The Desperate and the Brave


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Female Human (Taldan) Cleric 1 / Battle Sorceress 1
Bowen Quaid wrote:
Bowen unstraps his shield and puts away his axe before drawing his bow and sets an arrow, "I'll take lead. Give me a short distance and follow behind as quietly as we can. Lets see if we can get this done quietly and quickly."

Chloe nods with grim determination.

Bowen Quaid wrote:
Talk about rolling crits outside of combat...

Holy cow! Now you'll probably roll a 1 when it's time to shoot something with your bow.

Chloe takes the javelin they removed from the choker and carries it with her so she can 'return' the weapon to the kobolds who made it.


Bowen moves quietly through the room in which they battled the mounted kobolds towards the large tunnel in the north-eastern corner of the room.

Entering the dark tunnel, Bowen can see that there is a light somewhere up ahead.

The tunnel goes for about twenty feet before it opens up into a larger worked chamber filled with large boulders. Bowen, moving behind one of these boulders can see a trio of kobolds on the other side of the room. Two of them are digging with pick axes, the metal ringing on the stone, while the third examines ore by the dim light of a lantern. He does not seem to be happy with what he is looking at. The third kobold has short skinny legs and a stunty face but also a massive, muscled torso.


Male Human Rogue 4

Rall takes the rear.

Stealth: 1d20+7=15

Things are getting really busy now. Anyone able to run Rall for me?


Male Shoanti/Human Ranger 4

Since two people are moving we can go ahead and just wait a bit to continue. I don't really think we should try and play two extra characters at one time.


We don't have to rush things. Just post when you can.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

I'm good with waiting a bit. I'm super-focused on knocking out word count right now anyway. So a lull in some of the games doesn't bother me.


Female Human Druid 2

Internet connection is up and running at the new place now. I'll have a post up tomorrow :)


Female Human Druid 2

Trying to be as quiet as she can, Arla moves down the tunnel a short time after Bowen went on ahead. Placing a hand on Ash's neck, she tries to keep the dog quiet also.

Stealth rolls:
Arla: 1d20+2 = 11
Ash: 1d20+2 = 22


So intent are the kobolds on their work that they do not notice the heroes creeping unseen into their room.


Male Human Rogue 4

Attacking the kobolds while they are distracted reminds Rall of mugging people in alleys. For a moment, he forgets how to use his sword and brings it down like a sap, missing the kobolds entirely.

1d20+3=4,
1d8+2=9, 1d6=2

Confirm Fumble: 1d20+3=20


Male Shoanti/Human Ranger 4

Attack
1d20+4=24
Confirm
1d20+4=15
Damage
1d8=3

Bowen takes aim at the odd looking kobold and fires his bow.


Rall charges one of the miners, startling all the kobolds. Bowen's arrow grazes his target...

The other two can also act against the surprised kobolds. Might as well post an initiative as well.


Male Shoanti/Human Ranger 4

Initiative
1d20+2=4


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Chloe quickly ensorcels one of the kobold javelins and hurls it at another of the miners.

Swift action to apply Arcane Strike.
Ranged attack with javelin... 1d20+2 = 15 to hit
Damage... 1d4+2+1 = 7 hp

She then draws her scimitar and prepares to charge.

Initiative... 1d20+2 = 15


Female Human Druid 2

As the surprise attack is sprung on the kobolds, Arla and Ash dash forward with their companions, hoping to drop the creatures as quickly as possible.

Arla's attack: 1d20+2 = 4, Damage: 1d8+1 = 2
Ash's attack: 1d20+3 = 12, Damage: 1d6+3 = 8

Initiative: 1d20+2 = 8


Male Human Rogue 4

Rall manages to startle himself.

1d20+1=3


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

@Tarren: You have the worst luck with dice in this game of anyone I've seen.


Male Human Rogue 4
Chloe 'Clover' Verjust wrote:
@Tarren: You have the worst luck with dice in this game of anyone I've seen.

I think it's just Rall. My other characters roll okay. Rall just has bad luck. He's not really a gloomy gus. He just has accurately appraised the hopelessness of his life.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

It does fit his character very well! ;-P


Arla's hurled spear drops one of the kobold miners. Perhaps it is his cry that allows the other miner to manage to dodge the attack of Arla and Ash.

Both remaining kobolds yell in consternation. There is an answering cry from a tunnel near where the miners were working.

Kobold Initiative: (1d20+1=3)


It sounds like a half dozen or so more kobolds may be on the way.

Kobold Miners - Round 1
Chloe - Initiative: 15
Arla - Initiative: 8
Ash - Initiative: 8
Bowen - Initiative: 4
Rall - Initiative: 3
Kobolds - Initiative: 3


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Do you have a map yet? Is it possible for Chloe to use her initiative to run past Rall and the remaining kobolds to head off the pending arrival of more kobolds from the tunnel? Her strategy would involve hitting them with a color spray once the newcomers arrive...leaving the other kobolds for Bowen, Rall, Arla, and Ash to sort out this round. Is that feasible without provoking a bunch of AoO's?


Chloe could do that. All the kobolds have yet to attack and so are still flat-footed and can't make attack of opportunities anyway I believe.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

"I'll hold the tunnel!" Chloe cries to her companions as she hurries past the startled kobolds, "Take these quickly before we're overrun!"

Once Chloe is in place, she'll ready an action to cast color spray on the first group of kobolds to appear.


Male Shoanti/Human Ranger 4

Attack
1d20+4=19
Damage
1d8=5

Bowen once again nocks an arrow and releases it once again at the larger kobold and releases once again.


Male Human Rogue 4

Rall, angry at his clumsiness, attacks the nearest kobold furiously.

1d20+3=18, 1d8+2=10


Bowen's arrow finds it target, though it seems to be a superficial hit. Rall cuts down the other kobold miner.

Arla and Ash? In the room remains a single kobold, injured by an arrow. There is the sound of movement from the hall and Chloe is moving to cover that.


Female Human Druid 2

Sorry, for some reason I thought my turn was done for this round.

Arla glances back over her shoulder at the noises approaching from the hallway. Calling Ash, she darts over to the last remaining kobold in an attempt to fell it before its friends arrive.

Arla's attack: 1d20+2 = 5, Damage: 1d8+1 = 3
Ash's attack: 1d20+3 = 16, Damage: 1d6+3 = 8


Ash grabs the kobold with his teeth with a savage bite. The kobold yells but still has the presence of mind to blow out the lamp light, plunging the room into pitch blackness.

Chloe, though she can no longer see the oncoming kobolds, still unleashes the spell when she thinks the kobolds are close enough.

The flash of color illuminates the hall long enough for Chloe to see that she has hit four of the kobolds.

Will Save: (1d20-1=10, 1d20-1=8, 1d20-1=18, 1d20-1=18)

The two unaffected Kobolds rush at Chloe, unhampered by the lack of light.
Kobolds Attack Chloe: (1d20+1=4, 1d20+1=18)
Damage: (1d6-1=3)


Kobold Miners - Round 2
Arla - Initiative: 8
Ash - Initiative: 8
Bowen - Initiative: 4
Chloe - Initiative: 4
Rall - Initiative: 3
Kobolds - Initiative: 3


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

"Bowen! The axe! We need to see!" Chloe calls out as she instinctively tries to back away from the unaffected kobolds. She waits for the ranger to will the dwarven weapon to light up the room again before counterattacking.


Male Human Rogue 4
The Chronicler wrote:

Bowen's arrow finds it target, though it seems to be a superficial hit. Rall cuts down the other kobold miner.

Arla and Ash? In the room remains a single kobold, injured by an arrow. There is the sound of movement from the hall and Chloe is moving to cover that.

Rall attacks the injured kobold that remains in the room. 1d20+3=10, 1d8+2=3


Male Shoanti/Human Ranger 4

Dropping his bow he pulls his axe and short sword out willing the axe to it's fullest brightness before judging the distance between himself and the leader of the miners.


Bowen can move to attack the kobold with a single move action.

The light flairs out, surprising the kobolds, allowing Rall to move over to where the barrel chested kobold stands near the table. Rall's sword however misses the kobold who ducks quicker then one would expect in such an ungainly looking creature.

The light also allows Chloe to just make out the kobolds in the tunnel, including the two on the ground, unconscious.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

With the renewed light, Chloe quickly swings to hold back the two unaffected kobolds.

Melee attack with scimitar with Arcane Strike... 1d20+2 = 14 to hit
Damage... 1d6+2+1 = 7 hp


Female Human Druid 2

Arla grimaces as her aim turns out to be far wide of the mark. Fortunately, Ash's strike turns out to be far more accurate, although not enough to down the kobold. As the light flares back up again, the pair strike out at the kobold again.

Arla's attack: 1d20+2 = 20, Damage: 1d8+1 = 9
Ash's attack: 1d20+3 = 11, Damage: 1d6+3 = 6


Male Shoanti/Human Ranger 4

All I have left is a standard action. I drew my weapons this turn.


Arla attacks the kobold near the table, cutting him, but not fatally so.

Chloe cuts down one of the kobolds threatening her but she soon finds herself facing three of them as the rest all rush forward, stabbing at her.

Kobolds attack Chloe: (1d20+1=14, 1d20+1=6, 1d20+1=5)

The other kobold, the strange barrel chested kobold, steps back, away from his attackers and drawing forth a whip, flicks it towards Arla.

Whip attack: (1d20+4=17)
It wraps around her legs and he pulls it and trips her.

I believe CMD is Touch AC + CMB meaning Arla has a CMD of 14. All will be clearer in a couple of weeks. :)


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
Wicht wrote:
Chloe cuts down one of the kobolds threatening her but she soon finds herself facing three of them as the rest all rush forward, stabbing at her.

Apologies for the rules-lawyering, but I'm curious...

Rule Clarification for Color Spray?
Spoiler:
You indicated earlier the other two kobolds were unconscious, so I assumed that meant they were affected as 2 HD creatures...i.e., because that's the only result that knocks creatures unconscious.

According to the description for color spray, it indicates... "2 HD or less...The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)"

So, shouldn't they be down for longer than one round? They should be unconscious for at least 2 rounds...then stunned for at least 2 more rounds, right? Or were they somehow playing possum? Or maybe the darkness impeded the spell somehow? Or are these all new kobolds who just rushed up from the tunnel after the initial group?

It's not a big deal. I just want to know how I should have Chloe interpret this development.


I'm sorry I was not more clear - there were a total of 6 kobolds in the hall. Four of them were caught in the color spray, two of which made their saves. The other two were out of range, moved closer and this round moved in to attack.


Male Shoanti/Human Ranger 4
The Chronicler wrote:
... All will be clearer in a couple of weeks. :)

We switching over once the new rules out then? I can't wait for my book.


I will switch as soon as I get my book. :)


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
The Chronicler wrote:
I'm sorry I was not more clear - there were a total of 6 kobolds in the hall. Four of them were caught in the color spray, two of which made their saves. The other two were out of range, moved closer and this round moved in to attack.

Ah! Got it. Makes perfect sense. Even if I'm now quite worried for Chloe's safety. ;-)

"Uhh...guys! A little help?" Chloe asks.

On her next action, I'll have Chloe go to total defense. Should increase her AC to 20, I believe. But no more attacks from her until the others can arrive to help...


Male Human Rogue 4

Rall continues to suck.

Attack on the nearby kobold: 1d20+3=8, 1d8+2=4


Oops, forgot to mention its a new round.

Kobold Miners - Round 3
Arla - Initiative: 8 ...On the ground
Ash - Initiative: 8
Bowen - Initiative: 4
Chloe - Initiative: 4 ...Full Defense.
Rall - Initiative: 3 ...Acted
Kobolds - Initiative: 3


Male Shoanti/Human Ranger 4

Attack (battleaxe)
1d20+5-2=21
Damage
1d8+3=8
Attack (shortsword)
1d20+5-2=22
Confirm Critical
1d20+5-2=14
Damage
1d6+3=8

Bowen moves to meet the kobold with the whip and swings both his axe and shortsword at the creature trying to cut him down quickly.

Add two to attacks if I'm flanking with someone. Don't know where Rall is.


Bowen moves in attack the Kobold.

A flick of the whip though and the kobold trips up Bowen before the large ranger can get close enough to attack.

Trip attack (AoO): (1d20+4=20)

The kobold barks out some sort of orders to the kobolds attacking Chloe, indicating clear authority.


Male Shoanti/Human Ranger 4
The Chronicler wrote:

Bowen moves in attack the Kobold.

A flick of the whip though and the kobold trips up Bowen before the large ranger can get close enough to attack.

Trip attack (AoO): (1d20+4=20)

The kobold barks out some sort of orders to the kobolds attacking Chloe, indicating clear authority.

Does he get an attack of oppurtunity?

Pathfinder Beta wrote:
...The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack...

Sounds like he only does in the normal 5 foot range.


My bad on Bowen - you're right - I missed that - I assumed reach equalled threat.

Bowen manages to close in and finish off the one kobold.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Looks like everyone's acted except Arla and Ash. Seeing as how they both have initiative over everyone this round, is it safe to assume they would have attacked the remaining kobold, even though Bowen's action cut him down?

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