Is Hangman's Noose suitable for this?


Adventures


Background:
In the near future I'll be starting an urban game. My intention is to have a number of locations within the city the PCs can visit (adjusting EL as appropriate), as well as storylines driven by the history and stated goals of the PCs.

The PCs (3 gestalt players, gith~whatever ftr-wiz, celestial paragon-ftr and human bard-binder) start with no knowledge of each other, the first game needs to draw them together.

Originally I was going to run Goodman's DCC "Legend of the Ripper", but then this caught my eye (to run Ripper I need them to be of heroic nature, but there's more self-serving types than heroic in this group!).

the Questions:
does hangman's noose pull together a group of strangers of a variety of races?

What level would the PCs come out at?

Any other reason why this module seems to fit with my outline above?

Cheers.


Yes, it pulls people together of different races. The one thing to be careful of is that HN depends on the players running from one particular baddie. The PCs, high on gestalting, may not do so until it's too late. Target NPCs where possible, but that's encouraged by the module design.

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