
DM Shisumo |

Perception/Investigation: 5k3 = 22
Shisumo:
** spoiler omitted **
Yukari turns Arashi's head toward the fields, and Chigitsu watches her go before turning back toward his mysterious errand and vanishing from sight.
As she reaches the tournament grounds, Yukari feels a pang of slight apprehension as she looks around at the full stands. There were far more people here than yesterday. And if she did badly, all of them would see her fail.. Closing her eyes for a moment, the battle maiden forces herself to focus, to ignore the crowds of people surrounding the arena. It wasn't exactly easy.
When her name was drawn along with Kakita Toru's, the shiotome glances over at the Crane, trying to remember how he had done yesterday. If she remembered correctly, he was on the same standing as she was, and the Kakitas were well known for their duelling skills. What did look to be in her favour was Toru's current state. The samurai didn't look as if he had slept well at all. Perhaps his reactions wouldn't be as sharp as they should be, and that could give her an edge.
Once her turn arrives, the battle maiden steps into the arena and selects a blunted katana as her weapon. Approaching Toru, she bows to the Kakita before readying herself.
Yukari's defence is currently 29 (15(Reflexes) + 5(Armour) + 6(Defence) + 5(Riding in Harmony)
Toru bows to Yukari in reply, and although his eyes are slightly bloodshot, his stance is as steady as it was the day before, and the Utaku's hopes for some kind of edge from his physical state begin to dim.
Initiative (4k3+4=22)
Toru is wearing light armor and using a katana.
It is said that the key to the Kakita style is patience - the patience to focus and wait for the perfect time to strike. Toru seems to have been absent the day they spoke of such things, however, or perhaps this is the way his weariness is presenting itself. Just bare moments before Yukari can move, Toru has his blade flashing upward, all his strength driving into this first - and possibly only - attack.
Katana attack, Full Attack, putting the FRs to damage, spending VP to hit and - if hitting - another VP on damage (6k4=25, damage 4k3=26)
Spending Luck.
Luck reroll (6k4=21, damage 4k3=22)
Well, he took his gamble and lost. He still has that second VP, but Yukari has 3 FRs to do with as she will on her counterstroke.

DM Shisumo |

full attack gives free raises? what's the defense penalty?
Full Attack gives two Free Raises. The defense penalty is that, until you shift stances again (i.e., until your next turn), your opponent has three Free Raises against you. It also deprives you of your Defense Skill bonus to TN, which would make your base TNtbH a mere 10.
Yes I'll reduce the damage with void. Do I get to shift stance now? To go to full attack?
I guess I would go for the disarming damaging attack.[/ooc]
** spoiler omitted **
Disarms deal no damage, but they do ignore the target's armor. You make an attack roll, declaring three Raises - since you are in Full Attack, two of those are effectively Free* - and, if you hit, you make an Agility/Kenjutsu roll, opposed by Kenji's Strength/Kenjutsu. If you win the opposed roll, you disarm him. You can spend a Void Point on either of these rolls, and your Wound Penalty applies as well.
*This is not actually true, but the differences are extremely nitpicky, and need not concern us here.

DM Shisumo |

When I get to shift and full attack:
6k3=27 (no raises included)
DMG:3k1=7
I just noticed you edited this. So you're not trying to disarm him, just hit him on his wrist? That's fine too. But if you're going to Full Attack, you have two Free Raises to do something with - damage, presumably, but you could also use them to add to your attack (to overcome your wound penalty, for instance). What are they doing?

Matsu Ume |

I know, but purely OOC: I think 19 damage is risky as is, and I'm privately thankful for not having rolled higher than that. That girl probably ate 10 "real" damage, due to being in her -5 track. If she had taken 18, she would need a stamina of 3, and I don't quite buy that for a crane maiden ;) If she's Stamina 2, she dies at 34 damage, which i scrape, but do not quite hit with a 29 total. If i reroll, I might be stuck with not being able to allocate less than 26 (unlikely, but my 56 total was unlikely too), and I really don't want a blood feud right now.
Edit: Ugh, forgot that - Ok, that makes it a 21 total in this strike, a 22 in the first, and a 10 in the second, in case you want to reverse engineer things. Still closer to the mark i do not want to hit

Utaku Yukari |

Yukari's hopes started to sink as she faced off against the Kakita. For the first few moments, it seemed like Toru's apparent tiredness would not affect him at all in the fighting ring. He makes his move before Yukari can make hers. However, to her surprise, it is predictable and unsubtle - a show of strength rather than finesse that seems to leave the Crane far more open. The battle maiden easily moves away from Toru's heavy-handed attack before countering with one of her own.
Damage (With FRs): 5k2 = 17 I didn't ask IC to take highest, as I didn't want to take the chance of getting two huge exploding dice - I wanted to pick manually.
Tides of Battle: 5 Yukari will add this to her initiative for next turn, giving an Initiative of 25

DM Shisumo |

I know, but purely OOC: I think 19 damage is risky as is, and I'm privately thankful for not having rolled higher than that. That girl probably ate 10 "real" damage, due to being in her -5 track. If she had taken 18, she would need a stamina of 3, and I don't quite buy that for a crane maiden ;) If she's Stamina 2, she dies at 34 damage, which i scrape, but do not quite hit with a 29 total. If i reroll, I might be stuck with not being able to allocate less than 26 (unlikely, but my 56 total was unlikely too), and I really don't want a blood feud right now.
Edit: Ugh, forgot that - Ok, that makes it a 21 total in this strike, a 22 in the first, and a 10 in the second, in case you want to reverse engineer things. Still closer to the mark i do not want to hit
Actually, she dies at 38 Wounds - there's a buffer built into the Out box that helps with such things. Nevertheless, with the Water Ring added back in...
Ume's last blow is, indeed, the last, for it strikes Amiko with potentially bone-breaking force. The Crane crumples like a limp rag, and lies, bleeding and unconscious, on the ground.

DM Shisumo |

Yukari's hopes started to sink as she faced off against the Kakita. For the first few moments, it seemed like Toru's apparent tiredness would not affect him at all in the fighting ring. He makes his move before Yukari can make hers. However, to her surprise, it is predictable and unsubtle - a show of strength rather than finesse that seems to leave the Crane far more open. The battle maiden easily moves away from Toru's heavy-handed attack before countering with one of her own.
Damage (With FRs): 5k2 = 17 I didn't ask IC to take highest, as I didn't want to take the chance of getting two huge exploding dice - I wanted to pick manually.
Tides of Battle: 5 Yukari will add this to her initiative for next turn, giving an Initiative of 25
Toru manages to turn with some of the blow, but he in nevertheless staggered, and it leaves Yukari with an opening she can exploit.
Initiatives: Yukari 25, Toru 19. Yukari gets another shot at the Crane before he can go again.

Utaku Yukari |

Taking the opportunity, Yukari moves in with another strike to the staggered Crane.
Not sure if that hits or not. If it hits:
Damage (Adding a dice of void): 4k2 = 14
Did Toru use void to soak some of the previous hit's damage? I'm not sure how injured he is just now, so listed full damage again. However, Yukari will attempt to pull her strike if it looks like a full strength one is in danger of killing or seriously wounding Toru - she's not trying to kill him.

Matsu Ume |

Ume did not realize just how telling her blow had been. She had unconsciously pulled it a little bit, but when her blade arced upwards after connecting hard against the crane, no hint of shock or dismay was on her face, only one of triumph. She let go of a howling shout of victory, and held the blunted sword high. Only when she felt the blood trickle down on her hand did she realize that her opponent was still in front of her, badly injured, maybe dying.
This tempered her victory somewhat, and she moved back a pace so as to not stand in the Shugenja's way. But any regret she might feel much later had yet to surface. She didn't make pithy remarks or belittle her opponent - right now it felt like cheapening her triumph. Bragging might come later.

DM Shisumo |

Taking the opportunity, Yukari moves in with another strike to the staggered Crane.
Not sure if that hits or not. If it hits:
Damage (Adding a dice of void): 4k2 = 14Did Toru use void to soak some of the previous hit's damage? I'm not sure how injured he is just now, so listed full damage again. However, Yukari will attempt to pull her strike if it looks like a full strength one is in danger of killing or seriously wounding Toru - she's not trying to kill him.
He did use Void. He's also still in the Full Attack Posture, so you're still getting 3 FRs - you might as well save the Void Point.
After the rattling of the Unicorn's second blow, Toru turns, his lips bleeding slightly, steps back, and bows, conceding the victory to his opponent.

Kuni Heihachi |

Kuni Heihachi wrote:I just noticed you edited this. So you're not trying to disarm him, just hit him on his wrist? That's fine too. But if you're going to Full Attack, you have two Free Raises to do something with - damage, presumably, but you could also use them to add to your attack (to overcome your wound penalty, for instance). What are they doing?When I get to shift and full attack:
6k3=27 (no raises included)
DMG:3k1=7
I actually edited that before I saw your reply.
I would rather go for the disarm, I think I have a better chance with that.

Hida Nagatsuna |

Ume's last blow is, indeed, the last, for it strikes Amiko with potentially bone-breaking force. The Crane crumples like a limp rag, and lies, bleeding and unconscious, on the ground.
Heh, I don't feel so bad now. This competition is just deadly.
A unnoticed smile crosses the Crabs face as the brutal last blow lands, Now THIS is what defending the empire is about! Pretty moves and a pretty face won't save you here Crane. Nagatsuna offers a warriors bow to the Matsu before heading to the next match. He did not want to miss Oroko.

DM Shisumo |

I actually edited that before I saw your reply.
I would rather go for the disarm, I think I have a better chance with that.
All right. For the sake of speed, we'll use the attack roll you did before, with the following modifiers: 2 Free Raises from Full Attack plus 1 declared Raise, and +3 TN from wound penalties. As it happens, that is precisely a TN 27, so you succeed.
Kenji's Contested Strength/Kenjutsu roll (4k2+2=16)
I need an Agility/Kenjutsu roll from Heihachi. You may spend Void if you like, and you need to beat (not equal) Kenji's roll. If you do so, you have disarmed him.

DM Shisumo |

DM Shisumo wrote:Heh, I don't feel so bad now. This competition is just deadly.
Ume's last blow is, indeed, the last, for it strikes Amiko with potentially bone-breaking force. The Crane crumples like a limp rag, and lies, bleeding and unconscious, on the ground.
Yeah, that's L5R combat for you. And remember, you guys are using your wussy little 0k1 blunted weapons. Add an extra 3k1 to all the damage rolls you've seen here, and you get a really clear feel for how nasty fights can be in this system...

Kuni Heihachi |

Kuni Heihachi wrote:I actually edited that before I saw your reply.
I would rather go for the disarm, I think I have a better chance with that.
All right. For the sake of speed, we'll use the attack roll you did before, with the following modifiers: 2 Free Raises from Full Attack plus 1 declared Raise, and +3 TN from wound penalties. As it happens, that is precisely a TN 27, so you succeed.
Kenji's Contested Strength/Kenjutsu roll (4k2+2=16)
I need an Agility/Kenjutsu roll from Heihachi. You may spend Void if you like, and you need to beat (not equal) Kenji's roll. If you do so, you have disarmed him.
Heihachi strikes near the wrist and reaching into the void (6k3+1k1) sends Kenji's blade out of his hand.7k4-3(WND)=38
recovering a void is that any roll with a total higher than 30 or just 3 10s?

DM Shisumo |

Heihachi strikes near the wrist and reaching into the void (6k3+1k1) sends Kenji's blade out of his hand.7k4-3(WND)=38
recovering a void is that any roll with a total higher than 30 or just 3 10s?
Just three or more 10s.
Kenji looks at the dropped blade, and the Kuni, still armed, before him, and bows with a short, swift motion, acknowledging his loss. He seems little affected by it, the faint scowl he has worn throughout the competition unchanged by this event.
That's everybody except Megumi...

Kakita Megumi |

Sorry I had a busy day yesterday and then computer problems today. Paizo was excruciatingly slow most of the day for me also but now all is well. I'll do my best to post ASAP so people aren't waiting.
When Hatsu greets the young Crane she can't help but let a smile pass over her face and Kobashi only manages to increase the magnitude of that smile. Megumi's eyes follow the Princes but she doesn't allow her head to move along with them. She knows she must focus on the task at hand, this competition would be trying for the samurai-ko. Her hand instinctively reaches into her kimono for a moment and Megumi's lips appear to be moving, whispering something. A second later it appears back at her side and takes up the practice weapon.
When Keitomaru's name is drawn she doesn't seem to notice his trepidation but when the two pair off she does. "May the Fortunes watch over us," She says bowing to him. "Especially since I am paired with one such as you Keitomaru-san." Her voice is smooth in tone but there is much warmth behind her words. With that she takes her position and adopts the familiar Kakita battle stance.
Initiative: 5k3+6=28

DM Shisumo |

When Keitomaru's name is drawn she doesn't seem to notice his trepidation but when the two pair off she does. "May the Fortunes watch over us," She says bowing to him. "Especially since I am paired with one such as you Keitomaru-san." Her voice is smooth in tone but there is much warmth behind her words. With that she takes her position and adopts the familiar Kakita battle stance.
Initiative: 5k3+6=28
Keitomaru nods in appreciation of Megumi's words, but as he takes his position, there is still clear tension in his shoulders and jaw.
Raw Awareness, TN 15:

Kakita Megumi |

Raw Awareness: 3k3=16
Megumi's eyes wander briefly to the Crane watching Keitomaru. She briefly considers who this could be to instill such nervousness in the Doji but the weapon at her side brings her thoughts back to the event. Making sure her opponent is paying attention she finds her moment and moves to take it.
TNtbH: 15+5(light armour)+4(Defense)=24; Attack posture, Attack roll: 6k3+3=24, Damage: 2k1=7. Did I do the damage correctly?
Taking a cautious approach Megumi waits a few moments then lets her weapon sail through the air toward Keitomaru.

DM Shisumo |

The weapon hits the Doji with a "thump" that seems to do little but make some noise thanks to the expenditure of a Void Point.
Keitomaru's return strike is surprisingly complex, an advanced move that Megumi usually only sees in extremely well-trained warriors.
Poorly performed, however, it is easy to block, and Megumi has no trouble stopping Keitomaru's uneven attempt.

Kakita Megumi |

After parrying Keitomaru's attack the Kakita weaves and makes another strike.
Attack roll, two raises: 6k3+3=44 holy smokes! Damage roll, spending 1 Void for 1k1 (I can since it's a "sword" right?): 5k2=21
Megumi's attack is graceful and ferocious. She seems to be embodying the principles of Kakita quite well as she re-draws the sword aiming to end the fight with this blow.
Tides of battle, reducing Keitomaru's initiative: 1k1=10

Utaku Yukari |

After her second strike, Yukari takes a step back, expecting a retaliatory action from the Crane. When he turns and steps back, she realises how injured he is and lowers her own weapon.
Returning the bow to Toru, the Unicorn sheathes her blunted sword. "Thank you for the match, Kakita-san," she says, before stepping back again to allow the shugenja room to move in and work.

DM Shisumo |

After parrying Keitomaru's attack the Kakita weaves and makes another strike.
Attack roll, two raises: 6k3+3=44 holy smokes! Damage roll, spending 1 Void for 1k1 (I can since it's a "sword" right?): 5k2=21
Megumi's attack is graceful and ferocious. She seems to be embodying the principles of Kakita quite well as she re-draws the sword aiming to end the fight with this blow.
Tides of battle, reducing Keitomaru's initiative: 1k1=10
Megumi's strike is textbook-perfect, and Keitomaru seems completely unable to stop it. Badly wounded, he nevertheless tries once more to strike Megumi down, seemingly hoping that sheer ferocity will accomplish what his previous strike did not.
Full Attack, using Free Raises for damage, with wound penalties (5k3-20=1, damage 3k2=9)
It would seem you're going to have to knock him out to make him give up this fight, or try another tack.

DM Shisumo |

After her second strike, Yukari takes a step back, expecting a retaliatory action from the Crane. When he turns and steps back, she realises how injured he is and lowers her own weapon.
Returning the bow to Toru, the Unicorn sheathes her blunted sword. "Thank you for the match, Kakita-san," she says, before stepping back again to allow the shugenja room to move in and work.
Toru manages an unsteady bow, and he mumbles something that likely would be a proper response if he weren't on the edge of unconsciousness. He nevertheless accepts the work of the shugenja gratefully.

Kakita Megumi |

Geez, I don't want to risk killing him.
Seeing the obvious wounds on Keitomaru makes the samurai-ko wonder why he would continue fighting. Megumi hesitates to strike the Doji again but it seems to be the only way he will cease his assault. Finally, seemingly out of options, she decides to attack once more but makes sure to pull the blow.
Attack roll: 6k3+3=19, Damage: 2k1=3; Tides of Battle: 1k1=2

DM Shisumo |

Geez, I don't want to risk killing him.
He's in Full Attack - that means you have three Free Raises to do something with. In addition to damage or attack-roll possibilities, you might try a Knockdown or Disarm move, as others have done - either of those moves require three Raises to achieve, but you're being given them for free, basically.

Kakita Megumi |

Oh yeah! I totally forgot you get free raises when your opponent is in full attack posture. In that case Megumi will go for the disarm if that's fine with you: 6k3+3=15, ugh back to good old Megumi!

DM Shisumo |

Oh yeah! I totally forgot you get free raises when your opponent is in full attack posture. In that case Megumi will go for the disarm if that's fine with you: 6k3+3=15, ugh back to good old Megumi!
If it makes you feel better, the 19 was a miss as well...
Megumi, trying desperately to find a way to end the fight in such a way as to make Keitomaru realize that it is over, attempts a complicated move that she has never really tried before. It does not work, however, leaving her back where she began.
Keitomaru continues his nearly-crazed assault, using the wildness of his blows to overcome some of the slowness of his attacks. Again, though, Megumi has no trouble fending him off.
Full attack, using FRs to offset some wound penalties (5k3-10=7, damage 2k1=9)

Kakita Megumi |

Boo, I stink! Got to end fight without killing Keitomaru.
"Why do you continue this fight Keitomaru-san?" Megumi asks perturbed by his sudden wildness. She watches him with much concern in her eyes though it isn't revealed in her expression at all, only her opponent can see it. Again her posture enters the Kakita battle stance but she seems very hesitant to attack.
Is it possible to delay until after Keitomaru's action or does that forfeit my own? If it does could I instead Focus on him?

Kakita Megumi |

"What? Keitomaru-san what are you speaking of?" The concern rings out through Megumi's words and betrays her. She very nearly drops her weapon so that her opponent can be tended to, it is impossible to tell what it is that makes her hang on.
She begins again slowly. "Keitomaru-san you must get aid, please I don't wish to hurt you anymore."
Delaying until after Keitomaru. I'm also curious, is there any shame in forfeiting out of concern for your opponent? Megumi clearly has the upper-hand so I don't know really. I'm thinking there is.

DM Shisumo |

"What? Keitomaru-san what are you speaking of?" The concern rings out through Megumi's words and betrays her. She very nearly drops her weapon so that her opponent can be tended to, it is impossible to tell what it is that makes her hang on.
She begins again slowly. "Keitomaru-san you must get aid, please I don't wish to hurt you anymore."
Delaying until after Keitomaru. I'm also curious, is there any shame in forfeiting out of concern for your opponent? Megumi clearly has the upper-hand so I don't know really. I'm thinking there is.
Unfortunately, yes. It would be a pretty serious insult to your opponent to do so.
Another Full Attack, using FRs to partially offset wounds (5k3-10=1, damage 2k1=6)
Either oblivious to Mugumi's pleading or actively ignoring it, Keitomaru launches another ill-advised attack, which Megumi sidesteps as easily as she has the ones previous.

Kakita Megumi |

Hmm, I'll have to try ending it without injuring him then.
The stubbornness with which Keitomaru attacks once again surprises Megumi. She easily dodges his attack and launches one of her own.
Going for another disarm using the FRs from his full attack. Attack roll: 6k3+3=42, Disarm attempt: 6k3+3=42 wow, that is kind of freaky. Did I roll the two dice correctly, it's my first time using multiple rolls in one go.
Either frustrated with the relentlessness of her opponent or genuinely concerned for his safety Megumi executes a flawless maneuver.
Unless something miraculous happens this should end this bout, hopefully.

DM Shisumo |

Keitomaru tries to hold onto his weapon, but it slips from his weak fingers and drops to the earth.
4k2-20=-6
He bends to reach for it, but Hatsu steps forward, deliberately standing over the weapon, and shakes his head slightly. Keitomaru looks angry, then sullen, but the effect is weakened by the sway he cannot quite keep from his stance. Kobashi steps forward and declares Megumi the winner, and Keitomaru, faintly protesting, is lead off to the care of the shugenja.

DM Shisumo |

Though the match between Keitomaru and Megumi draws a great deal of comment - whispered and quiet as it is - it is not the only one, nor indeed the most shocking. The very first match of the morning pits Isawa Tsutakito against Hida Chorotaku, and it does not go at all as expected. The two combatants exchange wild blows for a few seconds before Chorotaku manages to land a punishing blow with his padded tetsubo on the Phoenix shugenja. In response, the badly hurt Isawa performs a leaping attack (very much like the one that caught Utsuro off-guard the night before) and brings his spear down across Chorotaku's face, and the on-lookers and competitors alike are astonished and horrified to see a spray of blood burst forth as the spearpoint - clearly sharpened and not blunt at all - catches the Hida on the cheekbone. Though Chorotaku staggers under the blow, he seems perfectly willing to continue, but the twins step in immediately as Tsutakito drops his yari in evident shock.
The Crane quickly close in on the competitors and begin an investigation. It quickly becomes clear that all of the yari brought from the Dueling Academy this morning are sharp rather than blunted. Tsutakito offers his seppuku in apology for the incident, but the Crane deny him, insisting that what has occured was an accident - theuy do, however, award the victory to the Crab. Chorotaku nods in satisfaction at the result, grunting, "The little firebird's got some sting after all!"
In the aftermath of this event, the rest of the matches proceed with relative normality. Matsu Chigitsu confronts Yoritomo Kagetora, and the Lion's fighting style, as focused on offense over defense as it is, suffers when it faces the quick reflexes of the Mantis samurai. In a later match, Maeda Oroko takes advantage of a similar flaw in the Moto style to overcome Moto Tsuto, though she is badly wounded herself in the process. Finally, the Dragon shugenja-ko, Tamori Ruyko, quite frankly manhandles (womanhandles?) Shosuro Morito, proving that her bluster from the night before was not entirely senseless.
The shugenja tend the losers of the matches before the winners, since they generally are more wounded, but all the contestants are treated, and returned to full health before the next round. As the crowds move toward the main hall of the Kakita Dueling Academy for the poetry contest, the mood is somewhat somber and subdued, not at all as the audience would have expected before the matches began.
Standings after Round 6:
5 points - Matsu Ume (who has achieved her gempukku!)
4 points - Doji Keitomaru, Hida Chorotaku, Hida Nagatsuna, Kuni Heihachi, Matsu Nimoro, Utaku Yukari
3 points - Kakita Toru, Matsu Chigitsu, Yoritomo Kagetora
2 points - Bayushi Tenmaku, Kakita Amiko, Kakita Megumi, Maeda Oroko, Moto Tsuto, Shiba Utsuro, Tamori Ryuko
1 point - Isawa Tsutakito, Shosuro Morito

Kakita Megumi |

These forums have been giving me nothing but guff most of the day today. I hope it's not a huge problem.
Megumi remains where she stands after her match with Keitomaru. Her face shows much surprise as he attempts to continue despite being disarmed and severely wounded. After a few moments she leaves the field trying to keep an eye on Keitomaru and that Crane courtier from earlier.

Matsu Ume |

Ume moved towards the poetry competition, still grinning ear to ear. She was a woman now. Not some half-child creature with responsibilities, but no rights to speak off.
True, she had not managed the perfect score she had dreamed off, but she came close enough. If she managed to keep it up, she might even have a shot at the final price. Not even highly suspicious incident could break through her good mood and boundless optimism.

DM Shisumo |

Back inside, the contestants gather for the poetry contest. This time, the judge will be Doji Sarutomo, Champion of the Crane, and it is his judgment and his alone that will determine which of the two contestants in each match has produced the finer poem.
Raw Awareness, TN 20:
The contestants in each match are given a topic on which to compose their poems, with each pair having a different topic. The pairs and their topics are:
Kenji vs Tsuto – The Seven Fortunes
Yukari vs Nimoro - The Virtue of Duty
Keitomaru vs Nagatsuna - The Day of Thunder
Kagetora vs Ryuko – The Season of Spring
Tsutakito vs Megumi - The Virtue of Compassion
Oroko vs Utsuro - The Five Elements
Toru vs Heihachi - The Virtue of Courage
Chigitsu vs Morito – The Battle of the Cresting Wave
Tenmaku vs Amiko – The Virtue of Sincerity
Chorotaku vs Ume - The Virtue of Honesty
This will be a Contested Awareness/Storytelling (Poetry) roll. If you actually compose a poem that fits your topic, you get a Free Raise, even if you don't have the skill (this is an exception to the usual rule). The winner of each contest gets a point toward gempukku and the Topaz Championship.

Kuni Heihachi |

Matsu Ume |

I really should start using invisible castle. I had a post all written up, with rolls, and now its gone. I remember roll totals: 20 for awareness, 21 (inkluding the free raise) for Awareness + Storytelling
Ume smiled when she remembered the particular preference of the Crane, and swiftly set out to write her poem. It shouldn't be too hard.
Lies wilt holy oaths,
as snow chokes early spring
The blade speaks true
She looked at her poem. Pedestrian. Unrefined. Her teachers would be disappointed. But maybe, her rival wasn't doing much better. Hopefully he wasn't doing any better.

Kakita Megumi |

Raw awareness: 3k3=16
Megumi kneels down smiling inwardly that she should be paired with the Phoenix again. Perhaps it was her time to score a point and she wanted to make sure it was a difficult task for the shugenja.
"Cherry blossoms fall
Overtaxed peasants work on
No compassion found."
Her poetry is no doubt lacking in substance but hopefully her presentation inspired the Crane Champion. She watched with some nervousness awaiting a decision on this event.
Awareness/Storytelling [Poetry], spending 1 Void for skill rank: 4k3=49 and getting that Void right back it seems. I forgot to add 5 for composing my own poem so 54 if it's needed.

Utaku Yukari |

Having taken no injuries herself, Yukari heads back to the sidelines as the shugenja heals the Kakita. Perhaps she could talk with Toru later, but for now, she would probably be best leaving him some room to recover. As she watches the other matches, her mind wanders back to the first match. Surely someone should have been assigned to checking that all the weapons were suitable for the tournament. Somebody could easily have been killed there. The thought was troubling. As she muses on this, she doesn't give the rest of the matches the attention she might otherwise have.
Before long, she realises that it was almost time for the poetry competition, and quickly makes her way to the hall. This wasn't likely to go well for her - the finer nuances of poetry had almost always passed her by. She had no idea whether her opponent would be as unsure as she was about this event - she hadn't heard Nimoro tell poems or stories, but that really didn't mean anything. All she could do was try her best, she guessed.
When her turn arrives and she is given her topic, the battle maiden thinks for a moment, her mind temporarily going blank. What did duty mean to her? It meant.. loyalty to your Lord.. to serve him or her with devotion to the best of your abilities.. Then, a sudden flash of inspiration hits her, and she says the following poem:
Awareness, with void for extra dice and free raise: 3k3+5 = 30
Signs of Spring arrive
The samurai guards untired
Loyalty gives strength

Shiba Utsuro |

Shocked by the outcome if his cousin's bout, Utsuro's mood quickly turns darker as he sees the Tamori defeat her oponent. "I would not be surprised if you had something to do with this, Dragon," he thinks as he curses her under his breath.[/i]
Raw Awareness, TN 20:
2k2 = 10
Oroko vs Utsuro - The Five Elements
Utsuro calms down considerably during the wait before the poetry contest, but is still relieved that he was not paired against Tamori Ryuko, as he was likely to become distracted.
He bows politely to the ronin and takes on a pensive expression as he considers his topic.
Summer storms ignite
Forests fed by mountain streams
Wind-borne ash remains
Untrained Awareness: 2k2 = 3,7 +FR = 15
While not completly pleased with his work, the Shiba presents his haiku and hopes it is understood by the judge.

Hida Nagatsuna |

Sorry, wasn't able to post much this weekend (especially not something I had to think out like this ;)
Renga rules:
Renga
Another type of Japanese poetry is Renga. The Renga has the same format as the Japanese Tanka. Renga poems can have as many verses as you want. Each verse has 31 syllables with 5 lines. The syllables per line are 5,7,5,7,7. It's practically the same as the Tanka, except for the fact that the Renga is like a competition. There are two poets, one takes the first two lines, and the other takes the last three lines. The way the challenge starts is the first poet composes the first two lines in a way that makes it difficult for the other poet. They have to be clever in order to add on to the first two lines. When Samantha and I composed "The Crush", she was responsible for writing the first two lines of the verse and I wrote the last three lines. This format continued until we had completed our Renga. It was challenging to think of the next three lines to add to the previous two lines Samantha had written. First, I thought of a line that would flow with what Samantha had written. Then I had to make sure I had the accurate amount of syllables that followed the 5,7,5,7,7 pattern.
Nagatsuna seeks out the shugenja to attend to his wounds after the final bout for the day. He congratulates Oroko with a smile, "Such a blow would have felled many a lesser warrior. No sting from insects slows the tigress." After cleaning himself up and putting on his nicer kimono he heads to the poetry competition.
Raw awarness: 2d10.extra(10)=17 Good, but not quite enough
Approaching the competition Nagatsuna attempts to retain protocol but finds himself having a difficult time of it when he stands out so much among these now courtly and refined proceedings. Bowing to his opponent, I hope he is as well versed in poetry as I. Feeling completely out of his depth he recalls Renga, a common poetry game, from his youth and attempts to engage Keitomaru. This is a competition right? Well this is the only competitive poetry I can think of.
Light burns in the dark
No fear of death weakens hearts......
Renga: Spends void for extra 1k1:
3d10.open(10).takeHighest(3)+5=24

DM Shisumo |

Heihachi:
After Heihachi offers his congratulations to Keitomaru, the Doji stares at him, almost unseeing, before saying, “To no purpose, though,” and lapsing back into a sullen silence. The attending shugenja watch extremely closely as Heihachi helps to treat Keitomaru's wounds, but do not stop him from doing so.
Gain 1 pip (decimal point) of Honor.
Heihachi offers the following Haiku:
Walls of the Kaiu,
Shadowlands, Blade versus Claw,
Courage of the Heart.
You suffer a -5 penalty to your roll, reflecting the poor response you tend to get when delivering this sort of work to the public by being Large. That basically negates your FR, leaving you at 15.
Toru bows to Heihachi as they stand side by side at the match's beginning, leaning close to whisper a word of thanks for the Crab's willingness to help heal Keitomaru. After the Kuni recites his poem, Toru offers one as well, but it is an uneven, unsteady thing, preaching in a rather maulin fashion about the courage shown by true lovers, and Sarutomo looks distinctly unimpressed by it, though he was not especially thrilled by Heihachi's either.
Toru's Awareness/Storytelling (unskilled) (2k2=13)
The victory is awarded to Heihachi, and the crowd seems to agree, if only half-heartedly.
I really should start using invisible castle. I had a post all written up, with rolls, and now its gone. I remember roll totals: 20 for awareness, 21 (inkluding the free raise) for Awareness + Storytelling
Ume smiled when she remembered the particular preference of the Crane, and swiftly set out to write her poem. It shouldn't be too hard.
Lies wilt holy oaths,
as snow chokes early spring
The blade speaks trueShe looked at her poem. Pedestrian. Unrefined. Her teachers would be disappointed. But maybe, her rival wasn't doing much better. Hopefully he wasn't doing any better.
You gain two additional Free Raises for appealing to Sarutomo's preferences, especially on a topic for which it would not normally be suited. That makes your total 31.
Chorotaku bows respectfully to Ume as they begin their match, but his bow to Sarutomo is the bare minimum that propriety requires, and his attitude is entirely one of impatience as the poetry match goes on. When the time comes for him to deliver his poem, he does so in a choppy, brusque manner that makes his poem – already not a particularly inspiring work – into a complete mess.
Chorotaku's Awareness/Storytelling, untrained and with Large penalty (2k2-5=5)
Ume's win is decisive.
Raw awareness: 3k3=16
Megumi kneels down smiling inwardly that she should be paired with the Phoenix again. Perhaps it was her time to score a point and she wanted to make sure it was a difficult task for the shugenja.
"Cherry blossoms fall
Overtaxed peasants work on
No compassion found."Her poetry is no doubt lacking in substance but hopefully her presentation inspired the Crane Champion. She watched with some nervousness awaiting a decision on this event.
Awareness/Storytelling [Poetry], spending 1 Void for skill rank: 4k3=49 and getting that Void right back it seems. I forgot to add 5 for composing my own poem so 54 if it's needed.
Tsutakito's Awareness/Storytelling, spending Void for the skill (4k3=10)
It is not a surprise when a Crane produces a fine piece of poetry, but Megumi's effort is astonishing even so, with levels of meaning and association that catch the audience entirely off-guard and leave the entire room quiet in contemplation for a few moments. When Tsutakito finally offers his poem in response, it seems even he has been affected, for his contribution is simply not worthy of mention, and when Sarutomo awards Megumi with the victory, the Isawa seems as satisfied as anyone by the outcome.
Before long, she realises that it was almost time for the poetry competition, and quickly makes her way to the hall. This wasn't likely to go well for her - the finer nuances of poetry had almost always passed her by. She had no idea whether her opponent would be as unsure as she was about this event - she hadn't heard Nimoro tell poems or stories, but that really didn't mean anything. All she could do was try her best, she guessed.
When her turn arrives and she is given her topic, the battle maiden thinks for a moment, her mind temporarily going blank. What did duty mean to her? It meant.. loyalty to your Lord.. to serve him or her with devotion to the best of your abilities.. Then, a sudden flash of inspiration hits her, and she says the following poem:
Awareness, with void for extra dice and free raise: 3k3+5 = 30
Signs of Spring arrive
The samurai guards untired
Loyalty gives strength
Nimoro bows to Yukari when the step up next to one another, and he nods thoughtfully when she recites her poem. His own is rather pedestrian and flat, and he bows in solemn acknowledgement when Sarutomo awards the match to the Utaku.
Nimoro's Awareness/Storytelling (3k2=13)
Utsuro calms down considerably during the wait before the poetry contest, but is still relieved that he was not paired against Tamori Ryuko, as he was likely to become distracted.
He bows politely to the ronin and takes on a pensive expression as he considers his topic.
Summer storms ignite
Forests fed by mountain streams
Wind-borne ash remains
Untrained Awareness: 2k2 = 3,7 +FR = 15
While not completly pleased with his work, the Shiba presents his haiku and hopes it is understood by the judge.
Oroko's Awareness/Storytelling, untrained (2k2=11)
It seems at first as though Utsuro's choice of approach to the topic given to him and Oroko was overly esoteric, the connection not immediately clear. Oroko clearly thinks so, because her poem is blunt and straightforward. In the process, however, she manages to strip all the mystery from her ideas, and the result is something too mundane to be worthwhile. Sarutomo gives the victory to Utsuro, and though the crowd doesn't seem too impressed with either offering, it seems to agree with him.
Approaching the competition Nagatsuna attempts to retain protocol but finds himself having a difficult time of it when he stands out so much among these now courtly and refined proceedings. Bowing to his opponent, I hope he is as well versed in poetry as I.
Feeling completely out of his depth he recalls Renga, a common poetry game, from his youth and attempts to engage Keitomaru. This is a competition right? Well this is the only competitive poetry I can think of.
Light burns in the dark
No fear of death weakens hearts......Renga: Spends void for extra 1k1:
3d10.open(10).takeHighest(3)+5=24
Like Heihachi, being Large here is a disadvantage, as it essentially negates your Free Raise. However...
After Nagatsuna completes his potion of the poem, there is a long pause, as Keitomaru and much of the audience awaits the last line of the Crab's haiku. Once it becomes clear that Nagatsuna does not intend to go on, however, Sarutomo nods slightly, evidently realizing what the Hida is about. Keitomaru, however, grins widely, clearly believing himself to have won by default. When he looks back at Sarutomo – who is now looking at him expectantly – Keitomaru delivers his own haiku rather than completing Nagatsuna's, and then looks shocked when Sarutomo shakes his head slightly.
Keitomaru's Awareness/Storytelling, untrained (2k2=7)
Sorry, folks, if you were looking forward to me dropping half a dozen haiku on you. Not even I am so insane...