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I was just looking over my chronicle from Wednesday night's game of PFS#38 and I'm confused by the boon. While I understand it in the literal sense, I don't quite get how it's going to play into future scenarios. In the case of my party, we killed the related NPC, so we didn't get the boon. But how can she show up in a later adventure in order to play out the consquences of the boon if there's a (significant) chance that she was killed in this adventure? I appreciate and like boons along these lines, especially if they're eventually paid off, and in scenarios the same PCs are likely to play in, but this particular one seems off to me. Can anyone provide a different perspective on this that I'm not considering?

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I did feel like a lot of the setup wasn't paid off though, and each encounter seemed way cooler before the battle than after, if that makes sense. In each case, the threat or environment seemed like it was going to be much more challenging than it actually was which was sort of a letdown. Part of that might just be the nature of playing at that level range, though, where PCs can pretty much cakewalk through anything if they use the right tactics and/or get lucky with the dice.
Of all the encounters, I thought the ghosts were the most balanced for the party, since the fear effect put most of the PCs out of the battle for the duration. The lady and imp would come in second, if only because we underestimated her before realizing she was a duelist and then the imp (which we thought was an animal companion or familiar since it was disguised as a bird) disappeared when we had it cornered in the crow's nest.
I haven't read the scenario yet, so there could be elements I'm missing but it was a fun experience as a player. I didn't enjoy it as much as Fingerprints of the Fiend, though, which is still one of my favorite scenarios to date.

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I always assumed the NPCs could have raise dead or resurrection cast for them at the same price as the PCs. I always expect someone to come back for vengeance. And the second time I kill them, I will work harder to make sure they stay dead. Or at least make their return more costly. They have to run out of gold eventually.
Joshua: You will probably need to add another case of "if some of the PCs had killed the NPC, but others had not" since different groups could easily have had different outcomes and the current party may be a mix.