Tarlane
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"Wonderful then! I am here as often as I can be, as it seems to be the regular stop for new arrivals in town of your occupation. If you need any supplies, please to remember old Methrondir and I will be happy to supply you. Only the finest of course! Remember, if you don't make it back, I can't get paid."
| Aldrin Beackerbreacker |
"Well, I'm know in some quarters as Aldrin Beackerbreacker. A wizard by training and an alchemist by destiny. My aim is to find the missing reagents neccessary to finally creat the 'philosophers stone' thought to be lost for a millenia. I've heard ancient secrets can be found in the delve, and i'm hoping the stones creation is among them!"
Tarlane
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Ok guys, so I'm here and watching, but I'm going to quiet down and let you all get properly introduced and we'll move on when you are ready. The NPCs will still be here if you are going to chat with them, but otherwise I'll let you guys decide when you are ready to move on, whether you are setting out immediately, resting the night, or staying a few days. Since the tavern doesn't open til noon, its at least getting close to evening and the delve is about two miles away, so it is up to you on that. Once you guys decide to set off, I'll make a new thread in the Play by post section with the description of the trip there and the intro for the delve itself.
Tarlane
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Alright guys, when your characters are ready to set off I've put up a first post here describing the journey and the sight when you arrive at the dungeon, as well as some knowledge history checks to give more info. Go ahead and just roll once if you have the skill and read any that are lower DCs then what you got. You will be able to roll again and learn more as you gain more info and skill.
Just let me know any snooping you might want to do, either around or down into the dungeon and I'll be happy to detail other aspects or set up any checks that are necessary.
| Aaron Whitley |
Greetings,
I hate to be a pain in the rear-end but I have to bail on this game. Things just got really crazy in real life with having to take classes and job search while working a full time job. That of course doesn't leave me with much time on my hands so I won't be able to continue with the game. I'm really sorry about this.
Regards,
Aaron Whitley
Tarlane
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I can't claim credit for the actual design as I'm pretty artistically inept and just capable in terms of editing things that someone more skilled has drawn. Plus, in this case, I'm waiting some for areas to be detailed before I can lay anything down that way I am not having to remember that certain canon things aren't true in my version of the world later. I'll try and get you guys a visual on the town as soon as I know a bit more about it. For now, I just have info on the temple and the lost sheppard inn, and have the names of a few other shops and such in town.
Tarlane
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Doesn't sound like he ever really plans on reaching that point, at least not for years down the road. Basically, so far he has given a sideview with hints at 7 floors of the dungeon already, and has hinted at much deeper levels then that, not to mention areas that could have portals to other planes or external regions, caverns that enter into the darklands, and things of that nature. With an encounter being added each weekday(and from what I have seen, it looks like there are 30-40 on most floors with some floors being considerably bigger) and a handful of special encounters(random NPCs, buildings, the outside world, ect) being put in each month, it seems likely that the building of the delve could go on indefinitely.
There is plenty of info so far to work with though, and I know things like who is important in town and enough backgrounds on key story arcs for later that I can begin to foreshadow them and such. When you guys step outside of the areas that are already explored in depth by Monte, I have no problem improvising them in and making them canon for our world. I'm just trying to keep from fleshing out things that your characters haven't shown interest in yet.
I'm sure when you go shopping I'll give the different shop-keeps their own personalities and such, but there isn't much need to design the layout of one of the other inns until your char's go there, especially when it may play a role in some minor plot-line down the road, and I'll have to then figure out a way to adapt into that the changes I made.
There is certainly some laziness on my part for that, I'm sure, but I suspect the story will be much more smooth flowing if I try and keep things somewhat canon.
| Thel Menderovian |
The inherently slow pace which works itself into PbP, and the whole 1st level being ready to go, you've got oodles of time to work things out. Like in my Kobold Trilogy game, I've reworked a lot of the original descriptions I wrote, just because I've had the luxury to do so.
If the players do something unexpected, it's not such a big deal, as I have time to think about it, and how it's going to impact things, and work out the necessary changes.
Tarlane
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Thats very true and one of the big advantages of play by post. I wouldn't have considered starting this delve for quite a while with my in person group, because they tend to blaze through things at a lightning pace. We do sessions that are quite a bit longer then a normal one(8 hours, once a week, a lot of them run about 10 hours though) and the players all know the rules well enough there isn't a lot of lagging behind, and they continue to push ahead the whole session(we all bring food so there isn't really a big pause break).
It means that in the adventure paths we've been running, recently they've started clearing about one book every two sessions which just seems ridiculous to me(I figure they are going to finish curse of the crimson throne in about 3 1/2 months, when it took about 14 months for rise of the runelords when I ran for a bigger group). We'd run out of material fast with that group.
But I suspect that even with a more standard in person group you could do pretty well with the dungeon. I'd want to wait just a little bit longer to start, because I think that some of the branches on the next floor could lead to the players getting ahead of the design if they moved in a different direction then the one that is getting designed first. For that reason I would probably have the whole second floor done before I thought about starting an in person group on this dungeon.
However, I agree with you and think its normally best(at least if you are trying to stick pretty firmly with modules, a lot of times I do a lot of adapting of them to fit my parties playstyle) to have all the sourcematerial at hand and be well versed in it before starting a new game.
| Thel Menderovian |
...have all the source material at hand and be well versed in it before starting a new game.
That's the reason I'm running individual modules (all tied together though), to learn the Pathfinder rules. Playing in a Maptools game, your Dungeon Delve, and my own game to figure it all out before I run the Second Darkness AP. Also hoping by that point that I can find a RL group to game with.
Tarlane
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Thats a good way to do it, Thel. We introduced a number of the rules into my runelords game, and jumped in with both feet in curse of the crimson throne, but we have run a number of modules since then, and one of the other guys occasionally runs games and has been doing all his stuff in beta as well, so I guess we are getting a fair amount of practice in it. Still, while you can run things pretty much as is, there are enough small changes that its really nice to be able to look things up in the book between posts rather then assuming that they are the same as they always were and finding out thats not the case.
Tarlane
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hi this is my new character, im happy to change things if i have created him wrong in anyway
i not totally up with pathfinder rules
i have given myself some scrolls at 12 and a half gp each (thats how much it would cost me to make them at level 1
Rav
I'm alright with you having scrolls made at 1st level since you do have the spells available to you for the scrolls you have made.
I'm skimming over the character now and I'll let you know if I see any errors.
Tarlane
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Ok, it looks good to me so far. Attributes and skills are right on. I think my only questions at the moment is that under scrolls you have 'ex ret' and I'm not sure what you mean by that.
Also in your gear, you have F&T, not sure what that is either.
Finally, could you give me an idea of your character so I could decide on some rumor to give you and decide on how your character might have ended up here. Is he the sort who would have come out to the delve to try and discover its secrets? Would he have headed out alone or with a group? Perhaps just dwelt nearby or been passing and ended up on the wrong side of some of the inhabitants?
Where you will be starting:
One of the next rooms they will be going into will have you as a prisoner of a group of these monstrous humanoids(goblins, hobgoblins, orcs, and degenerate humans would be what you have seen as part of the group). They are a disjointed group who has taken over this room as a temple to their god. I'll leave you to decide how long your character has been there, but they have been keeping you alive(if very ill treated) to occasionally take some of your blood for some of their rites.
| Raven34 |
Ok, it looks good to me so far. Attributes and skills are right on. I think my only questions at the moment is that under scrolls you have 'ex ret' and I'm not sure what you mean by that.
Also in your gear, you have F&T, not sure what that is either.
Finally, could you give me an idea of your character so I could decide on some rumor to give you and decide on how your character might have ended up here. Is he the sort who would have come out to the delve to try and discover its secrets? Would he have headed out alone or with a group? Perhaps just dwelt nearby or been passing and ended up on the wrong side of some of the inhabitants?
Where you will be starting:
** spoiler omitted **
sounds good
perhaps he can be after some ancient elven lore? my charcter has come here deliberatlyhe was part of a group who were a bit too reckless consequently they were all killed, he was the only survivor, because he was careful as always! (thats how my character sees it anyway!)
as he was leaving he was captured by the monsters he is currently with
this happend two days ago
expeditious retreat = ex ret
and F&T stands for flint and tinder
Rav
Tarlane
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That works for me. I've got a spoiler below with a good rumor for your character as well as a bit of information about your previous group.
Rumor that may have led you here:Jamissan the Greatest of the Warrior Bards of the South, Jamissan is known to have found and created many unique magical items several centuries ago. Legend has it that he dwelt in Dragon's Delve for a number of years, some even say he was still living here when he died, leaving behind his collection, hidden carefully within the dungeon.
You were originally traveling with two others, a half-elf cleric named Rethrik Aversati and a human sorceror; James Bartlen. The group was loosely formed to uncover artifacts and magic of the past, and you had just begun to explore the first couple of rooms on the upper level when a group of monstrous humanoids returned from a trip to the surface and overwhelmed you. The others were taken away, unconscious, to be killed but you were kept to have your blood used as a sacrifice for as long as you could hold out for. They spoke often of their beast god, and that your blood was a gift to him.[/spoiler]