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Hmm..
When I played it..
Spoiler:
My Gunslinger and one of the rogues kept the Cleric from getting too close, after one nearly lethal musket crit, she hid behind some crates to heal up while the zombies charged the other part of the group.
My Gunslinger and one of the rogues kept the Cleric from getting too close, after one nearly lethal musket crit, she hid behind some crates to heal up while the zombies charged the other part of the group.
They had two rogues in the group so it was flank and smack time for the zombies.. who went down pretty fast.
Back on the Cleric, she had a problem healing up lead poisoning while the rogue beside me alternated between sniping with a bow and trying to hook her with a grapple and rope. (had he succeeded we were going to pull her off the pier and watch her drown)
When I GM'ed it.
Spoiler:
The Zombies made for a moment of 'wtf?' from the players..who were expecting SLOW shambling zombies.. not FAST ones that could charge/slam/squish the Summoner's eidolon. (SMISH)
The summorer retorted with his 'Suddenly DOGS' trick.. while the others decided to stay away from them as much as they could. By the time the cleric got up the channel brought a very unwelcome full heal back to the zombies still standing.. then between her channels to heal, to harm (bye bye dogs.. TWICE), the blinding of the sorcerer (who tried to color spray her anyway.. getting the dogs on her instead) and a few other bits of nastiness.. the Act 3 encounter with her was harder than the end on.
The Zombies made for a moment of 'wtf?' from the players..who were expecting SLOW shambling zombies.. not FAST ones that could charge/slam/squish the Summoner's eidolon. (SMISH)
The summorer retorted with his 'Suddenly DOGS' trick.. while the others decided to stay away from them as much as they could. By the time the cleric got up the channel brought a very unwelcome full heal back to the zombies still standing.. then between her channels to heal, to harm (bye bye dogs.. TWICE), the blinding of the sorcerer (who tried to color spray her anyway.. getting the dogs on her instead) and a few other bits of nastiness.. the Act 3 encounter with her was harder than the end on.
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I might be GMing this one at subtier 6-7 soon, and I had a few questions about some of the animal companions (I see Jiggy mentioned it above but didn't get a response).
Act 1:
Shouldn't there be an animal companion in the stat block here? It's just...missing, even though the druid says he has a nature's bond for it.
Act 5:
The animal companions here are for level 1 druids. Is this a mistake? This encounter is not possible to build if they are truly level 1 animal companions.