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Xabulba:

Spoiler:
Just a heads up, I'll be out of town from the 25th to the 29th this week, so if you need to you can post for Uriel, although I'll probably use Rage of the Death Spirit.


More dust flies at Malick pokes his halberd into the Judge.

Banshee 1 moves to defend the judge and wails at the group which hit like a hurricane scattering almost everyone about.

Banshee 2 also moves next to the judge but is more precise and only screams at Ferdinand,
Attack vs will, 1d20 + 15 ⇒ (18) + 15 = 33, 2d6 + 3 ⇒ (4, 2) + 3 = 9 psychic damage, and the target takes a -2 penalty to all defenses (save ends).

Attack vs will, burst 5 psychic, the target is pushed 5 squares and the target is immobilized (save ends).
The hit rolls got all messed up when I did my final edit so that's why they're not listed.
Ragna, Hit
Malick, Hit
Flint, Miss
Rennik, Hit
Uriel, Hit
Ferdinand, Miss
Typhus, Hit
Damage = 2d8 + 3 ⇒ (6, 5) + 3 = 14

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defenses to all allies EOE>

Ragna
High Preceptor (Judge) (divine sanction R)
Malick (immobilized SE)
Banshee 1
Banshee 2 (divine sanction R EONT)
Flint
Rennik (immobilized SE)
Ghost archer
Servile Ghost 1
Servile Ghost 2
Servile Ghost 3
Servile Ghost 4
Servile Ghost 5
Servile Ghost 6 (divine sanction R EONT)
Servile Ghost 7
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE)
Typhus (immobilized SE)

MAP

Flint is up.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Move to M10
Killer's Eye(Short Sword) with CA(flanking), 1d20+19=27 vs SG3 Ref, 3d6+10+3d8+2d6=8+10+8+6=32 damage

Flint takes on one of the lesser ghosts, trying to free Typhus to do his thing.


male human Resourceful Warlord/Commando Captain 13

"Well ... crap. This is not good."


Flint’s dagger passes effortlessly through the ghost until it hits something that feels like a chain which is easily cut. The ghost fades away with a shriek of joy leaving only a broken leg iron on the floor.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defenses to all allies EOE>

Ragna
High Preceptor (Judge) (divine sanction R)
Malick (immobilized SE)
Banshee 1
Banshee 2 (divine sanction R EONT)
Flint
Rennik (immobilized SE)
Ghost archer
Servile Ghost 1
Servile Ghost 2
Servile Ghost 3
Servile Ghost 4
Servile Ghost 5
Servile Ghost 6 (divine sanction R EONT)
Servile Ghost 7
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE)
Typhus (immobilized SE)

MAP

Rennik is up.


Male Gnome Illusionist Wizard 13

I'm assuming the ghost archer is the dude in the southeastern area of the map.

Rennik assails the mind of the ghost archer with his usual finesse.

Vanishing Act on archer. 1d20 + 16 ⇒ (9) + 16 = 25 vs Will. 3d6 + 9 ⇒ (5, 4, 1) + 9 = 19 psychic damage on a hit, and it grants CA to the next ally who attacks it, and takes -2 on its next attack roll. Rennik is now invisible to the start of his next turn.

OOC:
I'm going to on my way to Italy this weekend. Once I'm there and settled (probably Sunday) I should be able to post, but between now and then it will be spotty.


banshee 2 takes 9 radiant damage from my divine sanction


Rennik make a save vs immobilization.

Ragna, allready subtracted the divine damage.


Rennik reaches out to slam the ghost wizard’s mind but finds it’s mind is as insubstantial as it’s body.

The ghost wizard becomes more solid and aims it’s wand a Rennik, ”Fear me!” it says as it fires a psychic bolt at him before becoming insubstantial again.
Attack vs will, 1d20 + 15 ⇒ (9) + 15 = 24, damage = 2d6 + 3 ⇒ (6, 4) + 3 = 13 psychic damage, and takes a -2 penalty to all defenses (save ends).

The remaining servile ghosts begin wailing and gnashing their teeth creating and aura of dread around them (Faceless Dread) before attacking phasing through obstacles in their way.
SG6 & 7 attack Ferdinand, SG1 attacks Malick, SG2 attacks Uriel & SG4 & 5 attack Ragna.
Ferdinand;
SG6, attack vs reflex, 1d20 + 15 ⇒ (6) + 15 = 21, damage = 9 necrotic damage
SG7, attack vs reflex, 1d20 + 15 ⇒ (2) + 15 = 17, damage = 9 necrotic damage
Malick;
SG1, attack vs reflex, 1d20 + 15 ⇒ (13) + 15 = 28, damage = 9 necrotic damage
Uriel;
SG2, attack vs reflex, 1d20 + 15 ⇒ (16) + 15 = 31, damage = 7 necrotic damage
Ragna;
SG4, attack vs reflex, 1d20 + 15 ⇒ (3) + 15 = 18, damage = 9 necrotic damage
SG5, attack vs reflex, 1d20 + 15 ⇒ (14) + 15 = 29, damage = 9 necrotic damage

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn>

Ragna (-2 to all saves)
High Preceptor (Judge) (divine sanction R)
Malick (immobilized SE, -2 to all saves)
Banshee 1
Banshee 2 (divine sanction R EONT)
Flint
Rennik (immobilized SE, -2 to all saves)
Ghost Wizard
Servile Ghost 1
Servile Ghost 2
Servile Ghost 4
Servile Ghost 5
Servile Ghost 6 (divine sanction R EONT)
Servile Ghost 7
Uriel (immobilized SE, -2 to all saves)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (immobilized SE)

MAP

Uriel is up. If you can’t repost your action I’ll make one for you latter.


Playing for Uriel;

Unable to move Uriel swings at the one ghost in his reach but his sword passes through it, unable to sever the chain binding the ghost to the judge.
Attack vs ac, 1d20 + 18 ⇒ (4) + 18 = 22, damage = 1d12 + 16 ⇒ (3) + 16 = 19 radiant.

Ferdinand is up.


Male Gnome Illusionist Wizard 13

The attack on Rennik is a miss, so he has no penalty on saves. His will defense is 26.

Belated save vs immobilization 1d20 ⇒ 4


Ferdinand is up.


Human Artificer/Battle Engineer 11

Ferdinand steps back and hurls his tratnyr at one off the ghosts.

Shift to K6, Swift Mender on Uriel, Magic Weapon on G6(+1 attack, +3 damage to all adjacent allies, weapons gain Brutal 1) 1d20 + 18 ⇒ (5) + 18 = 231d8 + 8 ⇒ (4) + 8 = 121d20 - 1 ⇒ (20) - 1 = 19


Ferdinand steps back as he trows his trantyr which just passes through the ghost doing no harm.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn>

Ragna (-2 to all saves)
High Preceptor (Judge) (divine sanction R)
Malick (immobilized SE, -2 to all saves)
Banshee 1
Banshee 2 (divine sanction R EONT)
Flint
Rennik (immobilized SE, -2 to all saves)
Ghost Wizard
Servile Ghost 1
Servile Ghost 2
Servile Ghost 4
Servile Ghost 5
Servile Ghost 6 (divine sanction R EONT)
Servile Ghost 7
Uriel (immobilized SE, -2 to all saves)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (immobilized SE)

MAP

Typhus is up.


Playing for Typhus:

Typhus blast the nearist ghost with eldrich fire.

Attack vs reflex, 1d20 + 15 ⇒ (5) + 15 = 20, damage - 1d10 + 9 ⇒ (9) + 9 = 18

The fire bolt pases through the leaving it unharmed.

Ragna is up.


Divine Challenge ghost 4
Bolstering Strike ghost 5 1d20 + 18 ⇒ (20) + 18 = 38 vs ac, 1d8 + 8 ⇒ (3) + 8 = 11 and I gain 3 temp hps, 3d6 + 16 ⇒ (4, 2, 2) + 16 = 24 damage on the crit
1d20 - 2 ⇒ (13) - 2 = 11 save vs on going necrotic

Ragna shakes off her confusion after getting flung back, and attacks the nearest ghost.


Ragna puts her divine mark on Ghost 4 before easily cutting the silvery chain binding ghost 5. Ghost 5 evaporates singing praises to it’s liberator, “I’m free, bless the Flame, I’m free.”

“You cost me another servant ‘cleric’, justice will be done with my own hands.” The judge says as he moves to attack Ragna with his huge mace.
Attack vs ac, 1d20 + 18 ⇒ (2) + 18 = 20, damage = 1d8 + 5 ⇒ (2) + 5 = 7 and ongoing 5 necrotic damage (save ends).

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>

Ragna (-2 to all saves)
High Preceptor (Judge)
Malick (immobilized SE, -2 to all saves)
Banshee 1
Banshee 2
Flint (-2 to all saves)
Rennik (immobilized SE, -2 to all saves)
Ghost Wizard
Servile Ghost 1
Servile Ghost 2
Servile Ghost 4 (divine sanction R)
Servile Ghost 6
Servile Ghost 7
Uriel (immobilized SE, -2 to all saves)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (immobilized SE)

MAP

Malick is up.


male human Resourceful Warlord/Commando Captain 13

Malick swears and hacks at a ghostly chain. Fluent draconic oaths fill the room and his feet decide to behave again.

Wolf Pack Tactics (AC) on SG1. Ferdinand can shift one square if he wants as a free action.
1d20 + 17 ⇒ (7) + 17 = 24 - attack
1d10 + 10 ⇒ (6) + 10 = 16 - damage
1d20 - 2 ⇒ (16) - 2 = 14 - save v immobilisation

Xabulba - is the -2 to saves a save end effect?


Human Artificer/Battle Engineer 11

Note: I granted Uriel a save last turn, so I'll roll it for him now. 1d20 - 2 ⇒ (19) - 2 = 17


Malick wrote:

Malick swears and hacks at a ghostly chain. Fluent draconic oaths fill the room and his feet decide to behave again.

Wolf Pack Tactics (AC) on SG1. Ferdinand can shift one square if he wants as a free action.
1d20+17 - attack
1d10+10 - damage
1d20-2 - save v immobilisation

Xabulba - is the -2 to saves a save end effect?

No it's an aura effect. If you start or end your turn in the aura you have a -2 on all saves.


Malick swings his halberd through SG1 but is unable to sever it’s binding chain.

Terrifying Shriek recharge, need 5 or 6.
Banshee 1, 1d6 ⇒ 3
Banshee 1, 1d6 ⇒ 4

Banshee 1 pulls back its skin showing Ferdinand ‘Death’s Visage’ in an attempt to scare him to death.
Attack vs will, 1d20 + 15 ⇒ (18) + 15 = 33, damage = 2d6 + 3 ⇒ (5, 6) + 3 = 14 psychic damage and takes a -2 penalty to all defenses (save ends).

Banshee 2 does the same to Ragna.
Attack vs will, 1d20 + 15 ⇒ (4) + 15 = 19, damage = 2d6 + 3 ⇒ (4, 2) + 3 = 9 psychic damage and takes a -2 penalty to all defenses (save ends).

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>

Ragna (-2 to all saves)
High Preceptor (Judge)
Malick (-2 to all saves)
Banshee 1
Banshee 2
Flint (-2 to all saves)
Rennik (immobilized SE, -2 to all saves)
Ghost Wizard
Servile Ghost 1
Servile Ghost 2
Servile Ghost 4 (divine sanction R)
Servile Ghost 6
Servile Ghost 7
Uriel (-2 to all saves)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (immobilized SE)

MAP

Flint is up


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Move Action - Combat Tumbleset, shift to I9
If needed, Acrobatics Check, 1d20+20=39
Rogue's Recovery(Short Sword) with CA(flanking), 1d20+19=1+19=20 vs Judge's AC, MISS!

After deftly springing to flank the judge, Flint puts too much behind his Short Sword and misses badly.


After deftly springing to flank the judge, Flint puts too much behind his Short Sword and misses badly.

MAP

Rennik is up.


Male Gnome Illusionist Wizard 13

Rennik sets his illusions upon two of the ghosts.

Grasping Shadows centered on N5. Ghost 1 1d20 + 16 ⇒ (1) + 16 = 17 vs Will. Ghost 2 1d20 + 16 ⇒ (7) + 16 = 23 vs Will. 1d8 + 9 ⇒ (3) + 9 = 12 psychic damage on a hit, they are slowed until the end of my next turn, take -2 to next attack rolls, and grant CA to next ally who attacks them. (Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn. )

Save 1d20 ⇒ 4. That's if ghost 2 is dead. If ghost 2 didn't die from my attack, than subtract 2 from the save. (Edit: Pure failure either way.)

Edit: I use my orb of deception class feature to apply the illusion to ghost 6, since ghost 1 was obviously a miss. 1d20 + 21 ⇒ (5) + 21 = 26 vs Will. Same damage and status effects as above, although the "zone" portion still applies to the original area centered around N5.


Rennik reaches out with his mind transforming a large mat of shadows into grasping tentacles. The tentacles then proceed to rip apart the chains binding ghosts 2 & 4 and they flee with a gleeful sound.

The ghost wizard casts a spell sending out a cacophony of contrasting colors and sounds catching Typhus, Rennik and Uriel. Those affected by the sights and sound bleed form ears and eyes and become dazed.
“Pretty pretty lights, sing their tune my puppets.”
Typhus, attack vs will, 1d20 + 19 ⇒ (10) + 19 = 29, damage = 1d6 + 6 ⇒ (3) + 6 = 9 radiant
Rennik, attack vs will, 1d20 + 19 ⇒ (13) + 19 = 32, damage = 1d6 + 6 ⇒ (2) + 6 = 8 radiant
Uriel, attack vs will, 1d20 + 19 ⇒ (3) + 19 = 22, damage = 1d6 + 6 ⇒ (6) + 6 = 12 radiant

Ghost 1 attempts to move but is consumed by the shadows emitting terrified shrieks as it disappears.
Ghost 4 attacks Ragna buy sucking the heat from her body and ghost 7 does the same to Ferdinand.
Ragna, attack vs reflex, 1d20 + 15 ⇒ (16) + 15 = 31, damage = 7 necrotic
Ferdinand, attack vs reflex, 1d20 + 15 ⇒ (8) + 15 = 23, damage = 7 necrotic

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>
<Any creature that enters the grasping shadows (purple square) takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn>

Ragna (-2 to all saves)
High Preceptor (Judge)
Malick (-2 to all saves)
Banshee 1
Banshee 2
Flint
Rennik (immobilized SE, dazed SE)
Ghost Wizard
Servile Ghost 4 (divine sanction R)
Servile Ghost 7
Uriel
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (immobilized SE, dazed SE)

MAP

Uriel is up.


Uriel rushes towards the ghost wizard, his sword held low as he strikes out.

Minor Action: Divine Challenge on Ghost Wizard
Standard Action: Charge to Q-10, using Howling Strike/PA: on Ghost Wizard, 1d20 + 17 ⇒ (17) + 17 = 34 vs AC; Damage:1d12 + 3d6 + 1d8 + 18 ⇒ (11) + (3, 2, 1) + (2) + 18 = 37


Uriel's howling strike puts a big hurt on the ghost wizard causing it to fade at the moment of impact only to reappear a moment later.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>
<Any creature that enters the grasping shadows (purple square) takes 5 psychic damage and is slowed until the end of its next turn>

Ragna (-2 to all saves)
High Preceptor (Judge)
Malick (-2 to all saves)
Banshee 1
Banshee 2
Flint
Rennik (immobilized SE, dazed SE)
Ghost Wizard
Servile Ghost 4 (divine sanction R)
Servile Ghost 7
Uriel
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (immobilized SE, dazed SE)

MAP

Ferdinand is up.


Male Gnome Illusionist Wizard 13

Rennik uses his Fade Away ability upon being injured by the ghost wizard and is now invisible until the end of his next turn.


Playing for Typhus.
Save vs immobilized = 1d20 ⇒ 15
Save vs dazed = 1d20 ⇒ 2

Ragna is up.


Divine Challenge the Judge
Bolstering Strike Ghost 4 1d20 + 18 ⇒ (19) + 18 = 37 vs ac; 1d8 + 8 ⇒ (8) + 8 = 16; shift to J11

Ragna calmly slices through the ghost, and steps up to challenge the Judge.


Ghost 4 goes down in a cheer of joy as Ragna severs it’s binding chain.

“Dam paladin stop freeing my servants” the Judge yells at Ragna. The judge shifts away from Ragna and as he does the wounds inflicted by Flint begin to heal.
The swings his massive mace at Ragna, “Now mongrel bow before your new master”
Attack vs ac, 1d20 + 18 ⇒ (14) + 18 = 32, damage = 1d8+5 and ongoing 5 necrotic damage (save ends).

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>
<Any creature that enters the grasping shadows (purple square) takes 5 psychic damage and is slowed until the end of its next turn>

Ragna (ongoing 5 necrotic SE)
High Preceptor (Judge) (Divine Challenge)
Malick (-2 to all saves)
Banshee 1
Banshee 2
Flint
Rennik (immobilized SE, dazed SE, invisible)
Ghost Wizard
Servile Ghost 7
Uriel
Ferdinand (-2 penalty to all defenses SE, -2 to all saves)
Typhus (dazed SE)

MAP

Malick is up.


male human Resourceful Warlord/Commando Captain 13

"Pissing you off is starting to become my favourite thing to do today."

Malick makes another attempt to free a ghost.

Wolf Pack Tactics (AC) v G7. Ferdinand can shift if he wants.
1d20 + 17 ⇒ (11) + 17 = 28
1d10 + 10 ⇒ (1) + 10 = 11

Move to K11

Anyone need healing? I have a minor action left if anyone is hurting.


Malick frees the last of the bound ghosts and moves to attack the Judge when the Banshees counter attack.

Terrifying Shriek recharge B1 = 1d6 ⇒ 6, B1 = 1d6 ⇒ 3.

Malick frees the last of the bound ghosts and moves to attack the Judge when the Banshees counter attack.

[ooc]Terrifying Shriek recharge B1 = 1d6 ⇒ 3, B1 = 1d6 ⇒ 5.
Banshee 1 drifts to L8 (Ferdinand get an OA) and emits a terrifying shriek effecting all allies.
Ragna, attack vs will, 1d20 + 15 ⇒ (2) + 15 = 17, miss
Malick, attack vs will, 1d20 + 15 ⇒ (5) + 15 = 20, miss
Flint, attack vs will, 1d20 + 15 ⇒ (8) + 15 = 23, miss
Rennik, attack vs will, 1d20 + 15 ⇒ (14) + 15 = 29, hit
Uriel, attack vs will, 1d20 + 15 ⇒ (15) + 15 = 30, hit
Ferdinand, attack vs will, 1d20 + 15 ⇒ (19) + 15 = 34, hit
Typhus, attack vs will, 1d20 + 15 ⇒ (12) + 15 = 27, hit
Damage = 2d8 + 3 ⇒ (7, 1) + 3 = 11 psychic damage, the target is pushed 5 squares, and the target is immobilized (save ends).

Banshee 2 reveal’s it’s death face to Ragna trying to scare the paladin to death.
Attack vs will, 1d20 + 15 ⇒ (3) + 15 = 18, damage = 2d6 + 3 ⇒ (1, 1) + 3 = 5 and the target takes a -2 penalty to all defenses (save ends).

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>
<Any creature that enters the grasping shadows (purple square) takes 5 psychic damage and is slowed until the end of its next turn>

Ragna (ongoing 5 necrotic SE, -2 on saves SE)
High Preceptor (Judge) (Divine Challenge)
Malick
Banshee 1
Banshee 2
Flint
Rennik (immobilized SE, dazed SE, invisible)
Ghost Wizard
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves SE, immobilized SE) )
Typhus (dazed SE, immobilized SE)

MAP

Flint is up.


male human Resourceful Warlord/Commando Captain 13

Didn't G7 just die? It's still in the init list.


Malick wrote:
Didn't G7 just die? It's still in the init list.

Hang on there Mr. Ninja, I was editing my post and the wedsite was giving me problems.


male human Resourceful Warlord/Commando Captain 13

Oops. Got a little trigger happy there. Apologies.


I am just now bloodied, I would not say no to a heal.


male human Resourceful Warlord/Commando Captain 13

Inspiring Word for Ragna. Surge plus 3d6 ⇒ (4, 4, 6) = 14

"You're upsetting him. Keep up the good work."


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Move Action - Tumble, shift to H11
Standard Action - Guarded Attack(Dagger) with CA, 1d20+19=26 vs Judge's AC, 2d4+9+3d8+4=6+9+12+4=31 damage and if the judge makes a melee attack against Flint before the start of Flint's next turn, Flint can make a secondary attack against the judge as an immediate interrupt.


Flint tumbles up behind the Judge and plunges his dagger deep into the Judges folds of fat. The wound oozes a yellow puss that smells of rotted meat.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>

Ragna (ongoing 5 necrotic SE, -2 on saves SE)
High Preceptor (Judge) (Divine Challenge)
Malick
Banshee 1
Banshee 2
Flint
Rennik (immobilized SE, dazed SE, invisible)
Ghost Wizard
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves SE, immobilized SE) )
Typhus (dazed SE, immobilized SE)

MAP

Rennik is up.


Male Gnome Illusionist Wizard 13
Xabulba wrote:


Malick frees the last of the bound ghosts and moves to attack the Judge when the Banshees counter attack.

Terrifying Shriek recharge B1 = 1d6, B1 = 1d6.
Banshee 1 drifts to L8 (Ferdinand get an OA) and emits a terrifying shriek effecting all allies.
Ragna, attack vs will, 1d20+15, miss
Malick, attack vs will, 1d20+15, miss
Flint, attack vs will, 1d20+15, miss
Rennik, attack vs will, 1d20+15, hit
Uriel, attack vs will, 1d20+15, hit
Ferdinand, attack vs will, 1d20+15, hit
Typhus, attack vs will, 1d20+15, hit
Damage = 2d8+3 psychic damage, the target is pushed 5 squares, and the target is immobilized (save ends).

Does that attack ignore total concealment? If not, it's a miss on Rennik. Let me know.

Phantom Bolt on ghost wizard. 1d20 + 16 ⇒ (11) + 16 = 27 vs will. 1d8 + 9 ⇒ (3) + 9 = 12 psychic damage on a hit, and it takes -2 to its next attack roll, and grants CA to the next ally who attacks it.

Forgot to add +2 to that attack roll for CA, so it's a 29.


Rennik Ilzander wrote:
Xabulba wrote:


Malick frees the last of the bound ghosts and moves to attack the Judge when the Banshees counter attack.

Terrifying Shriek recharge B1 = 1d6, B1 = 1d6.
Banshee 1 drifts to L8 (Ferdinand get an OA) and emits a terrifying shriek effecting all allies.
Ragna, attack vs will, 1d20+15, miss
Malick, attack vs will, 1d20+15, miss
Flint, attack vs will, 1d20+15, miss
Rennik, attack vs will, 1d20+15, hit
Uriel, attack vs will, 1d20+15, hit
Ferdinand, attack vs will, 1d20+15, hit
Typhus, attack vs will, 1d20+15, hit
Damage = 2d8+3 psychic damage, the target is pushed 5 squares, and the target is immobilized (save ends).

Does that attack ignore total concealment? If not, it's a miss on Rennik. Let me know.

Phantom Bolt on ghost wizard. 1d20+16 vs will. 1d8+9 psychic damage on a hit, and it takes -2 to its next attack roll, and grants CA to the next ally who attacks it.

Forgot to add +2 to that attack roll for CA, so it's a 29.

Attack penalties from concealment apply only to the targets of melee or ranged attacks, unfortunatly it was an area effect spell so it did hit. :(


Male Gnome Illusionist Wizard 13

I also forgot to save. Vs immobilization 1d20 ⇒ 13, vs dazed 1d20 ⇒ 17

Also, Rennik is bloodied.


Rennik focuses his mind on the ghostly wizard piercing the ghost’s mind with his psychic energy.

“You dare to attack me foolish illusionist I possess real magic, now you die in an icy embrace.” The ghost wizard says as it conjures an 5 foot tall hand of ice that snatches at Rennik.
Attack vs reflex, 1d20 + 19 ⇒ (2) + 19 = 21, damage = 2d8 + 6 ⇒ (2, 8) + 6 = 16 (crit 3d6 + 22 ⇒ (2, 4, 4) + 22 = 32 =) and the target is grabbed (until escape, DC 23. When the wizard sustains the hand, a target it has grabbed takes 1d8 + 6 cold damage. "Dammit!" the ghost yells in fustration.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>

Ragna (ongoing 5 necrotic SE, -2 on saves SE)
High Preceptor (Judge) (Divine Challenge)
Malick
Banshee 1
Banshee 2
Flint
Rennik
Ghost Wizard (can sustain icy hand)
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE, -2 to all saves SE, immobilized SE) )
Typhus (dazed SE, immobilized SE)

MAP

Uriel is up.


Uriel takes a defensive stance as he bids his time for the right moment...

Standard Action: Total Defense
Save vs Immobilization: 1d20 ⇒ 8


Ferdinand is up.


Playing for Ferdinand.

Ferdinand throws his trantyr at banshee 1(static shock)
Attack vs reflex 1d20 + 16 ⇒ (14) + 16 = 30, damage = 1d8 + 7 ⇒ (3) + 7 = 10 Lightning and next attack by target deals 3 less damage.
Save vs -2 defenses, 1d20 ⇒ 9
Save vs immobilized, 1d20 ⇒ 17
Ferdinand's aim is true and hits banshee with his spear and brings a painful howl in response. Ferdinad is also able to get his leaden limbs to move but is still dazed from the banshee's previos attack.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>

Ragna (ongoing 5 necrotic SE, -2 on saves SE)
High Preceptor (Judge) (Divine Challenge)
Malick
Banshee 1
Banshee 2
Flint
Rennik
Ghost Wizard (can sustain icy hand)
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE)
Typhus (dazed SE, immobilized SE)

MAP

Typhus is up.


Sorry to interrupt. Amael, your attention is required in the EtCR game. Resume.


Don't know if I can act if I'm dazed or not.
Typhus will launch Dire Radiance at R-11!

Dire Radiance: 1d20 + 15 ⇒ (18) + 15 = 33 vs. Fort
Damage: 1d6 + 11 ⇒ (5) + 11 = 16 radiant damage. If it moves closer to me on its next turn, it takes 1d6 + 10 ⇒ (1) + 10 = 11 damage. Range 10, target 1 creature. (RADIANT and FEAR)

Immobilized Save:1d20 + 1 ⇒ (12) + 1 = 13
Dazed Save: 1d20 + 1 ⇒ (5) + 1 = 6


DAZED:

You grant combat advantage.
You can take either a standard action, a move action,
or a minor action on your turn (you can also take
free actions). You can’t take immediate actions or
opportunity actions.
You can’t flank an enemy.

Despite Typhus being dazed his magic strikes the wizard hard, the radiant light washing away some of the wizards color.

< The grey blocks are marble benches, they cost and extra move to stand on or move over.
The green circles are planters each containing a small dead tree and flowers>
<+1 defense to all allies EOE>
< Faceless Dread (Fear) aura 2; any living creature that starts its turn within the aura takes a -2 penalty to saving throws until the end of its next turn, centered on each servile ghost>
<If wizard moves near T take 11HP>

Ragna (ongoing 5 necrotic SE, -2 on saves SE)
High Preceptor (Judge) (Divine Challenge)
Malick
Banshee 1
Banshee 2
Flint
Rennik
Ghost Wizard (can sustain icy hand, -2 next attack)
Uriel (immobilized SE)
Ferdinand (-2 penalty to all defenses SE)
Typhus (dazed SE, immobilized SE)

MAP

Ragna is up.

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