The Desperate and the Brave


Play-by-Post

1,451 to 1,500 of 2,497 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Male Human Rogue 4

Subbing for Bowen, initiative: 1d20+2=5

Whoops. My luck today!


The Eaters of the Dead - Round 1
Rall: Initiative - 13
Arla and Ash: Initiative - 8
Chloe: Initiative - 5
Bowen: Initiative - 5
Kimi: Initiative - 5
The Monsters: Initiative - 4

The monsters are in the doorway (H8, H9, G8, G9). (Extrapolate the coordinates from those given on the map.)


Male Human Rogue 4

Rall stays where he is and attempts to use the shape of the room to his advantage and use his bow to weaken them.

1d20+3=21, 1d6+1=5


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Chloe moves out from the alcove by the doors in the hopes of using the pit much like the kobolds did to keep too many opponents from closing at once. She draws one of the kobold javelins as she goes, ensorcelling it with arcane energy before throwing it at the lead beast.

Ranged attack with thrown javelin and Arcane Strike... 1d20+2 = 20 to hit, 1d4+2+1 = 5 hp


Rall's arrow sinks into the flesh of one of the dwarf-like creatures. A thin trickle of black slime like blood oozes from the wound but the thing seems to barely feel the missile protruding from his shoulder.


Male Shoanti/Human Ranger 4

Bowen moves to the parties weakest side and readies himself to act swiftly if they try that side.


Waiting on Arla and Ash...


Female Human Druid 2

Realising that a threat has appeared from the opposite direction they were expecting, Arla turns to face the dwarf-like creatures. Still wielding her sling, the druid hurls a stone at one of the creatures, calling to Ash to stay where he is and defend, rather than ask the dog to charge into the group of enemies alone.

Attack: 1d20+3 = 17, Damage: 1d4+1 = 4


The lead creature, already stabbed with an arrow, is pinned with a javelin and then a rock crushes his skull. There is very little blood and what does ooze from the wounds is black. Still it seems as if these things can be stopped for the one with the crushed skull falls forward. There are no death throes, the thing simply falls.

The other three snarl and rush forward. One runs to the left of the pit and the other two head towards the right.

The one taking the left side moves swiftly to bite at Rall.

The other two head towards Bowen and Arla.

Their tongues hang out like dogs and their fetid breath stinks of rotting meat. Their claws, scratching against the stone to propel them forwards, do not come to bear but their teeth appear sharp and deadly.

Bite attack against Rall: (1d20+2=15)

Bite attack against Bowen: (1d20+2=19)
Damage: (1d6+1=3)

Attack against Arla: (1d20+2=5)

Rall and Arla manage to keep the teeth at bay. Bowen is not so lucky and the fangs of his opponent find a mark. Bowen takes 3 points of damage and needs to make a fortitude save.


I'm going to assign positions, just for reference and so you can decide if you want to try anything fancy like flanks. If you feel I have placed you wrongly, feel free to say so.

The Eaters of the Dead - Round 2
Rall: Initiative - 13 (M7)
Arla and Ash: Initiative - 8 (L11 and K11)
Chloe: Initiative - 5 (M9)
Bowen: Initiative - 5 (M10) -3 hp; needs to make a fortitude save
Kimi: Initiative - 5 (M8)
The Monsters: Initiative - 4 (L7, L10, K10)

Also, Ash can take an attack of opportunity against the monster that rushed Bowen in addition to his normal attack this round. Arla had her sling out or else she could have as well.


Male Human Rogue 4

Rall draws his sword as the monsters move forward. "Put ... that ... tongue ... back in ... your mouth," he stammers as he attacks.

1d20+3=19, 1d8+2=10


Rall's sword slices through the creatures flesh but it does not seem to notice the gaping, bleeding wound across its throat and shoulders as it brings both claws and teeth to bear in an all out assault...

Kimi's Attack: (1d20=5)

Kimi tries to help Rall, but she is so busy trying to stay out of the way of the thing as well that her weapon does not even come close.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
The Chronicler wrote:
Kimi tries to help Rall, but she is so busy trying to stay out of the way of the thing as well that her weapon does not even come close.

Seeing Kimi get involved in the fight, Chloe launches an attack to support her and Rall.

Attack with scimitar and Arcane Strike... 1d20+2 = 18 to hit, 1d6+2+1 = 8 hp


Chloe 'Clover' Verjust wrote:
Seeing Kimi get involved in the fight, Chloe launches an attack to support her and Rall.

Chloe cannot reach the creature attacking Rall. There are two people and a pit in the way. She can reach the one attacking Bowen, which is in an adjecent space.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
The Chronicler wrote:
Chloe cannot reach the creature attacking Rall. There are two people and a pit in the way. She can reach the one attacking Bowen, which is in an adjecent space.[/ooc]

Go for that then. I looked for a map so I could place the coordinates, but didn't find the link. Thanks for the explanation.


Reposted Map Link


Female Human Druid 2

Ash's AoO: 1d20+3 = 7, Damage: 1d6+3=6

As the creatures quickly advance on them, Arla drops her sling and draws her spear, preparing for close combat. Calling to Ash to attack, the druid jabs her spear at the closest enemy.

Arla's attack: 1d20+2 = 12, Damage: 1d8+1 = 7
Ash's attack: 1d20+3=4, Damage: 1d6+3=8


Arla and Ash, though they attack aggressively, cannot breach the defenses of the monsters near them. But Chloe's schimitar slices across the shoulder of the creature attacking Bowen.

Bowen's attack left (and fortitude save) and Chloe can make a knowledge roll (religion).


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
The Chronicler wrote:
...and Chloe can make a knowledge roll (religion).

Knowledge (religion) check... 1d20+5 = 17


Male Shoanti/Human Ranger 4

Fort
1d20+6=23
Attack
1d20+5=19
Damage
1d8+3=5

Bowen lets out a bestial growl of his own and swings his axe into the creature in front of him.


Bowen's weapon crushes the monster's head and it collapses to the ground in front of him.

Chloe:

Spoiler:
You recognize that these are undead ghouls.

Bite and Claw attacks against Rall: (1d20+2=14, 1d20=19, 1d20=6)
Damage: (1d3=3)

Bite and Claw Attacks against Arla: (1d20+2=14, 1d20=18, 1d20=11)
Damage: (1d6+1d3+1=5)

The thing attacking Rall manages to scratch the deputy with one of its claws. Rall takes 3 points of damage and needs to make a fortitude save.

Arla is bit and struck by a claw. Arla takes 5 points of damage and needs to make two fortitude saves. The creature slavers the blood from its lips with its tongue and giggles.

Bowen needs to make another fortitude save.


The Eaters of the Dead - Round 3
Rall: Initiative - 13 (M7) -3 hp; needs to make a fortitude save
Arla and Ash: Initiative - 8 (L11 and K11) (Arla: -5 hp; needs to make two fortitude saves)
Chloe: Initiative - 5 (M9)
Bowen: Initiative - 5 (M10) -3 hp; needs to make a second fortitude save
Kimi: Initiative - 5 (M8)
The Monsters: Initiative - 4 (L7, L10, K10)


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

"Back to the grave with you!" Chloe demands.

Channel positive energy... 1d6 = 2 hp
From the map, it seems everyone's in the affected area. So that's 2 hp of healing to everyone still living...and 2 hp of damage to any undead. Also, all undead must make a Will save (DC 13) or flee for 1d4+3 = 7 rounds.


Male Shoanti/Human Ranger 4

Fort
1d20+6=20


Male Human Rogue 4

Fort 1d20=6


The muscles of Rall's body freeze up. He is paralyzed from the touch of the creature.

Arla gets to act before the positive energy is adjucated.


Female Human Druid 2

Fortitude saves: 1d20+5=24, 1d20+5=21

Arla draws breath sharply as the creature manages to latch on to her. Pulling loose, the druid lunges back in with a spear strike at the slavering thing, anger burning in her eyes.

Arla's attack: 1d20+2=21, Damage: 1d8+1=7
Ash's attack: 1d20+3=21, Damage: 1d6+3=6


Arla and Ash stab and tear apart on of the foul things and it falls to the ground, its black eyes unmoving.

Will Save: (1d20+5=15)

As the divine light washes over the room, the one remaining hisses in fear but rather than simply fleeing, it seeks to grab up the paralyzed body of Rall first.

Kimi's attack: (1d20=11)
Attack of Opportunity: (1d20=10)

Kimi tries to stab it again and then again, but it dodges her blade and with a leer begins dragging Rall away towards the door.

Bowen can act before it moves.


Male Human Rogue 4
The Chronicler wrote:


Kimi tries to stab it again and then again, but it dodges her blade and with a leer begins dragging Rall away towards the door.

Bowen can act before it moves.

'Aggggghhh,' thinks Rall. 'Save me. C'mon. Save me. ... Ah, who am I kidding. They don't even like me. ... They aren't going to save me. ... '


Male Shoanti/Human Ranger 4

Attack
1d20+5=17
Damage
1d8+3=8

Bowen steps over the dead creatures and moves to the next one attempting to bring it down as well.


Bowen moves around the west side of the pit and a swift blow from his weapon seperates the head from the shoulders of the monstrosity dragging Rall's paralyzed form.

And like that the battle is finished. All is silent for a moment, save for the steady sound of a hammer beating on a forge down the tunnel to the east.

A few moments later Rall regains the use of his limbs.


Male Human Rogue 4

"Aahh gggooo ooo udd tabe be," Rall says, the feeling slowly coming back into his mouth. "Dank ooo."


Male Shoanti/Human Ranger 4

Putting the axe down Bowen offers his arm to Rall. "Couldn't do it without you."


The sound of the hammer on an anvil continues, unabated.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Chloe shakes her head at Rall's continued misfortune. "Nearly carted off as a feast for a ghoul..." she remarks, "Nasty creatures, too. It's good we had the numbers to fend them off."

The clanging of the hammer draws her attention before she can say more to the sheriff's deputy. "We need to get moving," she says, "I don't like the sound of that. What's the demon doing anyway? Building something?"

She picks up another of the kobold javelins to replace the one she threw earlier. "I hope we've got the numbers to deal with this battle, too. Is everyone ready?"


Male Shoanti/Human Ranger 4

Bowen lets the axe's light die down to nothing and moves to the hallway that the pounding is coming from looking to see if any light is given in that direction.

perception
1d20+9=23


The glow of a fire flickers in the depth of the tunnel to the east. The tunnel itself goes eastward before turning out of sight to the north.


Male Human Rogue 4

Rall shakes his arms and legs and then stealthily creeps towards the flames. He keeps his ears out.

Perception: 1d20+5=17

Stealth: 1d20+7=9

Having recently been paralyzed, he isn't doing too well at being stealthy.


Male Human Rogue 4

I'll be out of town for a day or two. NPC me.


Looking around the corner of the tunnel, Rall sees a narrow passage of rock that winds towards the north for at least another twenty feet. A fire is burning out of sight, hot and fierce for the whole tunnel glows hellishly red. As well, the pounding of the hammer is louder, but who is working the forge is unknown for there is a pillar of rock blocking the view.


Male Human Rogue 4

Rall looks back at the others and shrugs. He waits to see if they are coming.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Chloe's face looks grim with determination and she follows after the sheriff's deputy with a reassuring nod. She draws her scimitar in one hand and readies one of the kobold javelins in the other.


As the others move up behind Rall, there is no change in the tempo of the hammering.


Male Shoanti/Human Ranger 4

Stealth
1d20+6=23
Perception
1d20+9=12

Bowen extinguishes the light from his axe as he slips into the shadows and moves into the room looking for the source of the sound. And prepares himself for a fight as well.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Chloe hangs back a moment to offer a prayer to Desna, hoping the goddess will bless their efforts with a healthy dose of good fortune.

Casting bless to bolster everyone against fear and hopefully help us be more successful against this "demon" who dragged off one of the children. Duration should last for a full minute. Everyone is +1 on saves vs. fear and +1 on attack rolls.


The party feels the divine grace of Desna washing over them as Bowen creeps ahead of Rall. The rest follow quietly.

Looking past the stone pillar into the chamber beyond, Bowen sees a fearful sight. The room beyond is filled with a thick, acrid smoke and the smell of burning flesh. A boy, bound and gagged lays on the floor near a massive anvil. A large hound with red fur and glowing eyes lays next to him. The air crackles and ripples from the heat produced by a massive forge on the far wall. The fire in the forge is blistering hot and even on the other end of the room it can be felt.

Standing at the anvil, a great hammer in its hand is the most dreadful sight of all. It has the shape of a hulking dwarf but it is wrapped in heavy steel chains. Its face and hands are riddled with glowing hooks of steel and half melted razor wire. Smoke pours forth from its black beard, wrapping its head in a cloak of darkness. One of the chains wrapped around it extends out and over the anvil and the dwarven-thing hammers relentlessly at this chain.

The hound looks up and notices the movement in the tunnel. It growls and the chain-smith says a single word, its voice inhuman and impossibly deep, "Kill." But the smith does not stop pounding on the chains as the hound rises to obey. Meanwhile the boy on the floor looks to be in very bad shape - possibly close to death.

Initative Rolls.


Male Shoanti/Human Ranger 4

Initative
1d20+2=12
Attack
1d20+5=21
Damage
1d8+3=4

Moving in on the dog he swings his axe flaring the light along with his strike.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Initiative check... 1d20+2 = 8

With Bowen moving ahead to engage the hound, Chloe tries to at least distract or harry its master. She hefts the kobold javelin, bestowing a bit of arcane power to it in the hopes of piercing the demonic dwarven smith's defenses.

Empowering javelin with Arcane Strike as a swift action.

She then launches the javelin...

Attack... 1d20+2 = 5 to hit, 1d4+2 = 4 hp

...but curses as it flies well wide of the target.


Female Human Druid 2

As Arla rounds the corner, her eyes widen as she sees the scene before her.

Initiative: 1d20+2=14

Sorry guys - not feeling too good tonight, so have just done the init roll. I'll post an action first thing tomorrow morning after I've had some sleep.

1,451 to 1,500 of 2,497 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Desperate and the Brave All Messageboards

Want to post a reply? Sign in.