[4E] "Curses" PbP ICC


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Evil Evil Evil 666

Ordagg smashes into the annoying parasite with the full force of his hammer, shattering the creatures face and sending it down into the water for good!

Ordagg: You hit! and killed the Fast parasite 2!

The abomination chases Rin as he swims and dives under water, lashing wildly at him, all the while destroying its own body from the contact with the blessed water, and still missing Rin.

Floating Abomination
Move Action: Float to L-7
Standard Action: Tentacle Rake on Rin, 1d20 + 14 ⇒ (1) + 14 = 15 vs AC, Missed!

Rin: You lucky, lucky monkey!
Sturdy and Ottarr: Just need your Death Saves for the round

The last creature continues to wither under the aura of the blessed tree...

Blessed Area: The blessed area in the cavern emanates an aura of benevolence. Any evil creatures within the cavern will get a feeling of disorientation and suffer a -1 to attack rolls, and -1 to all defenses until the Tree of Life is corrupted once more.
Deep Water: The Triangles represent deeper water that acts as difficult terrain. Anyone in that deeper water may make a Stealth check to submerge under the mire and gain total concealment. The effects of this on the parasites are unknown...

Round 10
Initiative Order
Rin- (19)
Sturdy- (14) Dying (1/3);
Ordagg- (13)
Floating Abomination- (12) Bloodied; -1 to attack rolls, and -1 to all defenses;
Ottarr (11)- Dying (1/3);

Rin is up

MAP


male Half elf wizard 7

Aware that time is running out for all parties, Rin tries to blast the floating horror before swimming desperately around the heart to win himself cover.

Magic Missile (Ref) v Floating dodab
1d20 + 10 ⇒ (20) + 10 = 30
Blimey. Crit! Floating whatnot takes 14 from the attack power and 2d6 ⇒ (3, 4) = 7 from the orb for a total of 21
Swim (submerged) to I10

My other pc in dire straits survived against all the odds as well. They're having a lucky run at the moment. This is a bit too close for comfort though


Evil Evil Evil 666

Rin's missiles impact the creature hard, this time knocking it somewhat off its balance, as its flesh falls off from the aura and the damage it is taking.

Rin: Nice Crit!

Sturdy: I need 2 death saves from ya

Ottarr: I need 1 death save from ya, and one upcoming

Blessed Area: The blessed area in the cavern emanates an aura of benevolence. Any evil creatures within the cavern will get a feeling of disorientation and suffer a -1 to attack rolls, and -1 to all defenses until the Tree of Life is corrupted once more.
Deep Water: The Triangles represent deeper water that acts as difficult terrain. Anyone in that deeper water may make a Stealth check to submerge under the mire and gain total concealment. The effects of this on the parasites are unknown...

Round 10
Initiative Order
Rin- (19)
Sturdy- (14) Dying (1/3);
Ordagg- (13)
Floating Abomination- (12) Bloodied; -1 to attack rolls, and -1 to all defenses;
Ottarr (11)- Dying (1/3);

Ordagg is up

MAP


Male Goliath Warden 7

Second Death Save, 1d20=1, FAIL!
Third Death Save, 1d20=6, FAIL!
Three strikes, Sturdy's out, wawa wawaaaaaa!


male Half elf wizard 7

Oh, no :(


Male Goliath Warden 7

If my PC dies and I'm still smiling then it can't be a bad thing.
If a goliath warden is going to die, then in the roots of the Tree of Life is the place to go.


male Half elf wizard 7
"Sturdy" Shodden Mahoen wrote:

If my PC dies and I'm still smiling then it can't be a bad thing.

If a goliath warden is going to die, then in the roots of the Tree of Life is the place to go.

True. Narrative imperative is a powerful force.


Male Human Bard 7

1d20 ⇒ 12


Evil Evil Evil 666

Everyone: Like I said before, you all did an amazing job, taking on an encounter this is pretty much a level 11 challenge for 5 players... I'm glad you're not mad Sturdy, you withstood a ton of attacks and you basically last nearly the whole time under constant bombardment. All of you performed well. Stick around though, your stories aren't over yet...

Between Rin and Ordagg, they still have a chance...it's gonna be close thats for sure...


M Dwarf Warlock lvl 7

Gains 7 thp from Dark One's Blessing.
Ordagg points his hammer, again tearing a hole in reality, this time over the flying creature's head and unleashing a torrent of hellish rain. Curse G1. Mordant Rain of Dis vs. G1's Reflex: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 9 ⇒ (4) + 9 = 13 acid damage plus 1d6 ⇒ 1 curse damage, and the target is blinded until the end of my next turn.

HP: 9/62
Temp HP: 7
Healing Surge Value: 15
Healing Surges Used: 3/11
Status: Bloodied
AP: 0


Evil Evil Evil 666

The acidic rain from Ordagg's spell rains down on the abomination, withering its flesh, sending chunks of blackened skin into the blessed water, which disolves it upon impact.

Ordagg: Your attack hit! The abomination is cursed by Ordagg, and blinded until the end of Ordaggs next turn.

The abomination floats over to Rin, as he hides underneath the blessed water, and continues its relentless assault on the wizard. The creature splashes the water everywhere as it pounds Rin with its barbed tentacles, all the while unconcerned with the damage the water inflicts upon its own body. It howls in pain as it attacks, and its form is nearly destroyed, with only small chunks of flesh on its bones...

Floating Abomination
Move Action: Float to K-11
Standard Action: Tentacle Rake on Rin, 1d20 + 9 ⇒ (11) + 9 = 20, Hit! ; Damage: 3d8 + 5 ⇒ (5, 7, 7) + 5 = 24 damage, and Rin is slowed and is at -2 to attack (SE/both)

Rin: I believe that attack would bring you to -13, knocking you unconcious.

Ottarr: Made your death save.

Total Damage
Rin: Takes 24 damage.

Blessed Area: The blessed area in the cavern emanates an aura of benevolence. Any evil creatures within the cavern will get a feeling of disorientation and suffer a -1 to attack rolls, and -1 to all defenses until the Tree of Life is corrupted once more.
Deep Water: The Triangles represent deeper water that acts as difficult terrain. Anyone in that deeper water may make a Stealth check to submerge under the mire and gain total concealment. The effects of this on the parasites are unknown...

Round 11
Initiative Order
Rin- (19) Dying (0/3)
Sturdy- (14) Dead
Ordagg-(13)
Floating Abomination- (12) Bloodied; -1 to attack rolls, and -1 to all defenses; blinded (grant CA/-5 to hit) till end of Ordaggs next turn (RD 11)
Ottarr (11)- Dying (1/3);

Ordagg...it's up to you...

MAP


male Half elf wizard 7

Yup. He's on -11 but in all other respects, you're right. Drowning as well, so I'll lose a surge each round regardless of whether I make the death save or not. This is bizarrely familiar territory, it's been happening a lot lately :) Don't worry about it Evil.

Rin's last conscious thought is unprintable as he fails to get out of the way for the last time.


M Dwarf Warlock lvl 7

I hate being the last one up. It feels like there are no right choices.
Ordagg watches Rin drop in horror. He takes a second to tend to Ottar before trying to circle around to Rin.Heal check to stabilize Ottar (and maybe roll him so his head is above water): 1d20 + 4 ⇒ (14) + 4 = 18 Move to M2 gaining concealment.

HP: 9/62
Temp HP: 7
Healing Surge Value: 15
Healing Surges Used: 3/11
Status: Concealment; bloodied
AP: 0


Evil Evil Evil 666

Ordagg quickly binds Ottarrs wounds before rushing off through the water; his form blurring with the movement.

Ordagg: You succeed in stabilizing Ottarr!

The abomination turns its attention towards the dwarf, its form nearly gone, it makes a last ditch attempt and barrels down upon Ordagg, kicking up the blessed water as it flies across the chamber. The last thing he sees is its black-skinned form smashing into him head-on before everything goes black...

...and then you find yourselves, lying outside in a impossibly green forest. The location seems familiar, although for some reason you cannot place it. Things are hazy as you look around, seeing your companions in various places, but you all were lying on your backs up until this point. Now you sit, surrounded by spring and fall colored tree's, engulfed by an endless gathering of flowers, while tuffs of pollen and leaves float serenely to the forest floor; every now and then an errant tuff of pollen lands of you face or nose or hair. Everywhere around you the call of birds can be heard, singing a lilting tune that can soften even those most hardened heart.

Everyone: You are all here, even Ouda.


male Half elf wizard 7

"Dying is good. I like dying."

Rin's voice is dreamy. Then some of the errant pollen gets up his nose and he sneezes.

"Hayfever? I'm pretty sure that's not part of the afterlife."

A pause while he takes a little more stock and registers his companions.

Are all body parts present and correct? He's not going to feel rapturous if Ouda is still in bits.


Evil Evil Evil 666

Rin:Everyone seems to be in good shape, actually. No signs of the wounds you took from either battles show. Even Ouda has no markings or signs of damage.


male Half elf wizard 7

Rin looks around, taking in his companions and realising that everyone looks much better than they have done for a while. Still uncertain about where they are or even if they're still alive, he ventures a cautious question.

"Does anyone know what's happening?"


Male Goliath Warden 7

Sturdy gives himself the once over to check for injuries. "Strangely, I feel fine. Where are we?"


Ouda wakes in the beautiful forest throughly confused.
"I did it!... Wait... did I? We are all here so I must have?... Hmm... the last thing I remember was... Argh! My back... Was I..? Was I..? Dead?...


male Half elf wizard 7

"We may all be. I was drowning, Ottar went down, Sturdy was in bits and so were you. Ordagg was still alive last I saw. I don't even see any wounds, so dead and in an afterlife is a possibility."

Rin pulls himself together a bit and turns his attention to the situation. Rather groggily.

1d20 + 12 ⇒ (7) + 12 = 19 - Arcana. What is going on?


Male Human Bard 7

"Well, technically Agni did it- oh, good of you to join us." Ottarr looks up at the raven now sitting in the boughs above his head. "Well, I'm reasonably certain we died. We saw your corpse, at least. Wait one moment." Ottarr stops to check if the witch's mark is still on his arm.


" Good job! Agni!" Ouda calls up to the raven and seeing Ottarr checking for his mark, Ouda reaches under his armor to feel for his own mark then sighs and lays back down in the grass to soak in the moment.


Evil Evil Evil 666

A benevolent feeling fills your hearts as deer, bears, squirrels, birds, and other denizens of the forest gather nearby. They seem to emanate a very palpable feeling of love coming from them, although you are not quite sure why you can feel it. Then as you talk amongst yourselves, you see an impossibly bright light appear out of nothingness. It grows in size till it is the size of an ogre, but its light does not blind you, but instead fills you with hope and love. Whispers swirl into your mind, and what you perceive, is your own thoughts...but strangely enough, these are not yours. "Praise you all. You have healed that which was corrupt, and in your sacrifice, you have gained your lives. This is no payment, but a matter of course, that which would naturally occur. And so you bathe in the water of Life and so you will have life." With that the light grows impossibly bright and you are all consumed by its energy...

You wake rather calmly within the massive cavern of the Tree of Life, but what you once remembered as an oppressive, malicious presence, is now replaced with benevolence, love, and compassion. The heart beats steadily before you, although it is now white, with a radiant aura that emanates from within. The heart pumps out the blessed water in strong torrents, leaving you feeling at peace and strong. Nothing remains of the vile presence you once faced and for once, all seems right in the world...

Everyone: You're all at full hp/powers/abilities as if you had rested for a full night. No penalties for those who died. Congratulations, you fought well. Ottarr's crow, Agni in essence, saved you all. But that shouldn't detract from how well you fought. Good job :)

Everyone: The witches mark is still on you all.
Ordagg: The abomination had only 7 hp when you went down, and then it promptly died...


male Half elf wizard 7

"Agni, I owe you a - Ottar, what does Agni like best? I've under-informed on ravens."


M Dwarf Warlock lvl 7

Ordagg stays quiet during the "awakening", only certain that he didn't make the right choices.

If I knew dying didn't matter, I might have lived.


Evil Evil Evil 666

Not entirely a forgone conclusion, but you actually didn't die. Only Sturdy and Ouda truly did die in the battle; you, Rin, and Ottarr were saved.


Male Goliath Warden 7

Nature Check, 1d20+11=22

Sturdy investigates the area to determine the party's whereabouts.


Evil Evil Evil 666
"Sturdy" Shodden Mahoen wrote:

Nature Check, 1d20+11=22

Sturdy investigates the area to determine the party's whereabouts.

Sturdy: You are all in the chamber where the heart is located.


Male Goliath Warden 7

Got it, missed that part. So, I can't remember, were we supposed to return or continue on towards the witch?


Evil Evil Evil 666

Once you have purified the tree of life, you can return back to Deimos home. Let me know if you all want to do anything else here or just head back


Evil Evil Evil 666

You arrive at the home of Deimos to the smell of food drifting through the night air, with Deimos giving you the most laconic of greetings. “You have done well”, is all the old shaman says to you as he motions for you to sit near him on the floor of his hut by his litter. Moments pass as you sit around the fire, hypnotized by the rhythmic dance of light and shadow that plays across the grand chamber, when Deimos finally breaks the silence. “I am glad to see that my judgment was not in error. You have passed many trials. For this you should feel honored, but the final trial is to kill the witch in her lair. Karuu lives within the swamplands, two days travel north west from here. Her lands are cursed by her malignant spirit, and as she grows in power, the lands surrounding her begin to lose their ties to the Great Spirit. Eventually everything will become corrupt and mired in swamp...unless you can stop her.”
Deimos pauses for a moment to sip his tea from a makeshift wooden cup, slowly taking in the liquid, savoring it, and swallowing with a satisfying gulp.

“Her lair is guarded by lizard-folk that revere her as a goddess, and they will defend her with their lives, as long as they fear her. Kill her and they will scatter. Time is short however, and with every day she comes closer to freeing herself from the magical binding that I have placed upon her. In her current state, she is considerably weakened, but if she were to regain her old power, she could make matters much worse for those that live in the Great Forest, and even the surrounding human villages and cities. Although I have weakened her, it was not without price, and I fear that I would not be able to counter her and her minions. And so I turn to you, my friends. I will do what I can to aid you, but in the end the fate of these woodlands, the fate of the surrounding lands, and my fate rest in your hands.”


Male Goliath Warden 7
Evil Incarnate wrote:
Once you have purified the tree of life, you can return back to Deimos home. Let me know if you all want to do anything else here or just head back

Sturdy fills his waterskin with purified water from within the cave beneath the Tree of Life.


male Half elf wizard 7

Still somewhat stunned by the turn of events, Rin remains unusually silent on the journey back. At length though, he finds his tongue, long enough to ask Deimos something.

"Some of us were marked by ... the witch." Prudence and maybe fear prevent him speaking the name aloud. "Do you know what that may do to them? And can you offer us any advice, Deimos? You've fought her and you know her weaknesses - if she has any."


Evil Evil Evil 666
"Sturdy" Shodden Mahoen wrote:
Evil Incarnate wrote:
Once you have purified the tree of life, you can return back to Deimos home. Let me know if you all want to do anything else here or just head back
Sturdy fills his waterskin with purified water from within the cave beneath the Tree of Life.

Sturdy:

Spoiler:
For game terms purposes I'll just let you know that the water from the Tree of Life will allow you to heal double your surge value for the cost of one surge spent.
Rin Lyulfsson wrote:

Still somewhat stunned by the turn of events, Rin remains unusually silent on the journey back. At length though, he finds his tongue, long enough to ask Deimos something.

"Some of us were marked by ... the witch." Prudence and maybe fear prevent him speaking the name aloud. "Do you know what that may do to them? And can you offer us any advice, Deimos? You've fought her and you know her weaknesses - if she has any."

Deimos takes a moment to ponder the question, although it does seem to appear that he is asleep...but then a moment later he responds saying, "The marks...yes, the marks. Karuu is fond of marking her belongings, and thus she marked you. The marks mean ownership and control, and that means she may have some control over you. She is a manipulative creature, that one. Beware her charms, for the mark allows her easier access into your souls and minds. Now you must kill her or be forever hers."

For a moment he remains still, his brow furrowed in thought. "Her weakness...hmmmm that is hard to say. She is a vain, contemptuous creature, but I know of no element that she fears."


Male Human Bard 7

"Well, I suppose her greatest fear would probably be her own mortality, so we just have to kill her... Wait, that can't be right..."

Arcana, could I figure out a more useful possible weakness? 1d20 + 10 ⇒ (16) + 10 = 26


male Half elf wizard 7

Who is marked? Rin isn't.

"Her charms wore a bit thin after she tried to kill us, but we'll take heed."


Male Goliath Warden 7

marked

Sturdy shows the group the witch's brand upon him.


"The K'sher marked me as well and in a vision she promised to kill friend Rin by my own hand. Those words have haunted me ever since."

Did anyone manage to identify the properties of the sword found at the tree?


male Half elf wizard 7

"People are always threatening to kill me, don't worry about it. I've had some near misses, but so far it's never quite worked."

No to the sword, mainly because Rin stuffed up his Arcana check. Can try again though, as some time has passed.
1d20 + 12 ⇒ (9) + 12 = 21 - id on sword.


Male Goliath Warden 7

"Deimos, we encountered an armored warrior who had "passed" some time ago leaning against the Tree of Life..." Sturdy continues to describe the skeleton figure, "Do you know who this may have been or anything about this apparently magical sword he(she) was carrying?" Sturdy points to the bastard sword in Rin's possession.
"Also, I do not mean to press you in your current state but I believe you spoke in our first meeting of some items that would aid our quest to contain this witch once and for all."


M Dwarf Warlock lvl 7

Marked.
Ordagg keeps his head down on the walk back. At one point he walks along side Rin, then Sturdy, and then Ottar and asks each of them the same question: "Do you remember anything?"

At Deimos' home, Ordagg is quick to gather his belongings and suggest the party be off. Focusing on the task at hand seems preferable to brooding on the recent near-failure.


male Half elf wizard 7

Rin looks steadily at Orgdagg and answers quietly.

"I was sure we had failed. Agni took the potion to the heart and that began the healing, but we weren't strong enough to overcome the dark guardians. Ouda was in bits. Sturdy not much better, Ottarr looked bad. The last thing I remember was being pulled under water by a floating thing and wishing I was faster, or better or even just less of an idiot. What about you?"


M Dwarf Warlock lvl 7

"I remember all that. I'm trying to fill in the gaps. I dunno..." Ordagg lowers his voice to a whisper. "Ouda was dead. Did we all die?"


male Half elf wizard 7

"Maybe. I did wonder if we are all dead and don't know it. How could we tell if we were?"


Evil Evil Evil 666
"Sturdy" Shodden Mahoen wrote:

"Deimos, we encountered an armored warrior who had "passed" some time ago leaning against the Tree of Life..." Sturdy continues to describe the skeleton figure, "Do you know who this may have been or anything about this apparently magical sword he(she) was carrying?" Sturdy points to the bastard sword in Rin's possession.

"Also, I do not mean to press you in your current state but I believe you spoke in our first meeting of some items that would aid our quest to contain this witch once and for all."

lol Compensation is in order...the only thing is that I don't see your wishlist, Sturdy, did you post it somewhere? Let me know and I'll give your rewards.

Rin Lyulfsson wrote:

No to the sword, mainly because Rin stuffed up his Arcana check. Can try again though, as some time has passed.

1d20 + 12 &#8658; (9) + 12 = 21 - id on sword.

Rin:

Spoiler:

“Sanguine”-Sacrifcial Bastard Sword +3
Level 11
The true severity of this weapon comes at a cost to the
wielder’s own vitality.
Damage: 1d10+3
Critical: 3d6
Power (Daily): Free Action. Use this power when you hit
with the weapon. Spend a healing surge, and instead
of regaining hit points, you cause the target to become
weakened until the end of your next turn.
Writing: On the blade is the phrase “With your blood;
wither your foes”.

[ooc]The Rope: Rope of Climbing


Evil Evil Evil 666

Sturdy: Did you post a wishlist? I didn't see one on the OOC chat or your character sheet.


Male Goliath Warden 7

I can't make up my mind and I've been too busy to narrow it down, so Sturdy will take whatever you decide. I believe this is what Rin is doing as well. Sorry for the delay.


Evil Evil Evil 666

Sturdy: No problem, I'll just need a few to pull something together for that.


male Half elf wizard 7

Rin comes to his senses enough to identify the sword and the rope.

“Sanguine”-Sacrifcial Bastard Sword +3
Level 11
The true severity of this weapon comes at a cost to the
wielder’s own vitality.
Damage: 1d10+3
Critical: 3d6
Power (Daily): Free Action. Use this power when you hit
with the weapon. Spend a healing surge, and instead
of regaining hit points, you cause the target to become
weakened until the end of your next turn.
Writing: On the blade is the phrase “With your blood;
wither your foes”.

The Rope: Rope of Climbing


Evil Evil Evil 666

Everyone: Just a quick heads up, I'll be out of town from the 25th to the 29th and won't have much internet access and time to post, so if you could sit tight till then, and then I should be able to reward you all with fun and fantabulous trinkets.

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