
Stebehil |

I´m just thinking about preparing a mini-campaign in Darkmoon Vale with the modules set there. (the D Series, the Carnival and the LB series) What did you do to brigde the level gap between the moduldes, what andventures fit in there? Does anybody have experiences with this kind of mini-campaign? Any advice you want to share?
Stefan

Terry Dyer |

Between D0 and D1 I really didn’t change anything. The little extra the PCs may pick up during D0 give them much needed help during D1 which can be a real meat grinder. Then I gave them a few encounters both in town with the consortium and added an heirloom retrieval back in the ruins to finish off anything they may have missed. This gave them the extra levels that they lacked nearly giving them enough to be sixth level after they finished. Then it got a little sticky because the next set was a little hard to figure how to put it chronically. But I went ahead putting E1 before D1.5. They struggled just a bit towards the end of E1 but when they got to D1.5 they had it quite a bit easier making them feel better about the past even having a few laughs about their bumbles back at the Sitting Duck. When they finally finished up D1.5 they got a little rest and some non-undead or fey fighting. They started to feel just a little depressed about the bad stuff happening in and around the Vale so I let it cool just a bit before sending them into D4. The group went strong into D4 and played hard through it thinking they finally found the cause behind all the undead happenings in the area. But felt a little disappointed when yet again they were led to another flunky instead of a ring leader. So they started looking into the areas history and found out about the Whispering Tyrant. One of the PCs remembered the shadows back in D1 and decided to go check the caved-in tunnel. I added a few higher level undead and then lead them to the Whispering Tyrant himself.
But I think most of all adding a few none undead encounters towards the end of it all is a good way to make sure your group does not get burnt out.

Stebehil |

So they started looking into the areas history and found out about the Whispering Tyrant. One of the PCs remembered the shadows back in D1 and decided to go check the caved-in tunnel. I added a few higher level undead and then lead them to the Whispering Tyrant himself.
Wow, I totally forgot that I ordered these compleat Encounters (Adventures only, though) quite a while back already. Seems they might come in handy, thanks for the reminder.
EDIT: tWT is set at 13th level originally, at what level did you use it?Cool campaign you had going there. Basically, you just added a little stuff after D1, and it ended up being sufficient to have them play E1? This seems rather easy to pull off, then.
Stefan

Stebehil |

I think I left it about 13.. I'll have to ask the players to make sure but I ended up addig a level or two of catacombs before they got there. Gave them a little extra fodder before hitting the Tyrant.
But overall it was a pretty exciting game. All new players at the gaming store.
Thanks for the hints. If I come around to DMing it, it would probably be for old hands (most of ´em played already at 1st Ed times), trying the new PFRPG.
Stefan