The Desperate and the Brave


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Sorry for not posting earlier today - lots of running around...

Initiative: (1d20-5=4)

The ghostly dwarven hero, or at least the floating armor of the dwarf, hovers about thirty feet south of the party, moving slowly closer all the time.

Rall's arrow fly's towards the armor, just missing it, but yet... as the arrow sails the the air, it begins to slow as it hits the air near the armor and then the shaft of the arrow begins to smoke and melt as it hovers just beyond the armor.

Arla produces a flame.

Clover's divine energy pulses through the air but the armor continues forward unfazed.

And then Bowen's arrow acts in a similar fashion to Rall's, its flight stopping in mid-air near the armor, the wooden shaft and the feathers burning and melting.

Perception checks if you wish. The floating armor, axe and arrows are now fifteen feet south of you, but still coming closer.


Round 2 - The Ghost of Glitteraxe
Rall - Initiative: 18
Arla - Initiative: 15
Chloe - Initiative: 15
Bowen - Initiative: 13
'Glitteraxe' - Initiative: 4

Ash obeys and guards the children, along with the halfling, in the room behind the fighting.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Perception check... (1d20+2=10)

Chloe backs away to rejoin the others, her eyes widening with horror. As Rall and Bowen's arrows melt away, she can't help but imagine the same might have happened to poor Savram.

"What kind of fiend is this?!" she asks over her shoulder, taking up a defensive position in case one of the others might have somethng to stop the apparition. "It's not of the living dead! Desna's power has no hold over it!" she announces, "And our weapons seem little use!"

She flings her other hand outward, mentally directing a magical charm to slow down the ghost.

OOC: I'm posting out of turn as I don't think Chloe's choice of action will be impacted by anyone else. She intends to take a move action back to the others...ready a defense as the ghost keeps coming...and then launches a daze cantrip at it. DC 13 Will save.


Male Human Rogue 4

Rall whispers to the others, "Get back. I'll get it to follow me. You find the children. I'll catch up."

Perception (1d20+5=20)

Without a map, I'm not sure how this could work but I'd like to keep the ghosts attention on me while backing up until we get to a place that would allow the others to duck out of the way and let the ghost pass. Basically, Rall is volunteering to be bait as he is confident that he is stealthy enough to lose the ghost later.


Male Shoanti/Human Ranger 4

Attack
1d20+4=24
Critical Confirm
1d20+4=20
Damage (if any)
1d8=8

Again Bowen takes aim with his bow and fires again at the armor, then back pedals with the others.

Perception
1d20+9=25


Arla stands frozen with indecision.

Rall and Bowen Only:

Spoiler:
There is a shimmer in the air, very hard to see, in front of the floating armor. You realize with a start that the armor is in fact floating in some large, cubical, nearly invisible creature. A creature whose very substance seems to dissolve wood and feathers.

What was Rall's actual action? Did he attack or simply move forward to try and draw attention to himself.


Female Human Druid 2

Sorry - invisible castle is down and I'm at work, so no real dice either :(. I was intending to post when I got home from work in a few hours - her action would have been to attempt to throw the handful of fire and then back off with the others. I probably should have posted a note earlier that I would be delayed a bit though.


Male Shoanti/Human Ranger 4

Knowledge dungeoneering
1d20+7=26
Trying to see if Bowen knows or heard of said creature. Looking for ways to kill it, too.


Female Human Druid 2

Home now, and invisible castle seems to be back again. Not sure if the site is now inaccessible from work, or if it was just a temporary glitch. In any case, the rolls for my action above are below. If it's too late, then disregard them - I know I was late with the post in the first place. :( I'll try to be more prompt in future - sorry!

Ranged Touch attack with fire:1d20+3=9, Damage 1d6+2=5

Perception check: 1d20+7 = 15


Bowen:

Spoiler:
Good roll. Its a Gelatinous Cube, a mindless creature of acid and slime. It is hard to kill but can be damaged normally. If it runs you down you're probably a goner.[/b]

Arla: Glad you're still with us. Arla's attack strikes a spot of air some few feet in front of the floating armor, scorching something.

As soon as I know what exactly Rall is doing, such as waving his hands, shouting, firing an arrow, etc, I'll describe the monster's reaction.


Male Human Rogue 4
The Chronicler wrote:

Bowen:** spoiler omitted **

Arla: Glad you're still with us. Arla's attack strikes a spot of air some few feet in front of the floating armor, scorching something.

As soon as I know what exactly Rall is doing, such as waving his hands, shouting, firing an arrow, etc, I'll describe the monster's reaction.

Sorry.

Rall does not shout or scream but waves his hands at the ghost while backing up slowly.


Female Human Druid 2

As the little ball of fire leaves Arla's hand, another flame bursts into existence in her palm. When the first flame hits what seems like empty air in front of the ghost, the druid seems taken aback. If the magic did not affect the ghost, she expected it to just continue through the apparition and harmlessly strike the ground - not just.. stop.

"..What did I just hit..?" she mutters to the rest of the group. "Did you see?"


The armor floats closer to Rall even as everyone else moves back into the room containing the tables and the dead kobolds. Rall, now standing in the doorway of the room, begins trying to attract the attention of the dead dwarf onto himself.

As the armor draws ever closer to the deupty sheriff, something, perhaps a tentacle of ectoplasm, perhaps an arm of transparent slime, lashies out towards him.

Attack against Rall: (1d20+2=6)

A shimmer in the air gives Rall enough warning to leap back out of the way and the blob of matter misses him.

Rall:

Spoiler:
Now that it is on top of you, you can see that the armor is in fact floating in some nearly transperent substance, the flat surface of which is mere feet away from you and getting continually nearer.

Rall is only about five feet from the floating armor. The rest of you are about ten or fifteen feet away to the north, spread out around the door.


Round 3 - The Ghost of Glitteraxe
Rall - Initiative: 18
Arla - Initiative: 15
Chloe - Initiative: 15
Bowen - Initiative: 13
'Glitteraxe' - Initiative: 4


Male Shoanti/Human Ranger 4

As soon as he realizes what the creature is, "That is no ghost get back Rall!"


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
Bowen Quaid wrote:
As soon as he realizes what the creature is, "That is no ghost get back Rall!"

"No ghost?!" Chloe asks in confusion, "What do you mean? What else could it be?"


Female Human Druid 2

Edit: Oops, thought it was my turn - misread the init order and thought Bowen was first for some reason. This should be after Rall's move instead. If Rall does something that makes this irrelevant, please ignore ;)

Still keeping her distance from the dwarven ghost, and seeing it lash out at Rall, Arla hurridly hurls the next little ball of fire at the creature.

"What is it, if not a ghost!?" the druid calls to Bowen. The flames do not reappear in her hand this time.

Ranged touch attack:1d20+3=19, Damage: 1d6+2=4


Male Human Rogue 4
Bowen Quaid wrote:
As soon as he realizes what the creature is, "That is no ghost get back Rall!"

Rall hesitates, 'No ghost? Surely the Ranger doesn't think it is real!' but then decides to follow the advice and retreats quickly.

I'll withdraw to a safe distance.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Chloe continues to back away from the oncoming 'ghostly' armor. "If it's not a ghost, do you know what it is?" she calls out to Bowen, "What can we use to hurt it?"

She notices Arla's flame zip past to impact again on something in mid-air. "Will fire hurt it? Is it invisible?"

She moves further into the room with the dead kobolds and stops to search the bodies to see any of them have another weapon she can use from range to hopefully hurt the creature. After arming herself further, she then kicks one of the dead kobolds into its path, hoping it might stop to investigate that rather than chase Rall or anyone else.

Not a whole lot Chloe can contribute for the moment. Her spells aren't having any effect. Her channeling isn't stopping the 'ghost.' And, as an escaped prisoner, she's only carrying Bowen's scimitar as a weapon right now. Did any of the kobolds have ranged weapons she can pick up and use? If so, she'll try and find something she can use as a ranged or reach weapon. That should use up her actions for this round.


Male Shoanti/Human Ranger 4

"It is a gelatinous cube, a type of hall cleaner. Normal weapons will damage it though best to try from a distance."

Attack
1d20+4=17=17
Damage (if any)
1d8=1

Bowen accentuates his point with another arrow.

Oh and sorry for confusion on my last post. I meant it as a free action at the end of my turn. Why so little info.


Male Human Rogue 4

That was Rall's entire action. Retreating.


Another arrow is lodged in the nearly invisible creature. The magical flame, again scorches it and now the front side of the creature is visibly marred with a scorch mark about the size of a hand.

In the back corner of the room, the small halfling can be heard muttering soft words of comfort to the children (and the dog)

As the companions scramble away from the thing, it moves forward until it encounters a table. The outstretched hand of one of the kobolds falls under the transperent cubes area and before the eyes of all it begins to dissolve, skin and blood boiling away.

The kobolds were armed with javelins and short spears for the most part. They are all small sized however.


Male Human Rogue 4
The Chronicler wrote:

Another arrow is lodged in the nearly invisible creature. The magical flame, again scorches it and now the front side of the creature is visibly marred with a scorch mark about the size of a hand.

In the back corner of the room, the small halfling can be heard muttering soft words of comfort to the children (and the dog)

As the companions scramble away from the thing, it moves forward until it encounters a table. The outstretched hand of one of the kobolds falls under the transperent cubes area and before the eyes of all it begins to dissolve, skin and blood boiling away.

The kobolds were armed with javelins and short spears for the most part. They are all small sized however.

Rall starts reaching into his backpack while retreating. He's looking for a flask of oil.

Assuming Rall has any oil left, his plan is to do the following:

Spoiler:

(1) Make sure there is no one nearby.
(2) Pour the oil on a patch of floor.
(3) Retreat leading the cube over the oil.
(4) Hoping someone has something to light up the oil with.


The floor to the west of the cube is open, wide enough for the cube to move along it. There is a table to the north of the cube, a wall to the east and the hallway to the south.


Round 4 - The Ghost of Glitteraxe
Rall - Initiative: 18 Pulling oil from his pack
Arla - Initiative: 15
Chloe - Initiative: 15
Bowen - Initiative: 13
The Cube, aka. 'Glitteraxe' - Initiative: 4


Female Human Druid 2

Stepping back as the cube advances, Arla reaches for the sling wrapped around her belt. Shaking it loose, she then takes a round stone from a belt pouch, all the while unable to take her gaze off the grisly sight of the kobold being dissolved by the cube.

"..I'd say keeping a distance is a good idea..." the druid says, visibly grimacing.

Drawing a new weapon this round. How far away are the halfing and children from the cube?


Male Human Rogue 4
The Chronicler wrote:

The floor to the west of the cube is open, wide enough for the cube to move along it. There is a table to the north of the cube, a wall to the east and the hallway to the south.

Where are we then? To the west of the cube?


The cube moves slow enough (15 foot) and is mindless so that you can position yourself wherever you want around it.


Male Human Rogue 4
The Chronicler wrote:
The cube moves slow enough (15 foot) and is mindless so that you can position yourself wherever you want around it.

Rall will try to get behind the table (or under the table if there is no room behind it. I think getting oil from his flask and getting behind or under the table would be all he can manage in one round. ... Oh! I'm assuming the table is wooden ... is it?


Wooden tables in an ancient dwarven monastery? Surely you jest. They're good solid stone, as are the benches.


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
The Chronicler wrote:
The kobolds were armed with javelins and short spears for the most part. They are all small sized however.

'Small-sized or not, these will have to do,' Chloe tells herself. She retrieves the first of the javelins and shortspears that she finds and then turns to launch one at the oncoming monster.

Attack... 1d20+2 = 20 to hit
Damage... 1d4+2 = 3 hp
OOC: Chloe should be proficient with these weapons even if they are small for her. I used 1d4+2 for damage since they're small-sized.


Male Human Rogue 4
The Chronicler wrote:
Wooden tables in an ancient dwarven monastery? Surely you jest. They're good solid stone, as are the benches.

I was hopin' the kobolds had redecorated. Shame. I had a plan. Rall will keep backing away from the creature then.


Chloe's makeshift spear hits. Rall continues to back away. Arla draws a new weapon. Everyone continues to move to stay out of the monster's way.

The mindless creature does not seem to want to bother trying to flow over the stone tables, so they actually act as a buffer for the northern half of the room, which everyone now notices is actually a little dirtier than the southern third of the room.

This means that the children and the halfling are safe for the moment.

Bowen?


Male Shoanti/Human Ranger 4

Attack
1d20+4=18
Damage (if any)
1d8=3

Again Bowen lets another arrow fly into the cube.


Bowen's last arrow strike the cube. Like the others, and even like the Javelin, it almost instantly begins burning away. But this time the arrow has left a sort of trail through the cube, like a floating series of bubbles. Its possible that the cube's cohesion is growing weaker.

The cube begins to move towards the western wall of the room. Now that the party knows what it in fact is, only one real question remains - how does a gelatous blob of matter propel itself without actually appearing to move any part of it's substance? Regardless, its movement is slow enough that there should be no problem in keeping your distance from it.

Spoiler:
My posting may be erratic for the next couple of days. We're trying to switch our phone and internet over to a cable modem but the modem given to us by the company yesterday is defective, the tech didn't show today when he was supposed to, and we're currently using a secondary phone line for everything until its sorted out.


Round 5 - The Ghost of Glitteraxe
Rall - Initiative: 18 [
Arla - Initiative: 15
Chloe - Initiative: 15
Bowen - Initiative: 13
The Cube, aka. 'Glitteraxe' - Initiative: 4


Male Human Rogue 4

Rall throws a vial of oil aiming for a space just a bit in front of the cube.

"Anyone have a light?" he asks hopefully.1d20+3=16


Rall's flask strikes the floor in front of the cube, shattering, splashing oil and glass.


Female Human Druid 2

Arla shakes her head. "I used mine.. unless a flint will do." Dropping the stone into the sling, she whirls it around her head before releasing it towards the cube.

Attack: 1d20+3=22, Damage 1d4+1=4


Female Human (Taldan) Cleric 1 / Battle Sorceress 1
Arla Kalandras wrote:
Arla shakes her head. "I used mine.. unless a flint will do."

"I've a cantrip that might work to strike a spark with flint and steel at a distance," Chloe suggests as she launches another of the kobold's javelins at the thing.

Attack... 1d20+2 = 15 to hit
Damage... 1d4+2 = 4 hp

OOC: Seems like I'm always inventing new uses for cantrips these days. Can mage hand be used to carry flint and steel across a room in order to strike a spark with it from a safe distance? If so, Chloe could use that to light the oil, but I'm assuming she doesn't have any flint and steel on her since her things were taken after being captured by the kobolds.


The stone and the spear tear new paths through the gelatinous substance. The javelin starts to smoke almost at once but the stone buries itself inside the cube, floating just inches above the armor.

Mage hand can be used to carry the steel and the flint. Striking them together might be a little tricky as I understand there to be only one magical hand involved.


Male Shoanti/Human Ranger 4

Attack
1d20+4=19
Damage (if any)
1d8=2

Bowen again sites the creature and releases yet another arrow.

"I've nothing but flint and steel."


The cube glides atop the glass and oil, covering it as it continues to move towards the western wall.

Point of interest... would the acid in the cube react to the oil? I actually don't know what the reaction would be. Makes me want to go dig up some acid to find out.


Round 6 - The Ghost of Glitteraxe
Rall - Initiative: 18 [
Arla - Initiative: 15
Chloe - Initiative: 15
Bowen - Initiative: 13
The Cube, aka. 'Glitteraxe' - Initiative: 4


Male Shoanti/Human Ranger 4

If he has any chemical closeness to Bleach or Chlorine then it would ignite in a big mushroom type cloud and we would all probably be flashed baked but that would be bad so lets not go with either one of those.


Male Human Rogue 4

"Well ... okay ... that was poorly thought out on my part, I admit," Rall says while looking around the room for a torch or something big and flamable like a blanket.

1d20+5=7

"My bedroll! Bowen, do you have anything flamable?"


Female Human (Taldan) Cleric 1 / Battle Sorceress 1

Having little else she can contribute against the monstrosity, Chloe launches another javelin.

Attack... 1d20+2 = 21 to hit
Damage... 1d4+2 = 4 hp

"I'm running out of things to throw at it!" she yells, "Somebody do something!"

It's too bad Arla can't cast produce flame again.


Yet another javelin strikes home as Chloe continues to move from kobold body to kobold body. There is, unfortunately for her, only one more of the javelins within reach to throw.

Rall notices the clothing on the kobolds. Their rags are about the only thing flammeable in the whole of the ancient stone room.


Male Shoanti/Human Ranger 4

Attack
1d20+4=10
Damage
1d8=5

Knocking another arrow Bowen again lets fly into the mass of gelatinous goo.

"I have bandages we could use but will have to dig them out."


As Bowen's arrow flows into the cube's mass, it is clear that the monstrous thing is beginning to lose it's cohesion. The armor within begins sliding lower through the acidic substance as do the stones, arrow heads and axe.

The cube is still moving mindlessly towards the western wall, but whatever holds it together is in danger it appears of falling apart.

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