0HP then Sturdy will use Minor Action - Triumphant Vigor to regain 1d6+5HP(will roll if needed)
Wilding Strength(+1d6 to attack and damage rolls) ends.
Mark Troll1, Troll2, and Basilisk
Sturdy, surprised by the seemingly dead Troll rising from the ground, starts swinging wildly at Troll and Basilisk alike unsure of what he's attacking let alone if he's connecting.
Perception Check, 1d20+9=23
Sturdy: Yea only 1 Immediate Interrupt or Reaction in a round.

Evil Incarnate |

As the basilisk lunges for Ordagg, Sturdy takes the opportunity provided and brings his maul down on the back of the basilisk, only nicking the beast as it crunches down on the dwarf.
Sturdy: Wardens Fury missed the basilisk.
Sturdy's maul connects with the newly risen troll, knocking out some teeth and sending it back to the ground like a sack of rocks.
Sturdy: Your attack hit the troll, dropping it again...go ahead and roll your Triumphant Vigor.
Action Order
Sturdy (18)- Sturdy gains a +1 power bonus to AC until EOMNT;
Ouda (17)- bloodied; Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Basilisk (17)- Bloodied; marked by Sturdy; Ouda's quarry, Ouda gains combat advantage against it until the end of Ouda's next turn; -2 to attack until end of Ottarr's next turn.
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; Ouda's quarry; dead...or is it?
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Ouda" is up.
MAP

Evil Incarnate |

HP: 32/62
Temp HP: 7
Healing Surge Value: 15
Healing Surges Used: 0/11
Status: None
AP: 0DM** spoiler omitted **
Ordagg:

Evil Incarnate |

Triumphant Vigor, 1d6+5=6 HP
If possible, Sturdy would like to make a Nature or Dungeonerring Check(whichever applies) to see how we keep these Trolls from resurrecting.
Nature Check, 1d20+11=30
Dungeoneering Check, 1d20+4=12
Sturdy:

Ouda La Ley |

Ouda uses Invigorating Stride: Encounter Healing, Martial Move Action Personal
Effect: You shift a number of squares equal to your Wisdom modifier (3) and must not end the shift adjacent to any enemy. You can use your second wind. Ouda shifts 3 to K-12 regains some hp but still bloodied. +2 to all defenses until SOMNT
Stanadard Action: Frenzied Skirmish
Special: Before or after these attacks, you can move your speed without provoking opportunity attacks.
Ouda moves to P-15 Target Basilisk two attacks 1d20 + 15 ⇒ (17) + 15 = 32 vs AC 1d20 + 15 ⇒ (18) + 15 = 33 vs AC if Hit: 1d10+6 per attack. If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn. 1d10 + 6 + 1d10 + 6 + 1d8 ⇒ (9) + 6 + (8) + 6 + (4) = 33 (Running Attack and CA bonuses accounted for)
Percetion Check 1d20 + 13 ⇒ (1) + 13 = 14
Frenzied by pain and focused solely on his quarry Ouda perceives nothing.

Evil Incarnate |

With amazing speed and agility, Ouda rushes around to the front of the basilisk, who can only stand in stunned amazement as the elf with the strange arm evicerates the poor, dumb creature.
Ouda: Hit! The basilisk is dead...really, really dead (2 hp left, ruined your perfect :P) BTW make a save vs the Poison
Action Order
Sturdy (18)- Sturdy gains a +1 power bonus to AC until EOMNT;
Ouda (17)- bloodied; Poisoned 5/SE (inflicts 2 dmg to those around him start of next turn.)
Ottarr (14)
Rin (13)
Ordagg (10)-
Troll 1(9)- marked by Sturdy; Cursed by Ordagg; Bloodied; Ouda's quarry; dead...or is it?
Troll 2(9)- marked by Sturdy; Cursed by Ordagg; bloodied; prone; dead...
*Triangles on map are difficult terrain and act as cover*
"Ottarr" is up.
MAP

Evil Incarnate |

A daily power for 2 hp..... Boooooo! Oh well at least the basilisk spirt will arive in the Shadowfell dazed and slowed grrr.
Save vs Poison 1d20
Medic! j/k
But you really really really killed it! Its in basilisk hell, standing there cut in two, totally embarrased by its performance.