Summoner Playtest -Pbp


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RPG Superstar 2013 Top 16

Right


Male Human ( mostly) Commoner 2 / Student 3

1 thing 1 see right now: the attacks of the rouge are off by 2 ( the +2 weapon isn't factored in


Male Human ( mostly) Commoner 2 / Student 3

Wizard casts fireball defensively 1d20 + 16 ⇒ (18) + 16 = 34(need 21) where just the summoner is hit ( somwhere just outside the arena or at some place 15-20 ft above the summoners head
7d6 ⇒ (6, 3, 5, 4, 5, 3, 6) = 32 points of dmg
then moves to s4
Rouge taks 5ft step to Q4 and full-atks
1d20 + 15 ⇒ (20) + 15 = 35
5d6 + 4 ⇒ (5, 4, 3, 6, 2) + 4 = 24
1d20 + 15 ⇒ (17) + 15 = 32
5d6 + 4 ⇒ (4, 2, 1, 3, 2) + 4 = 16

RPG Superstar 2013 Top 16

Azmahel wrote:
1 thing 1 see right now: the attacks of the rouge are off by 2 ( the +2 weapon isn't factored in

I think the rogue has only 16hp left and the wizard 30 hp.


Male Human ( mostly) Commoner 2 / Student 3

maybe

RPG Superstar 2013 Top 16

Good job.

I thought you had mor hp. should have taken hold on a club and smacked you silly.

But two deaths and two PC at 1/2 hp is an ok result. I wasted that first wall of cold, should have used wall of fire and then who knows.


Male Human ( mostly) Commoner 2 / Student 3

the stats are off (to low) at a few other points i noticed now: the rouge has to few HP (just 1 more than the Wizard) he has just 1 rouge talent 1 noticed, and his attacks were 2 to low.
another fun fact: the fighter has the lowest CON of the bunch

RPG Superstar 2013 Top 16

can't see your post


Male Human ( mostly) Commoner 2 / Student 3

Cleric Kyra,

see stats:

Female human cleric 7 NG Medium humanoid
Init +0; Senses Perception +6

Defense
AC 19, touch 10, fat-footed 19 (+6 armor, +3 shield)
hp 59 (7d8+21)
fort +8, Ref +3, Will +13

Offense
Speed 30 f.
Melee +2 scimitar +9 (1d6+4/18–20)
Ranged +1 light crossbow +6 (1d8+1/19–20)
Special Attacks channel positive energy (4d6, 4d6+7 vs. un-dead, DC 16, 7/day)
Cleric Spells Prepared (CL 7th)
4th—divine power, fire shield(D), restoration
3rd—bestow curse (DC 18), dispel magic, prayer,
invisibility purge(D) (DC 18)
2nd—bull’s strength, heat metal(D), silence,
lesser restoration, remove paralysis
1st—endure elements(D), bane (DC 16), bless, divine favor,
doom (DC 16), protection from evil
0 (at will)—detect magic, light, resistance, stabilize
D Domain spell; Domains Healing, Sun

Statistics
Str 14, Dex 10, Con 14, Int 10, Wis 20, Cha 13
Base Atk +5; CMB +7; CMD 17
Feats:Channel Smite, Extra Channel, Improved Channel,
Iron Will, Selective Channeling
Skills: Diplomacy +7, Heal +15, Knowledge (religion) +5, Perception +7
Languages: Common
SQ aura, rebuke death (1d4+3, 7/day), healer’s blessing
Combat Gear potion of cure serious wounds (3); Other Gear
backpack, +2 chain shirt, cloak of resistance +1, headband
of inspired wisdom +2, +1 heavy wooden shield, silver holy
symbol, 50 gp


fighter
see stats:

Valeros
Male human fighter 7
NG Medium humanoid
Init +5; Senses Perception +7
DefenSe
AC 23, touch 12, fat-footed 21 (+10 armor, +1deflection, +1 Dex, +1 dodge)
hp 74 (7d10+28)
fort +10, Ref +7, Will +5; +2 vs. fear
Offense
Combat Options: Step up, Power Attack, Cleave, Vital Strike
Speed 30 f.; moves at normal speed in Medium or Heavy
armor
Melee +1 flaming 2hnd-sword +15/+10 (2d6+12/19–20 plus 1d6 fire)
Ranged composite longbow +9 (1d8+4/[TS]3)

Statistics
Str 20, Dex 13, Con 17, Int 12, Wis 10, Cha 8
Base Atk +7; CMB +12; CMD 24
Feats: Step up, Iron Will, dodge, wpn spec(2-hnd-swrd), Power Attack
Cleave, Vital Strike, wpn foc(two-hnd sword),improved initiative, quick draw

Skills Climb +11, Intimidate +10, Perception +6, Swim +6
Languages Common, Giant
SQ armor training +2, bravery +2, weapon training (heavy
blades +1)
Combat Gear alchemist’s fre, potion of cure moderate wounds;
Other Gear backpack, +1 chainmail, cloak of resistance +2,
+1 faming longsword, +1 frost shortsword, handy haversack,
shortbow with 20 arrows, silk rope, 30 gp


rogue
see stats:

Merisiel
Female elf rogue 7
CN Medium humanoid (elf )
Init +9; Senses low-light vision; Perception +13
DefenSe
AC 22, touch 16, fat-footed 16 (+4 armor, +5 Dex, +1 dodge, +2
natural)
hp 52 (7d8+14)
fort +4, Ref +12, Will +5; +2 vs. enchantment spells and efects
Defensive Abilities evasion, trap sense +2, uncanny dodge;
Immune magical sleep effects

Offense
Speed 30 ft
Melee +2 rapier +11 (1d6+4/18–20)
+1 short sword +10 (1d6+3/19-20)
Ranged short bow +10 (1d6/19–20)
Special Attacks sneak attack +4d6, bleeding attack 4
Statistics
Str 15, Dex 20, Con 10, Int 13, Wis 13, Cha 10
Base Atk +5; CMB +7; CMD 23
Feats: Dodge, Improved Initiative, Step Up, Weapon Finesse,
Weapon Focus (rapier) two weapon fighting

Skills: Acrobatics +15, Bluf +10, Climb +12, Diplomacy +6, Disable Device +15, Intimidate +10, Perception +13, Sense Motive +7, Sleight of Hand +15, Stealth +15, Use Magic Device +4; Racial Modifer Perception +2

Languages Common, Elven
SQ trapfnding, , weapon training, combat training, bleeding attack
Combat Gear: Heavy Steel Shield, acid, alchemist’s fre (2), thunderstone; Other
Gear amulet of natural armor +2, backpack, cloak of resis-
tance +2, grappling hook, hooded lantern, +2 leather armor,
oil (5), silk rope, thieves’ tools, 50 gp


wizard
see stats:

ezren Male human wizard 7 NG Medium humanoid
Init +4; Senses Perception +9

DefenSe
AC 13, touch 10, fat-footed 13 (+3 armor)
hp 44 (7d6+14)
fort +6, Ref +3, Will +8

OffenSe
Speed 30 f.
Melee club +3 (1d6)
Ranged light crossbow +3 (1d8/19–20)
Special Attacks magic missile ( 1d4+3) , Intense spells (+3)
Wizard Spells Prepared (CL 7th)
4th—resilient sphere, ice storm, ice storm
3rd—dispel magic, fireball (DC 20), haste, slow, fireball
2nd—invisibility, glitterdust (DC 17), web(DC 19), enlarge person, scorching ray
1st—cause fear (DC 16), shield, grease (DC 16), sleep (DC 16), color spray (DC 16), burning hands
0 (at will)—acid splash (DC 15), detect magic, disrupt undead
(DC 15), light

Statistics
Str 11, Dex 10, Con 12, Int 20, Wis 15, Cha 10
Base Atk +3; CMB +3; CMD 17
feats Combat Casting, Eschew Materials, Great Fortitude,
Defensive Combat Training, improved initiative, Spell Focus
(evocation), Still Spell

Skills: Diplomacy +7, Knowledge (arcana) +15, Knowledge
(geography) +15, Knowledge (history) +15, Knowledge (local)
+15, Perception +9, Spellcraf +15

Languages Common, Draconic, Elven, Giant, Goblin
SQ arcane bond (cane), cantrips, spellbook (contains all PRPG
cantrips and prepared spells as well as acid arrow, burning
hands, detect undead, lightning bolt, obscuring mist, shield,
shocking grasp, and web)
Combat Gear alchemist’s fire (2), potion of cure moderate
wounds, scroll of burning hands, wand of magic missile (CL
1st, 50 charges); Other Gear backpack, bracers of armor +3,
cane (as club), cloak of resistance +1, dagger, light crossbow
and 20 bolts, pearl of power (1st), pearl of power (2, 2nd),
scroll case, spell component pouch, spellbook, 50 gp

RPG Superstar 2013 Top 16

Azmahel wrote:

Cleric Kyra,

** spoiler omitted **
fighter
** spoiler omitted **...

Your rogue is twf-ing now? can't see the talent or the feats for it.

Your wizards spells are off. you have too many of lvl 4 and 3.

Check the entire package?


Male Human ( mostly) Commoner 2 / Student 3

forgot to add the feat ( gained through rouge talents)
the wizard is a specialist Evoker now

RPG Superstar 2013 Top 16

Sam

Sam the Summoner

S 8
D 14
C 16
I 12
W 10
C 20

Feats: Tougness, improved initiative, skill focus UMD, point blank shot, defensive combat training, vital strike.

Skills: UMD +20, Spellcraft +13, (2 unchosen)

HP = 9d8 + 27 + 9 = 80

BAB +6
CMB +8
CMD 20

Attack +5/+0 morningstar +1 (1d8)

Ranged touch wand of scorching ray +8 (+9 <30 feet) (4d6+1)
Ranged touch wand of acid arrow +8 (+9 <30 feet) 2d4 / 2d4+1

AC 17 (+5 armor +2 dex)

Fort +7 Ref +6 Will +7

Spells 7/5/4

3 - stoneskin, wall of fire, greater invisibility, mass reduce person
2 - glitterdust, haste, slow, barkskin,
1 - shield, exped retreat, enlarge person, grease, daze monster

gear

wand of scorching ray - 4500 gp
wand of acid arrow - 4500 gp
cloak of resistance +1 - 1000 gp
Belt of Mighty +2 - 4000
Brooch of shielding - 750 gp
Headband of alluring charisma +2 - 4000 gp
+1 morningstar - 2000 gp
+1 chain shirt - 1000 gp

lots of diamond dust

RPG Superstar 2013 Top 16

T-man

Biped
Starting Statistics: Size Medium; Speed 30 ft.; AC +2
natural armor; Saves Fort (good), Ref (bad), Will (good);
Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13,
Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms),
limbs (legs).

13 evolutions

Bite =1
Reach claws = 1
Improved damage claws = 1
Scent = 1
Resist fire
Resist acid
Spell resistance =4
Tentacle = 1
Tentacle = 1
Reach tentacle = 1

S = 16 +3 +1 = 20 (+5)
D = 12 +3 = 15 (+2)
C = 13 + 1 = 14 (+2)
I = 7 (-2)
W = 10 (+0)
C = 11 (+0)

HD = 8d10 + 16 + 8 = 68
Feats = 4; toughness, improved natural attack claw, dodge, improved natural attack tentacle.
BAB = +8

AC = 8 natural + 2 dex + 1 dodge = 21

Init +2
Speed 30

Fort + 8
Ref + 4
Will + 6

Darkvision
Link
Share spells
Evasion
Multiattack
Devotion

Resist fire 10
Resist acid 10
SR = 20

Skills: Perception +8, Knowledge (planes) +6, Stealth +10, Intimidate +8

Att +13 bite (1d6+5)
Att 13 two claws (1d8+5) 10 feet reach
Att +11 two tentacles (1d6+2) 10 feet reach

RPG Superstar 2013 Top 16

INIT 1d20 + 6 ⇒ (14) + 6 = 20


Male Human ( mostly) Commoner 2 / Student 3

Rouge: 1d20 + 9 ⇒ (16) + 9 = 25
fighter: 1d20 + 5 ⇒ (9) + 5 = 14
wizard: 1d20 + 4 ⇒ (18) + 4 = 22
cleric 1d20 ⇒ 8

RPG Superstar 2013 Top 16

Battlemap link

Tree trunk is +5 feet, shrubbery is undergrowth.

Summoner at F4

T-man at G4

RPG Superstar 2013 Top 16

Rogue
Wizard
Summoner
Fighter
Cleric


Male Human ( mostly) Commoner 2 / Student 3

fighter N10
Cleric L15
Wizard O13
Rogue J13


Male Human ( mostly) Commoner 2 / Student 3

Wizard Casts Glitterdust at Summoner+ Pet (Glitterdust does not allow for SR )
Rogue draws Bow & readies action (moves to f13)

Spoiler:

shoot summoner when he is casting a spell (or doing s.th. analogue ( use Wand, use Scroll, use SLA)

RPG Superstar 2013 Top 16

Did you know that Sam receives a +2 on his saves due to T-man being in reach?

Sam 1d20 + 9 ⇒ (3) + 9 = 12

T-man 1d20 + 6 ⇒ (17) + 6 = 23


Male Human ( mostly) Commoner 2 / Student 3

yes i did know
Sam is Blind, T-man not

RPG Superstar 2013 Top 16

Sam casts wall of fire along a5-p5 and then moves to e4.


Male Human ( mostly) Commoner 2 / Student 3

Rogue uses readied action
1d20 + 10 ⇒ (16) + 10 = 26
1d6 ⇒ 5


Male Human ( mostly) Commoner 2 / Student 3

the concentration check is DC 18

RPG Superstar 2013 Top 16

check result 1d20 + 14 ⇒ (14) + 14 = 28


Male Human ( mostly) Commoner 2 / Student 3

could you at the end of your turn alwys post teh actual position and HP of every combatant?

RPG Superstar 2013 Top 16

T-man will attack everyone crossing the wall of fire.

RPG Superstar 2013 Top 16

Sam at e4 with 75 hp (your guys didn't see that last move)
T-man at g4 with 68 hp


Male Human ( mostly) Commoner 2 / Student 3

Sma gets another save against blindness


Male Human ( mostly) Commoner 2 / Student 3

Cleric moves to i 10, casts Prayer
CL against DC 20 1d20 + 7 ⇒ (12) + 7 = 19

RPG Superstar 2013 Top 16

Shouldn't that be on my turn?


Male Human ( mostly) Commoner 2 / Student 3

rogue moves to f8 and throws a thunderston at F4 ( the last place the summoner stood)
1d20 + 11 ⇒ (20) + 11 = 31


Male Human ( mostly) Commoner 2 / Student 3

yeah at teh end of your turn

RPG Superstar 2013 Top 16

Darkjoy wrote:
Shouldn't that be on my turn?

No it shouldn't 1d20 + 9 ⇒ (7) + 9 = 16


Male Human ( mostly) Commoner 2 / Student 3

Wizard cast ice storm at FG34 Summoner can't be far
Cl 1d20 + 7 ⇒ (17) + 7 = 24
dmg
3d6 ⇒ (3, 2, 6) = 11 blud.
2d6 + 3 ⇒ (2, 1) + 3 = 6 cold ( wall of fire takes cold too)

RPG Superstar 2013 Top 16

Azmahel wrote:

rogue moves to f8 and throws a thunderston at F4 ( the last place the summoner stood)

1d20+11

The rogue already acted!


Male Human ( mostly) Commoner 2 / Student 3

Wizard moves to j 11
Fighter draws bow and readies to shoot anything coming through the wall of fire


Male Human ( mostly) Commoner 2 / Student 3

the actions were
Rogue (ready)
Wizard ( Glitterdust)
Summoner ( Wall of fire)
Pet ( ready)
Cleric (Prayer)
(fighter -delay)
rogue Thunderstone
Wizard (ice strom)
fighter ready
Summoner - ?

RPG Superstar 2013 Top 16

Azmahel wrote:

the actions were

Rogue (ready)
Wizard ( Glitterdust)
Summoner ( Wall of fire)
Pet ( ready)
Cleric (Prayer)
(fighter -delay)
rogue Thunderstone
Wizard (ice strom)
fighter ready
Summoner - ?

1) you didn't say that for the fighter

2) you didn't give your position after your last turn (cleric) for the round.

Let's keep it clear, ok?

RPG Superstar 2013 Top 16

DC 15 fortitude save to prevent being deafened

1d20 + 9 ⇒ (12) + 9 = 21


Male Human ( mostly) Commoner 2 / Student 3

since after you acted all characters act they may act in any order ( its simply more convenient for me, if the fighter didn't delay it would have changed nothing)
the cleric moved to i10 as i said in my post


Male Human ( mostly) Commoner 2 / Student 3

is that for sam or his pet? also he is at -1 to saves, thanks to prayer

RPG Superstar 2013 Top 16

Azmahel wrote:

since after you acted all characters act they may act in any order ( its simply more convenient for me, if the fighter didn't delay it would have changed nothing)

the cleric moved to i10 as i said in my post

I mean all positions

RPG Superstar 2013 Top 16

Azmahel wrote:
is that for sam or his pet? also he is at -1 to saves, thanks to prayer

That was Sam +9 should be +8.

T-man

1d20 + 8 ⇒ (10) + 8 = 18


Male Human ( mostly) Commoner 2 / Student 3

i have given all positions, but here again:
Rogue f8
Cleric i10
Wizard J11
Fighter M10


Male Human ( mostly) Commoner 2 / Student 3

darn. blind+deaf would have been for the Lulz.


Male Human ( mostly) Commoner 2 / Student 3

your turn

RPG Superstar 2013 Top 16

Summons casts wall of fire along the f1-f15 line.

The rogue is in the way and receives 2d6 + 9 ⇒ (2, 6) + 9 = 17 fire damage

The rogue is also within 20 feet of the first wall of fire and is dealt 1d4 ⇒ 1 damage

The wizard are within 20 feet of the second wall and receive 1d4 ⇒ 4 damage each.

T-man has fire resistance 10 so doesn't get damaged

RPG Superstar 2013 Top 16

Sam moves to D3

T-man remains vigilant and will attack anyone passing through the wall.

Sam tries to shake off the blindness 1d20 + 6 ⇒ (10) + 6 = 16

positions are d3 (sam), g4 (t-man)

Sam is at 58hp

T-man is at 51 hp

RPG Superstar 2013 Top 16

damn your filthy prayer!

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