Gamma World


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I am plotting a new GW campaign for a "live" group of 3 or 4 players. I have my old GW game and notes, plus D20 Modern and D20 Gamma World. I need a hint to introduce PCs to the game. None have ever played GW, and have only a general idea of what the game is. I am thinking a mission to rescue villagers from an "evil" cryptic alliance. I could use suggestions from any experiencedGMs.

Liberty's Edge

LlodoBaggins wrote:
I am plotting a new GW campaign for a "live" group of 3 or 4 players. I have my old GW game and notes, plus D20 Modern and D20 Gamma World. I need a hint to introduce PCs to the game. None have ever played GW, and have only a general idea of what the game is. I am thinking a mission to rescue villagers from an "evil" cryptic alliance. I could use suggestions from any experiencedGMs.

Some great hooks here.


thanx, A.T...several useful ideas there. I am adding Moreaus and using Eberron-War-Forged rules for synthetics.

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