Summoner Playtest -Pbp


Play-by-Post

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Male Human ( mostly) Commoner 2 / Student 3

first the stats of the summoner and the party for easy reference

New Dog

see stats:
Large Quadropred eidolon
Free evolution: bite, limbs (2)
Init +2
HP 84
F +10 R +8 W +2
Feats: toughness, improved natural attack (bite, claw, tentacle)
No skills allocated
Speed 40
Evolutions (13)
Large (3)
Claws (1)
Pounce (1)
Bite (1)
Tentacle x6 (1)
Improved damage bite (1)
S 26, D 15, C 18, I 7, W 10, C 11
Attacks:
Bite +16 (3d6+12)
2 claws +16 (1d8+8)
6 tentacles +14 (1d8+4)
BAB +8
CMB +17
CMD 29

NewMan
see stats:

S 8, D 14, C 18, I 12, W 10, Ch 16
(used elite array: 15,14,13,12,10,8)
Init +6
HP = 86
AC = 16 (chain shirt +dex)
Feats: toughness, improved initiative, great fortitude, lightning reflexes
Items: cloak of charisma +2
Fort +9 Ref +7 W +6
Spells known:
3 – wall of ice, greater invisibility, stoneskin, wall of fire
2 – barksin, slow, haste, bull’s strength, blur
1 – shield, enlarge person, reduce person, magic fang

BAB +6
CMB +5
CMD +18

Cleric Kyra,

see stats:

Female human cleric 7 NG Medium humanoid
Init +0; Senses Perception +6

Defense
AC 19, touch 10, fat-footed 19 (+6 armor, +3 shield)
hp 59 (7d8+21)
fort +8, Ref +3, Will +13

Offense
Speed 30 f.
Melee +2 scimitar +9 (1d6+4/18–20)
Ranged +1 light crossbow +6 (1d8+1/19–20)
Special Attacks channel positive energy (4d6, 4d6+7 vs. un-dead, DC 16, 7/day)
Cleric Spells Prepared (CL 7th)
4th—divine power, fire shield(D), restoration
3rd—bestow curse (DC 18), dispel magic, prayer,
invisibility purge(D) (DC 18)
2nd—bull’s strength, cure moderate wounds(D), silence,
lesser restoration, remove paralysis
1st—cure light wounds(D), bane (DC 16), bless, divine favor,
doom (DC 16), protection from evil
0 (at will)—detect magic, light, resistance, stabilize
D Domain spell; Domains Healing, Sun

Statistics
Str 14, Dex 10, Con 14, Int 10, Wis 20, Cha 13
Base Atk +5; CMB +7; CMD 17
Feats:Channel Smite, Extra Channel, Improved Channel,
Iron Will, Selective Channeling
Skills: Diplomacy +7, Heal +15, Knowledge (religion) +5, Perception +7
Languages: Common
SQ aura, rebuke death (1d4+3, 7/day), healer’s blessing
Combat Gear potion of cure serious wounds (3); Other Gear
backpack, +2 chain shirt, cloak of resistance +1, headband
of inspired wisdom +2, +1 heavy wooden shield, silver holy
symbol, 50 gp

fighter

see stats:

Valeros
Male human fighter 7
NG Medium humanoid
Init +7; Senses Perception +7
DefenSe
AC 23, touch 14, fat-footed 19 (+7 armor, +2 shield, +3 Dex, +1 dodge)
hp 60 (7d10+14)
fort +8, Ref +7, Will +5; +2 vs. fear
Offense
Combat Options: Step up, Power Attack, Cleave, Vital Strike
Speed 30 f.; moves at normal speed in Medium or Heavy
armor
Melee +1 faming longsword +12/+7 (1d8+8/19–20 plus 1d6 fre)
Ranged shortbow +10 (1d6/[TS]3)

Statistics
Str 18, Dex 17, Con 12, Int 13, Wis 10, Cha 8
Base Atk +7; CMB +11; CMD 25
Feats: Step up, Iron Will, dodge, wpn spec(longsword), Power Attack
Cleave, Vital Strike

Skills Climb +11, Intimidate +10, Perception +6, Swim +6
Languages Common, Giant
SQ armor training +2, bravery +2, weapon training (heavy
blades +1)
Combat Gear alchemist’s fre, potion of cure moderate wounds;
Other Gear backpack, +1 chainmail, cloak of resistance +2,
+1 faming longsword, +1 frost shortsword, handy haversack,
shortbow with 20 arrows, silk rope, 30 gp

rogue

see stats:

Merisiel
Female elf rogue 7
CN Medium humanoid (elf )
Init +9; Senses low-light vision; Perception +13
DefenSe
AC 22, touch 16, fat-footed 16 (+4 armor, +5 Dex, +1 dodge, +2
natural)
hp 45 (7d8+14)
fort +4, Ref +12, Will +5; +2 vs. enchantment spells and efects
Defensive Abilities evasion, trap sense +2, uncanny dodge;
Immune magical sleep effects

Offense
Speed 30 ft
Melee +2 rapier +10 (1d6+4/18–20)
Ranged dagger +10 (1d4/19–20)
Special Attacks sneak attack +4d6, surprise attack
Statistics
Str 15, Dex 20, Con 10, Int 13, Wis 13, Cha 10
Base Atk +5; CMB +7; CMD 23
Feats: Dodge, Improved Initiative, Step Up, Weapon Finesse,
Weapon Focus (rapier)

Skills: Acrobatics +15, Bluf +10, Climb +12, Diplomacy +6, Disable Device +15, Intimidate +10, Perception +13, Sense Motive +7, Sleight of Hand +15, Stealth +15, Use Magic Device +4; Racial Modifer Perception +2

Languages Common, Elven
SQ trapfnding, stand up, weapon training
Combat Gear: Heavy Steel Shield, acid, alchemist’s fre (2), thunderstone; Other
Gear amulet of natural armor +2, backpack, cloak of resis-
tance +2, grappling hook, hooded lantern, +2 leather armor,
oil (5), silk rope, thieves’ tools, 50 gp

wizard

see stats:

ezren Male human wizard 7 NG Medium humanoid
Init +0; Senses Perception +9

DefenSe
AC 13, touch 10, fat-footed 13 (+3 armor)
hp 44 (7d6+14)
fort +6, Ref +3, Will +8

OffenSe
Speed 30 f.
Melee club +3 (1d6)
Ranged light crossbow +3 (1d8/19–20)
Special Attacks hand of the apprentice (7/day, +8 ranged)
Wizard Spells Prepared (CL 7th)
4th—resilient sphere, ice storm
3rd—dispel magic, fireball (DC 20), haste, slow
2nd—invisibility, glitterdust (DC 17), web(DC 19), enlarge person
1st—cause fear (DC 16), mage armor, grease (DC 16), sleep (DC 16), color spray (DC 16)
0 (at will)—acid splash (DC 15), detect magic, disrupt undead
(DC 15), light

Statistics
Str 11, Dex 10, Con 12, Int 20, Wis 15, Cha 10
Base Atk +3; CMB +3; CMD 17
feats Combat Casting, Eschew Materials, Great Fortitude,
Defensive Combat Training, Silent Spell, Spell Focus
(evocation), Still Spell

Skills: Diplomacy +7, Knowledge (arcana) +15, Knowledge
(geography) +15, Knowledge (history) +15, Knowledge (local)
+15, Perception +9, Spellcraf +15

Languages Common, Draconic, Elven, Giant, Goblin
SQ arcane bond (cane), cantrips, spellbook (contains all PRPG
cantrips and prepared spells as well as acid arrow, burning
hands, detect undead, lightning bolt, obscuring mist, shield,
shocking grasp, and web)
Combat Gear alchemist’s fire (2), potion of cure moderate
wounds, scroll of burning hands, wand of magic missile (CL
1st, 50 charges); Other Gear backpack, bracers of armor +3,
cane (as club), cloak of resistance +1, dagger, light crossbow
and 20 bolts, pearl of power (1st), pearl of power (2, 2nd),
scroll case, spell component pouch, spellbook, 50 gp


Male Human ( mostly) Commoner 2 / Student 3

cant make a table, thinking of s.th. different

RPG Superstar 2013 Top 16

Azmahel wrote:
cant make a table, thinking of s.th. different

Ahw hell,

You've done all the work already, let's go

My initiative was 13

RPG Superstar 2013 Top 16

Use this then, you cannot charge over the rings of the blue and red circle.

RPG Superstar 2013 Top 16

Darkjoy wrote:
Use this then, you cannot charge over the rings of the blue and red circle.

Dog is at NO56 and the summoner stands at p4


Darkjoy wrote:
Use this then, you cannot charge over the rings of the blue and red circle.

what are the starting positions?

RPG Superstar 2013 Top 16

Pick something else for the wizards black tentacles.


Male Human ( mostly) Commoner 2 / Student 3

i picked resilient sphere.
(and swapped dimension door back to ice storm ( will prob. bite me back, but whatever)

Initiative:
Rouge 1d20 + 9 ⇒ (6) + 9 = 15
fighter1d20 + 7 ⇒ (19) + 7 = 26
wizard 1d20 + 0 ⇒ (17) + 0 = 17
cleric 1d20 + 0 ⇒ (8) + 0 = 8

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Azmahel wrote:

i picked resilient sphere.

(and swapped dimension door back to ice storm ( will prob. bite me back, but whatever)

Initiative:
Rouge 1d20+9
fighter1d20+7
wizard 1d20+0
cleric 1d20+0

positions please? blue side.


Male Human ( mostly) Commoner 2 / Student 3

Starting positions:
Wizard D18
Cleric B16
Fighter D15
Rogue E16

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Azmahel wrote:

Starting positions:

Wizard P2
Cleric R4
Fighter P5
Rogue O4

pick the blue side, I am at red already


Male Human ( mostly) Commoner 2 / Student 3

fighter draws Bow, while going to d13 and readies to shoot a casting summoner
Wizard moves to d16 and casts glitterdust at summoner and dog
Rogue moves to d14


Male Human ( mostly) Commoner 2 / Student 3
Darkjoy wrote:
Azmahel wrote:

Starting positions:

Wizard P2
Cleric R4
Fighter P5
Rogue O4
pick the blue side, I am at red already

OOps. you can deduct them, while i will edit

RPG Superstar 2013 Top 16

Azmahel wrote:

fighter draws Bow, while going to p7 and readies to shoot a casting summoner

Wizard moves to P4 and casts glitterdust at summoner and dog
Rogue moves to P6

New dog will save 1d20 + 2 ⇒ (15) + 2 = 17

summoner will save 1d20 + 6 ⇒ (20) + 6 = 26

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We both save.


Male Human ( mostly) Commoner 2 / Student 3
Darkjoy wrote:
We both save.

lucky bastard

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New dog moves to CD 11-12, standing next to the fighter (who is holding a bow)

Summoner casts wall of ice, creating a wall along the a15-r15 line.


Male Human ( mostly) Commoner 2 / Student 3

Fighter shoots the Summoner (provokes AOO)
1d20 + 10 ⇒ (8) + 10 = 18
1d6 ⇒ 6

fighter and rouge get Ref, to disrupt wall of ice:
Fighter 1d20 + 7 ⇒ (2) + 7 = 9
Rouge 1d20 + 12 ⇒ (10) + 12 = 22

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Azmahel wrote:

Fighter shoots the Summoner (provokes AOO)

1d20+10
1d6

fighter and rouge get Ref, to disrupt wall of ice:
Fighter 1d20+7
Rouge 1d20+12

That would be the wizard and rogue, but ok. Wall of ice is ruined by the rogue. (not going to do a concentration check for it).

New dog attacks the fighter

bite
1d20 + 16 ⇒ (2) + 16 = 183d6 + 12 ⇒ (5, 6, 3) + 12 = 26

RPG Superstar 2013 Top 16

grmbl, now he misses!

Summoner is at 80hp.


Male Human ( mostly) Commoner 2 / Student 3

cleric and Wizard delay to see how fighter and rogue handle the dog

fighter drops Bow, draws sword and readies to attack dog after rogue has
rogue moves to d10, flanks and attacks Dog
1d20 + 12 ⇒ (12) + 12 = 24
5d6 + 4 ⇒ (6, 3, 1, 2, 5) + 4 = 21
figther attacks with vital strike and power attack (wielding with both hands]
1d20 + 11 ⇒ (14) + 11 = 25
[dice]2d8+18[dice]


Male Human ( mostly) Commoner 2 / Student 3

do the numbers change if i edit a post with dice? 2d8 + 18 ⇒ (3, 8) + 18 = 29+1d6 ⇒ 4

RPG Superstar 2013 Top 16

Azmahel wrote:
do the numbers change if i edit a post with dice? 2d8+18+1d6

Don't know, but why edit those posts, we have all the space we need ;>


Male Human ( mostly) Commoner 2 / Student 3

wizard casts slow on Dog


Male Human ( mostly) Commoner 2 / Student 3
Darkjoy wrote:
Azmahel wrote:
wizard casts slow on Dog

Summoner moves to j4

Summoner casts haste on dog and himself

Haste cancels slow.

Waaaait. Cleric has his action left. it depends on whether the dog is slowed


Male Human ( mostly) Commoner 2 / Student 3

as i said. cleric has not jet taken his action. it depends on whether the dog is slowed

RPG Superstar 2013 Top 16

Azmahel wrote:
Darkjoy wrote:
Azmahel wrote:
wizard casts slow on Dog

Summoner moves to j4

Summoner casts haste on dog and himself

Haste cancels slow.

Waaaait. Cleric has his action left. it depends on whether the dog is slowed

Cleric either acts before I do or doesn't act at all. Otherwise it is like two actions after each other.


Male Human ( mostly) Commoner 2 / Student 3

he does act before you, but after the save of the dog

RPG Superstar 2013 Top 16

1d20 + 2 ⇒ (20) + 2 = 22

Will save

RPG Superstar 2013 Top 16

Darkjoy wrote:

1d20 + 2

Will save

LOL


Male Human ( mostly) Commoner 2 / Student 3

hmm. thats bad... 1 mom pls Rl calls


Male Human ( mostly) Commoner 2 / Student 3

can't be always that lucky: Cleric casts bestow curse on Dog (50%action)
touch 1d20 + 10 ⇒ (9) + 10 = 19

Just FYI: if the dog would have been slowed the cleric would have prepared to cast searing light at a casting conjurer

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Will save

1d20 + 2 ⇒ (1) + 2 = 3

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Act normally

1=yes
2=no

1d2 + 0 ⇒ (1) + 0 = 1

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Darkjoy wrote:

Act normally

1=yes
2=no

1d2+0

This was the best I could think of, I hope it is fine with you.

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Summoner moves to J4 and casts haste

Dog will full attack fighter.


Male Human ( mostly) Commoner 2 / Student 3

it's ok. seems to be not my day ;)

RPG Superstar 2013 Top 16

+1 due to haste

Bite

1d20 + 17 ⇒ (17) + 17 = 343d6 + 12 ⇒ (2, 6, 3) + 12 = 23

claw

1d20 + 17 ⇒ (16) + 17 = 331d8 + 8 ⇒ (6) + 8 = 14

1d20 + 17 ⇒ (9) + 17 = 261d8 + 8 ⇒ (4) + 8 = 12

tentacle

1d20 + 15 ⇒ (7) + 15 = 221d8 + 4 ⇒ (4) + 4 = 8
1d20 + 15 ⇒ (4) + 15 = 191d8 + 4 ⇒ (4) + 4 = 8
1d20 + 15 ⇒ (18) + 15 = 331d8 + 4 ⇒ (2) + 4 = 6
1d20 + 15 ⇒ (16) + 15 = 311d8 + 4 ⇒ (8) + 4 = 12
1d20 + 15 ⇒ (14) + 15 = 291d8 + 4 ⇒ (2) + 4 = 6
1d20 + 15 ⇒ (19) + 15 = 341d8 + 4 ⇒ (5) + 4 = 9

extra bite

dice]1d20 + 17; 3d6 + 12[/dice]

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extra bite

1d20 + 17 ⇒ (3) + 17 = 203d6 + 12 ⇒ (1, 4, 5) + 12 = 22

RPG Superstar 2013 Top 16

23
14
12
8
6
12
6
9
=

Valeros is dead!


Male Human ( mostly) Commoner 2 / Student 3

what i expected... 12 con does its part

Wizard casts haste
Rogue full attacks
1d20 + 13 ⇒ (7) + 13 = 20
5d6 + 4 ⇒ (3, 1, 2, 2, 2) + 4 = 14
1d20 + 13 ⇒ (3) + 13 = 16
5d6 + 4 ⇒ (4, 6, 4, 4, 2) + 4 = 24


Male Human ( mostly) Commoner 2 / Student 3
Azmahel wrote:

what i expected... 12 con does its part

Wizard casts haste
Rogue full attacks
1d20+13
5d6+4
1d20+13
5d6+4

awww f#~~

RPG Superstar 2013 Top 16

Azmahel wrote:

what i expected... 12 con does its part

Wizard casts haste
Rogue full attacks
1d20+13
5d6+4
1d20+13
5d6+4

Where does the cleric stand?


Male Human ( mostly) Commoner 2 / Student 3

oh, did forget to say that? he did need to make his touch attack. so he stands next to the dead fighter (c13, if i recall correctly)

RPG Superstar 2013 Top 16

Act normally

1=yes
2=no

1d2 + 0 ⇒ (1) + 0 = 1


Male Human ( mostly) Commoner 2 / Student 3

Cleric full-attacks
1d20 + 12 ⇒ (4) + 12 = 16
1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 12 ⇒ (6) + 12 = 18
1d6 + 4 ⇒ (1) + 4 = 5


Male Human ( mostly) Commoner 2 / Student 3

such a streak of bad luck cant be real

RPG Superstar 2013 Top 16

Checking D2 dice generator

1d2 + 0 ⇒ (2) + 0 = 2
1d2 + 0 ⇒ (1) + 0 = 1
1d2 + 0 ⇒ (2) + 0 = 2
1d2 + 0 ⇒ (2) + 0 = 2
1d2 + 0 ⇒ (2) + 0 = 2
1d2 + 0 ⇒ (1) + 0 = 1


Male Human ( mostly) Commoner 2 / Student 3

LOL

biut not only the d2, your saves, my attacks.

RPG Superstar 2013 Top 16

my turn? because I think we are somewhat out of sync.

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