The Desperate and the Brave


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Female Human Druid 2

Arla follows through after Rall, keeping one hand on the back of Ash's neck to keep him close.


Rall thinks he's see's something tucked away behind the broken column, a crossbow perhaps, but no traps.

The stairs going down are reached and still the wolf does not attack, though Bowen noticed he is tensed, as if not sure whether or not there is going to be a fight.


Male Human Rogue 4

Rall takes a closer look at the object and if he sees nothing suspicious takes it out.

PERCEPTION (1d20+4=19)

Any bolts with to it?


"Theives!!!" growls the wolf as Rall moves towards the crossbow on the floor. He growls from his position in the doorway and moves to attack Rall.

As I am guessing that everyone is keyed up, no surprise round. Roll Initiative and (*sigh*) good luck.

Incidentally, while there are no bolts on the floor with the crossbow, Rall does see a bag and a suggestion of a glass vial tucked away behind the bag.

Graypelt's Initiative: (1d20+2=18)


Male Human Rogue 4

Once again, Rall's luck isn't there when it counts: INIT (1d20+2=9)


Male Shoanti/Human Ranger 4

Initiative
1d20+2=19
Attack
1d20+4=17
Damage (if any)
1d6+3=7

With a curse and a slight glare towards Rall, Bowen steps forward and drives the blade on his klar into the wolf before he can get to Rall.


Bowen's attack wounds the wolf, even if only slightly and manages to distract the animal away from Rall.

I'll wait to see what Arla's intiative is before rolling for the wolf's attack.


Female Human Druid 2

Sorry - had a busy weekend

Arla is caught off-guard by the speed at which the truce between the party and the wolf turns sour. Her reaction isn't nearly quick enough.

Initiative: 1d20+2 = 4


Round 1
Bowen - Acted
Graypelt -
Rall
Arla/Ash

Attacking Bowen: (1d20+8=28)
confirm critical: (1d20+8=12) (A small bit of luck for Bowen)
Damage: (1d6+3=5)
Trip Attempt (DC19): (1d20+8=25)

The giant gray wolf turns his attention from Rall to Bowen and with cunning and speed, he moves past Bowen's defenses and snaps quickly at the Ranger's legs. With a jerk, he pulls Bowen's feet out from under him and Bowen strikes the floor on his backside.


Male Human Rogue 4

"Damn!" says Rall. "I was just looking!!"

He pulls out his longsword and attacks:longsword (1d20+2=18, 1d8+2=10)


Female Human Druid 2

Oh no... Seeing Bowen suddenly fall after the wolf's vicious attack, Arla rushes to his defense, calling Ash after her. Too late for peace now..

She stabs at the huge wolf with her spear, hoping to give Bowen a chance to recover.

Attack: 1d20+1=14, Damage: 1d8+1=5

Ash darts in beside her, snarling as he bites at the huge wolf's flank.

Ash's attack: 1d20+3=19, Damage = 1d6+3=5


Male Shoanti/Human Ranger 4

Bowen tries to stand and draw his scimitar.


As Bowen tries to stand, the wolf snaps at him...

Attack on Bowen: (1d20+8=11)

...but Bowen manages to avoid the teeth this time as he rolls out of the way and draws his weapon.

Attacking Bowen again: (1d20+8=13)

As the wolf growls and snaps, Bowen is kept busy trying to defend himself.

Arla misses but Rall and Ash hit. Rall and Ash are now flanking the wolf.

Round 2 and Bowen and Graypelt have both acted.


Male Human Rogue 4

Rall attacks the wolf again knowing it is the children's only hope.

Forgot to include flanking bonus on this. It should hit AC 15.
longsword (1d20+2=13, 1d8+2=10) sneak attack (1d6=1)


Rall's attack severely wounds the wolf, but it is not yet dead.


Female Human Druid 2

Again, Arla attempts to stab the wolf with her spear, while Ash continues to bite at the huge creature's side.

Arla's attack: 1d20+1=19, Damage: 1d8+1=9

Ash's attack: 1d20+5=19, Damage: 1d6+3=6


Arla's spear sinks into the side of the wolf and then Ash once more finishes off the foe as he drags the massive body to the ground, ripping out the great wolf's throat.

The creature dies, bloody froth on his jaws and a somewhat surprised look in its eyes.


Male Human Rogue 4

"Good dog," says Rall. "Now, do we need to rest or can we go find those children?"


Male Shoanti/Human Ranger 4

With a sigh of relief Bowen rubs his leg. "As much as I want to rush after those children, I fear that if I don't rest and tend to my wound and make sure we are all at full strength then these dragon men may be our end." Looking around the room for something sturdy to sit on he collapses and begins bandaging his injured leg. "So was that crossbow worth it?"

Will take 20 on my heal check.


Male Human Rogue 4

"Yeah... ummm ... sorry. I've got a bad habit of picking up things that don't belong to me," says Rall look embarrassed.


Tucked behind the pillar are a bag containing 354 golden coins, most of them Andoran but a few Chelaxian coins appear to be mixed in there, a masterwork light crossbow sans bolts, a potion bottle filled with a dark blue liquid that seems to swirl and sparkle, and a hazel wand with draconic letters carved into it.


Also, if you plan on resting, pick your room and then, assuming nothing attacks you, level your characters.


Male Shoanti/Human Ranger 4

After bandaging his wound Bowen stands with a slight limp. "So where do you think we should rest? I'd rather not sleep with this smell if I have a choice though. Perhaps the dwarves had a waiting room back towards the front door. Lets go check them out." Before leaving he cleans both his scimitar blade and klar blade on the fur of the wolf. Then looks to the others.


Male Human Rogue 4
Bowen Quaid wrote:
After bandaging his wound Bowen stands with a slight limp. "So where do you think we should rest? I'd rather not sleep with this smell if I have a choice though. Perhaps the dwarves had a waiting room back towards the front door. Lets go check them out." Before leaving he cleans both his scimitar blade and klar blade on the fur of the wolf. Then looks to the others.

Rall gathers up the crossbow and other treasure and follows Bowen.


There is another door near to the door leading into the wolfs' lair. South of the double doors into the chapel, there are two doors, one going east and one going west. Across from the double doors leading into the chapel, there is a set of doors in the entrance hall, one going north and one going south.


Female Human Druid 2

Arla follows the other two out of the room.

"You certainly have a knack for trouble, sheriff.."


Male Shoanti/Human Ranger 4

Bowen moves south back to the main entrance and then chooses the north door. "Rall think you can check these two doors for any surprises?" After any checking that may go on will open North door first


Good choice

Rall checks the door and though it is not trapped, it is stuck, requiring Bowen to put his shoulder to it to open the thing.

With a loud crack, the door finally gives way, shattering an ancient chair that had been propped against the door on the other side. The room beyond is dark and smells deeply of dust and decay.

In the center of the ten foot square chamber, when the light is brought within, the three see the mummified remains of a dwarf. He is slumped on the floor and garbed in the manner of a blacksmith. There is a glass vial in his right hand and a parchment in his left. Tucked into his belt is a silver light hammer with markings upon its head.


Male Human Rogue 4

Rall scans the mummy for any sign that it is going to stand up and lead an army of undead against Falcon's Hollow.

Perception (1d20+4=14)

If it seems safe, he will carefully withdraw the parchment from the mummified dwarf's hand.


Male Human Rogue 4
Arla Kalandras wrote:

Arla follows the other two out of the room.

"You certainly have a knack for trouble, sheriff.."

"It's not that I attract danger," says Rall, "It's that danger finds me attractive ... I mean, who doesn't?"


The dwarf appears very dead. There is some sort of holy symbol on his silver hammer (Religious check DC 15 to identify) and the note is written in Dwarven.


Male Human Rogue 4

Could you make a linguistics check for me? I've started levelling up. Linguistics should, at this point, be only +6.

Spoiler:

Check: You can decipher writing in an unfamiliar
language or a message written in an incomplete or archaic
form. The base DC is 20 for the simplest messages, 25 for
standard texts, and 30 or higher for intricate, exotic, or
very old writing. If the check succeeds, you understand the
general content of a piece of writing about one page long
(or the equivalent). If the check fails, make a DC 5 Wisdom
check to see if you avoid drawing a false conclusion about
the text. (Success means that you do not draw a false
conclusion; failure means that you do.)
Both the Linguistics check and (if necessary) the Wisdom
check are made secretly by the GM, so that you can’t tell
whether the conclusion you draw is true or false.


Male Shoanti/Human Ranger 4

Perception
1d20+8=13

Bowen removes any thing of value from the corpse and stacks them in a pile then looks around. "So do we put him in the sanctuary with Fee? We also may be able to find something inside there that we can use to rest or we can try to rest inside there though I think the creatures will begin to stink tonight. Any ideas on the matter?"


Rall thinks the note might have something to do with a family matter but its all dwarven to him.

What languages does Bowen have? I don't see them. The languages box on the character sheets does not work so they have to be entered in manually with the other skills.

The silver light hammer is the only thing of value on the dwarf.


Male Shoanti/Human Ranger 4
The Chronicler wrote:

...

What languages does Bowen have? I don't see them. The languages box on the character sheets does not work so they have to be entered in manually with the other skills....

I have Common, Shoanti, and Goblin. I think I get more with an Int 15 but I was a little fuzzy on the linguistics and knowing languages.


Male Human Rogue 4

"Do you think it is safe to rest here? He doesn't smell as ... freshly dead as that wolf ...," Rall asks timidly.

I'm continuing to level up.

hit die (1d8=5) 2nd level hit die +5 and +1 for favoured class.

I'm not comfortable with the 'instantly learn a new language' thing. ... Maybe it is my 13 years as a language teacher that tells me 'IT JUST AIN'T THAT EASY!'. I'm going to set my new language as 'kobold' but I'd rather play it as a process that I undergo as I encounter kobolds rather than instantaneous.

Also, Gavgoyle just sent me a copy of the 1.5 module. Would reading it give away any of the fun stuff here?


Bowen Quaid wrote:
The Chronicler wrote:

...

What languages does Bowen have? I don't see them. The languages box on the character sheets does not work so they have to be entered in manually with the other skills....
I have Common, Shoanti, and Goblin. I think I get more with an Int 15 but I was a little fuzzy on the linguistics and knowing languages.

Bowen - Your Intelligence on your sheet is a 16. Which means you should get one more language. And I could be talked into allowing Shoanti as a Racial Bonus language which means you could have up to two more languages if you wanted.

As for Rall and Kobold. I agree. I think language should improve with use. How about an assumption that he has been studying the draconic tongue (which is what kobolds speak) but interpreting it at the moment has a DC of 20 on a linguistics check. And there is little in the third module that is a spoiler for the first except the name of the Kobold King IIRC.


Male Shoanti/Human Ranger 4

Bowen has finished leveling up. And I cannot choose a language now with a little metagaming but I will set up a corresponding percentile for the knowable languages and will roll for the two that I know.

"We already slept in a room with fee and those black things but I don't really wish to do it again. Let's move him to the sanctuary." Bowen grabs part of the dwarf and begins to pull him to the sanctuary Where he then looks for something they can use to block the door for the smaller room.


One of the ancient pews can serve to block the door, provided some alterations are made to its length (i.e. chop it in half). Though the sound of chopping echoes throughout the complex, no creatures venture forth to investigate the noise.

The Dwarven Note

Spoiler:
"Forgive me, dark father of the forge, my toils shall never be enough."


Male Shoanti/Human Ranger 4

Tired Bowen joins the rest in their makeshift chamber. "Arla I hope you don't mind staying in such a small quarters with Rall and I." Then quite beat Bowen makes sure the door is secured shut and then puts out his bedroll in the corner with his scimitar and klar laying out ready and next to him.


Male Human Rogue 4

Rall lies his head on his backpack and thinks about all the things he did wrong today. ... Then he thinks about the things he did right. ... And then about the things he did wrong again.


There are fewer sounds outside the room as the party spends another day and night hiding. The only howling heard is distant and the sound of movement outside is minimal.

Nevertheless, early in the evening, something does come to the door, a very large rat perhaps, or one of the kobolds the three know are around. There is the sound of something metallic being dragged a little later and then all is silent.

I'll be gone all of next week without internet access, starting Monday.


Female Human Druid 2

Oops - a little late. I've levelled Arla, and finally converted her to PRPG rules. Only things that changed at all with the conversion were skills and one extra HP per level.

"No, of course not." Arla replies to Bowen, laying out her bedroll at one side of the room. With Ash curling up beside her, the tired druid soon falls asleep.


Male Human Rogue 4

When Rall awakes, he sits and stares at the holy symbol taken from Fee and tries to remember a time when he believed in something other than saving his own skin.


Male Human Rogue 4

I decided to go a little more Pathfinder here and took 'Minor Magic' for my rogue talent with the spell being 'ghost sounds'. Figure it fits Rall well enough. He's more of a con artist than a fighter though right now he's pretending to be a fighter.


If everyone is ready... back to Graypelt's room or do you want to take the time to check out the rest of this floor?


Male Human Rogue 4

Rall is leveled up.

Rall suggests going back to Graypelt's room and taking his word for where the children are.


Female Human Druid 2

Having risen from her rest, Arla will agree with Rall.

"I think we should continue from where we were before."


Though Graypelt's room is lit from the hole in the ceiling, it is obvious that the stairs descend quickly into darkness.

From below, the sound of rock dragging on rock can be heard, accompanied by the sound of high pitched yapping voices.


Male Human Rogue 4

Since we entered, have we seen any light sources? Torches?

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