Warforged Gardener's Savage Tide (PFRPG)


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Alright, looks like undead are no longer immune to sneak attacks or critical hits. Dumbass change; Rogues should not be allowed to sneak attack anything they damn well please...


Sneaky, I assume, would drop his bow, backflip over Z4 to (N,13) to establish flanking position with Annie...

Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

...perfectly, and draw his shortswords in order to attack next round.


Round 2 so far...

Phase 21: Bryson Deepwinter
Bryson hacks down zombie 1, whose limbs still twitch with unnatural life. (Bryson has a move action left.)

Phase 17: Bindlplotz Cogwhistle
Bindlplotz quickly turns his musket towards Z5 and fires with an orange flash and earsplitting report. Spinnaker Jon flinches reflexively. The gunsmoke completely obscures the passage. (Bindleplotz has a move action if he wants)

Phase 16: Spinnaker Jon
Spinnaker Jon screams in pain, stumbles forward to (N,10), turns and shoots a lightning ray at Z2. Damaging it for 3.

Phase 14: Gull Street Annie
Channels a Positive Energy Burst for 3 points healing to all allies in 30 feet. She draws a dagger, readying it to throw.

Phase 10: Sneaky
Jumps behind Z4, draws shortswords.

Phase 4: Ghirrak Ironfist
Ghirrak?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Using my move action
After taking down the zombie, Bryson pauses for a heartbeat. He wants to go to Annie's side, but instead steps next to Ghirrak (M,10) and tells him, "Break off and get the knife. I got this one."


Female Human Cleric 6 {HP: 37 /37 AC: 21}
DM-Camris wrote:

Phase 14: Gull Street Annie

Channels a Positive Energy Burst for 3 points healing to all allies in 30 feet. She draws a dagger, readying it to throw.

Correction: Annie has a heavy shield, therefore Annie sheathed her rapier and holds her shield out to protect herself against the monster before her in preparation for drawing her dagger next round.

Round 3: Annie will draw her dagger as a move action and hold it out, willingly relinquishing it to any ally that wishes to take it - Annie will hold her standard action to facilitate handing her dagger to ghirrak if he steps up adjacent to her, unless an ally falls. If anyone falls unconcious, Annie will instead channel again.

Channel Energy: 1d6 ⇒ 5


Gull Street Annie:
Annie, when you Channel a Positive Energy burst, can I get you to specify either Heal Allies or Burn Undead? Sometimes it's hard to tell what you intend from context.
Thanks!


Female Human Cleric 6 {HP: 37 /37 AC: 21}

My apologies. I will channel to heal allies.


Phase 4

I assume Ghirrak, sick of not doing damage, would do a spinning leg sweep [trip] attack.

CMB attack: 1d20 + 4 ⇒ (13) + 4 = 17 vs zombie CMD 14.

Trip! Z3 is prone.


Phase 3

Dgrim chops Z2 for 7.


Phase 1

Z1 collapses after being hacked down by Bryson.

Z2, though moderately damaged, is destracted by Dgrim's attack and switches his target to Dgrim.
Z2 attack: 1d20 + 4 ⇒ (5) + 4 = 9
Dgrim's armor stops it.

Z3, prone, will stand up (attacks of opportunity from Ghirrak and Bryson) and attack Ghirrak again.
Z3 attack:1d20 + 3 ⇒ (13) + 3 = 16
Ghirrak twists aside, avoiding damage.

Z4 is attraced to Gull Street Annie's positive energy; its eyes glow red and it opens it mouth horribly wide...
Z4 grapple CMB: 1d20 + 4 ⇒ (6) + 4 = 10 vs. Annie's CMD 13.
Annie just manages to fend it off.

Z5 stumbles out of the gunsmoke, looming over Bindlplotz arms raised; only to fall at Bindlplotz' feet it's arms feebly clutching at him. It's head had been completely blown apart by the .60 cal musket shot.

Begin round 3!

Click on the *MAP* for a sitrep.


Male Dwarf Shielded Fighter 5

Dgrim tries to put the zombie (Z2) down for good.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


I assume Ghirrak takes his attack of opportunity on Z3 as it stands up as a double overhand smash.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage if hit: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
And strikes with enough power to hear a couple of bones shatter, even through the zombies resiliant flesh.

Then remembers to take his move action and backflips over to (O,10) to receive the dagger from Annie with a small bow.
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson takes his AoO on Z3
Scimitar 1d20 + 3 ⇒ (6) + 3 = 9 Damage1d6 + 2 ⇒ (4) + 2 = 6

Then he attacks again on round 3
Scimitar 1d20 + 3 ⇒ (18) + 3 = 21 Damage1d6 + 2 ⇒ (3) + 2 = 5

Possible crit
Scimitar 1d20 + 3 ⇒ (13) + 3 = 16 Damage1d6 + 2 ⇒ (6) + 2 = 8


DM-Camris wrote:
Alright, looks like undead are no longer immune to sneak attacks or critical hits. Dumbass change; Rogues should not be allowed to sneak attack anything they damn well please...

In my games I require a knowledge check to determine the weakness...didn't realize the crits went away though.


Bryson's attack of opportunity skips off of the undead flesh, but his follow up comes close to cutting the zombie in two. Only scraps of white bone hold the body together.

Bindleplotz? You're up!


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie will hand Ghirrak the dagger and redraw her scimitar to provide sneaky some threat against his enemy.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon, hair flying around his head sparking with static electricity, extends his finger towards Z2 and discharges a lightning spark.
Ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 6

"Arr! That's done for ye!"


This causes Z2 to collapse, smoking.

Dgrim can take a different action since his target went down before he could attack.


I assume Sneaky will sneak attack Z4; easy, because this one is focussed exclusively on Gull Street Annie.

Sneak attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage if hit: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

Off hand attack: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Damage if hit: 1d6 + 2 ⇒ (5) + 2 = 7

Both will miss, just not in line enough to penetrate zombie flesh.


Bindlplotz? Ghirrak? Dgrim? You are next...


Male Dwarf Shielded Fighter 5

I made my attack for this round, already.


Dgrim:
Because you came later in the round than Spinnaker Jon, when he dropped Z2, your action became moot and you can instead do something else. If you like.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak rushes forward brandishing Annie's dagger as he stikes at the creature before him.

1d20 + 3 ⇒ (9) + 3 = 12 1d4 + 3 ⇒ (2) + 3 = 5


With the charge, Ghirrak just manages to hit and punch Annies' dagger deep into the zombie.
The zombie collapses.


Male Dwarf Shielded Fighter 5

Dgrim moves to (N-12) and hacks at Z4.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Male Human Rogue 1

OOC [M8s, I had some problems during last month, I tried to explain those somewhere else around but it's seemed false to me who whose writing those down (and knowing that's true...) so I prefer to avoid that to you.

However, I'm finally trying to recover my posting here and I've just copied everything you've played on a word file so tomorrow (here now it's quite late) I'll try to update my knowledge of your adventures so I could start posting again something with a sense in 24 hour from now [at least if anything new will happen (my wife is expecting a girl in a week so there is a possibility that some other not foreseen thing will happen)].

Sorry for that but I prefer to read everything you have done before posting and being italian my first language I need a few more time to update my knowledge.]


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak's all leveled up, let's see how combat maneuver specialist turns out.


sorry, checking it now...busy day today. and I had sidework last night.


Bindlplotz leans his musket against the wall, moves to N-11, while pulling his gnomish warhammer and attacking Z4 with the pick end and Z3 with the hammer end

Pick: 1d20 + 2 ⇒ (15) + 2 = 17 1d4 + 1 ⇒ (4) + 1 = 5
Hammer 1d20 + 2 ⇒ (15) + 2 = 17 1d6 + 1 ⇒ (1) + 1 = 2

Pick one of those to be off-hand, I shouldn't have added the +1 to each of the attacks.


Phase 21: Bryson Deepwinter
Bryson's attack of opportunity skips off of the undead flesh, but his follow up comes close to cutting the zombie in two.

Phase 17: Bindlplotz Cogwhistle
Bindlplotz leans his musket against the wall, moves to N-11, while pulling his gnomish warhammer and attacking Z4 with the pick end and Z3 with the hammer end. Unfortunately, both miss.

Phase 16: Spinnaker Jon
Spinnaker Jon extends his finger towards Z2 and discharges a lightning spark. Z2 burns and drops.

Phase 14: Gull Street Annie
Annie will hand Ghirrak the dagger and redraw her scimitar to provide sneaky some threat against his enemy.

Phase 10: Sneaky
Sneaky backstabs with great vigor, only bad luck prevents him from hitting.

Phase 4: Ghirrak Ironfist
With the charge, Ghirrak just manages to hit and punch Annies' dagger deep into the zombie. The zombie collapses.

Phase 3: Dgrim
Dgrim moves to (N-12) and hacks at Z4. Misses.

Phase 1: Zombie
Z4 is again attracted to Gull Street Annie's positive energy; its eyes glow red and it opens it mouth horribly wide...
Z4 grapple CMB: 1d20 + 4 ⇒ (12) + 4 = 16 vs. Annie's CMD 13.
The creature brushes aside Annie's shield, grapples Annie, and sinks its jagged teeth deep into Annie's flesh and ripping out bloody chunks, greedily eating Annie alive...
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Click on the *MAP* to see the situation at the top of round 4.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson a step to M,11 and fires an icicle at the zombie holding Annie

Icicle 1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d6 + 1 ⇒ (6) + 1 = 7
Possible crit
Icicle 1d20 + 3 ⇒ (2) + 3 = 5 Damage 1d6 + 1 ⇒ (1) + 1 = 2


Female Human Cleric 6 {HP: 37 /37 AC: 21}
Bryson Deepwinter wrote:

Bryson a step to M,11 and fires an icicle at the zombie holding Annie

Icicle 1d20+3 Damage 1d6+1
Possible crit
Icicle 1d20+3 Damage 1d6+1

I panicked for a second there, as in 3.5 firing ranged weapons at a grappling enemy gave you a 50% chance to hit your ally - but after a rules search, I think that's no longer the case. Whew! Otherwise there's a 50% chance that would take Annie out!

What Annie's going to do depends sharply on whether the zombie (Get it off! Get it off!) goes down. If the zombie goes down before my turn Annie will channel her bane spell into a cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9. If Annie's still grappled, she will struggle to escape vs. zombie's CMD: 1d20 + 1 ⇒ (5) + 1 = 6, and if she escape, retreat to 0-10 (5 ft step)


How does attacking a grappler work again?


Female Human Cleric 6 {HP: 37 /37 AC: 21}
Bindlplotz Cogwhistle wrote:
How does attacking a grappler work again?

Grappled Condition:

A grappled creature cannot move and takes a -4 penalty to dexterity, -2 penalty on attacks and combat maneuer checks against all but their grappling foe. Grappled creatures can take no action that rquires two hands to perform, and cannot make attacks of opportunity.


Then Bindlplotz will charge to O12 and pulp the zombie with his hammer.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19 oops forgot to add the +2 for charging... thus 21.
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon points his finger at the zombie and fires a lightning spark.

Ranged touch: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d6 ⇒ 3
Missing horribly.


Male Dwarf Shielded Fighter 5

"Hold on, girl!" Dgrim steps to the zombie and attempt to cut through the back of its neck.

Using the bonus, granted by Annie's spell, on this attack roll.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


After a heart stopping moment when Spinnaker Jon's lighting spark nearly lit Gull Street Annie up like a fireworks, Dgrim executes an almost perfect strike (even with the -4 for attacking into a Grapple) and hacks the zombie in half. The disgusting thing drops in pieces, disgusting ichor spraying everywhere.
The pervasive feeling of fearful wrongness gutters and dies, and you relax a little.

The battle is over.


Now that the pressure of combat is over, you can examine a bit more of the room.

Four great wooden pillars rise up to support the ceiling, which sags dangerously in places and is thick wit hanging strands of fungus.
Several doors line the walls
-- one to the west

Perception DC15:
From which comes a muffled sloshing sound.

-- two to the north (the western one broken down now)
-- and two to the east. The north one is where you came in, the southern double doors are heavily barricaded on this side.

To the south, the ceiling has collapsed, leaving the southern part of the room choked in debris. A rippling pool of water reaches halfway into the room from this wall of stone and rubble. It seems that a wooden pier once extended into this pool, but all that remains now are several rotting wooden pilings protruding from the water.

A man's body floats face down among them.


Male Human Rogue 1

Sneaky tries to hear something more from the door to the west:

Perception check: 1d20 + 4 ⇒ (12) + 4 = 16

And he gives a quick look to the man's body who's floating on the water

(OOC: finally with you m8s... sorry for my long missing, new daughter allowing (not yet born), I'll try to remain updated from now on)


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak makes his way over to the body and investigates it.
Heal1d20 + 4 ⇒ (8) + 4 = 12


Click for the full *MAP* of the Smuggling Chamber.


Sneaky:
Cannot make out more by listening at the door. Just looking at the body from the shore, you can see he wears sailors clothing.


Ghirrak:
When you wade out towards the body, the water rises to about waist height around row 17. At this point, ten feet away from the body, you see movement below water. Several small monstrous crabs swarm towards you aggressively...
Pincer: 1d20 + 1 ⇒ (3) + 1 = 4
Pincer: 1d20 + 1 ⇒ (2) + 1 = 3
Pincer: 1d20 + 1 ⇒ (10) + 1 = 11
Pincer: 1d20 + 1 ⇒ (16) + 1 = 17
Pincer: 1d20 + 1 ⇒ (1) + 1 = 2
Pincer: 1d20 + 1 ⇒ (10) + 1 = 11
Pincer: 1d20 + 1 ⇒ (10) + 1 = 11
Pincer: 1d20 + 1 ⇒ (3) + 1 = 4

Only one actually draws blood for 1d4 ⇒ 4.

The rest of the company see the water around Ghirrak boil with violent thrashing as small crabs swarm over him.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

"COME OUT OF THE WATER!" Bryson moves to the water's edge to help his companion.


The water squares are difficult terrain.

In case there is confusion, even though the crabs are climbing all over Ghirrak he is not considered Grappled.

And by "small" crabs I mean 2 ft. diameter crabs [66cm to you europeans;)].


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak growls as he hammers at two of the crabs.

1d20 + 3 ⇒ (3) + 3 = 6 1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (13) + 3 = 16 1d6 + 1 ⇒ (5) + 1 = 6


Ghirrak's first fist misses completely, his second makes solid contact; cracking the shell of one crab, but not killing it. It is critically injured, but still fighting.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon rushes to the water's edge and shouts; "Hold still laddie!" and points his finger carefully at the injured crab.

Lightning spark, Ranged touch attack: 1d20 + 3 ⇒ (9) + 3 = 12
Lightning spark damage if hit: 1d6 ⇒ 6
And blows it apart.

"Take that ye scrub! And Ghirrak laddie, if'n they get too grabby on ye, sing out an' I'll Grease ye like me mams breakfast!"

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