
Rall Kirnast |

The Chronicler |

"Theives!!!" growls the wolf as Rall moves towards the crossbow on the floor. He growls from his position in the doorway and moves to attack Rall.
As I am guessing that everyone is keyed up, no surprise round. Roll Initiative and (*sigh*) good luck.
Incidentally, while there are no bolts on the floor with the crossbow, Rall does see a bag and a suggestion of a glass vial tucked away behind the bag.

Arla Kalandras |

Sorry - had a busy weekend
Arla is caught off-guard by the speed at which the truce between the party and the wolf turns sour. Her reaction isn't nearly quick enough.
Initiative: 1d20+2 = 4

The Chronicler |

Round 1
Bowen - Acted
Graypelt -
Rall
Arla/Ash
Attacking Bowen: (1d20+8=28)
confirm critical: (1d20+8=12) (A small bit of luck for Bowen)
Damage: (1d6+3=5)
Trip Attempt (DC19): (1d20+8=25)
The giant gray wolf turns his attention from Rall to Bowen and with cunning and speed, he moves past Bowen's defenses and snaps quickly at the Ranger's legs. With a jerk, he pulls Bowen's feet out from under him and Bowen strikes the floor on his backside.

Rall Kirnast |

"Damn!" says Rall. "I was just looking!!"
He pulls out his longsword and attacks:longsword (1d20+2=18, 1d8+2=10)

Arla Kalandras |

Oh no... Seeing Bowen suddenly fall after the wolf's vicious attack, Arla rushes to his defense, calling Ash after her. Too late for peace now..
She stabs at the huge wolf with her spear, hoping to give Bowen a chance to recover.
Attack: 1d20+1=14, Damage: 1d8+1=5
Ash darts in beside her, snarling as he bites at the huge wolf's flank.

The Chronicler |

As Bowen tries to stand, the wolf snaps at him...
...but Bowen manages to avoid the teeth this time as he rolls out of the way and draws his weapon.
Attacking Bowen again: (1d20+8=13)
As the wolf growls and snaps, Bowen is kept busy trying to defend himself.
Arla misses but Rall and Ash hit. Rall and Ash are now flanking the wolf.
Round 2 and Bowen and Graypelt have both acted.

Rall Kirnast |

Rall attacks the wolf again knowing it is the children's only hope.
Forgot to include flanking bonus on this. It should hit AC 15.
longsword (1d20+2=13, 1d8+2=10) sneak attack (1d6=1)

Arla Kalandras |

Again, Arla attempts to stab the wolf with her spear, while Ash continues to bite at the huge creature's side.

Bowen Quaid |

With a sigh of relief Bowen rubs his leg. "As much as I want to rush after those children, I fear that if I don't rest and tend to my wound and make sure we are all at full strength then these dragon men may be our end." Looking around the room for something sturdy to sit on he collapses and begins bandaging his injured leg. "So was that crossbow worth it?"
Will take 20 on my heal check.

The Chronicler |

Tucked behind the pillar are a bag containing 354 golden coins, most of them Andoran but a few Chelaxian coins appear to be mixed in there, a masterwork light crossbow sans bolts, a potion bottle filled with a dark blue liquid that seems to swirl and sparkle, and a hazel wand with draconic letters carved into it.

Bowen Quaid |

After bandaging his wound Bowen stands with a slight limp. "So where do you think we should rest? I'd rather not sleep with this smell if I have a choice though. Perhaps the dwarves had a waiting room back towards the front door. Lets go check them out." Before leaving he cleans both his scimitar blade and klar blade on the fur of the wolf. Then looks to the others.

Rall Kirnast |

After bandaging his wound Bowen stands with a slight limp. "So where do you think we should rest? I'd rather not sleep with this smell if I have a choice though. Perhaps the dwarves had a waiting room back towards the front door. Lets go check them out." Before leaving he cleans both his scimitar blade and klar blade on the fur of the wolf. Then looks to the others.
Rall gathers up the crossbow and other treasure and follows Bowen.

The Chronicler |

There is another door near to the door leading into the wolfs' lair. South of the double doors into the chapel, there are two doors, one going east and one going west. Across from the double doors leading into the chapel, there is a set of doors in the entrance hall, one going north and one going south.

The Chronicler |

Good choice
Rall checks the door and though it is not trapped, it is stuck, requiring Bowen to put his shoulder to it to open the thing.
With a loud crack, the door finally gives way, shattering an ancient chair that had been propped against the door on the other side. The room beyond is dark and smells deeply of dust and decay.
In the center of the ten foot square chamber, when the light is brought within, the three see the mummified remains of a dwarf. He is slumped on the floor and garbed in the manner of a blacksmith. There is a glass vial in his right hand and a parchment in his left. Tucked into his belt is a silver light hammer with markings upon its head.

Rall Kirnast |

Rall Kirnast |

Could you make a linguistics check for me? I've started levelling up. Linguistics should, at this point, be only +6.
Check: You can decipher writing in an unfamiliar
language or a message written in an incomplete or archaic
form. The base DC is 20 for the simplest messages, 25 for
standard texts, and 30 or higher for intricate, exotic, or
very old writing. If the check succeeds, you understand the
general content of a piece of writing about one page long
(or the equivalent). If the check fails, make a DC 5 Wisdom
check to see if you avoid drawing a false conclusion about
the text. (Success means that you do not draw a false
conclusion; failure means that you do.)
Both the Linguistics check and (if necessary) the Wisdom
check are made secretly by the GM, so that you can’t tell
whether the conclusion you draw is true or false.

Bowen Quaid |

Perception
1d20+8=13
Bowen removes any thing of value from the corpse and stacks them in a pile then looks around. "So do we put him in the sanctuary with Fee? We also may be able to find something inside there that we can use to rest or we can try to rest inside there though I think the creatures will begin to stink tonight. Any ideas on the matter?"

The Chronicler |

Rall thinks the note might have something to do with a family matter but its all dwarven to him.
What languages does Bowen have? I don't see them. The languages box on the character sheets does not work so they have to be entered in manually with the other skills.
The silver light hammer is the only thing of value on the dwarf.

Bowen Quaid |

...
What languages does Bowen have? I don't see them. The languages box on the character sheets does not work so they have to be entered in manually with the other skills....
I have Common, Shoanti, and Goblin. I think I get more with an Int 15 but I was a little fuzzy on the linguistics and knowing languages.

Rall Kirnast |

"Do you think it is safe to rest here? He doesn't smell as ... freshly dead as that wolf ...," Rall asks timidly.
I'm continuing to level up.
hit die (1d8=5) 2nd level hit die +5 and +1 for favoured class.
I'm not comfortable with the 'instantly learn a new language' thing. ... Maybe it is my 13 years as a language teacher that tells me 'IT JUST AIN'T THAT EASY!'. I'm going to set my new language as 'kobold' but I'd rather play it as a process that I undergo as I encounter kobolds rather than instantaneous.
Also, Gavgoyle just sent me a copy of the 1.5 module. Would reading it give away any of the fun stuff here?

The Chronicler |

The Chronicler wrote:I have Common, Shoanti, and Goblin. I think I get more with an Int 15 but I was a little fuzzy on the linguistics and knowing languages....
What languages does Bowen have? I don't see them. The languages box on the character sheets does not work so they have to be entered in manually with the other skills....
Bowen - Your Intelligence on your sheet is a 16. Which means you should get one more language. And I could be talked into allowing Shoanti as a Racial Bonus language which means you could have up to two more languages if you wanted.
As for Rall and Kobold. I agree. I think language should improve with use. How about an assumption that he has been studying the draconic tongue (which is what kobolds speak) but interpreting it at the moment has a DC of 20 on a linguistics check. And there is little in the third module that is a spoiler for the first except the name of the Kobold King IIRC.

Bowen Quaid |

Bowen has finished leveling up. And I cannot choose a language now with a little metagaming but I will set up a corresponding percentile for the knowable languages and will roll for the two that I know.
"We already slept in a room with fee and those black things but I don't really wish to do it again. Let's move him to the sanctuary." Bowen grabs part of the dwarf and begins to pull him to the sanctuary Where he then looks for something they can use to block the door for the smaller room.

The Chronicler |

One of the ancient pews can serve to block the door, provided some alterations are made to its length (i.e. chop it in half). Though the sound of chopping echoes throughout the complex, no creatures venture forth to investigate the noise.
The Dwarven Note

Bowen Quaid |

Tired Bowen joins the rest in their makeshift chamber. "Arla I hope you don't mind staying in such a small quarters with Rall and I." Then quite beat Bowen makes sure the door is secured shut and then puts out his bedroll in the corner with his scimitar and klar laying out ready and next to him.

The Chronicler |

There are fewer sounds outside the room as the party spends another day and night hiding. The only howling heard is distant and the sound of movement outside is minimal.
Nevertheless, early in the evening, something does come to the door, a very large rat perhaps, or one of the kobolds the three know are around. There is the sound of something metallic being dragged a little later and then all is silent.
I'll be gone all of next week without internet access, starting Monday.

Arla Kalandras |

Oops - a little late. I've levelled Arla, and finally converted her to PRPG rules. Only things that changed at all with the conversion were skills and one extra HP per level.
"No, of course not." Arla replies to Bowen, laying out her bedroll at one side of the room. With Ash curling up beside her, the tired druid soon falls asleep.