
DM Shisumo |

Yukari only: Perception/Investigation (Notice), TN 15:
If you choose to respond to this in some fashion, just spoiler it and we will "time warp" back here.

DM Shisumo |

Much to your surprise, the weapons contest is not held at the Dueling Academy building or on its large practice grounds, but on the same huge field outside the village where the horsemanship contest was yesterday. The reason for this becomes clear as you approach, however: it would seem that nearly the entire village has emptied in order to see the competitions. Other than the iaijutsu duels tomorrow, the weapons contest is the most prestigious event in the tournament, and you can see what must be nearly two thousand people watching. The samurai have positions in the stands, as do many of the more respected merchants, but many peasant laborers are here too, crowded around the field at ground level.
All of them are watching you.

DM Shisumo |

As you enter the field itself, you can hear the low murmurs of the crowd, and in several places, the quiet "clink" of money changing hands. Among the peasants, betting on competitions like these is not only a source of potential profit, but winning can indicate the favor of the Fortunes. As they get good looks at all of you, the betting grows more specific and more energetic.
Most of your fellow competitors look much as they did yesterday, but there are a few exceptions: Maeda Oroko looks disgruntled, though she smiles whenever she looks at Nagatsuna; Kakita Toru looks like he didn't get enough sleep, and pure adrenaline is what's keeping him going this morning; Matsu Chigitsu is frowning into the distance, as though thinking of something unpleasant; Tamori Ryuko is staring at the ground (and has placed herself at the far end of the line from Utsuro and Tsutakito); and Doji Keitomaru seems, oddly, a little nervous. Despite what was surely an extremely late night at the sake house, however, Hida Chorotaku and Yoritomo Kagetora look well-rested and ready to go.
To your surprise, it is not Miya Shikan, but Toturi Hatsu and Toturi Kobashi who rise from the viewing box and make their way down to the field to stand alongside the competitors. They speak briefly to each of you, wishing you luck and the blessings of the Fortunes, before they turn to address the crowds.
Megumi:
Hatsu begins: "People of Rokugan! The role of samurai has many obligations: the administration of the land, the application of the law, the goveranance of commerce and trade, the wise establishment and use of taxes. In the end, however, the most important duty of every samurai is to defend her people, from enemies within and without, through skill and force at arms!"
Kobashi continues: "It is that skill that will be tested now, and you all know as well as I that this will be a competition to remember! These contestants are some of the most skilled warriors of their age in the Empire, and the techniques of all eight Great Clans, along with the self-taught abilities of two wave-men, will be on display for you today! Prepare for a spectacle - prepare to see what truly makes a samurai!"
Hatsu nods, and concludes: "Each contestant will face one of his or her competitors in a single match. The winner will be declared when one opponent either concedes or is no longer able to fight. The contestants must use weapons, and may not leave the ring! In order to prevent serious injury, for this friendly competition, the Kakita Dueling Academy has provided padded and blunted weapons for use in the matches. Now, let the duels begin!"
The weapons have a base damage of 0k1, but retain any special traits weapons of their type normally gain (such as the Strength-boosting ability fo heavy weapons, or the Free Raise for knockdowns of staves). You may wear armor if you have it. Try not to kill your opponent - that's generally bad form. Also, it's a new day, so Void Points and spell slots are refreshed. Would you all do me a favor, however? Keep track of spent Void and Wounds taken on your profiles. It will help me keep track of what's going on a little better. As before, we will run the matches simultaneously.
The matches are:
Chorotaku vs Tsutakito
Chigitsu vs Kagetora
Utsuro vs Tenmaku
Megumi vs Keitomaru
Nagatsuna vs Nimoro
Oroko vs Tsuto
Heihachi vs Kenji
Ryuko vs Morito
Amiko vs Ume
Yukari vs Toru

Shiba Utsuro |

Utsuro vs Tenmaku
After selecting a blunted katana from the weapon's rack, Utsuro moves to his position in the arena and kneels, waiting for his opponent to be ready. Once the Scorpion assumes his stance, the Phoenix does the same - taking a defensive posture at so that he can guage his oppponent's skill.
Def 3: Starting in Full Defense: Ref/Def = 6k3 = 2,3,4,4,8,9= 21+2(Def3) + WotPx(4)= 31 TNtBH
Initiative: 4k3 = 1,1,4,7 = 13

Hida Nagatsuna |

Shisumo:
Initiative:
3d10.open(10).takeHighest(2)=13
Defense: 10+5(light armor)+2(defense rank 1)+3(Fury of Hida)=20 TN
Intimidate: (I raised the TN to 20 to get a raise against Nimoro (hopefully to raise his TN) as Nagatsuna thinks it necessary to have any hope of shaking up the normally unshakable Lion samurai)
4d10.open(10).takeHighest(2)=22
A smile reaches his face as he sees Oroko warming up for her match which quickly turns to a glower as Nagatsuna enters the ring for his match. Rolling his shoulders and neck to loosen them up he grabs a blunted katana gripping it so his muscles bulge, "I have faced down Oni which fell like wheat before the scythe to my fury, Matsu-san. Your blows will only serve to strengthen my anger and quicken your defeat. Concede now and master the other competitions because this one is mine." He can already feel the battle lust boiling beneath the surface it's pressure threatening to break loose.

DM Shisumo |

After selecting a blunted katana from the weapon's rack, Utsuro moves to his position in the arena and kneels, waiting for his opponent to be ready. Once the Scorpion assumes his stance, the Phoenix does the same - taking a defensive posture at so that he can guage his oppponent's skill.
Def 3: Starting in Full Defense: Ref/Def = 6k3 = 2,3,4,4,8,9= 21+2(Def3) + WotPx(4)= 31 TNtBH
Initiative: 4k3 = 1,1,4,7 = 13
I'm confused by your setup there... it should be 21 (Full Def) + 6 (Def 3) + 4 (WotPh) + 5 (light armor) = 36, shouldn't it?
Tenmaku also selects a katana from the blunted weapons, taking his stance after a courteous bow to his opponent. As soon as the handkerchief drops to indicate the start of the match, he is moving toward the Phoenix, launching a fast and reckless attack, hoping to break through his opponent's warded positioning.
Initiative (5k3=21)
Tenmaku is in light armor.
Full Attack, using FRs to hit (5k3+10=39, damage 2k1=7)
The reckless assault seems to work, as Tenmaku's blade slips past the Phoenix's guard and makes contact.
Since you are in Full Defense this round, that's your action... We end the round, and do Tides of Battle.
Tides of Battle allows those who are maintaining control of the combat to use that to gain advantage over their opponents. On any turn in which you take no Wounds, you may make a Tides of Battle roll, which is a single, non-exploding d10. You may either add the result to your own initiative for the rest of the combat, or - if you struck or damaged someone else - you may lower their initiative by that amount instead. Note that Utsuro may spend a Void Point to reduce the Wounds he takes from a single attack each round by 10 - if doing so results in no Wounds taken, as it would in this case, then Utsuro may make a Tides of Battle roll, even though he was hit. Since Tenmaku still hit him, however, Tenmaku may reduce Utsuro's initiative regardless, as he does in this case:
Tides of Battle (1d10=9)
Note too that Wound Penalties also reduce initiative.

Matsu Ume |

Ume approached the Crane samurai-ko in her full regalia, only sans daisho. Her light armor glinted slightly in the early morning light, as it had been laced in dark, gold-brown tones.
She fingered "her" weapons pommel as she gauged the Crane. The blunted blades were too dangerous for a casual training bout, but some element of danger was to be expected from the championship.
There was no way she would get a first strike in on a student of the Katika academy. Not unless maybe, the young woman in front of her was less confident and calm than her.
Initiative: 4k3 - 7, 7, 5, 3 - 19. Where did my good rolls go? My action for the turn kind of depends on if i won initiative or not, though. - As an aside, am i reading this right? I could start the skirmish in full defense, then drop into any other posture during the first round (after an enemy attack, if they win initiative on me), since i could see this combat coming from a mile away?

DM Shisumo |

Shisumo:
** spoiler omitted **
And yes, accidentally killing the next Champion of the Lion would pretty much guarantee your seppuku.
Initiative:
3d10.open(10).takeHighest(2)=13Defense: 10+5(light armor)+2(defense rank 1)+3(Fury of Hida)=20 TN
Intimidate: (I raised the TN to 20 to get a raise against Nimoro (hopefully to raise his TN) as Nagatsuna thinks it necessary to have any hope of shaking up the normally unshakable Lion samurai)
4d10.open(10).takeHighest(2)=22A smile reaches his face as he sees Oroko warming up for her match which quickly turns to a glower as Nagatsuna enters the ring for his match. Rolling his shoulders and neck to loosen them up he grabs a blunted katana gripping it so his muscles bulge, "I have faced down Oni which fell like wheat before the scythe to my fury, Matsu-san. Your blows will only serve to strengthen my anger and quicken your defeat. Concede now and master the other competitions because this one is mine." He can already feel the battle lust boiling beneath the surface it's pressure threatening to break loose.
You're trying to intimidate the next Lion Champion? Well, full marks for optimism... Also, you can Raise to intimidate additional targets, but not to increase the TN. Not that it matters anyway...
Resist Fear (7k3=27)Nimoro laughs in your face. "Surely you jest, Crab! My veins run with the blood of 1500 years of Lion heroism, including the finest warriors and generals the Empire has ever seen. Each of those samurai stands beside me now, lending their strengths to my arm! It is you who had best stand aside, or better yet, return to the Wall and never look me in the eyes again! Fear me, for I am Matsu Nimoro, and you are just another to stand before me and fail!"
And back atcha!
Intimidate, spending Void for the skill (4k3=13)
Pththththbbbbt. Honor test!
Honor test for Intimidate (7k3=22)
Nagatsuna must make a Willpower roll, adding 4 unkept dice to the roll (thanks to Death Trance), and adding his Honor to the total of each die rolled (or, he can just add [Honor x Willpower] to the total of the roll instead), against a TN of 15. Success means he sufers no effects, failue means he is scared, and suffers a -2 penalty to each rolled die.
Initiative (4k3=13)
Nimoro is in light armor and using a katana.

Shiba Utsuro |

I'm confused by your setup there... it should be 21 (Full Def) + 6 (Def 3) + 4 (WotPh) + 5 (light armor) = 36, shouldn't it?
Wasn't sure if we were allowed armor (silly, I know). 36 is correct.
Instinctively, Utsuro turns away from the Scorpion's blow, and while it looked like a solid hit, the strike appears to have done nothing in the way of damage.
Void for Damage -10, Tides = +10,-9 = +1 = 14. WotPx +4 TNtBH = 30

Hida Nagatsuna |

You're trying to intimidate the next Lion Champion? Well, full marks for optimism... Also, you can Raise to intimidate additional targets, but not to increase the TN. Not that it matters anyway......
LOL, spending a void and an honor test?! A bit early in the day for that but I guess I got his goat ;p Ok, what do I need to roll to resist? and what's his starting initiative?

DM Shisumo |

DM Shisumo wrote:LOL, an honor test?! A bit early in the day for that but I guess I got his goat ;p Ok, what do I need to roll to resist? and what's his starting initiative?
You're trying to intimidate the next Lion Champion? Well, full marks for optimism... Also, you can Raise to intimidate additional targets, but not to increase the TN. Not that it matters anyway......
Edited that in.

Hida Nagatsuna |

Edited that in.
Hmmm, we tied initiative, what does that mean?
6d10.open(10).takeHighest(2)=17 So add 3 to that makes a 20 to resist fear
The Crabs eyes betray no glimmer of fear and reflect only the image of the Lion standing before him, "Your ancestry will not protect you here Lion. Come, meet the mountain and perish."
7d10.open(10).takeHighest(3)=18 Add +3 gives a 21 to hit the Lion, not spectacular

DM Shisumo |

Ume approached the Crane samurai-ko in her full regalia, only sans daisho. Her light armor glinted slightly in the early morning light, as it had been laced in dark, gold-brown tones.
She fingered "her" weapons pommel as she gauged the Crane. The blunted blades were too dangerous for a casual training bout, but some element of danger was to be expected from the championship.
There was no way she would get a first strike in on a student of the Katika academy. Not unless maybe, the young woman in front of her was less confident and calm than her.
Amiko bows coldly, with the bare minimum of courtesy. She immediately steps into the distinctive stance of the Kakita school, feet slightly apart and with the right foot leading, her upturned right hand just above the hilt of her sword, as though offering a gift.
Initiative: 4k3 - 7, 7, 5, 3 - 19. Where did my good rolls go? My action for the turn kind of depends on if i won initiative or not, though. - As an aside, am i reading this right? I could start the skirmish in full defense, then drop into any other posture during the first round (after an enemy attack, if they win initiative on me), since i could see this combat coming from a mile away?
You can indeed step into Full Defense before the combat begins, but it consumes your entire action - you don't get to change stances until your next round. Having Defense 3 means you can do that even if you don't see the combat coming, as long as you're not actually surprised.
Initiative (4k3+6=55)
Little early for that, since she hadn't spent any Void yet...
Amiko is in light armor and, obviously, using a sword. I'm assuming you are not going into Full Defense before the combat begins?
Amiko turns her hand over and whips her blade from its sheath, drawing and striking in the same movement.
Iaijutsu draw (purely for show) (6k3=23)
Katana attack, declaring 1 Raise for damage (6k3=24)
The blade flashes up, but Ume is able to step aside, the wind of the blade's passage ruffling her hair.

DM Shisumo |

DM Shisumo wrote:I'm confused by your setup there... it should be 21 (Full Def) + 6 (Def 3) + 4 (WotPh) + 5 (light armor) = 36, shouldn't it?Wasn't sure if we were allowed armor (silly, I know). 36 is correct.
Instinctively, Utsuro turns away from the Scorpion's blow, and while it looked like a solid hit, the strike appears to have done nothing in the way of damage.
Void for Damage -10, Tides = +10,-9 = +1 = 14. WotPx +4 TNtBH = 30
You're still in Full Defense until your action, when you declare a new Posture.
Initiative: Tenmaku 21, Utsuro 14.
Tenmaku grimaces as what he thought was an effective blow turns out to produce basically no effect, but his next attack is nevertheless more cautious.
Katana attack, no Raises (5k3=19, damage 2k1=5)
In his defensive stance, Utsuro has no trouble deflecting this attack.

DM Shisumo |

As I have no armor, would I be able to use Armor of Earth to protect myself? I'm prolly gonna get trounced by Kenji...
Unfortunately, the rules do not permit the use of magic, even if you lack armor. :( This is one of the reasons why this competition has frequently been accused of being anti-shugenja.
Kenji bows low to the Kuni, setting himself in a stance that reminds onlookers a little of the traditional Kakita pose, but with a more aggressive twist. His blade is in his hand, but down and pointed away from the Crab, held in a grip that almost looks like how a boatman might hold his pole as he pushed his craft across a river.
Initiative (5k3+6=29)
Kenji is wearing light armor, but it looks to be in pretty terrible shape.

DM Shisumo |

DM Shisumo wrote:Hmmm, we tied initiative, what does that mean?
Edited that in.
It means you act simultaneously.
6d10.open(10).takeHighest(2)=17 So add 3 to that makes a 20 to resist fear
The Crabs eyes betray no glimmer of fear and reflect only the image of the Lion standing before him, "Your ancestry will not protect you here Lion. Come, meet the mountain and perish."
7d10.open(10).takeHighest(3)=18 Add +3 gives a 21 to hit the Lion, not spectacular
If you add a "+X" to the end of your die roll string on IC, it will add those modifiers for you...
Even as Nagatsuna brings his blade up, the Lion is bringing his down, an overhand strike aimed directly at the larger man's head.
Katana attack, with two Free Raises for damage (5k3=28, damage 5k1+2=9)
The Crab's sword is deflected, albeit just barely, by Nimoro's armor, while the Lion slips his blade between the shoulder plates and helm of Nagatsuna's own protections, landing hard.
Nimoro's Tides of Battle, reducing Nagatsuna's initiative (1d10=7)

Shiba Utsuro |

In his defensive stance, Utsuro has no trouble deflecting this attack.
WotPx still on TN. Spend Void on ATK, call 2 raises for Damage. 6k3 = 6,9,8,4,19,6= 36 = TN 26. Damage, if I hit = 3k2 = 5,3,2 = 8. :(
Spinning past his opponent's blade, Utsuro brings his blade up and attempts to slice at the Scorpion's exposed ribs.
Tides, should I hit: -6 to him, or +6 me if I miss
EDIT!!: Corrected damage roll

Hida Nagatsuna |

Katana attack, with two Free Raises for damage (5k3=28, damage 5k1+2=9)
The Crab's sword is deflected, albeit just barely, by Nimoro's armor, while the Lion slips his blade between the shoulder plates and helm of Nagatsuna's own protections, landing hard.
Hmmmm, all thes free raises getting bandied about makes me wonder. Is there a mastery for having a Kenjutsu of 3? Now I could spend a void to reduce the damage to nothing and get the Tides of Battle in my favor, right?

DM Shisumo |

WotPx still on TN. Spend Void on ATK, call 2 raises for Damage. 6k3 = 6,9,8,4,19,6= 36 = TN 26. Damage, if I hit = 6k3 = 1,4,1,17,2,1 = 23
Spinning past his opponent's blade, Utsuro brings his blade up and attempts to slice at the Scorpion's exposed ribs.
Tides, should I hit: -6 to Him, or +6 to me should I miss
The move is clever. Too clever, however, as the Bayushi's reflexes seem to be just a split second ahead of the Shiba's sword, twisting clear of the blow.
You're rolling way too many dice for damage there, by the way. These are 0k1 dummy blades, remember?

DM Shisumo |

Hmmmm, all thes free raises getting bandied about makes me wonder. Is there a mastery for having a Kenjutsu of 3? Now I could spend a void to reduce the damage to nothing and get the Tides of Battle in my favor, right?
For the Free Raises: it's good to be Akodo-trained. For the Void: that's correct, though Nimoro's reduction to your init would still apply.

DM Shisumo |

Shiba Utsuro |

Seeing an opening now himself, Tenmaku continues the twist, pointing at Utsuro with his left hand and raising his katana over his head to strike downward with the point.
Realizing that it was only a matter of time before the Bayushi gets another hit in, Utsuro decides upon a risky maneuver. Targeting the Scorpion's blade just above the tsubo, he tries to force the other man to release his grip.
WotPx to ATK, Spends 2 void for ATK roll, Full ATK. Calls 3 raises for a Disarm attempt, with 2 raises from FA = TN+5. 7k4+4 = 19,5,8,8,7,3,8 = 43+4-5 = TN 42. I don't remember if Disarms do damage, but just in case: 2k1 = 3,2 = 3 damage.

DM Shisumo |

Realizing that it was only a matter of time before the Bayushi gets another hit in, Utsuro decides upon a risky maneuver. Targeting the Scorpion's blade just above the tsubo, he tries to force the other man to release his grip.
WotPx to ATK, Spends 2 void for ATK roll, Full ATK. Calls 3 raises for a Disarm attempt, with 2 raises from FA = TN+5. 7k4+4 = 19,5,8,8,7,3,8 = 43+4-5 = TN 42. I don't remember if Disarms do damage, but just in case: 2k1 = 3,2 = 3 damage.
Nice move. It does not do damage, though it does ignore his armor (which doesn't really matter here...).
The two warriors lock blades, Utsuro attempting to force the hilt from Tenmaku's grasp, while Tenmaku just tries to hold on.
Contested Roll, your Agility/Kenjutsu (your Void bonus still applies) vs. Tenmaku's Strength/Kenjutsu.
Contested Str/Kenjutsu (4k2=12)

Hida Nagatsuna |

Even as Nagatsuna brings his blade up, the Lion is bringing his down, an overhand strike aimed directly at the larger man's head.Katana attack, with two Free Raises for damage (5k3=28, damage 5k1+2=9)
The Crab's sword is deflected, albeit just barely, by Nimoro's armor, while the Lion slips his blade between the shoulder plates and helm of Nagatsuna's own protections, landing hard.
Nimoro's Tides of Battle, reducing Nagatsuna's initiative (1d10=7)
The blow lands solidly and Nagatsuna just slowly shakes his head as he crushes a small origami box, "Foolish Lion, your clawing has but started the avalanche that will bury you."
Guess that means it's his go again.

Shiba Utsuro |

Contested Roll, your Agility/Kenjutsu (your Void bonus still applies) vs. Tenmaku's Strength/Kenjutsu.
Contested Str/Kenjutsu (4k2=12)
AG/Ken + 4 = 5k2+4 = 5,5,2,4,14 = 19+4 = 23
"HYAH!" roars the Shiba as Tenmaku's blade flies free of his grasp.

DM Shisumo |

The blow lands solidly and Nagatsuna just slowly shakes his head as he crushes a small origami box, "Foolish Lion, your clawing has but started the avalanche that will bury you."
Guess that means it's his go again.
Initiatives: Nimoro 13, Nagatsuna 1.
Nimoro seems unimpressed by the Hida's threats, throwing two fast feints at Nagatsuna's right arm before dropping to slash at his left leg.
Katana attack, with one Free Raise (5k3=39, damage 4k1+3=21)
The blow lands with a resounding crack, nearly knocking the larger man to his knees. The Crab wobbles for a moment, struggling to stay upright...
You've taken enough damage to knock you unconscious, unless you spend a Void Point to reduce the damage. You can only rage on your action.

DM Shisumo |

DM Shisumo wrote:Contested Roll, your Agility/Kenjutsu (your Void bonus still applies) vs. Tenmaku's Strength/Kenjutsu.
Contested Str/Kenjutsu (4k2=12)AG/Ken + 4 = 5k2+4 = 5,5,2,4,14 = 19+4 = 23
"HYAH!" roars the Shiba as Tenmaku's blade flies free of his grasp.
The blade drops to Tenmaku's feet, and for a moment, it looks as though he might try to dive after it in order to continue the fight. The moment passes, however, and he takes a long step back before bowing to Utsuro. "Well done, Shiba-san," he says, trying to hide his frustration behind a smile. "Your technique is superb." He retrieves the blade and bows to the princes, who return the bow and declare Utsuro the victor.

Hida Nagatsuna |

Initiatives: Nimoro 13, Nagatsuna 1.Nimoro seems unimpressed by the Hida's threats, throwing two fast feints at Nagatsuna's right arm before dropping to slash at his left leg.
Katana attack, with one Free Raise (5k3=39, damage 4k1+3=21)
The blow lands with a resounding crack, nearly knocking the larger man to his knees. The Crab wobbles for a moment, struggling to stay upright...
You've taken enough damage to knock you unconscious, unless you spend a Void Point to reduce the damage. You can only rage on your action.
Heh, this system confuses me so much. Thought my initiative (not that it matters) was a 6 after he subtracted 7, I do spend a void, and beserk.
Nagatsuna regains his stance after the powerful strike from Nimoro. Digging deep into his core he allows his fury to rise to the surface seemingly shaking off the effects of both of Nimoro's blows and uses his own katana to cut across the Lions chest with a devastating blow of his own.
To hit with one raise for damage: 8d10.open(10).takeHighest(4)=41

DM Shisumo |

Heh, this system confuses me so much. Thought my initiative (not that it matters) was a 6 after he subtracted 7, I do spend a void, and beserk.
-7 from Tides, -5 from the Wound Penalties you were (then) suffering.
Nagatsuna regains his stance after the powerful strike from Nimoro. Digging deep into his core he allows his fury to rise to the surface seemingly shaking off the effects of both of Nimoro's blows and uses his own katana to cut across the Lions chest with a devastating blow of his own.
To hit with one raise for damage: 8d10.open(10).takeHighest(4)=41
Where is the +5 damage coming from? I make it 3k1 (base) + 1k0 (Large) + 1k0 (Raise) + 1k1 (Fury) = 6k2...? Regardless, ouch.
Nimoro staggers backward, looking with shock and dismay at the enraged countenance of the Crab. Spending Void to reduce the damage.
No Tides this round.
Initiatives: Nimoro 8, Nagatsuna 6
EDIT: Hang on a sec - I have an emailed question in to the Campaign Admin for a ruling.

Shiba Utsuro |

"Well done, Shiba-san," he says, trying to hide his frustration behind a smile. "Your technique is superb." He retrieves the blade and bows to the princes, who return the bow and declare Utsuro the victor.
Utsuro returns Tenmaku's bow, and bows low to the judges as well. As they leave the field, he tries and fails to hide the fact that their contest left him drained. "I appreciate your compliment, Bayushi-san, but I'm sure that were we to meet on the field again, you would certainly prevail."

Hida Nagatsuna |

-7 from Tides, -5 from the Wound Penalties you were (then) suffering.
Ahhhh, that makes sense.
Damage: 6d10.open(10).takeHighest(2)+5=27Where is the +5 damage coming from? I make it 3k1 (base) + 1k0 (Large) + 1k0 (Raise) + 1k1 (Fury) = 6k2...? Regardless, ouch.
Whoops! That's the second edition version of Large advantage that gives an automatic +5. That and I mis-added the dice apparently. So just subtract the 5 and 22 should be right.
Nimoro staggers backward, looking with shock and dismay at the enraged countenance of the Crab. Spending Void to reduce the damage.
No Tides this round.
Initiatives: Nimoro 8, Nagatsuna 6
His go again

DM Shisumo |

Rapidly running out of options, Nimoro decides that he basically must defeat the Crab right now, or lose in seconds - or possibly worse.
A rapid-fire series of blows follows, but even as careless of his defense as Nagatsuna is at the moment, Nimoro's wounds slow him so that the Crab can block them easily.
Nagatsuna is up - he has three Free Raises, thanks to Nimoro's Full Attack.

Matsu Ume |

The actual speed of the Katika's draw almost surprised Ume, who was able to bend past the strike, but was soundly kept on the defensive for the first several seconds of the fight. The idea of being unable to strike a blow send her inner fury screaming, but she knew breaking out early was suicide. If not literally, then figuratively.
TNtbH first round: 15 (Ref) + 5 (Armor) + 6 (Defense) + 6k3 (Full defense) - 6, 3, 3, 1 -> 12 = 38, a sound miss. I remain in Full defense for turn 1, since i can not strike anyway
Despite being able to avoid the blow, battle started badly for her, with little she could do but keep from being hit.
Tides of battle - 1. Yeah, 1. :(
Ume sighed, almost a grunt, as she forced herself to sidestep the followup attack the lion was sure to perform. Just a quick step to the front and side, inside the area where even extraordinary reflexes were no longer a guarantee for her opponent to be save.
TNtbH round 2: 15 (Ref) + 5 (Armor) + 6 (Defense) + 6k3 (Full Defense) - 8, 7, 4, 1 -> 19 = 43
Now was the time to strike, to put an end to the poor man's entertainment. Ume was inside her opponents range, and she was plenty willing to take chances. Her blunted blade lashed at the discourteous Katika, and she put her training to good use, too.
Ok, changing my posture to full attack on turn 2, which should allow me to strike back. If i am hurt in turn 2, spending a VP to cancel the penalty. I declare 2 raises for damage, and hope her TN is not too immense. Attack roll, 3 free raises (1 Akodo school: First Skirmish Attack, 2 Full Attack Posture) These are 4 if Amiko raises against me this turn, which I don't know yet. Attack roll: 5k3 - 9, 9, 6, 1 + 5 = 30. If that hits: Damage 4k2 (0k1 base, 1k1 from raises, 3k0 from strength) - 17, 9, 7, 2... Err... 19. That should by shy of killing her, right?

Hida Nagatsuna |

Rapidly running out of options, Nimoro decides that he basically must defeat the Crab right now, or lose in seconds - or possibly worse.
A rapid-fire series of blows follows, but even as careless of his defense as Nagatsuna is at the moment, Nimoro's wounds slow him so that the Crab can block them easily.
Nagatsuna is up - he has three Free Raises, thanks to Nimoro's Full Attack.
Can I use the 3 free raises to fling him from the ring instead of dealing lethal damage (if I needed more raises concider them declared)? I don't think it's enough damage to kill him but better to be safe as it's close I think.
Nagatsuna does not fear death but through the fury he still knows this man never truly meant him harm.
To hit no raises: 8d10.open(10).takeHighest(4)=49
Damage no raises: 5d10.extra(10).takeHighest(2)=20 Yeesh! This has me worried.
BTW, I think if he would have connected with that last full attack he would have killed me even with my 1 remaining void, right?

DM Shisumo |

Despite being able to avoid the blow, battle started badly for her, with little she could do but keep from being hit.
Tides of battle - 1. Yeah, 1. :(
Given Amiko's ludicrous init roll, we might well want to forgo Tides of Battle for this fight. Nevertheless, here's Amiko's from Round 1:
Tides of Battle (1d10=10)Initiatives: Amiko 65, Ume 20.
Ume sighed, almost a grunt, as she forced herself to sidestep the followup attack the lion was sure to perform. Just a quick step to the front and side, inside the area where even extraordinary reflexes were no longer a guarantee for her opponent to be save.
TNtbH round 2: 15 (Ref) + 5 (Armor) + 6 (Defense) + 6k3 (Full Defense) - 8, 7, 4, 1 -> 19 = 43
A couple things: first, Full Defense actually substitutes the roll result for the bonus you normally get from your Reflexes. So on the first round, it actually would have substituted the 12 on your roll for the 15 you normally get for having Reflexes 3. That said, you also only have a specific number of targets you can apply this "bonus" against - everyone else uses the standard Ref x5, and you can apply the bonus against people not in the fight, or who are on your side, so basically it can't ever cause you a penalty. But you got no benefit on round 1, thanks to the crappy roll. (She missed anyway, however, because of her Raise.)
The second thing is that you don't reroll Full Defense until you change postures, which happens on your action, so you're stuck with the lousy roll from Round 1 until you go to Full Attack below. If you did, though, your TN would be 19 (Full Defense) + 5 (armor) + 6 (Defense 3) = 30, not 43.
Amiko shifts her ground, trying to find a way past her foe's defenses. A second later, she leaps forward, her blade flashing upward once again.
Katana attack, with 1 Raise (6k3=23, damage 3k1=8)
Once again, however, Ume steps aside, and now the two women are nearly face to face.
Now was the time to strike, to put an end to the poor man's entertainment. Ume was inside her opponents range, and she was plenty willing to take chances. Her blunted blade lashed at the discourteous Katika, and she put her training to good use, too.
Ok, changing my posture to full attack on turn 2, which should allow me to strike back. If i am hurt in turn 2, spending a VP to cancel the penalty. I declare 2 raises for damage, and hope her TN is not too immense. Attack roll, 3 free raises (1 Akodo school: First Skirmish Attack, 2 Full Attack Posture) These are 4 if Amiko raises against me this turn, which I don't know yet. Attack roll: 5k3 - 9, 9, 6, 1 + 5 = 30. If that hits: Damage 4k2 (0k1 base, 1k1 from raises, 3k0 from strength) - 17, 9, 7, 2... Err... 19. That should by shy of killing her, right?
Either you're ignoring her armor or you're missing a Free Raise, I can't tell which. The FR for first skirmish attack doesn't stack with Amiko having Raised against you, however. Since you've already rolled, I'll assume you're ignoring her armor.
The Matsu's blow takes advantage of the opening Amiko has left, and though Amiko rolls somewhat with the blow spending a Void Point to reduce the damage, she is clearly shaken and battered by the strike.
Tides of Battle, if you want to roll them. Amiko doesn't get to, and you can either boost your init or lower hers.

DM Shisumo |

Can I use the 3 free raises to fling him from the ring instead of dealing lethal damage (if I needed more raises concider them declared)? I don't think it's enough damage to kill him but better to be safe as it's close I think.
Not really. You can use them to knock him down, but the system dosn't really have a knockback option. I'll give it some thought, though.
Nagatsuna does not fear death but through the fury he still knows this man never truly meant him harm.
To hit no raises: 8d10.open(10).takeHighest(4)=49
Damage no raises: 5d10.extra(10).takeHighest(2)=20 Yeesh! This has me worried.
BTW, I think if he would have connected with that last full attack he would have killed me even with my 1 remaining void, right?
No, the Out box has Earth x5 wounds in it, so you don't die until you take 38 wounds. He would have left you with the option of spending Void or dying, however.
The raging Hida's blow is unstoppable and horrific, driving the Lion backward and to the ground, unconscious. For a moment, the crowd gasps, fearing that Nimoro has in fact been killed by the thunderous blow, but Kakita Saburashi's court shugenja rushes forward and examines him, and after a few seconds, waves to the crowd, indicating that the boy will live. Nimoro is carried off the field, and within moments, the kami are being summoned to heal his injuries.
As Nagatsuna's rage begins to ebb, it is replaced by the cold realization that he nearly killed a young boy in a tournament match.

Matsu Ume |

Hmm, p130 third edition stated the two effects to be cumulative, but I'm not going to argue. Tides of battle is 7, for a whopping 27 - against 65 - X, this is still way too little.
Ume had left herself open, but hoped fervently her attack had been enough to weaken her opponent enough to not make much of a difference anymore. She tried to get back to a safer distance, while Amiko still was staggered, but was not quite fast enough. TNtbH - 20, or 5 if she spends her free raises to reduce TN
Assuming Ume is still alive after the inevitable heaping helping of damage coming her way now - spending void to reduce if more than 5:
With a hissed "Akodo", Ume lashed out at the Crane again. She might have been too hesitant last time, pulled her blow inadvertently. She wouldn't make this mistake again - but then, she wasn't in such a good position either.
Switching to normal posture. Spending void to ignore penalties, if >5. Attack roll: 5k3 - 9, 6, 6, 2, 1 - 21. I hope she tries to raise against me again, because without raises, this is a clear miss - even without penalties. Damage (out of curiosity): 3k1 - 7, 4, 1 - 7. Not too great anyway.

Kuni Heihachi |

Kuni Heihachi wrote:As I have no armor, would I be able to use Armor of Earth to protect myself? I'm prolly gonna get trounced by Kenji...Unfortunately, the rules do not permit the use of magic, even if you lack armor. :( This is one of the reasons why this competition has frequently been accused of being anti-shugenja.
Kenji bows low to the Kuni, setting himself in a stance that reminds onlookers a little of the traditional Kakita pose, but with a more aggressive twist. His blade is in his hand, but down and pointed away from the Crab, held in a grip that almost looks like how a boatman might hold his pole as he pushed his craft across a river.
Initiative (5k3+6=29)
Kenji is wearing light armor, but it looks to be in pretty terrible shape.
Attacks
Yumi(Attack 5k2; Damage 4k2)
Wakizashi (Attack 6k3, damage 6k3)
Fire Katana (Attack 6k3, damage 6k3)
Bokken (Attack 6k3, dmg 3k1)
Initiative
3k2
TN to be Hit
16, or 16 in armor Full Defense +6k3
Wounds (Earth x2, out Earth x5)
[ ] +0 (6)
[ ] +3 (12)
[ ] +5 (18)
[ ] +10 (24)
[ ] +15 (30)
[ ] +20 (36)
[ ] +40 (42)
[ ] Out (57)
Initiative 3k2=16
Full Defense
6k3=20 Total TNTbH: 36?
no attack this round since I'm full defensive correct?

DM Shisumo |

Hmm, p130 third edition stated the two effects to be cumulative, but I'm not going to argue. Tides of battle is 7, for a whopping 27 - against 65 - X, this is still way too little.
No, you're absolutely right. I need to stop relying on the mod for rules summaries, dangit. Nimoro's write-up mislead me.
Initiative: Amiko 60, Ume 27.
Seeing her chance, Amiko moves like lightning, the famous speed of the Kakita all too visible in her attacks. With one draw-and-sheath motion, she strikes twice at the Matsu.
You can either take the hits and ignore the wound penalties with your Void, or you can spend the Void Point to reduce the first attack's damage to 0, and thus have one full Wound Box and its associated penalty of -0.
Ume had left herself open, but hoped fervently her attack had been enough to weaken her opponent enough to not make much of a difference anymore. She tried to get back to a safer distance, while Amiko still was staggered, but was not quite fast enough. TNtbH - 20, or 5 if she spends her free raises to reduce TN
Assuming Ume is still alive after the inevitable heaping helping of damage coming her way now:
With a hissed "Akodo", Ume lashed out at the Crane again. She might have been too hesitant last time, pulled her blow inadvertently. She wouldn't make this mistake again - but then, she wasn't in such a good position either.
Switching to normal posture. Spending void to ignore penalties, if >5. Attack roll: 5k3 - 9, 6, 6, 2, 1 - 21. I hope she tries to raise against me again, because without raises, this is a clear miss - even without penalties. Damage (out of curiosity): 3k1 - 7, 4, 1 - 7. Not too great anyway.
She did Raise, and you still have another FR from your Technique you're letting slip by. Putting them both to hit easily makes the attack a success.
Despite the rattling of the Kakita's attack, Ume's counter was good enough to touch Amiko, but the Crane again rolled with the blow, avoiding any serious harm. It was clear she was getting winded, though.

DM Shisumo |

Initiative 3k2=16
Full Defense
6k3=20 Total TNTbH: 36?
TN = 20 (Full Defense) + 6 (Defense 3) = 26. The FD roll replaces your Reflexes x5 in the TN calculation.
no attack this round since I'm full defensive correct?
Correct.
Kenji leaps forward, his blade carving upward as though he means to divide the Kuni in half from the bottom up. His blow is fast, strong, and all too effective.
Katana attack, declaring two Raises for damage (5k3+2=38, damage 3k2=21)

Matsu Ume |

Tides of War: 5 - not that it matters
Ume had the good fortune of turning just as the first of her twin strikes connected, sending it glancing off her armored shoulder. The second one stung, but not too badly. She was still in the fight, which surprised her.
TN to be hit is 26 again, 15 + 5 + 6. If I take more then 8 damage, I'll spend another void to reduce, putting me out of void points.
She knew she couldn't keep this up. The Katika was faster, but winded. The next solid hit decided the battle, for or against her. So in the spirit of her family, she put it all on this one blow. Her blow.
With a growl from deep inside her chest, she thrust her blade towards the Crane's oh-so-precious face, and put all her remaining strength into the strike.
All or nothing time, she'll always be one strike ahead of me. Shifting back to full attack, two raises on damage. 5k3 - 27(!!), 15(!), 9, 4, 4 + 5 - 56. Damage is 4k2 - 12, 7, 5, 3 - 19

Hida Nagatsuna |

The raging Hida's blow is unstoppable and horrific, driving the Lion backward and to the ground, unconscious. For a moment, the crowd gasps, fearing that Nimoro has in fact been killed by the thunderous blow, but Kakita Saburashi's court shugenja rushes forward and examines him, and after a few seconds, waves to the crowd, indicating that the boy will live. Nimoro is carried off the field, and within moments, the kami are being summoned to heal his injuries.
As Nagatsuna's rage begins to ebb, it is replaced by the cold realization that he nearly killed a young boy in a tournament match.
Releasing a roar of triumph Nagatsuna staggers as his fury leaves him and his own painful lesson at the hands of the young Lion comes back full force. It had been awhile since he had taken a beating like this. Shaking off the shugenja's attempts to administer his wounds he says with respect, "I will wear them proudly until the matches are over to honor the skill of Nimoro-san." Death is a constant companion on the wall but the Lion's demise still would have been unfortunate for Rokugan and I would have been wasted here instead of fulfilling my duty. Shaking his head at his own foolishness, What does victory mean here? Nothing! Better standing in court?! True victory can only be had on the battlefield slaying ones foes asking nothing in return but to die gloriously! He watches the other matches closely brooding in his own thoughts.
Who'se idea was it to allow berserkers at civilized tournaments anyway? ;)

Kuni Heihachi |

Kuni Heihachi wrote:Initiative 3k2=16
Full Defense
6k3=20 Total TNTbH: 36?TN = 20 (Full Defense) + 6 (Defense 3) = 26. The FD roll replaces your Reflexes x5 in the TN calculation.
Kuni Heihachi wrote:no attack this round since I'm full defensive correct?Correct.
Kenji leaps forward, his blade carving upward as though he means to divide the Kuni in half from the bottom up. His blow is fast, strong, and all too effective.
Katana attack, declaring two Raises for damage (5k3+2=38, damage 3k2=21)
Ugh...I'm so effective in combat eh? So how much does void reduce it?
We re-roll Initiative next round? And if I strike at his sword wrist how does that work?

Utaku Yukari |

Perception/Investigation: 5k3 = 22
Shisumo:
She's not going to hide the fact that she saw him, but she has no reason to approach or speak with him, so she'll keep on her way. :)
As she reaches the tournament grounds, Yukari feels a pang of slight apprehension as she looks around at the full stands. There were far more people here than yesterday. And if she did badly, all of them would see her fail.. Closing her eyes for a moment, the battle maiden forces herself to focus, to ignore the crowds of people surrounding the arena. It wasn't exactly easy.
When her name was drawn along with Kakita Toru's, the shiotome glances over at the Crane, trying to remember how he had done yesterday. If she remembered correctly, he was on the same standing as she was, and the Kakitas were well known for their duelling skills. What did look to be in her favour was Toru's current state. The samurai didn't look as if he had slept well at all. Perhaps his reactions wouldn't be as sharp as they should be, and that could give her an edge.
Once her turn arrives, the battle maiden steps into the arena and selects a blunted katana as her weapon. Approaching Toru, she bows to the Kakita before readying herself.
Yukari's defence is currently 29 (15(Reflexes) + 5(Armour) + 6(Defence) + 5(Riding in Harmony)

DM Shisumo |

Tides of War: 5 - not that it matters
Since you took wounds this round, you don't get to roll - but, as you say, it's basically irrelevant.
Initiative: Amiko 60, Ume 24.
Ume had the good fortune of turning just as the first of her twin strikes connected, sending it glancing off her armored shoulder. The second one stung, but not too badly. She was still in the fight, which surprised her.
TN to be hit is 26 again, 15 + 5 + 6. If I take more then 8 damage, I'll spend another void to reduce, putting me out of void points.
Amiko looks desperate, and her attack is furious and wild. It is also, however, ineffective.
She knew she couldn't keep this up. The Katika was faster, but winded. The next solid hit decided the battle, for or against her. So in the spirit of her family, she put it all on this one blow. Her blow.
With a growl from deep inside her chest, she thrust her blade towards the Crane's oh-so-precious face, and put all her remaining strength into the strike.
All or nothing time, she'll always be one strike ahead of me. Shifting back to full attack, two raises on damage. 5k3 - 27(!!), 15(!), 9, 4, 4 + 5 - 56. Damage is 4k2 - 12, 7, 5, 3 - 19
Since you have 4 additional FRs to use, you might want to reroll your damage. Or perhaps not. You get a Void Point back, though, either way...

DM Shisumo |

Who'se idea was it to allow berserkers at civilized tournaments anyway? ;)
Heh. Your guess is as good as mine! In the future, at least until you get your Willpower up, we need to both remember that you deciding to rage is tantamount to deciding to kill your opponents... you just deal too much damage otherwise.

DM Shisumo |

Ugh...I'm so effective in combat eh? So how much does void reduce it?
It reduces the wounds you take by 10 off of one strike, so it would drop you to 11 damage.
We re-roll Initiative next round? And if I strike at his sword wrist how does that work?
No, you're stuck with the initiative you began with, but things can modify it one way or the other. If you take no wounds in a round, you can boost your init by 1k1 (non-exploding); if you hit your opponent, you can reduce their init by the same amount. Also, wound penalties apply to init also. Assuming you spend Void to reduce the wounds, that makes your current wound penalties +3, so you'd lose 3 off your init and have a +3 TN to all your other actions.
As for a called shot to the wrist... you're either a) trying for a disarm, or b) looking for something specific damage-wise. Attacking body parts explicitly has no effect unless the GM rules that it does - otherwise the Raises basically act as damage Raises, and use the usual system. If you are trying to disarm him, you'll need to call three Raises to do it, and likely will have to go on Full Attack to have a good chance of succeeding.
Katana attack, two Raises for damage (5k3+2=32, damage 3k2=18)
Having found his way through Heihachi's defenses once, Kenji tries the same move again, but this time the Kuni is ready for him, slapping the blow aside without difficulty.

Kuni Heihachi |

full attack gives free raises? what's the defense penalty?
Yes I'll reduce the damage with void. Do I get to shift stance now? To go to full attack?
I guess I would go for the disarming damaging attack.
Void spent:1 remaining 1.
Attacks
Yumi(Attack 5k2; Damage 4k2)
Wakizashi (Attack 6k3, damage 6k3)
Fire Katana (Attack 6k3, damage 6k3)
Initiative
3k2=16-3=13
TN to be Hit
16, or 16 in armor Full Defense +6k3
Wounds (Earth x2, out Earth x5)
[x] +0 (6)
[x] +3 (12) 11
[ ] +5 (18)
[ ] +10 (24)
[ ] +15 (30)
[ ] +20 (36)
[ ] +40 (42)
[ ] Out (57)
When I get to shift and full attack:
6k3=27 (no raises included)
DMG:3k1=7