| Gull Street Annie |
"Wait!" Annie squeezed though the line of people between her and Bryson and grabbed his hand with one of hers, and dropped her lit pebble into it with the other. "You can throw this into the tunnel to see farther if you need to," she said, "but first let me ask Cayden Cailean for his protection and aid." Still holding his hand, she spoke a simple prayer and cast some simple spells on Bryson. She then reached into her pouch for one of the slingstones Bryson had given her with his sling.
Bryson now has Guidance and Resistance cast on him. Guidance is good for the next minute on any d20 roll, and it stacks with resistance if he wants to use it on a saving throw. If we need light in the back, Annie will cast light on the stone in her hand.
| DM-Camris |
Bryson walks out ten feet or so and it is barely ankle deep (on him). You can see small minnows with dead white skin flicker away from around his feet, a small crab raise its claws menacingly (Dgrim feels strongly it was looking at him) and then scuttle away out of sight. You can see starfish and mussels over halfway up the walls here [about 5ft off the ground level].
The tunnels seem larger here [ten ft wide], and you can swear the rushing water sound is very near now.
| Bryson Deepwinter |
I don't. I play Bryson as being fond and protective of Annie, rather overly so actually. His lack of interpersonal skills will keep him from approaching about it though Ravtahl's, probably, innocent offer just got to him is all.
Annie intercedes before Bryson can respond to Ravtahl's comment. His hard expression immediately softens at Annie's touch. He accepts the pebble, head down to hide his face, and practically skips as he turns around to scout ahead.
I'll move slowly to help maintain my balance. Sometimes I'll poke ahead with my scimitar to insure the way is safe.
| DM-Camris |
You can see Bryson slowly walking ahead of you in the water, sticking his scimitar ahead of him checking for holes.
Does anyone follow him?
| DM-Camris |
Ahead, Bryson sees his light glint off the damp rock of a large sea cave.
The rushing sound comes from the churning waters of a deep current that flows back and forth in the center channel. Fueled by what must be powerful submerged currents, the water laps and splashes against the walls of the twisting natural cavern that leads east/west. The water is only knee deep where you are, but it drops off in the middle channel to about 15 feet deep.
You can see the water foam as the current surges through the channel, then the current fades and you can see clearly down to the bottom, then the current reverses for 10-20 seconds before reversing again.
When the water is still, you can see dozens of purple and red sea urchins glisten in shallow divots along the ground and lower walls here, their spines glittering with water.
You can see a map of where you are *HERE*
| Bryson Deepwinter |
Not liking the look of those urchins, Bryson swims over to the other side and hopes for anther way out.
Swim 1d20 + 3 ⇒ (14) + 3 = 17 Includes guidance from Annie
| Gull Street Annie |
Annie craned her neck as the light disappeared around a corner and dimmed. "What's going on? I can't see - is Bryson okay?" Annie squirms forward through her companions in the dim light until she rounds the corners and sees Bryson swimming. "You okay? That water looks dangerous!" She turned back to everyone else. "Does anyone have some rope?"
Annie is at M-11
| Spinnaker Jon |
Spinnaker Jon, seeing Bindleplotz having difficulting with the water up to his neck, says "Lemme help ye there laddie!".
Jon reaches down, picks up Bindleplotz and sets him down on his shoulders.
"There ye go lad! Better view from up here too!" He carefully doesn't mention that he was a lot safer behind the gun than in front of it.
Free action:>Inspire Courage: All allies gain +1 to saves vs charm and fear, and +1 competence bonus to attack and weapon damage rolls.
| DM-Camris |
Bryson times his swim for when the current slows before reversing, then swims quickly across the channel to the other side. Climbing out on the other side, he finds himself on a narrow beach; a few yards away the wall of the cavern is featureless except for a reinforced door.
Turning around to shout to his companions, everyone is caught flat footed as a voice calls out in a voice cold as the grave.
"Rise."
Around you rises more of the hungry dead you encountered before; apparently standing up from being buried in sand. Except one.
One had been standing back in the shadows, watching you stumble about. The rest of the hungry dead you do not fear, filled with the holy liquour of Cayden Callien. But this one, observing you with cold intelligent eyes, this one you feel fear.
You can see the latest Map by clicking HERE.
| DM-Camris |
Round 1 regular initiatives begin.
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Gull Street Annie--20
Veldimar Krund-----19
Ghirrak------------15
Ravtahl------------14
Sneaky-------------13
Hungry Dead--------10
Spinnaker Jon------9
Bryson-------------8
Bindlplotz---------7
Bear in mind that the medium blue hexes are in three feet of water and are thus difficult terrain.
Also, this round the channel is rushing the other way and swimming it is very very dangerous while it's running. [Swim checks will start at 34]. You figure next round it will be swimmable.
| Bryson Deepwinter |
Bryson casts Shillelagh and moves into the water.
How long before the water cycles again and it's safer to swim back?
| Bryson Deepwinter |
K: Nature 1d20 + 9 ⇒ (14) + 9 = 23
Bryson bounces anxiously as he waits for the current to slow enough to swim back to help the team.
| Gull Street Annie |
Annie shrieked with equal parts fear and anger, "Help Sneaky! Get that that thing off him!" Her mind raced. Bryson was alone out there, but if she didn't move, she would be piled on by undead in mere moments. And if she moved, she would block her companions from assisting Sneaky. She had one idea...but her friends might misunderstand...
First things first. "Cayden Cailean! I call upon you to smite these abominations!" As the burst of bright golden light spread ten yards out from her location, she turned and dashed back down the hall. Her feet were bouyed by Cayden's blessings and her own spells, and she flew through the water-logged tunnels faster than she'd ever run before. She bit back a curse as she spotted another creature about to attack Jon. "There's another back here as well!" she cried as she rounded the corner.
First Annie channels positive energy to attack the undead. All undead except for #2 are within range - #2 is around a corner, I don't believe a burst will catch him. Channel Positive Energy:1d6 ⇒ 5 Save DC Will 13 for half damage. Annie then activates her Agile Steps Travel Domain power to ignore difficult terrain during her move action to run back the way the party came - 50' movement (30 normal, +10 for Travel Domain, +10 for Longstrider (daily spell, hr/lvl)). Annie stops at square S-13.
Don't forget, everyone who drank the water has one temporary hit point and +1 to hit and +1 to saves vs. Fear!
| DM-Camris |
Hungry Dead 1 Will save: 1d20 + 0 ⇒ (7) + 0 = 7, howls; letting go of Sneaky's face briefly [but still maintaining grapple] as it briefly bursts in flames from the holy light.
Hungry Dead 3 Will save: 1d20 + 0 ⇒ (8) + 0 = 8, howls as it briefly bursts in flames from the holy light.
Hungry Dead 4 Will save: 1d20 + 0 ⇒ (16) + 0 = 16, flinches a little.
Hungry Dead 5 Will save: 1d20 + 0 ⇒ (14) + 0 = 14, flinches a little.
Hungry Dead 6 Will save: 1d20 + 0 ⇒ (13) + 0 = 13, flinches a little.
Hungry Dead 7 Will save: 1d20 + 0 ⇒ (3) + 0 = 3, howls as it briefly bursts in flames from the holy light.
Veldimar Krund Will save: 1d20 + 8 ⇒ (18) + 8 = 26, flinches and hisses in outrage.
| DM-Camris |
Veldimar flinches back from the positive energy burst and hisses.
"A priestess!" His eyes glitter as he looks intently at the scene. Glancing at Bryson, standing anxiously on the other side of the channel, he smiles. Opening his mouth he deliberately runs a putrescent tongue across rows of sharklike teeth.
"You just watch from over there..." He makes a jesture and speaks a word.
"... as I attend to her. Personally." He strides forward menacingly.
| Bryson Deepwinter |
Spellcraft 1d20 + 5 ⇒ (14) + 5 = 19
He makes a gesture at me? If he casts at me, hopefully I'll make my save then I'll ditch my shield and go for a swim. If it's at the water, I'm probably screwed, but I'll still go for a swim next turn. If it's at the group I'll scream 'Noooo', ditch the shield and go for a swim. Hmm. I'm beginning to see a pattern here.
| DM-Camris |
| Gull Street Annie |
Annie's general plan is to run around to the other side of the zombie attacking Sneaky, and unleash more channelling. The situation will change over the round, but she can reach 0-9 next round. If there are multiple enemies her channel could reach, she will channel again. If allies are near death that she can reach, she will channel to heal. If neither is true, she will stop and cast magic stone, and prepare to move next to zombie #1 round 3 if it's still up. From there she will channel until zombie 1 is dead, then move up and use her channels to kill the zombies from behind her allies, healing as necessary. She will also try to hand off the sling and stones, as she's not very good at attacking, and doesn't want to waste them.
| Ravtahl Demontouched |
Perception 1d20 + 4 ⇒ (8) + 4 = 12
Spellcraft 1d20 + 9 ⇒ (9) + 9 = 18
Ravtahl, momentarily torn between slicing at the one attacking the rogue and trying to cut the head from this undead hydra, opted for the better tactical move. "Taste the bloodscream of a warrior, charlatan!" He let the greataxe fly from his hand, willing it to it's target by power of mind.
Hand of the apprentice at Veldimar:1d20 + 7 ⇒ (8) + 7 = 15,1d12 + 3 ⇒ (5) + 3 = 8 damage if it hits.
| DM-Camris |
You see the great axe tumble through the air and strike Veldimar before returning to Ravtahl's hand. Veldimar looks astonished for a moment, but does not look particularly injured.
Hungry Dead 1, maintaining grapple, will bite attack Sneaky.
Bite: 1d20 + 4 ⇒ (5) + 4 = 9--Miss.
Hungry Dead 2 tries to grapple/bite Spinnaker Jon.
Grapple/Bite: 1d20 + 4 ⇒ (5) + 4 = 9--Miss.
Hungry Dead 3 tries to grapple/bite Dgrim.
Grapple/Bite: 1d20 + 4 ⇒ (10) + 4 = 14--Miss.
Hungry Dead 4 tries to grapple/bite Ravtahl.
Grapple/Bite: 1d20 + 4 ⇒ (20) + 4 = 24--Hits!
Critical confirm? 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Critical damage becomes 8.
.
Hungry Dead 5 tries to grapple/bite Dgrim.
Grapple/Bite: 1d20 + 4 ⇒ (13) + 4 = 17--Hit!
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
.
Hungry Dead 6 tries to grapple/bite Dgrim.
Grapple/Bite: 1d20 + 4 ⇒ (8) + 4 = 12--Hit!
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
.
Hungry Dead 7 tries to grapple/bite Dgrim.
Grapple/Bite: 1d20 + 4 ⇒ (10) + 4 = 14--Miss.
| Gull Street Annie |
Annie kept running through the undergroun corridors so she could get to a better channeling positions. As she took stock of the situation she stopped to enchant the stones Bryson has leant her. She could see his light still shining from across the room, so he was probably still okay.
Annie moves to 0-9 (50 feet again) and casts Magic stone, enchanting three sling stones.
| DM-Camris |
I assume [standard action] Bindlplotz braces himself against the corner, jams the muzzle point blank against Hungry Dead #2 and pulls the trigger.
Musket ranged touch attack 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Musket damage: 4d6 - 2 + 1 ⇒ (6, 6, 4, 1) - 2 + 1 = 16
A reddish flash and a loud BOOM startles everyone in the caves for a moment. A greasy grey smoke cloud obscures the target.
I assume that Bindlplotz, unwilling to drop his musket in the water, will use a move action to fix a bayonet.
Spinnaker Jon dives for the water to avoid the muzzle blast.
Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18
| DM-Camris |
Veldimar Krund, startled at being hit by a thrown greataxe, stops and casts a spell.
| DM-Camris |
I assume Sneaky will use the opportunity granted by Ghirrak to escape grapple. [Move action]
Escape artist: 1d20 + 9 ⇒ (5) + 9 = 14
Just managing to escape, he will pull a dagger and slash sneak attack Hungry Dead #1.
Attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d4 + 2 + 1 + 1d6 ⇒ (4) + 2 + 1 + (3) = 10
The Hungry Dead zombie drops; finally dead for real.
| DM-Camris |
Round 2 initiatives
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Gull Street Annie--20 X
Veldimar Krund-----19 X
Ghirrak------------15 X
Ravtahl------------14 X
Sneaky-------------13 X
Dgrim--------------13
Hungry Dead--------10
Spinnaker Jon------9
Bryson-------------8
Bindlplotz---------7
Bryson sees the current has slacked this round and is swimmable. Seems to be a lot more kelp and seaweed then last time; he can't even see the sea urchins anymore.
| Ghirrak Ironfist |
Ghirrak dashes towards the spell caster, attempting to tumble past the undead to attack the man. Unfortinately slipping as he does so on the wet ground.
Acrobatics1d20 + 6 ⇒ (1) + 6 = 7
crap