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Hargor |
![Khalib](http://cdn.paizo.com/image/avatar/Khalib.jpg)
Hello rule masters,
i had a little quarrel about the Intimidate (Demoralize) skill which has a description that can be read in two ways:
You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.
Check: You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance. After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities. If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
Demoralize: You can use this skill to cause your opponents to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten opponents in this way if they are within 30 feet and can
clearly see and hear you.
Action: Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.
Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5.
This increase resets after 1 hour has passed.
Special: You also gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target.
If you have the Persuasive feat, you get a bonus on Intimidate checks (see Chapter 5).
A half-orc gets a +2 bonus on Intimidate checks.
If you look at the bold phrases the skill can either be read to be ony effective against on target or against several targets.
Players tend to read it for several targets :D
If it is possible to demoralize several targets with on check what is Dazzling Display good for except as a prerequisite?
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Shifty |
![Ninja](http://cdn.paizo.com/image/avatar/Ninja.jpg)
If it is possible to demoralize several targets with on check what is Dazzling Display good for except as a prerequisite?
A different, and far superior effect.
Intimidate gives the 'shaken' condition, DD on a (very easy roll) has them running away and suffering significantly more substantial penalties of they are trapped and HAVE to fight.
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Silt |
![Consortium Agent](http://cdn.paizo.com/image/avatar/ConsortiumAgent_final.jpg)
Each opponent takes one standard action to demoralize. If you want to take the time to demoralize each opponent you can (which then becomes the "opponents" that you put in bold) but you will only be able to do that to one enemy per turn as we only get one standard action per round. Dazzling Display allows you to make a full round action to demoralize all enemies within 30 feet at once.
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Silt |
![Consortium Agent](http://cdn.paizo.com/image/avatar/ConsortiumAgent_final.jpg)
Hargor wrote:If it is possible to demoralize several targets with on check what is Dazzling Display good for except as a prerequisite?A different, and far superior effect.
Intimidate gives the 'shaken' condition, DD on a (very easy roll) has them running away and suffering significantly more substantial penalties of they are trapped and HAVE to fight.
Dazzling Display gives the same condition as intimidate. They both give shaken. Dazzling Display is an aoe use of demoralize.
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Hargor |
![Khalib](http://cdn.paizo.com/image/avatar/Khalib.jpg)
Shifty wrote:Dazzling Display gives the same condition as intimidate. They both give shaken. Dazzling Display is an aoe use of demoralize.Hargor wrote:If it is possible to demoralize several targets with on check what is Dazzling Display good for except as a prerequisite?A different, and far superior effect.
Intimidate gives the 'shaken' condition, DD on a (very easy roll) has them running away and suffering significantly more substantial penalties of they are trapped and HAVE to fight.
The problem with the skill's description is the alternating use of singular and plural use of opponent and target.
So you can argue either it is single target use or AOE. Depends on the point of view. Every player will argue that the text mentions it is useable against every opponent within the range and line of sight/sound with one use of the skill.
Will there be an errata to the skill?
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voska66 |
![Droogami](http://cdn.paizo.com/image/avatar/PF18-06.jpg)
The problem with the skill's description is the alternating use of singular and plural use of opponent and target.
So you can argue either it is single target use or AOE. Depends on the point of view. Every player will argue that the text mentions it is useable against every opponent within the range and line of sight/sound with one use of the skill.
Will there be an errata to the skill?
I don't see how it is confusing.
Standard Action to intimidate 1 opponent. Pretty much black and white. This is the part that counts.
The description makes sense with "opponents" because you could face more that one opponent and still use this power though the effects as state only applies to one target. Not having opponents in plural would mean you could never use intimidate to demoralize unless there was only one opponent. So basically if opponent had friends around you couldn't demoralize them. That's not how this was intended to work hence the pluralization of the word opponents.
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Bandw2 |
![White Dragon](http://cdn.paizo.com/image/avatar/PZO1126-WhiteDragon_500.jpeg)
Silt wrote:Shifty wrote:Dazzling Display gives the same condition as intimidate. They both give shaken. Dazzling Display is an aoe use of demoralize.Hargor wrote:If it is possible to demoralize several targets with on check what is Dazzling Display good for except as a prerequisite?A different, and far superior effect.
Intimidate gives the 'shaken' condition, DD on a (very easy roll) has them running away and suffering significantly more substantial penalties of they are trapped and HAVE to fight.
The problem with the skill's description is the alternating use of singular and plural use of opponent and target.
So you can argue either it is single target use or AOE. Depends on the point of view. Every player will argue that the text mentions it is useable against every opponent within the range and line of sight/sound with one use of the skill.
Will there be an errata to the skill?
because you can demoralize multiple opponents, HOWEVER a standard action is required for each.