Lord Fyre RPG Superstar 2009 Top 32 |
golem101 |
"Masks of Nyarlathotep" is an adventure path (or maxi-module, or whatever you want to call it) for Call of Cthulhu; I don't know if you consider that modern or not.
Also for CoC there's the excellent "Horror on the Orient Express" boxed set.
And again, "Coming Full Circle" and "Realm of Shadows" from Pagan Publishing (don't really know how easy is to get them).Illessa |
Whilst I'd totally recommend Masks and Orient Express too (especially Orient Express), it's worth noting that they're seriously a b&@~@ to find and cost a fortune. My boyfriend wanted to run them both and we eventually gave up since neither of us have the money to be paying £150 a book (though we did end up using pirated pdfs and playing anyway *shh*). So yeah, unless you're a fan of $200+ price tags or illegal pdfs, you're out of luck.
Tatters of the King is a similar Cthulhu campaign which is in print, but unfortunately it's a bit lacking (it's rather extreme on the whole "The party can't actually do anything to affect the plot" thing, very Cthulhu but a bit dull). Unseen Masters on the other hand is excellent and well worth checking out, it's also set in the present rather than 1920s and works well with Delta Green, though it's more a collection of short campaigns than an AP.
Unfortunately I can't think of any RPGs other than Cthulhu and D&D with any sort of pre-written adventure long enough to warrant the term AP right now. There must be some, I'll try to recall, but APs are tricky products to create and make a profit from, so they'll be relatively rare outside of the big, popular rpgs.
EATERoftheDEAD |
Personally, I hated the setup of Masks of Nyralthotep. But then the design of some supposedly superior CoC adventures I thought were horrible.
But that's not what we're talking about.
In the same vein, but executed considerably better, is the Nocturnum campaign for Call of Cthulhu d20. It requires a little work at first to pull together but it is a lot of fun. My only problem comes in the lethality of anything Call of Cthulhu. The d20 rules make the game playable by backing it up with a solid game system but the frequent rate of character death didn't sit well with me. However, I was able to switch it over to d20 Modern without difficulty and much fun was had by all. Just be warned, it's a really long campaign.
If you're a Shadowrun fan you can go to their website and download the Shadowrun Missions adventures. These are linked adventures that tell a larger story just as any AP does. I have not had the chance to play either of them, there's a Third Edition one and a Fourth Edition one, but they read well. Go -->here<-- to download them. The best things about these APs is that they are free and they are Shadowrun... and Shadowrun = awesome.
For other systems there isn't much. If you're into building your own campaign from story rich setting material there is the superb Orpheus from White Wolf. It was printed before they blew up the old World of Darkness but it is amazing. it requires a little work to put together but it's worth it in my opinion because the story is amazing. For the new World of Darkness there is Fall of the Camarilla but it's not as long and it's historical. Also, if you're into Vampire, you can check out the Transylvania Chronicles for the old rules that tells an epic story from the dark ages to modern. I liked it when I played it but it needs some bridging material added to it and it's hella long.
Fletch |
If you're into building your own campaign from story rich setting material there is the superb Orpheus from White Wolf. It was printed before they blew up the old World of Darkness but it is amazing.
What's the story there? I'd heard the name way back when, but never knew much else and sure didn't know there was a storyline attached.
Rathendar |
The Pathfinder adventure paths are AWESOME!
(But, now I am kind of getting tired of the Fantasy Genre. :( )
What I really want to find is an "adventure path" set in either a Superhero or Modern setting. :)
Nick Logue is coming out with a d20 future mini campaign, cold black. That could be useful for ya as well if you are feeling the need for variety.
Dale McCoy Jr Jon Brazer Enterprises |
Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre wrote:Nick Logue is coming out with a d20 future mini campaign, cold black. That could be useful for ya as well if you are feeling the need for variety.The Pathfinder adventure paths are AWESOME!
(But, now I am kind of getting tired of the Fantasy Genre. :( )
What I really want to find is an "adventure path" set in either a Superhero or Modern setting. :)
That is definitely something I will be looking at!
Because, yes, I am looking for some variety. Too much of just one genre can get me kind of bored.
sanwah68 |
If you can find "the Killing Jar" from the old Alternity Dark Matter setting it is a good series of investigation style modules (AP). You would have to convert it to whatever system you wish to use.
Dark Matter was rereleased as a D20 modern supplement and if you are using that system the conversion would be pretty easy.
It is very along the X-files type of story.
Gary McBride |
Seven Long-form non-D&D adventures
"The Great Pendragon Campaign" (White Wolf Arthaus) -- still technically fantasy but radically different from traditional D&D. An 80 plus year multi-generational exploration of Arthurian myth. A magnum opus of RPGs. Alas, increasingly hard to find. Hopefully we will someday see a 2nd edition.
"Beyond the Mountains of Madness" (Chaosium) -- perhaps the best Call of Cthulhu adventure ever published. Perhaps the best RPG adventure every published (IMHO). Set after the novella by H.P. Lovecraft, you follow in the footsteps of the doomed Miskatonic Expedition. Where they have failed, you will discover the truth. Alas, truth can be the greatest burden of all. Chaosium has promised us a 2nd edition this year.
"The Darkstryder Campaign" (WEG) -- a long out of print box set (and three support books) for WEG d6 Star Wars. Easy enough to convert. An exciting tale set four years after 'Return of the Jedi' of revenge, exploration and betrayal. Features original fiction by Timothy Zahn and loads of character development.
"Solomon Kane" (Pinnacle) -- An entire RPG (based around Savage Worlds) combined with a campaign following in the footsteps of R.E. Howard's swashbuckling pilgrim adventurer. So ripe with pulp adventure ideas, even if you don't run it, you will find plenty to steal.
"Necessary Evil" (Great White Games) -- A superhero game with a tremendous twist. Earth is invade by aliens. Earth's superheroes rush out to combat them. They die almost to a man. Who will save Earth now? The villians of course. That's you. Another Savage Worlds based game (but really ... keep the plot and junk the system ... buy Mutants and Masterminds!) combined with a wonderful plot outline of a lengthy campaign.
"Godlike" (Arcdream) -- Superheroes in World War II. Unbelievably brilliant writing by Dennis Detwiller (Delta Green) and Greg Stolze (Unknown Armies). The book has a little system, a little background and an unbelievably extensive timeline of WWII with super heroes. Playing out that timeline would be a campaign par excellance! They have also released Saipan, a complete campaign set in the Pacific.
"Gamma World: Alpha Factor, Beta Principle, Gamma Base, Delta Fragment, Epsilon Cyborgs, Omega Project (never published but available online thanks to fan reconstruction)" (TSR) -- Okay, this one needs a lot of work. Several of these adventures are sub-par to say the least. But the fundamental idea of swords, sorcery and super-science meets a quest to build a functioning space ship and leave a post-holocaust world gone mad is brilliant.
Gary McBride
EATERoftheDEAD |
What's the story there? I'd heard the name way back when, but never knew much else and sure didn't know there was a storyline attached.
About 75% of the books is story material. It's not arranged like a playable story but it's material to build a campaign from.
The story is kind of like Wraith the Oblivion Part II. It deals with the stirring of a great cosmic evil and the wave of malevolent spirits that wash up from the underworld as she stirs. Grandmother is probably the biggest bad ever to appear in the old World of Darkness. Each of the books reveals a new "wrinkle" in the plotline. Of course, I find the term wrinkle amusing because every one of them is some major, world corrupting shift.
All told the game is amazing. I loved it like I have loved few RPGs in the past. Sadly it's day seems mostly gone now but the powerhouse that is Orpheus should not be overlooked.
I don't typically rave about games like this, but Orpheus really deserves all the praise.
EATERoftheDEAD |
The Brainscan adventure for Shadowrun is essentially several linked adventures and formed the basis for a shadowrun campaign that I ran for close to one year. It was awesome.
Brainscan was pretty damn cool. There were several linked adventure books like that for Shadowrun. Mob War!, Blood in the Boardroom, and Harlequin were some of the best along side Brainscan. Brainscan could also be combined along side Renraku Arcology Shutdown for an even bigger linked campaign.
Bluenose |
It's really hard to find and may not be what you want, but Digest Group Publications produced a series of adventures for Traveller. The "Grand Tour of the Imperium" took characters from Pretoria subsector through a lot of the Third Imperium (and parts of the Aslan Hierate) before returning them home. Excellent adventures, and their background material was also really good. They were in the magazine Traveller Digest issues 1-21, which is the whole run. It should be compatible with Mongoose Traveller without much modification.