Shisumo's Test of the Topaz Champion (ST00)


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Utaku Yukari wrote:
How does TN work for this? Am I right in thinking his attack should miss since Yukari has an unarmoured TN of 24? (That includes the additions for defence and water ring)

Actually, that was his grapple roll, not his attack roll, but you're right - I misremembered, and thought your TN was only 22. He rolled a 23 on his attack roll, so he did miss. Will edit accordingly.


Female Utaku Battle Maiden 1

Ah, ok. I misread the roll description :)

Yukari ducks out to the side as Morito lunges for her. She attempts to spin and catch hold of his arm in return as he moves past.

Attack: 3k3 = 16
My dice apparently like the number 16 :)


female Akodo Bushi 1 - Insight 123

Ok. Understood. It's really been a while since i played. All these rules are not really foreign, but they come back to me only in pieces. I'll give the book another readthrough on the weekend. Anyway, my contested roll: 4k3 + 5 -> 15, 7, 3, 3 -> 30

Ume frantically tried to capitalize on her advantage. She wasn't really that well-educated in personal combat, but her teachers had insisted on it - and now she was reaping the fruits of that.

It's not so hard to turn an arm in ways it is not intended to be turned. In ways the muscles can not do much, and the sinews scream in protest. She was moving him towards just such a position, where he would be helpless, and under control.


Utaku Yukari wrote:

Yukari ducks out to the side as Morito lunges for her. She attempts to spin and catch hold of his arm in return as he moves past.

Attack: 3k3 = 16
My dice apparently like the number 16 :)

Though for a moment, Morito's arm feels the Unicorn's fingers, she cannot lay hold of him firmly, and he is across the ring once more.

Round Two - but as previously stated, we're ignoring rounds for the most part.

The Scorpion darts in again, trying for another arm. This time, though, Yukari has the measure of him, and she steps aside with almost casual ease.


M Human Shiba Bushi 1
Matsu Ume wrote:

Ume frantically tried to capitalize on her advantage. She wasn't really that well-educated in personal combat, but her teachers had insisted on it - and now she was reaping the fruits of that.

It's not so hard to turn an arm in ways it is not intended to be turned. In ways the muscles can not do much, and the sinews scream in protest. She was moving him towards just such a position, where he would be helpless, and under control.

Somewhat surprised at the woman's ferocity, Utsuro let his grip relax briefly, and the Lion used that to her advantage. Uttering a brief prayer to his ancestors, he dug his feet into the earth and attempted to resist the pressure being exerted by his opponent.

Spend 1 Void for 1k1. 3k3 = 2,18,7 = 28.

The Shiba could feel the Matsu's hold beginning to break, but was unable to gain enough leverage to escape her grip.


Shiba Utsuro wrote:
The Shiba could feel the Matsu's hold beginning to break, but was unable to gain enough leverage to escape her grip.

That's two rounds - one more, and Ume wins!


OK, so since I'm heading to the ground can I attempt a new strength roll using void to get a raise?


Kuni Heihachi wrote:
OK, so since I'm heading to the ground can I attempt a new strength roll using void to get a raise?

Absolutely. You could also use the Void Point to gain an extra 1k1 on your roll, if you would prefer.

Nimoro's grapple roll (3k3+5=20)


Keeping it simple for now so Agility/Jiujutsu: 3k3=20 and Strength/Jiujutsu: 2k2=4

The young Crane waits patiently for a moment until she sees an opening, not a long wait it seems. Superior speed allows Megumi to capitalise quickly on the clumsy defenses of the Phoenix but it is clear the Kakita spent little time studying grappling.

I hope I did that right, I re-read your quick intro and the parts of the rulebook on grappling. Hopefully I can get a better handle on raises by reading through that part of the book again and seeing them in action.


Kakita Megumi wrote:

Keeping it simple for now so Agility/Jiujutsu: 3k3=20 and Strength/Jiujutsu: 2k2=4

The young Crane waits patiently for a moment until she sees an opening, not a long wait it seems. Superior speed allows Megumi to capitalise quickly on the clumsy defenses of the Phoenix but it is clear the Kakita spent little time studying grappling.

I hope I did that right, I re-read your quick intro and the parts of the rulebook on grappling. Hopefully I can get a better handle on raises by reading through that part of the book again and seeing them in action.

You did it just fine!

Megumi grabs hold of the Phoenix, but it almost seems as though that was what Tsutakito was waiting for. He takes her wrists and bends her arms back, keeping her pinned for a moment as they wrestle.

After a few seconds, Tsutakito makes another move, trying to hook his legs behind the Crane warrior maiden's and send them both to the ground.

Grapple roll (3k2+5=19)


Spending 1 Void to add 1k1, Strength/Juijutsu: 3k3=9. Ugh, terrible roll!

Megumi's haste does nothing but help seal the hold of the Phoenix on her and soon enough the two combatants are on the ground in a heap. The samurai-ko writhes and twists but the hold is too strong for her and she can't seem to gain any edge.


DM Shisumo wrote:
Hida Nagatsuna wrote:

After giving the Emperor and judges the appropriate bows. Nagatsuna takes off his kimono and carefully folds it revealing his well oiled arms and chest covered in the painted symbols. Upon seeing who his opponent is a sly smile crosses his face as he gives a bow and says, "It seems as if the fortunes have smiled upon me this day." Too busy watching her he fails to notice the handkerchief drop.

3d10.open(10).takeHighest(2)=9
I think I did the initiative right

Oroko's initiative was not too great either, but not quite as low as yours. ;)

Oroko gives him an appraising look as they square off, and she smiles slightly as his words. Neither of the two warriors responds to the signal with all the speed they might have otherwise done, but Oroko is able to get into position slightly faster than Nagatsuna. Her attack is not swift, but without his armor Nagatsuna is not especially difficult to hit, and so she grabs on. Together, the two grapple for position.

Grapple roll (3k2=23)

Hida Nagatsuna wrote:

Shisumo:

** spoiler omitted **
** spoiler omitted **

Spoiler:
Sounds good to me and makes roleplaying sense too. So as he is entering the ring he flexes showing off his powerful physique (hopefully, that's what you meant).

4d10.open(10).takeHighest(2)=15 Ha! 15 on the nose! Not sure what effect this has on her rolls or what fear does. Oh, and does Dangerous Beauty effect this roll at all?
and here is his first grappling roll
7d10.open(10).takeHighest(3)=19Heh, that's a pretty bad roll too. So far kharma is playing with me and laughing.

Nagatsuna waits like the mountain feeling Oroko's hands and body twist and fell him to the ground. Bide your time, wait for the moment to strike. However, he waits slightly to long and she surprises him with reversing his hold momentarily. His deep voice rumbling, "You wrestle well Oroko-san."


female Akodo Bushi 1 - Insight 123

Ume felt the man turn to evade the force she put on him. Just a little further... She'd have "first blood" so to speak, and her poor opening of the bout would be forgotten.

Uh, tough tactical decision. Spending void here will mean not having it with the harder bouts near the end. So I'll try without. 4k3 + 5 -> 8, 6, 5, 3 -> 24. Not stellar, but should be solid.


Draws upon the void to combat his opponent

4k3=23


M Human Shiba Bushi 1
Matsu Ume wrote:
Ume felt the man turn to evade the force she put on him. Just a little further... She'd have "first blood" so to speak, and her poor opening of the bout would be forgotten.

"You honor me with your skill, Matsu-san," he said through clenched teeth, "but the fight is not yet done."

Utsuro gathered all the force he could muster, and focused it into his back and shoulders, hoping the sudden pressure would cause his opponent to release her fierce hold on him. At the peak of his exertion, however, there came a loud popping noise, and the Shiba's left arm went numb. Pain flashed briefly across the young man's face, and he fell to one knee at the samurai-ko's feet.

Spend Void for 1k1. 3k3 = 9,1,1 = Help! It's only the first contest, so I'll save my luck roll for later.

"Thank you for this lesson, Matsu-sama."


female Akodo Bushi 1 - Insight 123

Ume rose with the Shiba, and returned his bow. She tried hard not to show her triumph all too obviously, but the wide smile and sparkle in her eyes was unmistakeable. She obviously had enjoyed the challenge, and enjoyed winning more. Her own excertion and the doubts she had just a day ago where all gone now.

Some small part inside her told her not to get too cocky. She was still watched. She really didn't pay it much mind beyond not howling out in elation, though.

"Thank you for the bout. I hope you are not seriously injured, that pop sounded bad." She replied, just barely paying enough mind to Compassion and decency. While the massive Hida probably would fold her like Origami later on, she started the tournament with a victory - more than half the others could claim.


Female Utaku Battle Maiden 1

Evading the Scorpion's grab yet again, Yukari attempts to catch hold of him by the lower arm, hoping to find an opening.

Attack: 3k3 = 20


Spending another Void to add 1k1 though my rolls have stunk since the first grapple roll. Strength/Jiujutsu: 3k3=13

The young Crane holds her ground for a moment tapping into inner reserves of strength. Then suddenly Megumi tangles with the Phoenix once again trying to break his hold like a furious storm. This is her last chance this match and the samurai-ko knows it.


M Human Shiba Bushi 1
Matsu Ume wrote:
"Thank you for the bout. I hope you are not seriously injured, that pop sounded bad." She replied, just barely paying enough mind to Compassion and decency. While the massive Hida probably would fold her like Origami later on, she started the tournament with a victory - more than half the others could claim.

"I am sure it is nothing that the priests cannot handle," Utsuro said as he rubbed his disjointed shoulder. "May your ancestors continue to guide you through the remainder of your challenges this morning. Perhaps this evening, we could meet at the inn and discuss your victories?"


Hida Nagatsuna wrote:


** spoiler omitted **

Spoiler:
Resisting Fear requires a Willpower roll, TN (5 + 5xFear Rating), or TN 15 in your case. On a failure, the target suffers a -(Fear Rating) penalty to each rolled die made on attacks or rolls against you, for the entire encounter. If the roll is failed by more than 15 (impossible in this case, but it might come up later), the target simply flees in fear. And yes, you get two extra rolled dice against her - not that it matters at the moment, since you made the roll anyway and there's no point in Raising - because intimimdation is a Deceit roll, and you get 2 extra rolled dice on Deceit rolls against targets who might theoretically be attracted to you.

Also, in case it needs to be said, you can only attempt an intimidation check against a given target once per encounter, one way or the other.

Oroko's Willpower, however, allows her to resist your efforts fairly easily.

Hida Nagatsuna wrote:
Nagatsuna waits like the mountain feeling Oroko's hands and body twist and fell him to the ground. Bide your time, wait for the moment to strike. However, he waits slightly to long and she surprises him with reversing his hold momentarily. His deep voice rumbling, "You wrestle well Oroko-san."

Oroko grins as she tries to tighten her grip on him. "These muscles are nice," she says, "but they don't seem to bend too well."

Grapple roll (3k2+5=16)


Kuni Heihachi wrote:

Draws upon the void to combat his opponent

4k3=23

Round one of Heihachi's edge.

After tight movements on both sides, and as Hoketsaku watches closely, Heihachi not only manages to catch himself on a knee, but to abruptly flip Nimoro over his shoulder, reversing the hold. Nimoro hits the ground hard, and struggles to rise, even as Heihachi works to pin him further.

Nimoro's grapple roll (3k3=12)


Shiba Utsuro wrote:
"I am sure it is nothing that the priests cannot handle," Utsuro said as he rubbed his disjointed shoulder.

Indeed, even as Utsuro says this, an Asahina shugenja of the Crane Clan is approaching. A few brief chants - and one sharp wrench from the man's surprisingly strong hands - and Utsuro's shoulder is back to normal, the magic of the kami even wiping away the pain.


Utaku Yukari wrote:

Evading the Scorpion's grab yet again, Yukari attempts to catch hold of him by the lower arm, hoping to find an opening.

Attack: 3k3 = 20

Yukari's sidestep nicely sets herself up for a counterattack, and this time, she lays hold of the Shosuro.

Morito's grapple roll (2k2=16)


DM Shisumo wrote:


Oroko grins as she tries to tighten her grip on him. "These muscles are nice," she says, "but they don't seem to bend too well."
Grapple roll (3k2+5=16)

He smiles, "You are right, of course. The mountain does not bend to anyone." Having found her measure he slowly inexorably flexes and begins to reverse the pin using his mass against her.

7d10.open(10).takeHighest(3)=24


Kakita Megumi wrote:

Spending 1 Void to add 1k1, Strength/Juijutsu: 3k3=9. Ugh, terrible roll!

Megumi's haste does nothing but help seal the hold of the Phoenix on her and soon enough the two combatants are on the ground in a heap. The samurai-ko writhes and twists but the hold is too strong for her and she can't seem to gain any edge.

Tsutakito's grapple roll (3k2+5=15)

Kakita Megumi wrote:

Spending another Void to add 1k1 though my rolls have stunk since the first grapple roll. Strength/Jiujutsu: 3k3=13

The young Crane holds her ground for a moment tapping into inner reserves of strength. Then suddenly Megumi tangles with the Phoenix once again trying to break his hold like a furious storm. This is her last chance this match and the samurai-ko knows it.

Tsutakito's grapple roll (3k2+5=19)

Unfortunately, all her efforts are for naught. Slowly, relentlessly, the Isawa bears her down, until she is fully pinned on the mat. After a few short beats, Matsu Hoketsaku slaps the mat to indicate the pin, and Megumi's first contest has ended in a loss.


Hida Nagatsuna wrote:

He smiles, "You are right, of course. The mountain does not bend to anyone." Having found her measure he slowly inexorably flexes and begins to reverse the pin using his mass against her.

7d10.open(10).takeHighest(3)=24

Round one of Nagatsuna's edge.

Oroko looks shocked at the shift in momentum, and struggles to undo it.

Oroko's grapple roll (3k2=14)


Round one of Nagatsuna's edge.

Oroko looks shocked at the shift in momentum, and struggles to undo it.

Oroko's grapple roll (3k2=14)

Nagatsuna sees a fatal flaw in her style and presses his advantage. She might as well be trying to stop a Tsunami with her bare hands.

7d10.open(10).takeHighest(3)=42


Female Utaku Battle Maiden 1

Catching hold of Morito, Yukari then attempts to twist his arm around behind him, hoping to force him down towards the ground.

Grapple check: 3k3=27


Hida Nagatsuna wrote:

Nagatsuna sees a fatal flaw in her style and presses his advantage. She might as well be trying to stop a Tsunami with her bare hands.

7d10.open(10).takeHighest(3)=42

You get a Free Raise for having controlled the grapple last turn, so that's technically a 47 (assuming you want to just use the Free Raise as a +5 to the total of the roll, and I don't really know what else you would do with it) - but it doesn't matter much this time, now does it?

Round two of Nagatsuna's edge. If he wins this time, he wins the match.

The size advantage seems to be more than Oroko can handle, but she rallies for a last-ditch effort nonetheless.

Oroko's grapple roll, with Void Point (4k3=23)


Utaku Yukari wrote:

Catching hold of Morito, Yukari then attempts to twist his arm around behind him, hoping to force him down towards the ground.

Grapple check: 3k3=27

Yukari's greater strength seems to give her the advantage now, and she moves to try to take advantage of it.

Round one of Yukari's edge. Don't forget the +5 bonus for having been in control last round.

Morito's grapple roll (2k2=15)


DM Shisumo wrote:


Round two of Nagatsuna's edge. If he wins this time, he wins the match.

The size advantage seems to be more than Oroko can handle, but she rallies for a last-ditch effort nonetheless.

Oroko's grapple roll, with Void Point (4k3=23)

He will use his free raises to avoid hurting her at all.

7d10.open(10).takeHighest(3)=33

"I must apologize Oroko-san for I must end this bout now, unfortunately far too early. Your Jiujutsu is impressive."
With that he keeps his lock on her body and brings her shoulders into contact with the mat. After the match is called he stands and gives her a more than respectful bow, "I hope we cross paths again in this tournament so you have the opportunity to return the lesson." said with a slight smile only noticable by her. He than turns and once again gives the Emperor and judges the honor they deserve.

Shisumo:

Spoiler:
Oh, btw is there a mastery ability for having a Jiujutsu of 3?


Female Utaku Battle Maiden 1

Having twisted his arm around, Yukari then leans down on the Scorpion to keep him on the ground, but she misjudges her move and ends up accidentally loosening her hold on Morito's arm.

3k3+5 = 9

Wow.. that was a spectacularly bad roll. :D


female Akodo Bushi 1 - Insight 123

"I'd be honored to spend time with you" Ume replied, still fighting back the urge to just shout out in triumph. "I certainly hope there is actually "victories" to discuss this day." She had the odd idea that in a way, he really should hope she took home the victory. It would mean he only lost to the winner. But she wasn't too sure that thought was honorable, so she kept quiet about it.

She briefly looked down on herself, if her clothes were in any way disturbed and in need of re-adjusting. No good walking around like an awkward child. When she found that everything was in order, she glanced back towards the organizers - maybe the lots would be drawn soon for the second round.

"Not the Hida" she whispered to the fortunes. She wasn't afraid of him, but she knew her chances where slim, should she have to fight him.


Hida Nagatsuna wrote:

"I must apologize Oroko-san for I must end this bout now, unfortunately far too early. Your Jiujutsu is impressive."

With that he keeps his lock on her body and brings her shoulders into contact with the mat. After the match is called he stands and gives her a more than respectful bow, "I hope we cross paths again in this tournament so you have the opportunity to return the lesson." said with a slight smile only noticable by her. He than turns and once again gives the Emperor and judges the honor they deserve.

Oroko bows back, seemingly frustrated but not angered - or particularly surprised - by her loss. "Oh, don't worry - we've got lots more time to meet again," she says, with a small smile of her own.

Hida Nagatsuna wrote:

Shisumo:

** spoiler omitted **

Spoiler:
Oh, yes. Missed that on my look-through. Jiujutsu 3 gets you an additional rolled die on unarmed damage. Unarmed damage is normally 0k1 (and remember, you always add your Strength to the DR of a weapon, so it would usually be [Strength]k1 in the end), but thanks to Large, Hands of Stone and the Jiujutsu 3 Mastery, your hands have a DR of 2k2 - the same as your wakizashi, if that gives you anything to judge by.

Utaku Yukari wrote:

Having twisted his arm around, Yukari then leans down on the Scorpion to keep him on the ground, but she misjudges her move and ends up accidentally loosening her hold on Morito's arm.

3k3+5 = 9

Wow.. that was a spectacularly bad roll. :D

Ouch... Round one of Morito's edge.

Morito seizes the opening Yukari's misstep provides, trying to wrap his arms around her head and pull her to the ground.

Morito's grapple roll (2k2+5=20)


Matsu Ume wrote:
"Not the Hida" she whispered to the fortunes. She wasn't afraid of him, but she knew her chances where slim, should she have to fight him.

There's only one jiujutsu match total. Ume has her point for this round. Next is the heraldry exam.


Female Utaku Battle Maiden 1

Yukari attempts to twist free of Morito's headlock, but is unable to quite shake him loose.

Grapple: 3k3 = 19

How does spending void work? Can anyone do it, or do you require certain techniques to be able to use it?


Yukari if I'm wrong somebody will correct me but using Void is as easy as declaring your intent and adding 1k1 to your roll or a +5.

Bowing deeply to the Isawa Megumi closes her eyes tightly and curses her lack of skill silently. She honours the emperor and other personalities then leaves the arena breathing deeply. Her head quickly fills with memories of her match and moves she could have done to reverse the hold but that didn't come to her in time.

Frustrated with the sound defeat Megumi attempts to cast aside her thoughts and the creeping doubts by meditating.


Nagatsuna stays and observes the remaining matches. Heraldry? What purpose does that skill serve in becoming a Samurai? Ah, pointless. Something was bothering him though, I could feel my focus slipping when she caught me offguard. I can't afford to lose control here and dishonor my clan.

Shisumo:

Spoiler:
Shisumo wrote:
Oh, yes. Missed that on my look-through. Jiujutsu 3 gets you an additional rolled die on unarmed damage. Unarmed damage is normally 0k1 (and remember, you always add your Strength to the DR of a weapon, so it would usually be [Strength]k1 in the end), but thanks to Large, Hands of Stone and the Jiujutsu 3 Mastery, your hands have a DR of 2k2 - the same as your wakizashi, if that gives you anything to judge by.

Ok, I am a little confused but I think it is because I only have the Second Edition rules to look at. So according to what I have here it's 3k1 base (strength) +5 damage for large advantage +1k0 for Jiujutsu mastery +0k1 for Hands of Stone advantage. All that adds up to 4k2+5 or does large now allow you to roll +1k0 now? That would make it be 5k2 in the end if that's the case.


M Human Shiba Bushi 1
Kakita Megumi wrote:

Yukari if I'm wrong somebody will correct me but using Void is as easy as declaring your intent and adding 1k1 to your roll or a +5.

There are other possibilities, as well, but that is the basic use. You can also spend a Void Point to gain a 'phantom' rank in a skill that would normally be used unskilled. For example, if I had to make a Awareness/Horsemanship roll for some reason, I could either roll straight Awareness (3k3, non-exploding), or I can spend a Void to 'gain' the Horsemanship skill at rank 1 for one use, allowing me to roll an exploding 4k3. Other uses for Void points can be found in the book, but I'll have to dig for page numbers.


DM Shisumo wrote:
Kuni Heihachi wrote:

Draws upon the void to combat his opponent

4k3=23

Round one of Heihachi's edge.

After tight movements on both sides, and as Hoketsaku watches closely, Heihachi not only manages to catch himself on a knee, but to abruptly flip Nimoro over his shoulder, reversing the hold. Nimoro hits the ground hard, and struggles to rise, even as Heihachi works to pin him further.

Nimoro's grapple roll (3k3=12)

Heihachi presses the maneuver

3k2=14

had I but known we'd be 'rasslin'


Utaku Yukari wrote:

Yukari attempts to twist free of Morito's headlock, but is unable to quite shake him loose.

Grapple: 3k3 = 19

How does spending void work? Can anyone do it, or do you require certain techniques to be able to use it?

Previous responses have pretty much been on the money. Void use can be done by anyone, but you can only spend one per roll (usually). You can gain 1k1 to a roll, buy a Free Raise, add a Skill Rank (which allows you access to higher Mastery Abilities, among other things), ignore Wound Penalties for an action, or even reduce the Wounds taken from a single hit by 10 (that can only be done once per round, however). If you have any more specific questions, poast them in the discussion thread and I'll make sure to answer them in detail.

Round two of Morito's edge. If he wins this round, he wins the match.

Morito maintains his grip on Yukari's head, but also tries to force her to the ground beneath his left elbow, allowing him the pin.

Morito's grapple roll (2k2+5=32)


Hida Nagatsuna wrote:

Shisumo:

** spoiler omitted **

Spoiler:
Large does indeed give you 1k0 for damage now, rather than a +5. So 5k2 is correct for your final unarmed damage, and as I said, that's the same as your wakizashi. Not bad.

Kuni Heihachi wrote:

Heihachi presses the maneuver

3k2=14

had I but known we'd be 'rasslin'

Round two of Heihachi's edge. If he wins this round, he wins the match. Also, don't forget your Free Raise for winning last round - that makes your total 19.

Heihachi manages to come down on top of Nimoro, and only the quickest of shifts on Nimoro's part prevent a pin immediately. Painfully aware of his father's judgmental gaze, Nimoro reaches deep within himself to try to break the Kuni's hold.

Nimoro's grapple roll with Void Point (4k4=17)

Whoa, another lousy roll...


Female Utaku Battle Maiden 1

Gritting her teeth, Yukari attempts a last-ditch effort to throw the Scorpion off, trying to summon all the strength she has to throw against it. Sakura-sama would certainly disapprove if she lost this, and Yukari didn't want to give her more reason to berate her. For a moment, it feels as though she might manage it, but Morito's pin is just too much for her in the end and he pins her down.

So close.. :-p The dice are eluding me for this event.
Grapple (adding a dice of void): 4k4 = 31


female Akodo Bushi 1 - Insight 123

Matsu Ume swallowed. Well, the heraldry contest would certainly be... interesting. She really should have studied that area more, she realized. But things should not be so bad. She had a good education, even though she did not specialize in this.

"I'll manage this." she whispered to herself. She tried to conjure up all the banners and symbols she had seen, organize them in her mind. These were painfully few. There probably would be hundreds more.

"Well, off to the next competition? I wonder if they organize this as a duel as well, or just set a bar of knowledge, and all who manage it are declared victors?"


Utaku Yukari wrote:

Gritting her teeth, Yukari attempts a last-ditch effort to throw the Scorpion off, trying to summon all the strength she has to throw against it. Sakura-sama would certainly disapprove if she lost this, and Yukari didn't want to give her more reason to berate her. For a moment, it feels as though she might manage it, but Morito's pin is just too much for her in the end and he pins her down.

So close.. :-p The dice are eluding me for this event.
Grapple (adding a dice of void): 4k4 = 31

Ouch. So close indeed.

As soon as the match is called, the Scorpion rolls free of Yukari, rising to his feet and offering her an expansive and somewhat overdone bow. If it is mockery, however, it does not show on his face.


Female Utaku Battle Maiden 1

Yukari rises to her feet, frustrated and disappointed at losing a match she had thought to have a fairly good chance at. However, she returns Morito's bow to him, attempting not to let her inner emotions show to him. "Thank you for the match Morito-san. You have great skill."


M Human Shiba Bushi 1
Matsu Ume wrote:
"Well, off to the next competition? I wonder if they organize this as a duel as well, or just set a bar of knowledge, and all who manage it are declared victors?"

"It is my understanding that it will be a test of individual knowledge, rather than a competition. I wish you well, Matsu-sama, but I must ask you to excuse me. Perhaps scanning the various mons worn by those in the crowd will help refresh my memory on such things. I look forward to speaking with you this evening."


female Akodo Bushi 1 - Insight 123

"I wish you well, too. As I said, there is more to the duty of a Samurai than Kenjutsu, duels and tactics." Ume replied, but she realized she was a bit too uptight about all this. "It's going to be one of the tough ones for me. But I wouldn't want to see too many mons I don't recognize right now, so I will see you later."

She gave him another short bow, and turned towards the next competition. This was probably one of the hardest events on her.

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