TGZ Presents: The Sellswords of Punjar


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Male Deva Shaman 2

Out of healing, so good luck. You need it.

The spirit lashes out once more.

Stalker's Strike(vs Fort, spirit can be used to flank until EOMNT on a hit): 1d20 + 6 ⇒ (8) + 6 = 141d10 + 4 ⇒ (2) + 4 = 6


Male Human Expert 1

The party throws itself into a frenzy trying to take down the beast but the creature seems possessed of a new will to live, parrying, dodging, and keeping the party at bay.

In a last ditch effort, the creature seems to vanish in a swirl of shadows and appears between Dagobert and Galad. Eyes smoldering with vengeance, it swipes at Dagobert with teeth and tail.
Bite;26 vs. Dagobert's AC; -7 HP and ongoing 5 cold/necro save ends
Tail Slap; 17 vs. Dagobert's AC; -6 HP and knocked prone

UPDATED MAP
Party Hit Points

Vandis (bloodied, 1 strike)
Dannad
Dagobert

Galad
Hawkseer (dying, 1 strike)
Umber Drake (bloodied, oath target, marked)


Male Human

Charge to g37. 13 vs AC. Ugh.

Vandis roars and charges.


Male Dwarf Invoker 2

Dagobert swallows to clear the blood from his mouth and aims more vengeful radiance at the drake.

Avenging Light (Fort)
1d20 + 6 ⇒ (14) + 6 = 20
1d10 + 3 + 3 ⇒ (9) + 3 + 3 = 15 - radiant damage, inc bonus for bloodied Vandis being next to it.
Move. Crawl to M39


Male Halfling Rogue 2

Dannad dashes toward the dragon, hot on Vandis' heels, and uses the distraction from his ally's attack to his advantage.

Move to G36 (I believe that's the free space next to Vandis). Use - Adaptable Flanker as a Minor. Probing Strike vs AC 1d20 + 13 ⇒ (11) + 13 = 24 for 1d4 + 6 ⇒ (2) + 6 = 8 damage and a plus one to my next attack. Action point and another attack. Sly Flourish vs AC 1d20 + 14 ⇒ (2) + 14 = 16 for 1d4 + 9 ⇒ (3) + 9 = 12 damage. Sneak Attack damage from the first hit is 2d8 ⇒ (4, 7) = 11.


Male Human Expert 1

Apologies. Halloween festivities and recovery took away most of my attention during the weekend. I hope the rest of you had a similarly good time. :)

Dannad's first strike is enough to tear a hole through the shadowy creature and it howls as the hole begins to expand outward. The shape of the umber drake twists and bulges before exploding in a small burst of negative energy, blasting everyone adjacent.
Shadow Burst; 1d20 + 6 ⇒ (18) + 6 = 24 vs. Vandis' FORT for 2d6 + 5 ⇒ (3, 4) + 5 = 12 cold/necrotic damage. -12 HP to Vandis who is knocked prone, dying
1d20 + 6 ⇒ (1) + 6 = 7 vs. Dannad's FORT; -12 HP to Dannad.

The cold energy is too much for the weakened fighter, who has taken more of a beating than anyone else thus far. He falls back in much the same state as Hawkseer. Dannad manages to keep his footing but seems ready to tumble at any moment.

The umber drake was killed by Dannad's blow. Dagobert can repost his turn given the change of events. I'm staying in initiative until the dying players are resolved. I believe they've both used their second winds, yes?

Dagobert (bloodied)
Galad
Hawkseer (dying, 1 strike)
Vandis (dying, 1 strike)
Dannad (bloodied)


Male Deva Shaman 2

"Help Vandis! I'll get Hawkseer." Galad runs over to Hawkseer and kneels down, attempting to stop his bleeding.

Heal: 1d20 + 10 ⇒ (15) + 10 = 25


Male Dwarf Invoker 2

Dagobert totters towards Vandis and tries to stabilise him. He manages to get a rough tourniquet around the worst wounds and thoughtfully rolls the fighter onto his side to help recovery.

1d20 + 8 ⇒ (12) + 8 = 20 - Heal check to stabilise.


Male Human Expert 1

Excellent work. Out of combat.

Vandis and Hawkseer lie in critical, but stable condition.

The charnel house and the remains of the Beggar King's demesne are almost serene after the destruction of the umber drake. Beneath your feet you feel the occasional settling of heavy rock in the chambers below. Of whatever remains of the Beggar King's men, there is no sign.

The umber bats above seem to have disappeared with the death of their master, and the great waft of "smoke" is nowhere to be seen, making the rooftops safe once again.


Male Dwarf Invoker 2

Can we short rest so Galad can heal them enough to walk, or does the rumbling suggest the building is likely to collapse?


Male Human Expert 1

Whatever is happening below you seems to have settled during the fight. I wouldn't want to invest in any real estate around here but for the moment everything seems solid enough for a short rest.


Male Human

Zero surges, so have fun carrying me!


Male Dwarf Invoker 2

Dagobert is perfectly willing to help carry Vandis. He'll take the feet.


Male Dwarf Invoker 2

Dagobert is perfectly willing to help carry Vandis. He'll take the feet.


Male Deva Shaman 2

As the strongest person here who isn't nearly unconscious, I'll help carry Vandis too.


Male Dwarf Invoker 2

"Upsie-daisy"


I thought the rule was that, if you're unconscious, at the end of a short rest you return to consciousness and are at 1HP....


Male Human

I may be incorrect then. It wouldn't be the first time. So, I'm conscious after all.

Vandis wakes up to find himself being manhandled, "Rargh, I'm fine." he mutters through a bruised face.


M Eladrin Pursuing Avenger

Spoiler:
I'm going dark in a few hours for most of the weekend. Though I'm not sure what's next on our agenda in any case.


Male Human Expert 1

I just looked it up and Fin is correct. If you have no surges left and receive healing then you gain 1HP and are conscious again. Vandis is still likely to be in a tenuous condition though, and may at least need a crutch or something to get by.

As for future plans, let me please direct you to the Discussion Page where I've laid out the situation.


Male Halfling Rogue 2

"Ye were just takin' a bit o' a nap there, then? We'ds best be seeing you to a healer in any case just for the mess of your face."


Male Human Expert 1

The party limbs out of the ruins of the Beggar-King complex. His remaining men scamper off to the remaining thieves guilds or disappear into the slums. Upon recovery, the party finds Dulin back at The Silent Maid, looking as if he never left.

He is puzzled to see Galad and Hawkseer but shrugs it off.

"Must have been harder than I thought," he says, "You'll have to tell me the full story some time."

Reaching impossibly far into a pouch on his belt, he pulls out an even larger looking pouch, bulging with coins.

"There's a bonus for your fallen comrades as well, to see that they're properly taken care of. We may be thieves, but we pay our debts. Just don't ask where the gold came from," he adds, shifting forward in his seat and taking a drink from the cup in front of him.

"You seem to make a good team. Perhaps I'll have reason to call upon you again. I'm sure it would be profitable for both our parties," he finishes with a smile before getting up and excusing himself from the tavern.

With the thieves guilds back in power and uncontested, the balance is restored to the slums. While no one recognizes you directly, your party receives many sideways looks and many whisper the praises of the brave group that restored order. With such a reputation, the city is yours for the taking, as many jobs and offers begin to discreetly arrive. This is the end, but it is also the beginning.

Congratulations everyone. Thank you for the great run and may all your dice rolls be critical hits. :)


Male Dwarf Invoker 2

And many thanks to you too.

Dagobert returns quietly to his profession, working diligently to remove rats from the city. At the back of his mind, he always remembers the Beggar King and wonders sometimes if Shul will point his way again.

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