KnightErrantJR |
mearrin69 |
Going there to vote now but, for here:
1) Currently running a two-PC Legacy campaign. Both are Jedi, started at 5th level about two years after the fall of Ossus. In the first adventure they lost their master to a Sith and her apprentice. Later on, they picked up a couple of padawan and have had some training adventures, found a new hideout, made contact with the "Council" (Wolf Sazen), recovered a holocron (made by Kol for Cade) from the ruins of Ossus. Most recently they've managed to recover their master, who was being held by the Sith for nefarious purposes and killed her apprentice. They also rescued an Imperial Knight being held with him. The plot's now shifting towards learning what she's up to - basically trying to build enough power to dethrone Krayt and take the seat herself. They'll probably end up working with the Imp and maybe even helping the Sith...to some degree anyway.
2) Currently playing a Toydarian face man/master mechanic in a Dawn of Defiance campaign that's just starting out. That's set just a little while after Order 66 (amount of time is vague but I get the idea that it's a few months).
I'd like to try out Clone Wars and maybe KotOR eras someday when I have a chance.
M
John Robey |
My game is set three years after Return of the Jedi, but throws out 90% of the E.U. stuff because, well, it is as it's pronounced, "Eeew." The PCs consist of one of Luke's fledgling Padawan learners, a hotshot pilot from Rogue Squadron, a rebel commando, and a squib mechanic/haggler/scoundrel type. The war rages on, but now it's an open conflict between two large factions, so in some ways is closer to the days of the Clone Wars than to the Rebellion -- large fleets, cities and/or planets under extended siege, etc.
-The Gneech
Bellona |
My browser has problems showing the poll, so I'll just put my answers/thoughts here.
I'm currently playing in a two-person (one player, one GM) KotOR-era campaign. It's actually set a few centuries after the events of the KotOT computer games.
Other eras that I _would like_ to try as a player: Old Republic prior to the Clone Wars (up to and including episode I), and a post-Rebellion era.
"Infinities" settings which I would also like to try as a player: a campaign set around episodes I through III. Yeah, I know, it's wishful thinking, but I'd love to see Palpatine's plots come to nothing! And see some favourite movie characters survive. (Although the Jedi Order does need a shake up in that era.)
Faraer |
My browser isn't displaying the poll either. The two Star Wars campaigns I'd like to run or play in are:
-- a Jedi campaign set in the century before the films, in the great Republic that the Rebellion later fights to restore, where the PCs do what Jedi do -- most of all, settle conflicts by negotiation (rather than fall into constant duels with Sith-subtitutes), with a strong element of Senate politics. This could transition into the Clone Wars, which would be all the more poignant for having played through and defended the peaceful Republic then turned upside down.
-- an Empire campaign, which might straddle the years before and after Episode IV, in which the PC rebels may do some of the movie tie-in stuff like finding the Death Star plans that the EU farmed out to various other characters.
I wouldn't use d20 rules, though.
Skeld |
Hmmm. I can't access your poll KEJr. However, I can share what I'm doing here.
Currently, I'm running a modified Dawn of Defiance campaign.
In the future, I'd like to run:
- A no-Jedi, all-bounty hunter style campaign. This would be set in the Old Republic. The characters would all be members of the Bounty Hunter Guild. I was thinking of running PFS scenarios modified with Star Wars appropriate content and offer the PCs a number of "missions" to choose from, such that each mission would basically be a self-contained session. The "factions" would, again, be universe appropriate to Star Wars. Completion of the "faction mission" would earn the character an experience point and 3 experience points would earn a level. I wouldn't make any effort to keep the guys at the same level and the campaign would be deadly. The campaign would likely go from levels 1-12. This is the direction
-Skeld