
Evil Incarnate |

"Maybe. I did wonder if we are all dead and don't know it. How could we tell if we were?"
Deimos chuckles at Rin's comment, giving him a fond smile, as he motions for several animals to come to him. Two black bears, various birds, some wolves, and Rutzgurr make their way to you; while in their hands, strapped to their backs, or clutched in feet are many different items. "Some compensation is in order, my friends. You did well to restore the shrine, although I must say I wasn't quite sure you'd be able to do it. Never-the-less, you are ready to face Karuu. Here are some trinkets that will help you overcome the witch. Treat them well and they in turn will return the favor."
Rutzgurr approaches Sturdy with an impressively massive maul and rough-looking Hide armor slung over his shoulder, while in his grasp are some fairly plain looking sandles.
Battering Maul +3, Enduring Beast Armor +2, and Boots of Eagerness
One of the black bears approaches Ouda, with leather armbands with elven runes across them, a strange goblin skulled necklace, and a interesting tribal belt of some kind.
Iron Armbands of Power, Badge of the Berserker, and Totemic Belt
The group of birds fly forth, approaching Rin with a strange gray bag and a cloak, while a wolf carries a sack that contains a beautiful, crystaline orb.
+2 Orb of Sanguinary Reprecussions, +2 Cloak of Distortion, and Gray Bag of Tricks.
Several of the wolves approach Ottarr, one bearing a beautifully crafted longsword in its maw, while another holds an amulet by its chain. As they approach Ottarr, a bird comes flying forward with a very fragile looking wand clutched carefully with its feet.
+2 Runic Longsword, +2 Master's Wand of Vicious Mockery, and +3 Amulet of Protection
Last but certainly not least, one of the black bears steps carefully towards Ordagg, a strange mask placed on top of its head, while it carries a sack containing a pair of rune covered gloves and some soft, black boots.
mask of slithering, belt of lucky strikes, and Boots of striding

Ordagg Blackaxe |

Ordagg snaps out of his morose mood at the presentation of the gifts. A quick moment of concentration shows them all to be magical. "Where do these come from?" he asks, not to be rude, but so surprised at the nature of the gifts. "Kord knows we'll need every advantage, but this much treasure would make dragons weep."
He proceeds to pull off his goggles and boots to replace them wth the new items.
Dammit! In editing my gear, I saw that I had 2 potions of healing. I thought I had used my only one on Ottar, but I would have had 1 more. Sorry.

Evil Incarnate |

No problem, Sturdy, I've been crazy busy lately too so its been a little tough.
Rin: As far as XP goes, since this is a possible one shot adventure, I'll level you up upon it's completion.
Everyone: I'll be updating the adventure probably at the end of the day to give me a moment to catch up.

Evil Incarnate |

As you look upon your gifts, Deimos looks at you all questioningly. "Make haste toward the witches lair, my heroes. You will know that you draw near when you see the ruins of a white spire. Use this as your guide and you will find her and her minions."
Everyone: Is there anything else you would like to do before you go?

Evil Incarnate |

You set off in a north-westerly direction towards the lair of Karuu, ever watchful of the "ruins of the white tower" that Deimos mentioned. As you travel deeper into the woods, the light of the sun begins to become obscured by the tall trees, cloaking the forest floor around you with shadow...
Everyone: Finding your direction through the woods and keeping a northwesterly direction may prove difficult here, what would you like to do?

Rin Lyulfsson |

Evil - would you rather I updated Rin's magic missile with the all new errata-ed version of keep him as is?
Rin walks slowly, contemplating Deimos and wondering how the old coot knew just so much about his secret wishes.
1d20 + 7 ⇒ (15) + 7 = 22 - Perception. Probably aid another which would be DC13.

Evil Incarnate |

Due to the thickness of the trees, Sturdy is unable to see any signs of the ruins of the white tower, but manages to learn some information from the trees, of all things...
Sturdy:
Agni flies up high into the sky, above the treetops, cawing several times as she spies what appears to be a tower of some kind in the distance, northwest of your location, although it is very far away...
You continue on deeper into the woods, traveling for several hours...
Everyone: Perception Checks, please.

Rin Lyulfsson |

1d20 + 7 ⇒ (5) + 7 = 12 - Perception check
Rin fails to perceive the woods for the trees.
Magic Missile was errataed pretty extensively. In Rin's case he'd be doing 8 auto-damage with it.
Page 159: Replace the Attack, Hit, and Special
entries with the Effect and Special entries in the
power below. This update reflects an effort to restore
the power to its classical form.
Magic Missile Wizard Attack 1
You launch a silvery bolt of force at an enemy.
At-Will ! Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Effect: 2 + Intelligence modifier force damage.
Level 11: 3 + Intelligence modifier force damage.
Level 21: 5 + Intelligence modifier force damage.
Special: If the implement used with this power has an
enhancement bonus, add that bonus to the damage. In
addition, you can use this power as a ranged basic attack.

Evil Incarnate |

1d20+7 - Perception check
Rin fails to perceive the woods for the trees.
Magic Missile was errataed pretty extensively. In Rin's case he'd be doing 8 auto-damage with it.
** spoiler omitted **
Rin: Wow...that is extensive...up to you how you'd like to proceed, whichever you prefer is what I say, although the errata'd one seems superior from what I recall.

Evil Incarnate |

At first the centaur seems as if he is ready to flee...or attack, but as Ottarr speaks, something seems to change his mind and he slowly, cautiously lowers his spear, but keeps a guarded stance. "I have never seen outsiders this deep into our realm...what brings you here? You say you are the enemies of Karuu?", asks the centaur.
Sturdy:

Ouda La Ley |

Ouda glances about keeping his eyes on his surroundings as his more diplomatic fellows ease the worried mind of the wounded centaur all the while trying to recall any centaur customs or manners that would give away a "glamored" creature.
Perception:1d20 + 13 ⇒ (14) + 13 = 27 (to make sure no one is sneaking about while we are distracted.)
Nature:1d20 + 13 ⇒ (2) + 13 = 15 (centaur knowledge)

"Sturdy" Shodden Mahoen |

"I have never seen outsiders this deep into our realm...what brings you here? You say you are the enemies of Karuu?"
"We are on a quest to put an end to her existence. Could you point us to her white tower?"
"Yes. Speaking of which, it isn't a good idea to say that name out loud."
Hopefully this isn't like a "Beetlejuice" thing

Evil Incarnate |

Evil Incarnate wrote:"I have never seen outsiders this deep into our realm...what brings you here? You say you are the enemies of Karuu?""We are on a quest to put an end to her existence. Could you point us to her white tower?"
Rin Lyulfsson wrote:"Yes. Speaking of which, it isn't a good idea to say that name out loud."Hopefully this isn't like a "Beetlejuice" thing
The centaur looks somewhat frightened, but nods his head slowly at Sturdy. "I was ambushed by some of her minions...I made the foolish mistake of hunting too close to her lands...the swamps. If you wish to seek her out, her lands lie there", says the centaur as he points in a north-westerly direction. From what you all can tell, you seem to be traveling in the right direction. "I would not go there, not if you value your lives."