Karui Kage |
Version 0.5: Here
When boredom strikes me I tend to invest my time in needlessly complex and time consuming projects. This time around I decided to write a small Windows app (sorry Mac and Linux guys, I'm not that familiar with your respective OSs) to randomly generate treasure using the new Pathfinder RPG rules.
The end goal of this will be to do two things:
1. Allow the user to click a button for a town size and generate some random items to fill it that may go above the normal max value of something you can find there (as shown at the start of the Magic Items chapter).
2. Allow the user to generate a single Minor, Medium, or Major item of whatever type.
Currently, only 1. is working and even then only partially so.
Medium and Major items are not in yet, only Minor items are. With the Minor items I only have a few things left to do:
- Add in the special abilities for weapons/armor/shields (right now it will just say "Weapon with special ability" for example).
- Add in a random generator for the various spells a Potion, Scroll, or Wand may have (this I need to make up on my own really, since the PRPG does not have one).
- Add in unique Pathfinder RPG weapons. The list I went off of for randomly generating the base weapons was the old 3.5 list, which does not have things like the Starknife.
Feel free to play around with it. Every button should generate appropriate minor magic items for the various town sizes, that's it right now. Nothing can be done with the other tab, that one will eventually allow the user to randomly pick individual magic items.
Anyhow, I'll post updates here. Let me know if you spot anything wrong!
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
This is awesome. I was just working on the available items for a town the other day and thinking that a tool like this would be very useful.
I do have a few features to suggest.
1) When generating items, can you get the tool to re-roll anything below the gp value for the town?
2) Can you include some of the other random elements on items? I'm thinking of sizes for weapons or armor (medium or small, with small chance of other), as well as chance of intelligence, and feature that suggests some hint of abilities?
3) When you get an item such as masterwork silver dagger, adamantine battle axe, etc., instead of always using the one example item using a special material like this from the treasure table, could you instead use the same random weapon or armor table you use for magic weapons?
Karui Kage |
This is awesome. I was just working on the available items for a town the other day and thinking that a tool like this would be very useful.
I do have a few features to suggest.
1) When generating items, can you get the tool to re-roll anything below the gp value for the town?
2) Can you include some of the other random elements on items? I'm thinking of sizes for weapons or armor (medium or small, with small chance of other), as well as chance of intelligence, and feature that suggests some hint of abilities?
In regards to 2, I did forget to mention but I will definitely be including all the random chances for "Special Qualities" on each thing (like glowing weapons, intelligent items, etc.)
As for 1... perhaps. Once I get done with the rest of it then I might be able to include something like that. :)