| Jeslara "Jessa" Eventide |
"Oh, c'mon!" Jessa rolls her eyes, "If the two of you can't break that thing down, we're never getting in there!"
OOC: One of you could try the Aid Another action to give the other an additional +2 bonus on the check. And, if you guys would prefer, Jessa can further boost that by another +2 with her diviner's fortune bonus. Couple that with the inherent +2 circumstance bonus, and that would give someone like Mitnal a +6 on top of his current Strength. Hopefully, that could be enough?
| Gyorgy Elberion |
"I wonder where Lim's got to?"
I wander to the edge of the chasm and peer down again, leaving the burly fellows to do the hard work that is, frankly, beyond me.
| Mitnal |
| Mitnal |
"Boys, boys..." Jessa shakes her head as she steps past the prone barbarian, "C'mon, let's go!"
Mitnal pulls himself up off the ground sheepishly.
* I may be offline for the next few days. NPC me. Just don't go into a rage unless you can do the lyrics thing. ;-) *
| DM Wicht |
Mitnal pulls himself up off the packed dirt floor in the midst of six goblins. The goblins seem as surprised as he is. they obviously thought the door would hold a little longer.
Besides the goblins, there are a number of stuffed dog and horse heads mounted on the east wall that can readily be seen.
Initiative: (1d20+2=9)
initiatives. If you beat a nine post your action.
| Jeslara "Jessa" Eventide |
initiatives. If you beat a nine post your action.
Initiative check... 1d20+2 = 10
Well...at least I beat a 9... :-]Jessa pauses as she's about to step over Mitnal when she sees the goblins on the other side of the doorway.
"Oh my!" she says, drawing back so the better-armed warriors can proceed her. Her illusory double springs to life again as an instinctive defense.
Invoking Jessa's copy cat ability as a move action.
The twin images then weave a spell and launch a single icy ray together at one of the goblins.
Casting ray of frost...
Ranged touch attack... 1d20+3 = 13 to hit
Damage... 1d3 = 2 hp
"Take that you...you...vile goblin!"
| Kenzo |
| Gyorgy Elberion |
"Hey, there you are Lim." I turn back toward the action as Lim circles back onto my head.
I was going to spend this round fetching Lim, but I figure that 24 initiative means my spider-senses are tingling.
Catching sight of the goblins I let forth an instant bolt of divine fire, like a nervous impulse.
divine fire through the door (1d20+4=10)
I'm guessing that is a miss, but if it is a hit tell me and i'll roll damage.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Mitnal's initiative check... 1d20+5 = 14
The barbarian may be face down, but he's still quick thinking, it seems...
| Mitnal |
Still on working vacation so putting an action in for Mitnal possibly out of turn.
Mitnal attempts to rise and attack using his usual klar and hammer combination on two different foes but cannot even manage to hit one.
1d20+3=4, 1d8+2=3, 1d20+1=7, 1d6+2=5
He must have hit his head when he fell.
Fumble confirmation.
1d20+3=14
| Eugen Enescu |
I stumble a bit as the door goes, and look up to see the goblins.
initiative (1d20 +6=10)
I charge towards them just as jessa's spell flashes past.
| Kenzo |
Kenzo overcomes his initial surprise and moves to attack in a blur of motion, lashing out at a goblin first with a whipping backfist strike, and following through with a palm heel strike to the center of its chest.
Flurry of Blows:
Attack 1d20=12+1=13, Damage 1d6=6+1=7,
Attack 1d20=16+1=17, Damage 1d6=5+1=6
| DM Wicht |
Gyorgy's attack misses. Mitnal rolls to his feet but is unable to land a blow with his weapons. Jessa's cold ray strikes the arm of one of the goblins turning his skin bluish in that spot from the freezing cold. A moment later Eugen cuts down the same goblin.
The five goblins shriek and surge forward. "Goblin's! Goblin's! Gobblliinns!!" they shriek, working themselves into a bit of a frenzy.
Three of them, thinking Mitnal is off balance and easy prey (not to mention he was the first they saw), rush at the big barbarian.
Goblins swarm Mitnal: (1d20+2=7, 1d20+2=8, 1d20+2=21)
Damage: (1d6=2)
One of them manages to nick Mitnal.
The other two move in to attack Eugen, obviosly trying to set themselves up for a flanking attack.
Attacking Eugen: (1d20+2=9, 1d20+2=4)
Eugen manages to pretty well keep them away from hitting him.
Kenzo charges in and knocks one of the goblins attacking Eugen to the ground. The creature tries to get back up but then slumps down, unmoving.
| Mitnal |
| Jeslara "Jessa" Eventide |
Jessa focuses her concentration and once again sends her dagger spinning into the fray.
Attack with dagger using hand of the acolyte... 1d20+3 = 6 to hit
But she overcompensates her levitation of the weapon and it zips harmlessly over a goblin's head.
"Drat!" she complains.
| Kenzo |
| Gyorgy Elberion |
I step closer to the door and aim my divine fire at one of the foes still threatening Mitnal.
divine fire at one of the goblins harassing Mitnal. (1d20+4=21, 1d6+1=7)
| Eugen Enescu |
| DM Wicht |
Gyorgy's blast knocks a goblin off its feet and back onto its back.
Eugen slices across the chest of a goblin who staggers, only barely managing to stay up. His face fills with fear and he moves a step back, away from Eugen.
That leaves only one goblin still attacking Mitnal. The other, the victim of the hammer blow, seems to be too befuddled to do anything but stare at the barbarian in shock at having been struck.
The one goblin, shrieking and laughing, whirls his dog slicer in a mad dance of death without actually coming close to hitting Mitnal.
| Eugen Enescu |
if there is still a goblin/enemy standing, i attack
attack (1d20 +7=27)
crit (1d20 +7=18)
damage (2d8 +6=13)
otherwise I take the opportunity to look around and figure out where we are
| Jeslara "Jessa" Eventide |
Jessa reverses course with her levitating dagger and sends it into the nearest goblin.
Attack with dagger using hand of the acolyte... 1d20+3 = 20 to hit
Damage... 1d4+2 = 5 hp
| Mitnal |
| DM Wicht |
With flashing blades and a hammer, the goblins are soon cut down to the last man.
Though most of them are not completely dead, there is not a one of them left standing.
The room, when you take the time to look around, has a hard dirt floor. There are dog and horse heads mounted on the north wall. On the south wall is a large pair of bat like wings pinned with daggers above the door. The wings likely have a ten to fifteen foot wingspan at the least.
There are three doorways along the north wall (a single door, a double door and a single door), with the third actually just within a hallway going east. There is a set of double doors on the west wall. Looking down the hallway to the east, another door going north can be seen, as well as a door on the far eastern wall.
| Jeslara "Jessa" Eventide |
Though most of them are not completely dead, there is not a one of them left standing.
Jessa summons her dagger back to her hand. Seeing that some of the goblins yet live, she can't help but remember the savagery they inflicted on Sandpoint. Before she even realizes it, she points to one of them.
"Heladoviga!"
Ranged touch attack with ray of frost... 1d20+2 = 11 to hit
Damage against (helpless?) opponent as coup de grace...? 1d3 = 3 hp, 1d3 = 2 hp
Basically, Jessa is putting the goblins down. These don't seem nearly as interrogation-worthy as the spellcaster from the bridge. So, she doesn't intend to leave them behind. And she doesn't mind eliminating them fully because of what they did to Sandpoint.
She repeats as necessary, unless someone stops her.
| Jeslara "Jessa" Eventide |
"Yes..." Jessa agrees, "And hardly the army Tsuto referred to..." She pauses to take in all the doors and hallways. "Well, those two double-doors look like they probably lead somewhere important. Perhaps we should take one of them?"
For DM:
We still haven't gotten to a point where Jessa realizes she's a cleric yet. And, even then, she doesn't have a holy symbol with which to cast spells...or presumably channel positive energy. Since we're probably going to reach a point where we need healing, can we somehow resolve her multiclass situation before we get in over our heads? Guide me in how you'd like to handle it from a story perspective and I'll roll with it.
| DM Wicht |
Behind the double doors is a ten foot wide hallway, fifteen feet in length, going north. There are closed double doors on the other end of the hallway.
Opening the first set makes it clear that the voices are from some chamber on the other side of the double doors.
The speaker is a goblin, by the sound of it and as he shouts out orders, one can hear other goblin voices answering compliantly.
| Jeslara "Jessa" Eventide |
"Sounds like we're headed in the right direction," Jessa says, "Before we fight another army of these things, perhaps we should put a bit of luck on our side."
Once everyone's prepared to open the next set of double-doors, the wizardess gives a quick kiss to the cheeks of Kenzo and Mitnal. "You're good friends and able comrades," she says, "If we fall, lets take as many of them with us as we can..."
Jessa grants Kenzo and Mitnal her diviner's fortune. They should receive a +2 bonus on their next attack, skill check, or saving throw. I'm hoping it might help you guys be more successful with your flurry of blows or two-weapon fighting. The effect lasts for 3 rounds or until used. And they won't be able to benefit from another diviner's fortune until the next day. I'm saving such a blessing for Eugen and Gyorgy for sometime down the road rather than imparting it to everyone in a single battle.
Jessa then focuses her mind and levitates her dagger before her. Another image of herself winks into existence beside her, seemingly performing the same action.
Invoking her copy cat for defense and readying her hand of the acolyte for an attack as soon as we go through the doors.
"Ready when you are..." she says.