
Rhianis |

Move: shift to J17
Minor: Warlock's Curse on ooze.
Standard: Eldritch Blask
1d20+4=13 vs Ref
Damage including curse : 1d10+3+1d6=16

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Rhianis's blast misses, but the slime is now more vulnerable.
It throws forth chunks of itself again, this time missing Dyrnwyna close burst 3 -9hp to Quinn, Frivry, Gran; -4hp to Rhianis
The red counterpart oozes down the steps behind Quinn, but its pseudopod misses the dwarf.
Dyrnwyna, Quinn, Gran
All:

Gran Rey |

Gran clasps his hand around Aecris, and delivers a short prayer. The blade begins pulsing with a pale light and he strike the slime.
Invigorating Strike 1d20+9=28 vs Will; Damage 2d8+5=12, I regain 6 hit points. Bloodied allies within 5 squares of me also regain 6 hit points.
Aecris erupts in burst of slow fading light.
That should put me at 18hp.

Dyrnwyna |

Dyrnwyna, encouraged -- or perhaps made reckless? -- by Gran's inspiration, calls on the power of her heritage to step sideways through the spaces between things, and emerges in the water behind the blobby thing. She gasps at the slimy chill, then gathers her wits to summon a clap of thunder, carefully angled to miss her allies. The blast echoes in the confined space, shredding bits of jelly.
Heal to 23/39 from Gran, no longer bloodied. Fey step to F16. Thunderwave E15-G13, catching only the ooze: hits Fort 23 for 10 damage. It occurs to me I might have CA for that, which would make it 25. Dyrnwyna will use shield if she gets hit by an attack targeting AC or reflex.

Quinn Quartzcutter |

Sorry, it's finals week so my posts may be a little sporadic until Wednesday. I'll still be able to post at least once a day though.
Quinn, wanting to keep himself between the incoming jelly and his own friends stays put and calls down more radiant, molten flame on the ooze, missing spectacularly.
"If we stay back to back we may still have a chance," he shouts.
Standard Action: Sacred Flame vs. Ooze; Another spectacularly low roll. No chance of hitting, no damage no effect.
Current HP: 26/41
I still have one healing word left if someone gets really low again. It heals extra HP as well right now because of my beacon.

Quinn Quartzcutter |

Invigorating Strike 1d20+9=28 vs Will; Damage 2d8+5=12, I regain 6 hit points. Bloodied allies within 5 squares of me also regain 6 hit points.
No divine challenge?

Gran Rey |

Gran Rey wrote:No divine challenge?
Invigorating Strike 1d20+9=28 vs Will; Damage 2d8+5=12, I regain 6 hit points. Bloodied allies within 5 squares of me also regain 6 hit points.
I already have divine challenge on the slime. Used it at the begining of the encouner

Frivry |

Dyrnwyna |

"Hit it! Hit it!" Dyrnwyna cries fearfully, as she blasts away at the blob again, providing a distraction if nothing else.
Thunderwave, hits Fort 16 for 10 damage. (On IC, I forgot the +2 for CA again, so it says 14.) Again, she'll use Shield if it would help. You melee folks, especially Frivry, don't forget that Dyrnwyna is over here in this less-than-ideal position to give you combat advantage. ;)

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"Hit it! Hit it!" Dyrnwyna cries fearfully, as she blasts away at the blob again, providing a distraction if nothing else.
Thunderwave, hits Fort 16 for 10 damage. (On IC, I forgot the +2 for CA again, so it says 14.) Again, she'll use Shield if it would help. You melee folks, especially Frivry, don't forget that Dyrnwyna is over here in this less-than-ideal position to give you combat advantage. ;)
D also needs to start making Athletics checks.

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Dyrnwyna, out of her element, fails to manage to tread water long enough to make her attack and sinks into the pond.
You'll need to make a DC10 to swim back to the surface. From the surface, it's only DC6 to tread water for a move action and be able to attack. Also, you're not providing flank at the moment.
Frivry, Rhianis

Frivry |

Frivry uses his sword to stab in the body of the ooze.
Sly Flourish: 1d20+7=16, 1d6+9=12

Rhianis |

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Even as the eldritch blast rips into the slime, it senses easier prey and submerges partially to engulf the drowning eladrin.
Two hits, Shield wouldn't help against either, -22hp acid, 5 ongoing acid.
The slime also now has concealment from above, -2 to hit it until it resurfaces.
The crimson jelly flails at Quinn, but the cleric's defensive stance enables him to fend it off.
If Dyrnwyna's hp are current, the ongoing damage will knock her into negatives at the beginning of her turn. She's also starting to drown. In total:
Dyrnwyna - Take -5hp ongoing acid, sneding you into dying, save vs ongoing acid, save vs death, and take -3hp drowning damage at the end of your turn.
Quinn
Gran

Dyrnwyna |

The filthy water somehow slows the action of the ooze's caustic saliva, and Dyrnwyna bobs limply.
Ouch! That's, uh, not a good situation! D's HP are current, so that puts her at 1/39 at the start of her turn, -7 at the end. She saves against the ongoing damage, and against death: rolls. Drowning damage alone will take 5 turns to kill D. She could die in as little as 3 turns by failing death saves, though, and of course the ooze could kill her faster. If the ooze can engulf like a gelatinous cube, I should probably start working on a new character sheet. :)

Quinn Quartzcutter |

"Get on yer' feet before ya' drown ya' crazy elfling!!" shouts Quinn, weaving divine magic into his words that manage to pierce the icy muck of the pool's waters. He continues holding his defensive position, pushing his great weight against the jelly's advance.
Minor Action: Healing Word on Drynwyna; spend a healing surge plus 13 extra hit points. It's a burst so the water and whatnot shouldn't matter.
Standard Action: Total Defense (+2 to all defenses)

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"Engulf" was poetic license, positions are unchanged. Quinn's healing word works fine, which improves Dyrnwyna's situation . . . but she's still underwater and will need to make a DC10 Athletics check on her next turn, if she's still conscious after the slime's next turn. And yes, Gran's mark should have done 7hp to it, thank you for the reminder. It still hit with the -2, even through a Shield (it rolled really well).
I am heading out of town Fri am (US) through Sun eve. I will probably have some access, but no promises. Sorry for the interruption.
Gran, Frivry, Rhianis

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The slime erupts in light as it strikes Dyrnwyna "You forget your pray slime."
Divine Challenge deals 7 radiant damage
Gran slices into it's jellied hide again
Enfeebling Stike ion the slime, 1d20+9=29 CRIT; Damage 1d8+5=13, crit damage 1d6=4; Total 17 damage
Fragments of the slime are floating inert in the water, but it still has an intact core -- not for much longer at this rate.
That's a further -2 to hit, yes?
Frivry, Rhianis

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The slime lashes out furiously at Gran and the drowning Dyrnwyna, but to no effect, and the jelly fares no better against Quinn.
Slime split its double attack between Gran and Dyrnwyna, then used an AP to do the same thing again. Four misses. Dyrnwyna is still underwater, but takes no drowning damage, needs a DC10 Athletics to surface.
Dyrnwyna, Quinn, Gran

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Athletics 8. Assuming that this is a move action, she tries again with her standard: 6.
Yes, it's a move so you can do it twice. If I read the rules correctly, you can keep this up for quite some time as long as: a) you're connscious; and b) you're not taking damage. If b) happens, you'll start losing healing surges.
Quinn.

Frivry |

Frivry bites hip lip when he sees his sword only passes near the blue ooze.
Sly Flourish: 1d20+7=12, 1d6+9=15

Quinn Quartzcutter |

"Bah! I'm gettin' tired of having this goop all over me! By Moradin's Hammer I'm kickin' whatever ye have fer a behind outta' this room!!"
Quinn reels back with his hammer and attempts to deliver a devastating blow to the jelly. A cacophonous roar of thunder fills the small chamber as Quinn makes contact and attempts to send the massive jelly sliding backwards.
Free Action: Divine Fortune (+1 to next attack roll)
Standard Action: Split the Sky vs. Jelly; 1d20+7=19 vs. FORT for 1d10+6=16 damage and the jelly is knocked back 2 squares and "falls prone."
Move Action: If successful, move 2 squares directly forward and adjacent to the jelly once more. If unsuccessful, stay put.