A Madman GM's the Savage Tide


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Hmmm...that didn't work right.

What I had intended to say was that your game actually makes me wish the WotC Virtual Game Table existed already. But I think Pay for Play sucks...

WotC = Da Pimp's coterie of "friends"


Yasha0006 wrote:

Hmmm...that didn't work right.

What I had intended to say was that your game actually makes me wish the WotC Virtual Game Table existed already. But I think Pay for Play sucks...

WotC = Da Pimp's coterie of "friends"

"Work associates who give me a 50% cut" type of friends ? ^_^

Yeah, the concept is a rather nauseating one - and in a way defeats the purpose of the game in the first place, which is socializing et al.

However, like some others, the only way to get to game at all is sometimes by remote (or play-by-posts such as they have here)...


Yeah, I know. Play by post and play by email kills my soul though. I'm not sure how many more pieces of it I can stand to lose...

Chat Play can work...sort of. But it still bites the great proverbial one.


Yasha0006 wrote:

Yeah, I know. Play by post and play by email kills my soul though. I'm not sure how many more pieces of it I can stand to lose...

Chat Play can work...sort of. But it still bites the great proverbial one.

Well, there is the stuff the MMORPG's use (Ventrilo, TeamSpeak) to permit live-time voice yapping at each other. But yeah, it's still not the same.

And of course, time of play would also come up with our mutual time zone differences. By the time you and the wifey are ready to dice (say, 7 pm'ish your time) it'd already be 10 pm our time...

Hrm ... mebbe we need an IV of Super-Caffienated Diet Death Cola or something ...


Oh yes...Caffeine is my lifeblood. I need to add that to my Profile.
Alright, as much fun as I am having with the postfest we are having, soon I must go, for the Wife shall soon require the picking up at work.

When you guys are on and posting when I am the time certainly does fly.

Speaking of which Turin, dost thine have a significant otherly sort? I know Allen's married...so?


Yasha0006 wrote:
I know Allen's married...so?

And attending to a screaming child at the moment...


Yasha0006 wrote:

Oh yes...Caffeine is my lifeblood. I need to add that to my Profile.

Alright, as much fun as I am having with the postfest we are having, soon I must go, for the Wife shall soon require the picking up at work.

When you guys are on and posting when I am the time certainly does fly.

Speaking of which Turin, dost thine have a significant otherly sort? I know Allen's married...so?

Not as of yet Yasha, kind of requires a Lady of Hack that isn't married. (So many of the nicest Ladies of Hack are already married in my experience thusfar...)

Say hi to the wifey for me!


Yes I know...having hunted that rarest of breeds. Twas quite the chase I must say, fortunately I had the initiative and have been rolling well during this campaign. Maybe someday I'll tell you how we met...I certainly won the suprise round that night. Result: Stunned or maybe dazed.


Yasha0006 wrote:
Yes I know...having hunted that rarest of breeds. Twas quite the chase I must say, fortunately I had the initiative and have been rolling well during this campaign. Maybe someday I'll tell you how we met...I certainly won the suprise round that night. Result: Stunned or maybe dazed.

LoL. I wonder how she would respond to your courtship being summarized in game terms. ^_^


She would hit me...then laugh. By the way, my wife is a 6'1" amazon too.


Yasha0006 wrote:
She would hit me...then laugh. By the way, my wife is a 6'1" amazon too.

Rawr. ^_^


Allen Stewart wrote:
Yasha0006 wrote:
I know Allen's married...so?
And attending to a screaming child at the moment...

Ah yes, dear Allyson ... bwaaaing constantly seems to be her constant occupation at the moment.

Did you two ever decide on gawdparents btw ?


Session 11 for Crew 1 on Sunday afternoon this weekend, with a much-reduced player count after rather forcibly 'resolving' certain 'player interaction' difficulties.

In short (and as I believe I had mentioned previously), my maturity-challenged players (most of them are, not all of them) had finally pushed one of my buttons too many, so now there are TWO groups which will be endeavoring to perservere through the Savage Tide, whether they like it or not.

Thus, Crew 1 is reduced to a headcount of 5, will almost certainly be skedaddling out of the Sinister Spire as soon as the token-ring recharges and retconning the stuffings out of themselves to have a snowball's chance in a blast furnace of surviving further progression in the STAP. (As they presently stand, they have one wizard and - basically - FOUR melee combatants ... oops.)

Granted, since they are 4th level heading into a 3rd level Chapter (the Bullywug Gambit), I still get to play with Augmented Antagonists. Given the splatbook cheese I expect to be dealing with in this group, I have no qualms about buffing my baddies a bit 'under the table' as it were.

To recap, Crew 1 is: Sir Hexen Ineptus (barbarian, whirling frenzy/leap attack alternative class features), Torsin Tightbutt (grey elf wizard), She-durah (druid-shapeshifter alternative class feature with a WIS score of 13), Da Fighter and Brutard (crusader run by a munckin player who thinks he is not).

Hopefully the 11th session isn't entirely devoured by the retconning...


It is my group's 'privilidge' to inherit the outbound members of Turin's Tide #1. Yeah!

Turin, my wife and I haven't done anything about choosing/selecting godparents. My wife, being formerly Roman Catholic, has no desire to make use of a 'Catholic' tradition... If you wish to consider yourself my daugher's godparent, please do so with my blessing, as we will Not be adding any other 'godparents' to the mix. This designation carries with it none of the responsibilities that the traditional role does.


Well...good luck with group #1 this sunday Turin (if #1 is the proper appelation). And good fortune to you Allen for gaining those of the AP group that seems to have mental fortitude and cleverness.

And hopefully what I am predicting is not what you get for the Sunday group. If they are all like I envision them, I think I see a good deal of BoNS coming your way.


Allen Stewart wrote:

It is my group's 'privilidge' to inherit the outbound members of Turin's Tide #1. Yeah!

Turin, my wife and I haven't done anything about choosing/selecting godparents. My wife, being formerly Roman Catholic, has no desire to make use of a 'Catholic' tradition... If you wish to consider yourself my daugher's godparent, please do so with my blessing, as we will Not be adding any other 'godparents' to the mix. This designation carries with it none of the responsibilities that the traditional role does.

Y'know, I don't even know what the details for being a gawdparent are, just that it seems to be the thing to do with a new munchkin, ja know ?

Kewlness - now I have a thinly disguised excuse to hang out with ya more :P.


Yasha0006 wrote:

Well...good luck with group #1 this sunday Turin (if #1 is the proper appelation). And good fortune to you Allen for gaining those of the AP group that seems to have mental fortitude and cleverness.

And hopefully what I am predicting is not what you get for the Sunday group. If they are all like I envision them, I think I see a good deal of BoNS coming your way.

Heheh ... all too easy - they go Bo9S on me, the baddies get to give it back to 'em ... I saw another poster that was going to retool Mr. Vanthus as a Warblade. ^_^

I think we're looking at a mild-to-moderate retconning, the most significant is liable to be She-durah and either Sir Hexen Ineptus or Brutard.


Ahh....So when exactly are you guys starting the Sat. STAP?

I'd be interested in hearing the party makeup of that once its together.

And as for BoNS, thats how I handle it too. Its just like Psionics, you can't have someone playing a Psion and not start throwing in Psionic monsters. As I see it, thats an invitation for me to be meaner. And considering that I know Psionics better than just about any of the players I usually can get together with, they know how nasty I will likely be.

Sometimes I appreciate it when a player makes something from a supplement that I don't use too often, it reminds of all the cool stuff I have been forgetting to throw at them. ^_^


Crew 2 (Saturday group) starts 17th November as things presently stand.

And I concur, if the players open a particular can of worms that I've warned them not to bring to the table, I just get meaner. Sometimes I use thier own medicine against them - other times, it'll be the Super Deathbug, in swarms if need be, or something similarly malevolent. I will do it as fairly as possible - but the more the twink, the lower the stupidity tolerance threshold gets. Admittedly, the latter isn't all that high to begin with, but still...

I admit that I'm not a particularly big fan of 3e psionics - they get more firepower per day and know more powers than an equivelant sorceror gets, which is not an insignificant amount of arcane damage landing on my bad guys over and over and over ...

Although I really, really do love intellect devourers ... malicious little critters. I do hope there are some in the STAP somewhere ... hrm ...


Yasha0006 wrote:

Well...good luck with group #1 this sunday Turin (if #1 is the proper appelation). And good fortune to you Allen for gaining those of the AP group that seems to have mental fortitude and cleverness.

And hopefully what I am predicting is not what you get for the Sunday group. If they are all like I envision them, I think I see a good deal of BoNS coming your way.

What mental fortitude? They're dimwits (except for the pimp & the cloistered cleric), and I intend to use them as meat shields. I intend to play a Duskblade/Fighter that ends up with the Knight of the Chalice prestige class, and I plan to gear the character to be an adequate ranged combatant so I can function effectively at a distance and thus SURVIVE, (my number one goal)...


And Turin, I'm not clear on what can of worms you are referring to. If you'll kindly educate me, I'll endeavor to keep the chuckleheads and their issues in check. I don't want to get sandwiched along with them:/


Gotta look out for number 1 Allen. ^_^

Those were the two I was referring to, essentially. I merely meant that this (Sat) group seemed to be collectively smarter to some degree.

Knight of the Chalice huh? Nice class combo there. Perfect for the STAP obviously. Course you need basically 1 level of Divine casting for it (just able to cast Prot from evil). The really onerous part, must be LG. Yuck!

I haven't played an LG since my paladin was squished by an Ogre oh....about 8 years ago.


Allen Stewart wrote:
And Turin, I'm not clear on what can of worms you are referring to. If you'll kindly educate me, I'll endeavor to keep the chuckleheads and their issues in check. I don't want to get sandwiched along with them:/

In this case, the can of worms is all the stuff I made clear I didn't want at the table - Tome of Magic, Eberron, Forgotten Realms, Incarnum, stuff on the 'forbidden' list that some of them seemed hell-bent on bringing to the table.


Ugh! Incarnum. I really don't like that book.

Tome of Magic I actually like, but the Truenamer I have many issues with.
FR: I wanna make a Spellfire Channeler <--- okie munchkin!

A lot of the Eberron stuff I have no problem with, but if you are playing in Greyhawk, the flavor of most of it is totally inappropriate to the setting. Some people just can't seem to understand that.


I probably should've made mention of this on my AoW thread, but I am in complete agreement with Turin on the issue of the banning certain books from the game. I have done so in the campaigns I've run since 3.0 began in 2000. Specifically, I've not allowed ANYTHING from the Forgetable Realms books/supplements. In fact, I've gone so far as to offer my players Bonus XP if they agree NOT to purchase any FR or Eberron books. I've also banned Tome of Magic, Incarnum, and a number of other WoTC books (some simply because the game is OVERLY saturdated with rule books to the point of being out of control--sadly, my main rationale for supporting 4th edition, although I fault WoTC completely for putting out so much crap (material, and watered down material at that). Yet it never fails, players want to get an edge, and the pleas for Turin or myself to allow YET ANOTHER PC with psionics, Spellfire, Half-dragon template, etc., the list goes on and on... When are these chuckleheads going to accept the beautiful simplicity of playing a Human Fighter... I know, really strange choice, right...


Turin, as I imagine your player's characters are approaching 6th level, is there a possibility for negotiation regarding a cameo from Sir Sean? Not that I want to assist in padding your PC kill count, but the "Schling Meister" can be geared for PC's from levels 6 to 9, depending on your preferences, and I'd like to break an even 20 if I can:) Whadd'ya think man?


Yasha0006 wrote:

Ugh! Incarnum. I really don't like that book.

Tome of Magic I actually like, but the Truenamer I have many issues with.
FR: I wanna make a Spellfire Channeler <--- okie munchkin!

A lot of the Eberron stuff I have no problem with, but if you are playing in Greyhawk, the flavor of most of it is totally inappropriate to the setting. Some people just can't seem to understand that.

Yeah, the Gooberron stuff does not translate over to Oerth well at all.

Forgettable Realms stuff is generally out of whack translating to Oerth as well. Spellfire ... puhleeze, you want an arcanist to whup ass and take names, get Arcane Strike and then get Archmage's 'Arcane Fire' High Arcana and nuke everything in reach until you run out of spells - then *bamf* out if anything's left standing that is a foe.

Tome of Magic, while mildly entertaining, is yet another book of cotton candy along with Incarnum. Nice idea in theory - waste of paper in practice.


Session 11, Crew 1 of the Savage Tide, 6 1/2 hours effective playtime.
Cast of Characters:
* Sir Hexen Ineptus, Barbarian 5 (Whirling Frenzy, Leap Attack variants)
* Brutard, Crusader 4 achieving 5th at the end of the night
* She-durah, Druid 4 (shapeshifter variant), achieving 5th at the end of the night
* Torsin Tightbutt, Grey Elf Wizard 5
* Da Fighter 4, achieving 5th at the end of the night

Once the group waited for the token-ring to recharge, the group skedaddled out of the Sinister Spire and beat a hasty retreat to Sasserine. After a few days (and mild ret-conning), they got the word from Lavinia that Vanthus and his floozy Brissa had set off to a little vacation spot for pirates known as Kraken's Cove.

Our scurillous band of scalliwags bought a rowboat and rowed the 5 days out there themselves rather than rent a trawler. They beached up, staked the rowboat .. and were prompty creeped out by the deformed carcasses littering the treeline.

After throwing a disgusting Kn (geography) check, Da Fighter informed them that without the charts of the Cove, they'd be far better off hiking overland a few miles from the north to the Cove.

A short while later, a quartet of poo-flinging mutant chimps boiled out of the treeline and nibbled on a few toes. No PCs died, altough She-durah contracted Savage Fever from a monkey-hicky.

The party, upon viewing the fiery maelstrom that the Cove had become, wisely elected to climb down via secured ropes rather than risk the rickety, dry-rotted bridge. As they clambered down, the Slippery Eel broke free of its mooring lines and sideswiped the bridge, showering them in a harmless spray of toothpicks and confetti, slowly drifting out to sea.

They made short work of the two savage pirates on the beach, then looted the sand of its few valuables. They proceeded up the left-hand cave mouth.

Continuing to bear left, they encountered another trio of savage pirates gleefully butchering some unidentifiable slob on the last remaining upright table. Combat ensued - they promptly meleed the party. Choppings ensued, cheap-shot bite attacks and acidic dissolutions ensued and our heroes triumphed.

The almost-mindless savage phanaton engaged shortly after, snickersnacking Da Fighter with some kukri love, but alas was hacked into furry giblets, and looted.

They camped out the night (Ripclaw blew his scent checks during the night), spelled up and went into the room o' many brocaded silk sheets. Our heroes edged carefully forward. Sir Hexen Ineptus edged forward. On Ripclaw's initiative, he pounced Sir Ineptus out of the shadows from thier everyburning torches but sadly only landed blows with his foreclaws - still dealing a nice 15 hp. A round goes by, some whackamoling of Ripclaw occurs, Sir Ineptus tumbles to provide Brutard flank - and having dealt the single largest quantity of damage to it the previous round, Ripclaw tears Sir Ineptus a new one to the tune of another 25 hp and an oh-so-close call with a bout of Savage Fever. Not long after, Ripclaw is hacked into acid-spraying gobbets. Sir Ineptus was brought to within 6 hp of his miserable death, but the party's sole wand of CLW was deployed to great effect. (I believe that wand is the bane of GMs everywhere - 750 gp and the party can endure prodigious amounts of punishment...)

After bandaging up, they continued to proceed northwesterly, hearing the rattling of old steel and the howling of numerous savage mouths. Investigating further, they have the room to thier left flank with the violet fungi and the chamber o' savage slaves to thier 12-o-clock.

In a prodigious feat of STR checks, the savage slaves en masse burst the cages holding them. The party almost freaks. The wizard drops a web right atop Sir Ineptus and blockades the passageway leading into the big cave with the howling slaves. The nearest four lunge forward ... and slowly (meaning only making cooperatively-aided STR checks to rip down sections of webbing every 3 rounds or so) starts plowing through the webbing. Sir Ineptus starts with an impressive succession of STR checks bulling back to the main group of PCs through the webbing and away from the savage slaves.

Unbeknownst to most of the PCs, the other 7 slaves go pounding the long way around, picking up the other 3 along the way to come at the party from the southern approach.

Rounds pass, the violet fungi poisons She-durah a bit, gets turned into croutons, the four savage slaves at the webbing are (slowly) dispatched - numerous missed attack rolls through all that cover - when the wizard notes the howling horde boiling up the southern passage.

And then Torsin Tightbutt reminds me of her 5th level wizard's recent acquisition of a Fireball spell by discharging it down the hallway. She rolls incredible damage on 5d6 (22 hp), and out of 10 savage mooks only 2 fail to become charcoal briquettes. The other 2 are assaulted by She-durah's summoned earth elemental (which whiffs mightily), only to brutally render the elemental into its component clumps of sod (nat 20 and 19 attack rolls, wasted on a frickin' summoned elemental - how much does THAT rot eh ?). They scramble forward, getting chopped into acid-spraying disease-biting chum in short order along with a horrifying display of projectile weapon firepower by She-durah and Torsin Tightbutt.

They pretty much annihilate everything else left in the place, albiet with a depleted or almost-depleted CLW wand after all is said and done. While moderately mauled, the party is triumphant - even scoring a total Diplomacy check with Harliss of 41! (Bastiches...)

Mind, one or more of them still suffer from a point of CON drain due to the Ash Doom left over from the Sinister Spire. And at present, the Savage Fever grips Brutard, Da Fighter and She-durah. While infected, none have yet suffered INT damage...

All told, the group wiped out 1 CR 4, 4 CR 1, 2 CR 3 and 23 CR 2 critters in one session. Needless to say, the XP haul was pretty hefty.


Allen Stewart wrote:
Turin, as I imagine your player's characters are approaching 6th level, is there a possibility for negotiation regarding a cameo from Sir Sean? Not that I want to assist in padding your PC kill count, but the "Schling Meister" can be geared for PC's from levels 6 to 9, depending on your preferences, and I'd like to break an even 20 if I can:) Whadd'ya think man?

I'll think about this one.

Of course, I could be a total djick and have my own version of Sir Sean make said cameo at the expense of Crew 2... ^_^


Hi Turin,

I like your Augmented Critter Template. I'll have to remember to copy and print it, for those times when I need a quick fix to damage the players with.

On a side note, I managed to take TWO PC's below 0hp in our last sessions of 'Lost City of Barakus' - regrettably, the Colour Sprayed Druid came round soon enough to save the Hexblade's sorry butt. And, once again, the Rogue got healed before he hit -10 (that's like the seventh time he's dropped).

On the plus side, the Rogue is now third level with a mere 10hp. <rubs hands gleefully>.


meomwt wrote:

Hi Turin,

I like your Augmented Critter Template. I'll have to remember to copy and print it, for those times when I need a quick fix to damage the players with.

On a side note, I managed to take TWO PC's below 0hp in our last sessions of 'Lost City of Barakus' - regrettably, the Colour Sprayed Druid came round soon enough to save the Hexblade's sorry butt. And, once again, the Rogue got healed before he hit -10 (that's like the seventh time he's dropped).

On the plus side, the Rogue is now third level with a mere 10hp. <rubs hands gleefully>.

Nice going meowmt! And a rogue at 3rd level with 10 hp ... a character death waiting to happen if I ever saw one. If you can't kill 'em, maul 'em and watch the collection of scars grow and grow. Da Fighter - in the GURPS campaign I'd run before this - had actually tracked what kind of wound produced scarring at the various points of his character's anatomy - a grimly humorous tribute to multiple dawg-chomping maimings, bullet wounds, various blade and fragmentation injuries ... good times.

'Lost City of Barakus' is not immediately familiar, care to refresh my memory please ?


Man....it seems like everyone just wants to kill the Hexblades. Mettle is such a pesky little ability, which Ineptus forgot in your AoW Allen ^_^, that was classic.

Sounds like you guys had an interesting game Turin. Are they just on a streak of luck or what?! A 41 for Harliss? Damn....
At least some of them are infected, or still infected in the case of the Ash Doom. Mwahha!

Well, at least their overconfidence should build up nice and high from all this. They must really think they are pulling one over on you Turin, and I would suggest you play that up as much as possible. Then, when its time reveal that you did it just to lull them into a false sense of security. They will hate you. But it shall "enrich" their playing experience. And by "enrich" I mean

"Kill their characters in order to give them a more complete understanding on the nature of the afterlife and of the spiritual nature of the campaign setting of Greyhawk, thus enriching everyones enjoyment of the setting."

There...I think that shall do. Don't forget Allen's method of course, 'mildly antagonistic/sadistic'

"Lost City of Barakus?" <--- B.A. Barakus is all I can think of... ^_^


Yasha0006 wrote:

Man....it seems like everyone just wants to kill the Hexblades. Mettle is such a pesky little ability, which Ineptus forgot in your AoW Allen ^_^, that was classic.

Sounds like you guys had an interesting game Turin. Are they just on a streak of luck or what?! A 41 for Harliss? Damn....
At least some of them are infected, or still infected in the case of the Ash Doom. Mwahha!

Well, at least their overconfidence should build up nice and high from all this. They must really think they are pulling one over on you Turin, and I would suggest you play that up as much as possible. Then, when its time reveal that you did it just to lull them into a false sense of security. They will hate you. But it shall "enrich" their playing experience. And by "enrich" I mean

"Kill their characters in order to give them a more complete understanding on the nature of the afterlife and of the spiritual nature of the campaign setting of Greyhawk, thus enriching everyones enjoyment of the setting."

There...I think that shall do. Don't forget Allen's method of course, 'mildly antagonistic/sadistic'

"Lost City of Barakus?" <--- B.A. Barakus is all I can think of... ^_^

Hamming up a bit prior to administering massive character death is of course the whole objective. Frankly, I really... REALLY want them to die in droves en route to the Isle of Dread, on the Isle of Dread, under the Isle of Dread, against the "elites" (as it were) of the Isle of Dread...

Of course, that'll be after Vanthus takes his crack at making the male PCs into reluctant harem members... and other bits of deliberate antagonism.

Funny enough, one of the players tried (and failed, bless my stubborn players' hearts) to see if he could get the group to ditch the main quest/arc and do side quests. I quietly stated that the Tide would eventually catch up with them, probably in a way that would be ... unpleasant. The others resoundingly shot the idea down. ^_^

Thier dice were rolling hot no question about it, whereas mine were not doing so well by comparison. Sooner or later, the equilibrium will swing back in my favor ...

That she-froggy o'death will be getting an overhaul IF work permits me the free time this week to do the job properly. Failing that, Augmented Antagonist templates will be liberally applied - against fireballs and other nasty mayhem that 5 5th level PCs can bring to bear, my hapless, named NPCs will need all the help that they can get.

By the end of next session at least 2 of them (should they survive) should be 6th level.

That was the nice thing - on average, they were levelling about once every 3 sessions in the larger group. Between the focussed players and the sheer critter/NPC body count, they raked in the XP big time this past session.

I did deny them SOME xp though - tucked 4 CR 2s (due to misreading the last encounter area - thought it had 4 savage mooks - text says 8 ... oops ...) and the CR 4 for peacably resolving with Cap'n Harliss. Frankly, they made more than enough XP for a single session, at over 3k xp per character!


Yeah...for that level, thats more than enough. Hmm...maybe you should use the Rot Grub illusion. Check out the PC Stupidity thread, that story is worth a good laugh. Illusory TPK.

Which two are going to hit 6th? Not Brutard and Hexen please?
I wanna hear about them crying after the Sargasso encounter, you hear me Turin. Keep throwing those damn Vine Horrors out. Make them completely exhaust all their abilities/spells/etc....then torment them a little more(provided there is time in the session of course).


Turin the Mad wrote:


'Lost City of Barakus' is not immediately familiar, care to refresh my memory please ?

It's a Necromancer Games module (2004 Gold ENnie Award winner for best Adventure) - check here and scroll down for some blurb on it, and this thread for my (poor) write-ups of the game to date.


Thanks Meomwt, all I could think of was the A-Team. I'll check it out.
Necromancer seems like they always put out some good products, I just forget to regularly check their lineups.


Yasha0006 wrote:

Yeah...for that level, thats more than enough. Hmm...maybe you should use the Rot Grub illusion. Check out the PC Stupidity thread, that story is worth a good laugh. Illusory TPK.

Which two are going to hit 6th? Not Brutard and Hexen please?
I wanna hear about them crying after the Sargasso encounter, you hear me Turin. Keep throwing those damn Vine Horrors out. Make them completely exhaust all their abilities/spells/etc....then torment them a little more(provided there is time in the session of course).

Sadly, Sir Ineptus and Torsin Tightbutt are ahead of the other 3 in the XP curve, Da Fighter being the furthest behind, Brutard and She-durah in the middle.

And I do very much look forward to tormenting them hideously with the Sargasso... plants (crit THIS melee boy!), strangulations at night ... good times! (That's the nice thing about strangulation btw - it doesn't CARE how many hp you got - you get strangled/asphyxiated, yer ass is dead in 3 rounds no matter what.)


I've just used Turin's Augmented Creature template to make a couple of the bad guys in the Upper Levels of 'Lost City of Barakus' even badder.

I like the results! Thanks for the mechanic, Turin, it will really make things tough for the party.

The Ratman Wizard now has a killer ranged attack (using darts) that the Intuition Bonus from her newly increased INT score makes rock hard. Her Rogue Consort should likewise inconveniance some of the less-able characters, again from range (and, I hope, with some sneak attack added).

Now a really evil DM would add Poison to those ranged attacks... (wanders off to consult Poisons Table in DMG)


Yes, I know Turin. Drowning/Suffocation in D&D seems one of the quickdeaths of choice. Its one reason I like the Psionic Power 'Crisis of Breath' it doesn't actually suffocate, but they feel like they are going to! I enjoy inflicting my own twisted psychology on PCs and NPCs so...

Darn it...there is some monster or something I was just reading a few days ago that had me all current on those rules too. Something that caused Drowning I think...now I can't remember for the life of me. Must be yet another hole in my brain. Damn little green worms.

As for the Brave Sir Ineptus, yes...I love that plants have no discernable anatomy. And while it is FR and not Greyhawk, the Talontar Blightlord is still one of my favorite Prestige Classes. So evil.

Btw, Yeux also had someone playing a flesheating halfling Druid in one of the games they played in, you wouldn't think there would be so many cannabalistic halflings...hmm.


Turin the Mad wrote:
Allen Stewart wrote:
Turin, as I imagine your player's characters are approaching 6th level, is there a possibility for negotiation regarding a cameo from Sir Sean? Not that I want to assist in padding your PC kill count, but the "Schling Meister" can be geared for PC's from levels 6 to 9, depending on your preferences, and I'd like to break an even 20 if I can:) Whadd'ya think man?

I'll think about this one.

Of course, I could be a total djick and have my own version of Sir Sean make said cameo at the expense of Crew 2... ^_^

(In six months time from today)

...you know, I suddenly feel a cold coming on, excuse me... I'm feeling ill... need to go home to rest...
What's that, my daughter has to go to take her college entrance exams..., sorry, got to run...
Sir Sean 2.0 really isn't needed. ST's bad enough I imagine. Let's stick to version 1 only:)


Yasha0006 wrote:

Man....it seems like everyone just wants to kill the Hexblades. Mettle is such a pesky little ability, which Ineptus forgot in your AoW Allen ^_^, that was classic.

There...I think that shall do. Don't forget Allen's method of course, 'mildly antagonistic/sadistic'

Yes, that was a most unfortunate incident, wasn't it:) Let's all together shed a tear for dear old Hexie. NOT. Normally, I'm all for doing things legit, and had the Hexblade had not already died repeatedly, I'd have spared his sorry tail by pointing him to the rule in question. But having already died nearly a dozen times, I figured, "once more, what the hell"...

What can I tell you. People enjoy it. It's probably the closest I come to "role-playing". Players like beating the 'evil GM'. As long as you're polite and empathetic, you can slaughter your player's characters at will:D


Allen Stewart wrote:
Turin the Mad wrote:
Allen Stewart wrote:
Turin, as I imagine your player's characters are approaching 6th level, is there a possibility for negotiation regarding a cameo from Sir Sean? Not that I want to assist in padding your PC kill count, but the "Schling Meister" can be geared for PC's from levels 6 to 9, depending on your preferences, and I'd like to break an even 20 if I can:) Whadd'ya think man?

I'll think about this one.

Of course, I could be a total djick and have my own version of Sir Sean make said cameo at the expense of Crew 2... ^_^

(In six months time from today)

...you know, I suddenly feel a cold coming on, excuse me... I'm feeling ill... need to go home to rest...
What's that, my daughter has to go to take her college entrance exams..., sorry, got to run...
Sir Sean 2.0 really isn't needed. ST's bad enough I imagine. Let's stick to version 1 only:)

LoL - if Allyson can take college entry exams at 6 months of age, I'll be happy to excuse you from an eminent and messy demise... ^_^


Allen Stewart wrote:
Yasha0006 wrote:

Man....it seems like everyone just wants to kill the Hexblades. Mettle is such a pesky little ability, which Ineptus forgot in your AoW Allen ^_^, that was classic.

There...I think that shall do. Don't forget Allen's method of course, 'mildly antagonistic/sadistic'

Yes, that was a most unfortunate incident, wasn't it:) Let's all together shed a tear for dear old Hexie. NOT. Normally, I'm all for doing things legit, and had the Hexblade had not already died repeatedly, I'd have spared his sorry tail by pointing him to the rule in question. But having already died nearly a dozen times, I figured, "once more, what the hell"...

What can I tell you. People enjoy it. It's probably the closest I come to "role-playing". Players like beating the 'evil GM'. As long as you're polite and empathetic, you can slaughter your player's characters at will:D

I'm rather fond of Sir Ineptus forgetting such a fundamental class ability... it bodes well for this weekend's session of the STAP ...


meomwt wrote:

I've just used Turin's Augmented Creature template to make a couple of the bad guys in the Upper Levels of 'Lost City of Barakus' even badder.

I like the results! Thanks for the mechanic, Turin, it will really make things tough for the party.

The Ratman Wizard now has a killer ranged attack (using darts) that the Intuition Bonus from her newly increased INT score makes rock hard. Her Rogue Consort should likewise inconveniance some of the less-able characters, again from range (and, I hope, with some sneak attack added).

Now a really evil DM would add Poison to those ranged attacks... (wanders off to consult Poisons Table in DMG)

I am particularly fond of Black Lotus Extract meowmt, although it is a tad pricey and may well be outside the budget of your NPCs.

On the other paw, at DCs of 18, perfectly acceptable "low-end" poisons from the DMG include large scorpion and giant wasp, damaging STR and DEX respectively. And if your baddies are able to afford a few doses, purple worm poison (at 700 gp, the DC of 24 doing STR damage is sure to scare the bejabbers out of your players in short order). At a DC 17, shadow essense is also formidable.

If your baddies are not particularly concerned about inhalants, burnt othur fumes (DC 18 inhaled, fubaring CON) are a malevolent way to spice up an environment.

Shadow essence and burnt othur fumes also carry the risk of ability drain, a costly 'repair' at low to early mid-levels, especially prior to the party having 'in house' means of dealing with the drain...

And it truly gladdens my heart that the template seems to be catching on with my fellow malevolent GMs. After all, if a group seems to be getting too full of themselves, hand them a heaping helping of Augmented Antagonist. When the ashes are finished being sifted, feel free to assign the blame squarely on my shoulders, and even reference your players to the proper post for the inevitable rants and foul language to follow. ^_^ I think I can take it ... :P


Yasha0006 wrote:

Yes, I know Turin. Drowning/Suffocation in D&D seems one of the quickdeaths of choice. Its one reason I like the Psionic Power 'Crisis of Breath' it doesn't actually suffocate, but they feel like they are going to! I enjoy inflicting my own twisted psychology on PCs and NPCs so...

Darn it...there is some monster or something I was just reading a few days ago that had me all current on those rules too. Something that caused Drowning I think...now I can't remember for the life of me. Must be yet another hole in my brain. Damn little green worms.

As for the Brave Sir Ineptus, yes...I love that plants have no discernable anatomy. And while it is FR and not Greyhawk, the Talontar Blightlord is still one of my favorite Prestige Classes. So evil.

Btw, Yeux also had someone playing a flesheating halfling Druid in one of the games they played in, you wouldn't think there would be so many cannabalistic halflings...hmm.

Carnivorous hobbit my man, carnivorous. If said hobbit is a cannibal, that means he eats his fellow hobbits, a truly repugnant dietary concept save in times of direst famine. And with all the meeleeonz of other edible, taller humanoids in abundance, let alone the bounteous feast that even a single giant presents to those of carnivorous bent, carnivorous hobbits with proper culinary expertise (in both knife and recipe) shall not want for the other, other white meat for some time to come.

Regarding the fine art of asphyxiation, all one really needs (besides stripping one's foe of any form of freedom of movement at higher levels) is a hefty grapple bonus and a suitable drowning medium, preferably one to which the grappler is immune. Say, green slime or lava as opposed to perfectly servicable water...


I've found sewage to be a rather effective medium for said drowning. I once had a paladin (who was wearing scale mail and had a bunch of gear) get bullrushed off an edge into a Sharn sewer. Sadly she had a good Fort save and had (barely) enough time to wriggle out of her armor so I was denied my kill.


They had plenty of trouble last night, swarmed by tiny monterous spiders and lots of poisonous bites. Those 1d2 STR ability damages sure add up after a while.

And only a DC 10 poison as well - heh!

I am so loading my bad guys up with The Good Stuff before they meet them :evil:


Arctaris wrote:
I've found sewage to be a rather effective medium for said drowning. I once had a paladin (who was wearing scale mail and had a bunch of gear) get bullrushed off an edge into a Sharn sewer. Sadly she had a good Fort save and had (barely) enough time to wriggle out of her armor so I was denied my kill.

And sewage grants that all-important hint of humiliation to the character death ... probably rather motivating for the player I imagine. ^_^ Most excellent Arctaris, although I am saddened that you were denied a character death.

Perhaps you will deliver the messy demise via grappling otyugh in his own 'nest' ?


meomwt wrote:

They had plenty of trouble last night, swarmed by tiny monterous spiders and lots of poisonous bites. Those 1d2 STR ability damages sure add up after a while.

And only a DC 10 poison as well - heh!

I am so loading my bad guys up with The Good Stuff before they meet them :evil:

Oh yes indeedy they do meomwt! I've become so accustomed to Mighty Endorphin Power Stranger characters showing up at the table that the idea of using anything with a DC of less than 17 just doesn't go very far. However, chomp someone half a dozen times and they're rather likely to blow at least ONE of those saves...

^_^ The Good Stuff - lol - if you want to REALLY kill 'em, slap 'em in the face with Dust of Sneezing and Choking... then deploy the poisoned weapons while the party pretty much does nothing ... but die horribly ...


This weekend I am going to be rather busily applying my home-brewed template to the baddies in The Bullywug Gambit.

Against a 5th level party of 5 characters, the assassins stand no real chance of harming them as written with those weak attack bonuses.

The session should go quickly if I don't though, so perhaps I'll just stick to augmenting the antagonists with names and be done with it...

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