The workings of Dread Kenesaw, master of the Necromantic Arts.


Campaign Journals


This journal is starting about six sessions into the campaign. Up to this point, the group has been causing general disarray around our home city of Haven. A nation to the south has recently invaded, and our theives' guild wants an evac of agents from our secondary city of South Westersonport(next session). They send in the B-Team, which includes the following:

Veet: Dwarf Barbarian8//Fighter8 (he plays a passive role. This game isn't the player's preferred style, as it requires a bit of finesse)
The Rev: Human Cleric8//Rogue8 of Mask
Moonbeam: HumanParagon3/Warlock5//Transmuter8(barred Evo and Nec)

In addition to this rogue's gallery, the narrator of this tale:

Kenesaw Landis aka M. Landis aka Lefty: DreadNecromancer8/Fighter8 with the Dungeoncrasher varient.

There will be repeated refences to the following events, but details are sketchy as for events.

1. Kenesaw accepted a joust challenge not to have to pay a toll on the road. The noble lost, and I shamed him by only taking his horse but not his armor. Later, he saw me in my war motif and inquired about our public kidnapping attempt in progress. I blinded the person he sent to tail me, and challenged him to a duel. I won by default as he fled. During the duel, Moonbeam and The Rev looted his warchest. He has since left the city to head to war, but Lefty is following him for multiple reasons.

2. Moonbeam is pro-free trade and wanted to attack a military base outside town for seizing goods. While he and The Rev went for the stealth approach to burn down the place after shrinking and looting warehouse stores, Lefty provided the distraction of breaking down the double gates, riding around the parade field blowing on a horn of fog, and summoning some undead ogres. This caused M. Landis to be labeled a terrorist by the state. Lefty loves the attention, because he gets to rack up the kill count.

3. Kenesaw names things often. His quasit familiar is named Regenald. His skeleton mount is named Mr. Dread. Any corpse he slays gets a name according to gender, and all raised undead take on the Landis last name to their corpse's first names. Dead paladins get decapitated and heads delivered to their respective church's doorstep. Teach them to smite evil.

So, this is starting with last Sunday's session. Updates on Monday.


It has been done. Regenald provided me with the knowledge necessary to create my first piece of artwork. I dubbed him Mr. Dread, and hope to ride into combat often with the fine steed. This workshop, located in the sewers of the temple district, formerly a tomb of a long deceased noble bloodline, provides the perfect living quarters and studio in which to practice. The stores of bodies I have collected in such a short time, ten in a day, assures my mind that I will not remain alone for long. Next I believe will be Aggie, but that must wait.

I am to head southward, along with Moonbeam, by order of Taskmaster Jules, in an attempt to aid that gnome and his associates escape the besieged South Westersonport. I believe I will accept this task, if only to improve my standing with darling Jules. The Rev and Veet have infiltrated the army, and while I am unsure about Veet, The Rev will surely bog down the military. The man has no mind for true combat. I also feel as if I might have did a bit too good of a job with the holy warrior of Helm. Does Helm forgive if you return the rest of the body? This concerns me not at this moment.

Regenald tells me the time is right, so I must attend to my armoring. Fear the scythe of the cloaked horseman, and know it as Death. Velsharoon show me the path to escape life and bring me into the world of unlife.


The gnome must die as the dwarf has. It shall solve my damnable problems within this city and allow me to return home, to my dear, dear Helmites and my beloved artwork.

This walled city, breeched by a simple gravedigger yet impregnable to an entire invasion force, will become my newest playground. I have escaped from their prison with the help on a tiny spider, I have killed their talkitive war hero, and I have only begun to leave my mark. I have exiled myself to the island home of a city official, built atop old drow ruins, to experiment while my colleges make their way into the city. My thoughts center on that Gnork Gnettle and his aspect of the theives guild and the drow ghost who claims dominion in the ruins. Jules wants the guild members returned to the city, but she never said they had to be still alive. This will require some finesse and research and maybe some pillow talk with the drow. I hope she likes it rough.

And as I think about my dedication to the work...

I do what I must
because I can.
For the good of all of you.
Except the ones who are dead.

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