Can we kill Weapon Swap?


Skills and Feats


Or atleast change it to something that makes some kind of sense. Basically it has not realistic basis for its function. How do you gain more attacks by spending time switchin a weapon from one hand to the other than just attack straight away with it in your primary hand? It screams gimick game mechanic.

Many people like the idea of switching a weapon from one hand to the other as a means of throwing your opponent off-guard ("But I am not left handed!") and that is what one would assume Weapon Swap would be but its not.

Two-weapon Fighting is supposed to be based on attack your opponent with a weapon in each hand SIMULTANEOUSLY which weapon swap clearly does not reflect.


God yes. I hate that feat so much. It's such metagame frippery.


Let's try a different approach:

Will someone who likes weapon swap please speak up?

Paizo Employee Director of Games

Yes We Can!

and I am not just repeating a recent political motto. This one has been on my kill list for a while.

Jason Bulmahn
Lead Designer
Paizo Publishing


/nods in agreement.


Jason Bulmahn wrote:

Yes We Can!

and I am not just repeating a recent political motto. This one has been on my kill list for a while.

Jason Bulmahn
Lead Designer
Paizo Publishing

Hooray!


yay!


Just to prevent group think, I thought the intent was to allow someone to use a weapons magic properties twice. Maybe the flavor text was bit far fetched, but I thought it was to make up for the TWF needing two magic weapons. The one big swing guy and monk don't need two magic weapons! Why does the ranger? I really don't care, I just thought that was the purpose.


Sure I'll speak up.

Jackie Chan does it in his movies if you watch some of the action sequences.

Not only are you not left handed, but you can use both hands well enough that in mid swing you can change to your other hand and continue from another angle.

Here would be a discription I might give of one of my characters doing it:

"I stab with my right hand, let go with the blade still in my foe and pull out with my left hand as I spin counter clockwise pulling the blade out and slashing when I come back around. As the blade pulls free I let if fly from my left hand and use the momentum to keep it travelling to my right hand, which I then use to rake the blade back across my foe. As my right hand crosses my body again I bring my left hand up and exchange on the fly to bring the blade back down in a diagonal to the right to complete my attack."

Here would be another one using Benny as an example:

"I loose my shield and swing it by one of the straps hiting the foe with the front of the shield, as it comes to my left side I grab it with my left hand on the edge and slash with the perimeter of the shield towards the right. I bring my right hand up grab the other edge of the shield with it and with both hands bash my foe with the front of the shield, switching my grip on my right hand I grab the strap again and backhand my opponent one last time pivoting my arm upward once I'm done letting the strap slide down my forearm and grabing the hand hold again."

You can actually change hands in combat in less than a fraction of a second. It takes practice, and you aren't as accurate, and the weapon could be batted away if your foe catches you wrong but it's not impossible and it allows you to attack your enemy from an angle he's not expecting.

It's not swing swing swing swing switch swing swing swing (though it could be, again switching doesn't take that much time). As you complete one attack you manuever your other hand to intercept the first hand and take over the attack to keep your momentum going.


Abraham spalding wrote:

Sure I'll speak up.

Jackie Chan does it in his movies if you watch some of the action sequences.

Not only are you not left handed, but you can use both hands well enough that in mid swing you can change to your other hand and continue from another angle.

Here would be a discription I might give of one of my characters doing it:

"I stab with my right hand, let go with the blade still in my foe and pull out with my left hand as I spin counter clockwise pulling the blade out and slashing when I come back around. As the blade pulls free I let if fly from my left hand and use the momentum to keep it travelling to my right hand, which I then use to rake the blade back across my foe. As my right hand crosses my body again I bring my left hand up and exchange on the fly to bring the blade back down in a diagonal to the right to complete my attack."

Here would be another one using Benny as an example:

"I loose my shield and swing it by one of the straps hiting the foe with the front of the shield, as it comes to my left side I grab it with my left hand on the edge and slash with the perimeter of the shield towards the right. I bring my right hand up grab the other edge of the shield with it and with both hands bash my foe with the front of the shield, switching my grip on my right hand I grab the strap again and backhand my opponent one last time pivoting my arm upward once I'm done letting the strap slide down my forearm and grabing the hand hold again."

You can actually change hands in combat in less than a fraction of a second. It takes practice, and you aren't as accurate, and the weapon could be batted away if your foe catches you wrong but it's not impossible and it allows you to attack your enemy from an angle he's not expecting.

It's not swing swing swing swing switch swing swing swing (though it could be, again switching doesn't take that much time). As you complete one attack you manuever your other hand to intercept the first hand and take over the attack to keep your momentum...

Wow, that was actually a pretty good explanation. I say it like that because I didn't think anyone could explain it. Now it actually sounds pretty cool.

Well done.


Jason Bulmahn wrote:

Yes We Can!

and I am not just repeating a recent political motto. This one has been on my kill list for a while.

Jason Bulmahn

I find Weapon Swap delightfully cool from an Errol Flynn perspective, and have ABSOLUTELY NO OBJECTIONS to killing it.

I think "Caught Off Guard"'s ability to use anything as an improvised weapon easily allows any two-weapon fighter to at least get the full benefit of their feats, should they lose one of their main weapons.

Sovereign Court

Jason Bulmahn wrote:

Yes We Can!

and I am not just repeating a recent political motto. This one has been on my kill list for a while.

Jason Bulmahn
Lead Designer
Paizo Publishing

I love it, this feat alone explain how to make a Bruce Lee's Nunchaku attack using only one (as normal).

Liberty's Edge

Blackscorp wrote:
Jason Bulmahn wrote:

Yes We Can!

and I am not just repeating a recent political motto. This one has been on my kill list for a while.

Jason Bulmahn
Lead Designer
Paizo Publishing

I love it, this feat alone explain how to make a Bruce Lee's Nunchaku attack using only one (as normal).

I think it's a pretty good feat. I like the flavor and imagery it creates; I even think Legolas does this in one scene with his dagger.

Finally, the overall benefit as someone pointed out is definitely the ability to not have to have two weapons magically enhanced to the same level/power, or take advantage of one weapon that may have a distinct advantage (say Giant bane when fighting giants) to be used as often as possible. (which may be what ultimatley makes the feat TOO good - but you still have to have the weapon, the feat, and the appropriate encounter).

Just my opinion.

Robert

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Blackscorp wrote:
I love it, this feat alone explain how to make a Bruce Lee's Nunchaku attack using only one (as normal).

Nah, that's just the monk special weapon and the no off hand ability of the monk.

Weapon swap is silly and must hang by the neck till dead.

--Vrocknrolla


Ok:

Tidus (FF 10)
Cloud (FF 7)
Legolas (LotR)
Highlander (duh)
Zatoichi (Zatoichi Meets Yojimbo)
Several dozen Anime Characters.

Plenty of examples of this in fiction.

Heck it even comes with a decent penalty - 2 extra on your off hand attack.

The Feat does need explained better, but this was a great idea, has tons of imagery and flavor, good use without being overpowering, and is something that can be done "in the real world" where ever that is.

The Exchange Contributor, RPG Superstar 2008 Top 6

Thanks for trying something new, and for getting rid of it too. I'm not a fan of Weapon Swap and will not miss it if it goes, but I'm thrilled that new things were tossed on the wall to see if they stuck.


Do people dislike it because it helps the TWF person not have to spend so much on a second weapon?

If it's just a flavor thing, and not a mechanical issue.. in other words, it's not because the feat is overpowered.. we could easily just change the flavor.

Open Hand Technique
Your training in ambidexterity allows you to use your offhand for balance or hand switching to strike all openings and gain additional attacks with a single weapon.
Prerequisites: Dex 17, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6.
Benefit: While your offhand is free, you may make your offhand attacks with your primary weapon. These attacks are made at a -2 penalty.
Since the weapon must be able to swap hands as necessary, the weapon cannot be held by a locked gauntlet or otherwise strapped in place. For the same reason, any attack penalties on your offhand, such as the attack penalty from a buckler, apply to all attacks.

.

Honestly, I'd go with a penalty more along the lines of "-1 to all attack, and a -2?5? to your CMB when defending against Disarm since the weapon is light in your grip".
This keeps the attack penalties easier to track, while the disarm penalty makes up for not being as big a penalty, and is thematically appropriate.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Alternatively, keep the mechanics as is because no one seems to have any problem with the mechanics and the in-game explanation becomes something like:

"You use your off-hand weapon as a distraction to open your opponent up for strikes with your main weapon." Mechanically, it's the same but the explanation is slightly more plausible. Obviously, it would need a new name, but TWF still get the love.


Switching a weapon from one hand to another should not give you more attacks per round than just attacking straight away with that weapon. TWF is based on the fact that you are attacking with both of the weapons simultaneously that is the whole point of the feats and the reason you gain extra attack rolls.

I think weapons swap would be a wonderful feat if it was a variation of fient and threw your oppenent off guard and allowed you to slip in past his defenses (negating dex and dodge bonuses and by passing shiled bonuses). But that is not what weapon swap does.

Even if switching a weapon from one hand to the other takes very little time it is still taking more time than just continuing with the momentum and manuevers of your main hand already holding the weapon.

Example: I stab with my right hand and then without releasing my grip on the blade spin around pulling the blade out and bring it raking across the opponents chest. I just saved myself the trouble of switching hands and dont risk the chance of the opponent moving and me failing to grasp the blade with my off hand.

Two weapon fighting would be this.

Example: I do a double stab with both of my shortsword then pull out and bring my main sword arching up at his head while trying to connect with his leg with my of hand sword.

TWF should require two weapons.

Can Weapon Swap be used to reflect alot of cool combat manuevers? Yes, however I cant think of a single one that isnt better represented by some other combat mechanic.

My issues with Weapon Swap have nothing to do with any dislike for TWF or any desire for it not to recieve love. I just want that love to be something other than a contrivance or a gimmick game mechanic that doesnt make any logical sense.

I would love to see the base two weapon fighting feat grant full strength bonus to off hand weapons as you are train to apply your strenght equally with both arms. Like wise I would love to see two weapon fighting be able to allow one weapon to by pass shield bonuses to AC as the shield can only be used to block one of the incoming weapons effectively. etc...


Yes, KILL IT :)

Finally.


The feat was too abusable. I'm glad this incarnation is gone.
While a weapon swap definately is something you can imagine, the implementation was all sorts of wrong.

What you could do is make a feat out of it that let's you swap a weapon as a swift action to surprise a foe. Effect could be to make opponent flat footed against your next attack. Something like a feint with an added bonus because you have a hand free that you don't use for a shield or a second weapon, but for the sole purpose of confounding your foes. But not something which could be used with 2 weapon fighting. You can only use 2 weapon fighting with 2 weapons.

Then you would really keep all the flavor you see in fiction. But also in fiction, the swap does not make the user making more attacks in the same amount of time. Look at the movies, it makes the user confound his foes!

I'll leave it up to others to make something out of it if they wish.

EDIT: Apparantly, I completely agree with Kalyth. I should read down the line of posts before I reply

Sovereign Court

primemover003 wrote:
Blackscorp wrote:
I love it, this feat alone explain how to make a Bruce Lee's Nunchaku attack using only one (as normal).

Nah, that's just the monk special weapon and the no off hand ability of the monk.

Weapon swap is silly and must hang by the neck till dead.

--Vrocknrolla

Nope, It is not the same. The monk ability implies that you can either make any of the fallowing progressions:

1- LRLRLRLR
2- RRRRRRRR
3- LLLLLLLL
4- LLLLRRRR
5- any combination of the above.

This benefit does not extend to the attacks made by virtue of TWF.

if you want to Two weapon attack with a Nunchaku, you need two Nunchakus since it is NOT a double weapon.


Blackscorp wrote:
primemover003 wrote:
Blackscorp wrote:
I love it, this feat alone explain how to make a Bruce Lee's Nunchaku attack using only one (as normal).

Nah, that's just the monk special weapon and the no off hand ability of the monk. Weapon swap is silly and must hang by the neck till dead.

Nope, It is not the same. The monk ability implies that you can either make any of the following progressions:

1- LRLRLRLR
2- RRRRRRRR
3- LLLLLLLL
4- LLLLRRRR
5- any combination of the above.

This benefit does not extend to the attacks made by virtue of TWF.

If you want to Two weapon attack with a Nunchaku, you need two Nunchakus since it is NOT a double weapon.

I don't know about the rest of you, but on my planet while playing D&D and using one Nunchaku with both hands such as by Bruce Lee aka a Monk... we call that "Flurry of Blows with Nunchaku"(a monk weapon).

I don't care for the Weapon Swap Feat, BUT I would suggest that it be written more clearly or perhaps adding it into the Two-Weapon Fighting description as an alternate option of getting that 2nd attack. I think that opens an interesting door for the 'knife fighter' (or rogue). Either way when the weapon hits your off-hand it has to be a light weapon, which in itself isn't really that scary until magic is involved.


Good. Off with its head!


KaeYoss wrote:
Good. Off with its head!

*Snorts at KaeYoss, seemingly amused.*


Reelow Tuground wrote:
KaeYoss wrote:
Good. Off with its head!
*Snorts at KaeYoss, seemingly amused.*

As long as you're not some mummed vigilante come to free it while publicly renouncing my rule, snort all you want.

Dark Archive

My problem with this feat is not so much the game balance of the 2-weapon fighter now needing to buy only one magic weapon, but more that I find the idea of a fighter slowly working his way up the ranks until at high level, he wields his two swords as one epically enchanted kingslayer, and his rusty farm knife from first level which he never uses, but juggles from hand to hand to gain more attacks somehow. This is solveable through descriptive DMing, though.


glad its going, going, gone....

some of the ideas for feinting, gaining advantage etc i'd like to see developed, not for twf (as i think they do fairly well already, especially finessed multi-class fighter rogues when flanking....) but more for the swf without a shield.

at the moment with a single weapon your off hand might as well be holding a pint of beer in combat if it hasn't got a shield. a feat which allowed you to take advantage of this free hand for CMB, skill checks or feint purpose would give some love to the swashbuckler / fencer style of fighting....

EDIT: Or a feat which allowed you not to spill your pint of beer while fighting.....

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