
Ferdinand Salatic |

"Will you just die already!", says Ferdinand as he traces a sigil on his spear and stabs the warforged, healing energies emanating from it. He then takes a quick drink from a flask on his belt.
Using Sigil of Luck on my tratnyr(+1 attack and +3 damage, can end as minor action to end a save-ends), use Vampiric Weapons on W1(allies within 5 squares heal 1d6+2HP on a hit until the beginning of my next turn), then using Regenerative Infusion on myself(regen 3, can end as a minor action to spend a HS) 1d20 + 18 ⇒ (18) + 18 = 361d8 + 13 ⇒ (8) + 13 = 211d20 + 1 ⇒ (6) + 1 = 7
HP: 81(24) (Bloodied at 40)
Healing Surges: 9(3), 20HP
Effects: Sigil of Luck, Regenerative Infusion

Xabulba |

Ferdinand finaly drives his weapon through WF1's head and ends it's life.
Ruing takes 5 cold damage and 11hp damage from Ragna's divine sanction.
"That's close enough Scruffy McSmelly", Ruing says a she blasts Malick with an icy wind.
Attack vs fortitutde, 1d20 + 21 ⇒ (18) + 21 = 39, damage = 1d8 + 6 ⇒ (2) + 6 = 8 and target is slid 3 squares and is immobilized SE.
Save vs onging cold 5 = 1d20 ⇒ 5
WF2 unable to move screeches a metallic howl of impotence.
Save vs immobilized = 1d20 ⇒ 8
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<allies adjacent to Ferdinand get +1 attack and +3 damage, Brutal 1 on WF1 until end of Ferdinand’s next turn>
<Ruing grants CA until Typhus’ next turn and -1AC>
<slicers aura temporarily down due to dazed effect>
ir’Ruing (ongoing 5 cold, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus
Malick (immobilized)
Slicer (dazed)
Uriel
Flint
Ferdinand (ongoing 5 cold)
Rennik is up.

Ferdinand Salatic |

Xabulba wrote:Yes I did, take your turn.Are you sure? You didn't do any stat block for my
attack, and I would be standing where Flint currently
is, and I sent the slicer running away if I did hit.
He thought you meant he didn't tell you to go, not that he missed your actions for the turn. (Reposting)
Move Action: Shift to Y-14
Minor Action: Divine Challenge Slicer
Standard Action: Fortune Spurred Smite on Slicer (+2 CA, -2 Marked,+1 Ferdinand), 1d20 + 19 ⇒ (20) + 19 = 39; Hit: The next time Slicer takes damage, it moves it speed away from you. Critical!! 40 + 3d8 + 2d12 ⇒ 40 + (8, 5, 7) + (12, 7) = 79 necrotic damage.Spend Action point, Standard Action: Blood of the Mighty (reliable) on Slicer, 1d20 + 19 ⇒ (11) + 19 = 30; Damage: 4d12 + 24 ⇒ (1, 1, 6, 4) + 24 = 36(+8 from Malick,+3 from Ferdinand), I take 5 hp dmg. If I miss, gain 8 temp hp.
If the attack hits, Slicer moves its speed away from me, granting OA I believe: OA: Devastating Strike on Slicer; 1d20 + 19 ⇒ (6) + 19 = 25; Damage: 1d12 + 2d8 + 16 ⇒ (10) + (3, 8) + 16 = 37

Xabulba |

Rather than have Flint redo his turn I'll just shoehorn in Uriel's attack.
Uriel moves to Y13 and puts a double whammy on the slicer blooding it and scaring it enough to make it run away from him.
Uriel you can only make a basic melee attack on an OA, so I just applied the d12 portion of your OA attack.
Ferdinand will also get an OA on the slicer as it runs away.
Ragna is up.

Uriel De'Mar |

Rather than have Flint redo his turn I'll just shoehorn in Uriel's attack.
Uriel moves to Y13 and puts a double whammy on the slicer blooding it and scaring it enough to make it run away from him.
Uriel you can only make a basic melee attack on an OA, so I just applied the d12 portion of your OA attack.
Ferdinand will also get an OA on the slicer as it runs away.
Ragna is up.
I have Heavy Blade Opportunity that allows me to OA with at wills in place of basic melee.
HP: 3/93
TEMP HP: 0
AC: 29
FORT: 26
REFL: 23
WILL: 24
SURGES: 7/11
AP: 0
STATUS: Marked by WF2; Regen 3; can spend HS when reduced to 0 hp or less; ongoing cold 5/SE; bloodied; heal 1d6+2HP on a hit until the beginning of Ferdinand's next turn;

Uriel De'Mar |

I'm not sure what you all want to do, but I was thinking of attacking WF2, since he's immobilized, I can charge and shift away so he won't be able to counter strike me until he's bloodied. The slicer is dazed, I don't know if you wanna take him out, Flint? Then we just have good ole' Ruing left to handle. Or I could Debilitating Strike Ruing to daze her instead. Any thoughts?

Malick |

Werl now. Malick can't do much while he's immobilised. He's taking second wind and swearing.
We know ir'Ruing is a caster and she's likely to have an area attack up her sleeve. I think those of us that can need to spread out and make targeting harder for her. If we can do that and mop up the slicer and the warforged, let's go for it. Then converge on our ex-employer in a heap. Malick can shift two of you three squares on his turn as a move action.

Uriel De'Mar |

Werl now. Malick can't do much while he's immobilised. He's taking second wind and swearing.
We know ir'Ruing is a caster and she's likely to have an area attack up her sleeve. I think those of us that can need to spread out and make targeting harder for her. If we can do that and mop up the slicer and the warforged, let's go for it. Then converge on our ex-employer in a heap. Malick can shift two of you three squares on his turn as a move action.
I can try to hit Ruing with Debilitating Strike to Daze and slow her, which could keep her from dropping those AoE's on us. While I'm trying to keep her busy, either we all pile up on her or maybe mop up the remainder of the WF2 and Slicer. Are you completely out of healing, Malick?

Malick |

Clean out of bandaids, unless someone uses an AP and misses or drops unconscious next to him. In the first case, he hands out 8 temp hp, in the second he can melee touch a dying character to let them use a surge from 0.
On the slightly better news front, he can give allies within 5 squares a +3 to all defenses, a +3 to attack rolls or a +3 to speed to the end of his next turn as a minor. He's resourceful, so everyone can have a different benefit if they like. In his present position, that would hit everyone but Ragna and Typhus, but they both go before him and might be close enough.

Uriel De'Mar |

Clean out of bandaids, unless someone uses an AP and misses or drops unconscious next to him. In the first case, he hands out 8 temp hp, in the second he can melee touch a dying character to let them use a surge from 0.
On the slightly better news front, he can give allies within 5 squares a +3 to all defenses, a +3 to attack rolls or a +3 to speed to the end of his next turn as a minor. He's resourceful, so everyone can have a different benefit if they like. In his present position, that would hit everyone but Ragna and Typhus, but they both go before him and might be close enough.
That could be really good, the +3 resourceful bonus to attack or defense or speed. A boost to my defenses could make a big difference. Other then that, Uriel is out of all abilities except for 2 I believe.

Ferdinand Salatic |

Remember, if you're within 5 squares of me and hit with an attack, you get 1d6+3 HP from Vampiric Weapons.
Are you completely out of healing, Malick?
Speaking of which, so am I. I'll just be putting sigils on every weapon within reach and buffing the people around me until then. Anyway, since the only encounter powers I've got left are Burning Weapons, Greater Magic Weapons and a bonus saving throw, I'll stay back here and just keep using Magic Weapon and giving buffs until we're ready to pile on Ruing.

Uriel De'Mar |

Remember, if you're within 5 squares of me and hit with an attack, you get 1d6+3 HP from Vampiric Weapons.
Uriel De'Mar wrote:Are you completely out of healing, Malick?Speaking of which, so am I. I'll just be putting sigils on every weapon within reach and buffing the people around me until then. Anyway, since the only encounter powers I've got left are Burning Weapons, Greater Magic Weapons and a bonus saving throw, I'll stay back here and just keep using Magic Weapon and giving buffs until we're ready to pile on Ruing.
Sweet :) thanks Ferdinand. Since Ragna's going for Ruing, I'll work to finish off WF2, I can hit and run him all day until he's free.

Xabulba |

Ragna: I don’t see anything on your character stats that says you have +1 reach so I am assuming that you meant to move to U8.
Ragna charges and hits empty air as Ruing disappears in a puff of icy mist and reappears away from immediate danger.
Uriel: added the rest of the damage to the slicer.
Ferdinand: You get an OA on the slicer as it runs away.
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<allies adjacent to Ferdinand get +1 attack and +3 damage, Brutal 1 on WF1 until end of Ferdinand’s next turn>
<Ruing grants CA until Typhus’ next turn and -1AC>
<slicers aura temporarily down due to dazed effect>
ir’Ruing (ongoing 5 cold, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus
Malick (immobilized)
Slicer (dazed)
Uriel
Flint
Ferdinand (ongoing 5 cold)
OK now Rennik is up.

Rennik Ilzander |

Rennik sends a bolt of phantom energy at the slicer, urging it to back further away.
Phantom Bolt on slicer. 1d20 + 18 ⇒ (13) + 18 = 31 vs Will. 1d8 + 9 ⇒ (6) + 9 = 15 damage on a hit, and I slide the slicer to EE18. The slicer takes -2 to its next attack roll, and grants CA to the next ally who attacks it (which is probably irrelevant as long as it is dazed).
Then Rennik moves a step away from his allies, believing the clustered group offers too easy a target for Ruing's magic and the slicer's swirling blades.
Move to AA10.

Xabulba |

Ferdinand hits and adds his damage to the massive mauling Uriel gave the slicer.
Rennik sensing an opportunity to hit an opponent when it’s weak floods the slicer with psychic energy propelling the slicer to flee even farther away.
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<allies adjacent to Ferdinand get +1 attack and +3 damage, Brutal 1 on WF1 until end of Ferdinand’s next turn>
<Ruing grants CA until Typhus’ next turn and -1AC>
<slicers aura temporarily down due to dazed effect>
<slicer is -2 to its next attack roll, and grants CA to the next ally who attacks>
ir’Ruing (ongoing 5 cold, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus
Malick (immobilized)
Slicer (dazed)
Uriel
Flint
Ferdinand (ongoing 5 cold)
Typhus is up.

Typhus Aurelius |

HP: 41/87
Bloodied 43.
Typhus moves to S9 (gaining concealment), shaking his head. "Mother doesn't understand; Mother doesn't comprehend. The Eye of Caiphon does not forgive, does not show mercy. The Eye does not blink, it does not turn away. It bores deep into your soul, it shows you everything as it is and it allows no breaks. You have offended the Eye. I will weep for your fate. Now, burn."
Flames of Phlegethos vs Ruing: 1d20 + 15 ⇒ (18) + 15 = 33 vs Reflex; 3d10 + 10 + 2d6 ⇒ (7, 4, 7) + 10 + (3, 4) = 35 fire damage and 5 ongoing fire (save ends). Range 10, target 1 creature.

Xabulba |

Typhus lights up Ruing in a big fire ball blooding her.
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<allies adjacent to Ferdinand get +1 attack and +3 damage, Brutal 1 on WF1 until end of Ferdinand’s next turn>
<Ruing grants CA until Typhus’ next turn and -1AC>
<slicers aura temporarily down due to dazed effect>
<slicer is -2 to its next attack roll, and grants CA to the next ally who attacks>
ir’Ruing (ongoing 5 cold, ongoing 5 fire, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus (concealed)
Malick (immobilized)
Slicer (dazed)
Uriel
Flint
Ferdinand (ongoing 5 cold)
Malick is up.

Malick |

No move.
Second Wind. +2 defenses to start his next turn.
Instant Planning (minor). Allies within 5 squares (all except Typhus) get their choice of +3 to speed, +3 to attack or +3 all defenses to the end of Malick's next turn.
"Go get Blondie. Be joining you just as soon as I can get myself moving again. Which is very shortly." Malick smiles benignly at his former employer.
"Should've talked, Blondie. This is not going to end well now."
1d20 + 1 ⇒ (14) + 1 = 15 - save v immobilisation.
Status:-
37/90 hp - bloodied, but good to go.
+2 all defenses to start next turn.
2 temp hp.
3/10 surges.
Status: No ongoing effects, but madder than a wasp beneath a smiling exterior.

Xabulba |

As Malick defrosts himself the slicer overcomes its fear and positions itself for a future attack.
Save vs dazed = 1d20 ⇒ 11
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<allies adjacent to Ferdinand get +1 attack and +3 damage, Brutal 1 on WF1 until end of Ferdinand’s next turn>
<Ruing grants CA until Typhus’ next turn and -1AC>
<slicers aura temporarily down due to dazed effect>
<slicer is -2 to its next attack roll, and grants CA to the next ally who attacks>
ir’Ruing (ongoing 5 cold, ongoing 5 fire, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus (concealed)
Malick
Slicer
Uriel
Flint
Ferdinand (ongoing 5 cold)
Uriel is up.

Uriel De'Mar |

Lose 5 hp, gain 3 hp (regen)
Minor Action: Divine Challenge WF2
Standard Action: Charge to W-13 using Howling Strike (PA) on WF2 (+1 Charging, +1 Ferdinand, -2 PA) 1d20 + 18 ⇒ (18) + 18 = 36; Damage: 1d12 + 3d6 + 1d8 + 22 ⇒ (5) + (6, 3, 2) + (3) + 22 = 41
Free Action: Shift to X-13
If I hit, gain 1d6 + 2 ⇒ (3) + 2 = 5 hp
Uriel charges like a madman, throwing himself at the warforged without regard for his safety, bringing his blade down upon the enemy with a thundering boom; only to quickly drop back a few feet and out of harms way after striking.
Save vs Ongoing1d20 ⇒ 8
HP: 6/93
TEMP HP: 0
AC: 32
FORT: 29
REFL: 26
WILL: 27
SURGES: 7/11
AP: 0
STATUS: Regen 3; can spend HS when reduced to 0 hp or less; ongoing cold 5/SE; bloodied; +3 to defense till end of Malicks next turn.

Xabulba |

Uriel rebounds to a safe position after his reckless charge hits WF2 with a gong like sound.
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<slicers aura temporarily down due to dazed effect>
<slicer is -2 to its next attack roll, and grants CA to the next ally who attacks>
ir’Ruing (ongoing 5 cold, ongoing 5 fire, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus (concealed)
Malick
Slicer
Uriel (ongoing 5 cold)
Flint
Ferdinand (ongoing 5 cold)
Flint is up.

Flint Blackblade |

Move to AA12 as part of Deft Strike(Ranged Dagger) with CA(from Rennik), 1d20+18=22 vs Slicer AC, 1d4+9+3d8+4=3+9+22+4=38 damage, move to X6.
If a hit, heal 1d6+3=4 HP(from Ferdinand, Vampiric Weapons)

Rennik Ilzander |

No move.
Second Wind. +2 defenses to start his next turn.
Instant Planning (minor). Allies within 5 squares (all except Typhus) get their choice of +3 to speed, +3 to attack or +3 all defenses to the end of Malick's next turn.
Rennik will take the +3 to defenses. And believe it or not, he's not invisible right now...

Uriel De'Mar |

Malick wrote:Rennik will take the +3 to defenses. And believe it or not, he's not invisible right now...No move.
Second Wind. +2 defenses to start his next turn.
Instant Planning (minor). Allies within 5 squares (all except Typhus) get their choice of +3 to speed, +3 to attack or +3 all defenses to the end of Malick's next turn.
lol I am shocked :)

Flint Blackblade |

Flint would like to take the +3 to hit from Malick and also add another +2 from Bravo Multiclass feat designating the Slicer as my Prey for this encounter, if you will allow this post attack roll, making it 27 vs Slicer AC

Xabulba |

Smoke begins to pour from the holes in the slicers armor after Flint's enhanced strike hits somthing vital.
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<slicers aura temporarily down due to dazed effect>
<slicer is -2 to its next attack roll, and grants CA to the next ally who attacks>
ir’Ruing (ongoing 5 cold, ongoing 5 fire, under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus (concealed)
Malick
Slicer
Uriel (ongoing 5 cold)
Flint
Ferdinand (ongoing 5 cold)
Ferdinand is up and takes 5 cold damage.

Ferdinand Salatic |

Ferdinand quickly traces another rune onto Uriel's axe and moves to attack the remaining warforged.
Use Corrosive Sigil on Uriel's weapon (deals 5 ongoing acid damage on a hit, can end on a hit to lower target's AC by 3(save ends)), shift to W12 and use Magic Weapon on him: 1d20 + 19 ⇒ (7) + 19 = 261d8 + 13 ⇒ (3) + 13 = 16

Malick |

Ferdinand, don't forget to take your bonus of choice from Malick's action. +3 Attack, +3 speed or +3 all defenses to end his next turn. Something for everybody. Except Typhus, who is too far away and in any case is armoured by his own sublime dottiness.

Ferdinand Salatic |

Ferdinand, don't forget to take your bonus of choice from Malick's action. +3 Attack, +3 speed or +3 all defenses to end his next turn. Something for everybody. Except Typhus, who is too far away and in any case is armoured by his own sublime dottiness.
Oh, I forgot to mention that. I'll take the +3 to all defenses.

Typhus Aurelius |

Ferdinand, don't forget to take your bonus of choice from Malick's action. +3 Attack, +3 speed or +3 all defenses to end his next turn. Something for everybody. Except Typhus, who is too far away and in any case is armoured by his own sublime dottiness.
Sublime Dottiness adds +10 to my Will Defense, thank you very much.

Xabulba |

Ferdinand misses WF2 (even if you added the +3 to attack). Ferdinand also needs to make a save vs ongoing cold.
Ruing steps back from Ragna and targes Typhus with an icy wind.
attack vs fortitude, 1d20 + 21 ⇒ (7) + 21 = 28, damage = 1d8 + 6 ⇒ (6) + 6 = 12 if hit target is slid 3 squares an is immobilized. Hits a conceled typhus
Ruing takes damage from Ragna divive sanction.
Ruing save vs fire = 1d20 ⇒ 10
Ruing save vs cold = 1d20 ⇒ 17
<Green square, Battle Standard, allies gain a +1 power bonus on dmg rolls in the square.>
<The brown spheres are willow like dead trees and provide light cover>
<if you start your turn inside the slicers aura you take 5hp damage.>
<Warforged –2 on next attacks>
<slicers aura temporarily down due to dazed effect>
<slicer is -2 to its next attack roll, and grants CA to the next ally who attacks>
ir’Ruing (under Ragna’s Divine sanction)
Ragna
Warforged 2 (under Uriel’s Divine sanction, immobilized)
Rennik (invisible)
Typhus (concealed, immobilized)
Malick
Slicer
Uriel (ongoing 5 cold)
Flint
Ferdinand (ongoing 5 cold)
Ragna is up.