Star Wars: The Old Republic--Lost Hope (Star Wars Saga Edition Campaign)


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Male Rodian Scoundrel-2

Groodar stands still and tries to quell the heightened pace that is now deep within him, ignoring everyone around him as they conduct battle. As he has done many times in the past, he stares at his target, ignoring all around, focusing on nothing but the target. He takes a steady aim at the transmitter ontop of the crashed ship, knowing full well that this should be an easy shot as most of the time his prey was charging towards him at full speed as he fired at them during the times of the hunt.

He holds his breath so as to not ruin the aim and to help reduce recoil. He mentally thinks to himself....

If there truly is something out there greater than ourselves, if there is something out there that guides our hands, and that the force does in fact flow within all living things; please let me make this shot, please let me help get us out of here and prove I am still capable of the hunt.

Groodar takes a steady aim, using up two swift actions (sacrificing his move action) so his shot ignores any cover bonuses. As his standard action he fires at the transmitter dish from short range while calling upon the force (free action) to aid him.

Calling upon the force to aid his eye. (1d6=6)
Attack roll on Transmitter. (1d20+3+6=11) (-2 for short range brings the total to a measly 9, hopefully it is an unattended immobile object)
Ion Damage roll (3d8=17)


Male Selkath Jedi 2 (XP: 1342)

Doh! I keep forgetting about Force Points. If its not too late I'd like to spend one on my Perception check to move faster. 1d6 [2] = (2) That would bring my Perception to a 14.


Male Ithorian Noble 1

Don't worry, Groodar, my rolls are back too! Knowledge Tactics (1d20+9=10)


Male Rodian Scoundrel-2

You know the force is laughing at us Ceelell. Hopefully the transmitter is an unattended immobile object and only has a Reflex defense of 5 + Size


HK-22 reevaluates his estimation of the intelligence of the meatbags and aims at the transmitter as well, switching off autofire and taking a long moment to aim...

Attack and Damage: 1d20+5=10, 3d8+2=13

Force Point to add to the pathetic roll: 1d6=2


I was pacing our twi'lek so I should be able to get into melee, if not let me know.

Seeing an opening Danguard tries to flank the droid and score a hit with his crackling white blade.

GM:

Spoiler:

Swift: Perception check for pathing (21)

Move: Close to melee range and flank the droid Aruuna is attacking.

Attack: (12)

Damage: with lightsaber:(11)

I too will juice this attack roll with a force point, as it is rather lackluster.

Force Point roll: (5)

New attack roll 17, not counting flank if possible, damage 11


Klonsa wrote:

Klonsa continues his charge forward.

Perception check to find quick path 1d20+7 [5,7] = (12) Then double move.

Klonsa ends up about 15 meters (10 squares) from the droid. Unfortunately he did not manage to ignore the rough terrain, and paid for some of the difficult terrain with a lowered movement rate.


Groodar Greepbar wrote:


Groodar takes a steady aim, using up two swift actions (sacrificing his move action) so his shot ignores any cover bonuses. As his standard action he fires at the transmitter dish from short range while calling upon the force (free action) to aid him.

Calling upon the force to aid his eye. (1d6=6)
Attack roll on Transmitter. (1d20+3+6=11) (-2 for short range brings the total to a measly 9, hopefully it is an unattended immobile object)
Ion Damage roll (3d8=17)

While the shot isn't the prettiest shot a hunter has ever taken, it was enough to score a hit on the elusive prey known as the transmitter, sending arcs of blue energy through the device.


HK-22 wrote:

HK-22 reevaluates his estimation of the intelligence of the meatbags and aims at the transmitter as well, switching off autofire and taking a long moment to aim...

Attack and Damage: 1d20+5=10, 3d8+2=13

Force Point to add to the pathetic roll: 1d6=2

HK-22 already acted in this round, but Groodar's shot already took care of the transmitter. (Don't subtract the Force point)


Danguard Troy wrote:

I was pacing our twi'lek so I should be able to get into melee, if not let me know.

Seeing an opening Danguard tries to flank the droid and score a hit with his crackling white blade.

GM:
** spoiler omitted **

Danguard catches up to the fleet Twi'lek, but doesn't quite move quickly enough to get opposite of the droid, although he is easily in range to attack the droid.

Just before Danguard goes to attack the droid, it seems to let its guard down, and you managed to cut into it more easily.

The droid falls apart after Dangaurd's cut.


Droid's Turn

The droids all appear to have let their guard down, and have flashing lights on them as they look around. They appear to not be acting this round, and are effectively flat footed for the time being.

They are not, however, deactivated, although the one that Aruuna and Dangaurd have cut up is certainly out of service.

Next Round

You may all start your next round of actions at this point.


How far are the 2 droids from me at this point?


Male Selkath Jedi 2 (XP: 1342)

Klonsa scans the area he's in to find a quicker path than he's on. He rushes along his new path towards the droid. Feeling the Force rush through him he reaches out to the droid and crushes its chest plate.

Swift Action Perception check 1d20+7[12,7] = (19), Move Action move 6 squares towards the droid, Standard Action Force Grip the droid 1d20+7[8,7] = (15). I will spend a Force Point to add 2d6 to the damage of my Force Grip, Force Grip damage 4d6 [6,2,1,5] = (14).


Male Rodian Scoundrel-2

Seeing his shot hit the transmitter, albeit not as accurate as he would like, Groodar lets out a war cry.

Jawa Trade Language: "Utini!"

Spoiler:
"Take that you impersonal collections of inanimate Hardware!"

Sensing the blood of the kill near its end he continues to fire at a random droid while remaining in place at his current distance.

Possibly range penalties and Point Blank Shot feat not factored in.
Attack Roll: 1d20+3=13
Ion Damage roll (3d8=13) (if he hits)

Move action
Rodese: "Hoch jaghpu'Daj HoHbogh Suvwl' ylvup!"

Spoiler:
"Author keep recording!"


Male Ithorian Noble 1

Staying in place as he is just within his blaster's closer range, Ceelell fires around the shield towards the transmitter, though trying to balance the shield leaf while shooting is difficult.

Attack and damage (1d20+1=4, 3d4=8)No penalties I may have are factored in. Definitely overestimating us.

He glances to Groodar, speaking to him in the reporters native tongue.

Rodese

Spoiler:
I do not speak Jawa I am afraid. Does your droid not speak basic? We communicate much better when we understand each other.


Female Twilek (Lethan) Jedi 2

Aruuna grins with delight at seeing the droid go down, quite enjoying the battle and heading quickly over to the other two droids, eager to stick her saber into them too.

Double Move towards the other droids


Male Rodian Scoundrel-2

Groodar speaks to Ceelell while laying on Ionized disruption.

Basic: "Groodar has reprogrammed Author to only understand binary and Rodese as people kept shooting at it or telling it to stop recording during Groodar's daily newscasts. Sorry for the languages, Groodar gets excited at times."


Male Ithorian Noble 1

Keeping behind the shield leaf, Ceelell nods a bit towards Groodar. "No worries, friend. I simply realize that we are all not so fluent. I am sure it is a very useful skill when you do not wish others to understand what you say."


Male Rodian Scoundrel-2

Seeing Ceelell hiding behind a shield leaf he asks in the standard galactic basic tongue:

"I understand your people are well versed in life and nature. Add that to your obvious vast experience and military tactics, do you know what planet we are on?"


Male Ithorian Noble 1

I had just assumed that I don't, but I suppose that seems a fair question as it might be possible to identify the planet. At least if you don't roll like I do. Knowledge Check (1d20+8=12) That would be any knowledge check except for life sciences, which would be 5 higher.


Danguard Troy wrote:
How far are the 2 droids from me at this point?

Currently, you are 21 meters (14 squares) plus a move action + a climb check from the droid on top of the ship. The other droid is hard for you to gauge, since the droid is obscured by the ship's wreckage.

If you make an acrobatics check (which doesn't spend even a swift action), you can sprint to the ship in one round. If you use perception to negate rough terrain, you can only double move.


Klonsa wrote:

Klonsa scans the area he's in to find a quicker path than he's on. He rushes along his new path towards the droid. Feeling the Force rush through him he reaches out to the droid and crushes its chest plate.

Swift Action Perception check 1d20+7[12,7] = (19), Move Action move 6 squares towards the droid, Standard Action Force Grip the droid 1d20+7[8,7] = (15). I will spend a Force Point to add 2d6 to the damage of my Force Grip, Force Grip damage 4d6 [6,2,1,5] = (14).

As the droid keeps turning its head as if to take in everything going on around it, it suddenly stiffens as its central chest cavity starts to cave in on itself.

Electricity plays around the edges of the chest plate, although the plate does not fully collapse, and the droid still appears to be operational, though it has taken significant damage.


Groodar Greepbar wrote:

Seeing his shot hit the transmitter, albeit not as accurate as he would like, Groodar lets out a war cry.

Jawa Trade Language: "Utini!"
** spoiler omitted **

Sensing the blood of the kill near its end he continues to fire at a random droid while remaining in place at his current distance.

Possibly range penalties and Point Blank Shot feat not factored in.
Attack Roll: 1d20+3=13
Ion Damage roll (3d8=13) (if he hits)

Move action
Rodese: "Hoch jaghpu'Daj HoHbogh Suvwl' ylvup!"
** spoiler omitted **

While the droid is disoriented, it is not entirely helpless, and it does managed to track the weapon being trained on it and steps out of the way, though not particularly in a deft manner.


Aruuna Irdrall wrote:

Aruuna grins with delight at seeing the droid go down, quite enjoying the battle and heading quickly over to the other two droids, eager to stick her saber into them too.

Double Move towards the other droids

If you make an acrobatics check, you can actually sprint all the way to the ship, just as Danguard can. You will be flat footed until next round, however.


Ceelell Bendon wrote:
I had just assumed that I don't, but I suppose that seems a fair question as it might be possible to identify the planet. At least if you don't roll like I do. Knowledge Check (1d20+8=12) That would be any knowledge check except for life sciences, which would be 5 higher.

Unfortunately, while you have some half-formed theories, an actual name that makes everything fit together eludes you, maddeningly so. (Galactic Lore)


HK-22 tracks the same droid he fired at before, once again hitting the autofire option:

Attack and Damage: 1d20=1, 3d8+2=14


Female Twilek (Lethan) Jedi 2

Aruuna quickly changes course to the ship, just managing to skip through the rubble and wreckage.

Acrobatics Check = (8+7=15)


HK-22 wrote:

HK-22 tracks the same droid he fired at before, once again hitting the autofire option:

Attack and Damage: 1d20=1, 3d8+2=14

Despite HK-22's worst efforts, some of his barrage of shots still manage to burn into the droid on top of the ship, doing 7 points of damage to the war droid. Unfortunately, the war droid is still standing, though it looks as if its taken substantial damage.


Aruuna Irdrall wrote:

Aruuna quickly changes course to the ship, just managing to skip through the rubble and wreckage.

Acrobatics Check = (8+7=15)

Aruuna managed to deftly dance around the battlefield and sprints up to the edge of the ship.

Next round you can use a move action to climb the ship, if you wish to do so.


Female Jedi 1 / Soldier 1

Spending my round recovering +1 back up the condition track.


Christy Gamble wrote:
Spending my round recovering +1 back up the condition track.

Christy, after being badly shaken by the cutting beam of the droid, feels a bit better after catching her breath and checking on her potential burns.


Christy Gamble wrote:
Spending my round recovering +1 back up the condition track.

For Christy:

Spoiler:
I'm really sorry, I missed you last round. The round kind of started before I was ready. You can take another round's worth of actions now on top of using your three swift actions to move yourself up the condition track.


For Everyone:

Spoiler:
I know its a holiday weekend here in the states, but I did want to update this so that we don't get too lost on where we are at once people start rolling again.

One droid is left still on the ship, and another is still operational on the other side of the ship, on the side that Ceelell, Groodar, Christy, and Klonsa are on.

Danguard and Christy still have turns to take this round.

Let me know if you have any questions.


Female Jedi 1 / Soldier 1

I double move to get close to the nearest droid, and no harm done with the skipping :P


Christy Gamble wrote:
I double move to get close to the nearest droid, and no harm done with the skipping :P

For Christy:

Spoiler:
If you make an acrobatics check and its successful, you can sprint all the way up to about six squares away from the droid instead of just taking a double move, and you would be just behind one of the "hard cover" mounds of scrap, if you would like to do this.


Female Jedi 1 / Soldier 1
GameMasterKEJR wrote:
Christy Gamble wrote:
I double move to get close to the nearest droid, and no harm done with the skipping :P

For Christy:

** spoiler omitted **

Wow, Acrobatics roll: 25 I think, hope, thats plenty to get closer.


I'll also double move to get closer, all the while trying to avoid the difficult terrain.

Perception: 25 (where were these when I needed them for attack rolls?)


Droid's Turn

The droids appear to start being able to start to process their surroundings again, and they begin to take actions.

Anyone with Knowledge (Tactics) can make a check to gain some extra information at this point in time.

The droid that was compressed by Klonsa takes aim at him and fires his sonic blaster at the Selkath Jedi.

Droid attack roll = 11

The droid's shot goes wide of Klonsa, striking the ground with a humming boom and scattering debris across the battle field.

The droid atop the ship, looking around, sees the two Jedi at the base of the ship and takes a shot at the first one to arrive, the Twi'lek Jedi Aruuna.

Droid attack roll = 24

The droid's sonic waves fire straight down the side of the ship, and the coruscating waves slam Aruuna hard, doing 14 points of damage to her.


Next Round

Just to recap where everyone is, Dangaurd and Aruuna are both on the edge of the ship, and can spend a move action to attempt to climb the ship to reach the droid. If they have any means of taking a ranged attack, they can attack him, although he has cover relative to them.

HK-22 is about 48 meters (32 squares) out from the droid on the top of the ship, which is currently the only one he can aim at, since the other one, and his allies except for Aruuna and Danguard, are on the other side of the ship.

Klonsa is next to a mound of debris that can be used as superior cover, and is about 6 meters (4 squares) from the droid that fired on him. Christy is about 3 meters (2 squares) over from Klonsa, and is behind a mound of debris that serves as cover at the moment. She is 9 meters (6 squares) from the droid that is nearest to her.

Ceelell is 18 meters (12 squares) from the nearest droid, and has makeshift cover from his shieldleaf that he turned over to protect him.

Groodar is 45 meters (30 squares) from the nearest droid.


Male Selkath Jedi 2 (XP: 1342)

Klonsa focuses on the Force and continues to crush the droid in front of him, he then scans the area around him and rushes towards the other droid on top of the ship.

Standard action, maintain Force Grip, Use the Force 1d20+7 [17,7] = (24), plus Force Point 1d6 [3] = (3) total Use the Force 27, Damage 6d6 [1,3,2,2,1,4] = (13), then Swift action Perception to find a faster path. Perception 1d20+7 [14,7] = (21). Finally Move action move 6 squares toward the other droid.


I can jump 9 squares, unless there's some danger in jumping and I can't take 20, so if i can do that I will jump up and attack him with my saber.


Female Twilek (Lethan) Jedi 2

Aruuna shouts out in pain, and quickly curses, waving her lightsaber in the direction of the droid. 'No good schuuta spawned bag of bolts. You'll pay for that!'

She then moves to climb the side of the ship.

Climb Check (12)

If that's successful, she'll move towards the dish as well.

Swift Action for Recover (So she needs to do 2 more), Move Action for Climbing, then Standard Action to move towards the dish


"Description: Unit aims, unit fires, target blows into small easily carried bits..."

Attack (AUTOFIRE!) and damage: 1d20=3, 3d8+2=16


Male Ithorian Noble 1

Sigh. We just started a D&D game at home this weekend, and I'm playing a knowledgable character in that too, and was rolling 18+ all day for my knowledge checks. Its good to know that when I come back here, some things are still the same.

Knowledge Tactics (1d20+8=9)

Dropping the shield leaf and moving forward, Ceelell calls out to the others. "Hold strong, men. Focus your attacks and they will go down. We already disoriented them!"

Taking a movement forward and using my standard to inspire the crew for the +1 on attacks and skill checks. Works for anyone in my line of sight, so I don't know if I can see the others on the opposite side of the ship.


Danguard Troy wrote:

I can jump 9 squares, unless there's some danger in jumping and I can't take 20, so if i can do that I will jump up and attack him with my saber.

For Danguard:

Spoiler:
Technically, you are still in combat, but you can take 10 on the check if you wish to do so. You only need to make it 2 squares up to make it up the ship when you jump.


Klonsa wrote:

Klonsa focuses on the Force and continues to crush the droid in front of him, he then scans the area around him and rushes towards the other droid on top of the ship.

Standard action, maintain Force Grip, Use the Force 1d20+7 [17,7] = (24), plus Force Point 1d6 [3] = (3) total Use the Force 27, Damage 6d6 [1,3,2,2,1,4] = (13), then Swift action Perception to find a faster path. Perception 1d20+7 [14,7] = (21). Finally Move action move 6 squares toward the other droid.

Klonsa reaches out toward the droid and attempts to crush it using the Force. The droid's head collapses into its torso, and its limbs are pulled into its body in a shower of sparks as the droid collapses.


Aruuna Irdrall wrote:

Aruuna shouts out in pain, and quickly curses, waving her lightsaber in the direction of the droid. 'No good schuuta spawned bag of bolts. You'll pay for that!'

She then moves to climb the side of the ship.

Climb Check (12)

If that's successful, she'll move towards the dish as well.

Swift Action for Recover (So she needs to do 2 more), Move Action for Climbing, then Standard Action to move towards the dish

Aruuna manages to scurry up the side of the ship, and runs around the outside of the wreckage to the opposite side of the ship, avoiding the reach of the war droid atop the wrecked ship.


HK-22 wrote:

"Description: Unit aims, unit fires, target blows into small easily carried bits..."

Attack (AUTOFIRE!) and damage: 1d20=3, 3d8+2=16

HK-22 sprays the droid atop the ship, punching through its defenses and doing 8 points of damage to it. While it appears to be in bad shape, it is still functional.


Ceelell Bendon wrote:

Sigh. We just started a D&D game at home this weekend, and I'm playing a knowledgable character in that too, and was rolling 18+ all day for my knowledge checks. Its good to know that when I come back here, some things are still the same.

Knowledge Tactics (1d20+8=9)

Dropping the shield leaf and moving forward, Ceelell calls out to the others. "Hold strong, men. Focus your attacks and they will go down. We already disoriented them!"

Taking a movement forward and using my standard to inspire the crew for the +1 on attacks and skill checks. Works for anyone in my line of sight, so I don't know if I can see the others on the opposite side of the ship.

Ceelell doesn't seem particularly away of any tactical situation at this moment.

The effect can now affect everyone but HK-22 since everyone is either on your side or on the ship (but droid's are affected anyway).


GameMasterKEJR wrote:
Danguard Troy wrote:

I can jump 9 squares, unless there's some danger in jumping and I can't take 20, so if i can do that I will jump up and attack him with my saber.

For Danguard:

** spoiler omitted **

[GM:]

Spoiler:

I'll take 10, which is still good for a 2 sq. jump. -sigh, I just fumbled my attack roll, natural 1.
roll: 1, Dam: 20 max damage too boot, thankfully there is no critical fumble rules, I hope.

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