Locworks
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Notes
See Question concerning Sneak Attack .
Tweak
Upon reaching 20th level, a rogue becomes incredibly effective when dealing sneak attack damage. Opponents that are dealt lethal sneak attack damage by a rogue are instantly killed, unless they succeed on a Fortitude save with a DC equal to 20 plus the rogue’s Intelligence modifier.
Opponents that are dealt nonlethal sneak attack damage by a rogue are affected by one of the following effects, chosen by the rogue before the attack: paralysis for 2d6 rounds or sleep for 1d4 hours. The target receives a Fortitude save to resist with a DC equal to 20 plus the rogue’s Intelligence modifier.
Once a creature has been the target of a master strike, regardless of whether or not the save is made, that creature is immune to that rogue’s
master strike for 24 hours. Creatures that are immune to sneak attack damage are also immune to this ability.