Deadlands Reloaded


Other RPGs


Does anyone play Deadlands Reloaded?

I have been playing RPGs for a long (long) time but it has been 97% (yes I have calculated it to the minute) D&D. Recently we have started a game of Deadlands using the Savage World rules. The flavor of the game is awesome but the rules a re more loosey-goosey than 3.5. Not that that is a bad thing but it is.

Does anyone play? Does anyone have some suggestions on Savage Worlds in general or Deadlands in particular.

Goo

Dark Archive

I run Deadlands Reloaded and other Savage Worlds games with some regularity. I love the system, but then again I'm a rules light kinda guy.

For some real enjoyment, keep the action cinematic. You can pull off some really cool things with the SW system that bog down in other games. Make the fast and easy rules work for you.

The first game I ran I showed my players the flexibility and fun of the system that 1st session. The chase rules are a great example of what you can do with the system and have it go off without slowing down or any other hitches.

I opened up my game with a high speed shootout on horseback. Complete with people trying to ram horses into natural obstacles and everything. It let my players know right away that the system was open for just about anything.


Sounds great, I am also getting ready to run a Deadlands: Reloaded game with my group. Any ideas or thoughts on a quick and easy adventure to run with them???


Have you downloaded any of the one page adventures from the PEG site? They are what we used to just get a feel for the game. The boards at that site could also be helpful.

Goo


I downloaded a couple of them. Thanks, I'll be sure to check out their boards.

What about the dime Novels Legions puts out, has anyone looked at thoses

Scarab Sages

My wife and I played a couple of games of Deadlands Reloaded at Origins and I thought it kicked butt. I am also a 'rules light' kinda guy and it really seemed to fit the style. I love Deadlands classic and it was super easy to covert 90%+ of my old stuff into the new format. The only things that I had any trouble switching up were a couple of the more... off-kilter kind of characters (like the Anauach priest), but even they were relatively easy to... stop-gap into the Reload.


If your players are more of a "rule-heavy" sort, then try the old Deadlands rules. Most of the books are pretty cheap on eBay. What Pinnacle (aka Great White Games) lacks in rules, it more than makes up for in atmosphere and cool story arcs.


Ohh thread necromancy. Played DL 1st edition and D20 little bit. Recently got to play some Savage Worlds "Low Life". Liking the system, just ordered some reloaded stuff, looking forward to getting back to the weird west.


This system is great for different reasons than 3.5/PF is great. I have made several cool mini-games up off the top of my head and run them with my group:

1. Funky Town: An alternate dimension where your "soul" is just a symbiot that prefers to live in a human but will take what it can get. You play characters whose symbiots didnt make it to another human after death. Some of the PCs where an animate gumball machine, basketball, bobble-head doll of Einstein, and chalk outline. It was sweet and easy to do with Savage Worlds.

2. A modern military campaign where the PCs had to stop an insidious plot in the middle east to bring about a second coming of the great biblical flood to restart humanity.

This game is great for messing around. I have to admit Pathfinder is still my favorite though. I just finished running a conversion of Nick Logue's "Hell's Heart" 10th level game.

What has anyone else been up to with Savage Worlds?

Goo


Forged Goo wrote:

This system is great for different reasons than 3.5/PF is great. I have made several cool mini-games up off the top of my head and run them with my group:

...

What has anyone else been up to with Savage Worlds?

Goo

Just started a campaign for my 10 year old daughter using Reality Blurs Agents of Oblivion beta rule set and free Spycraft adventures. Its her first role-playing experience, I picked that genre because even children get the basic tropes and feel cool being super spies.

The Exchange

I played a few sessions of a superhero game using the Necessary Evil rules with Savage Worlds. It was a lot of fun, until some of the members flaked out and the group got canceled.

I also know a few friends who play a zombie survival game using Savage Worlds. They play caricature-ized versions of themselves and started out in our own home town, and from what I've gleaned from a few of the members it's a lot of fun.

I like the system a lot, but am lazy at coming up with stories for campaigns. Plus I've got all these adventure paths that I want to run, so I haven't found time to get back into Savage Worlds.


I love Deadlands. I bought Savage Worlds and the Reloaded book recently and desperately want to run some wierd west stories. Problem is I haven't quite yet figured out the system, it seems really lethal to me. Or at least the game seemed that way from what little I've got to run so far...


Stewart Perkins wrote:
I love Deadlands. I bought Savage Worlds and the Reloaded book recently and desperately want to run some wierd west stories. Problem is I haven't quite yet figured out the system, it seems really lethal to me. Or at least the game seemed that way from what little I've got to run so far...

It can be if your players forget its a different beast than D&D, especially when your facing missile weapons. Your high agility gives you no defense when you are standing in the open facing gun fire. Your defense is the logical defense against getting shot, diving behind cover, going prone, moving very fast, etc. Another thing about SW is that there is nothing in the rules that says you can't hide behind 100% cover, pop up and shoot and slip back behind 100% cover in your turn, or even more extreme move 2" out from cover shoot down the alley and then move another 2" behind the building on the other side of the alley. Other part of staying alive in the game is that you are wild cards so you get three wounds and bennies that let you soak damage when you do get hit. Be warned there is a death spiral there, getting wounded makes it easier to get more wounded, and harder to do stuff. Also there are a wack of combat options for non combat characters. The sleazy fast talking gambler can tease and taunt the bandit into the open for an easy shot. The strong willed preacher can put the fear o' the lord in 'em and freeze them in their tracks.

You will notice that a fresh off the farm Novice character has exactly the same defensive options as a Legendary character. So far less of a level curve than you find in d20 based games. So how hard an fight is depends a lot more on how tactical the players play and how well they use the environment than their level. Also there is no such thing as ECL so there are going to be encounters that are too tough to just wade into. This is how it is meant to be, you are meant to discover you are in over your head and flee. There is no XP for killing anything or for loot you collect, so figuring out how to get around a tough fight works just as well as winning the fight.


I'm actually going to be incorporating some of the Deadlands reloaded stuff into my SAVAGE RIFTS conversion. Thing I hated about Rifts was the armor tracking...it always worked against the players, first encounters would be equal, then the armor would keep getting chewed down, until they're all standing there naked...then one hit and your little SDC body goes poof...

Savage worlds is the perfect system for combining everything, once you add in the Super Powers Companion. Rifts has everything, and Savage Worlds provides a ruleset that is good for multi-genre spanning.

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