Crit Deck save DCs


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I just picked up my deck yesterday and have only had time to flip through it breifly. I did notice that some of the effects are pretty harsh (sent to a random plane for example). If I read correctly the save DCs for any of the effects is whatever the confirmation roll was. Did I read that right? Doesn't that seem pretty high in a lot of cases? If that is the case has any house ruled a different save DC system?

Liberty's Edge

Ditto for me ,but maybe the idea is that without the deck the pcs
would get a guaranteed amount of bonus damage...of course, the effects
of the crits in the deck are generally cooler and slightly
more devastating for the opponent...
DC= confirmation roll cna be pretty darn tough
to make....

Paizo Employee Director of Games

This rule was made to keep the DCs relevant across most levels. If we had used a set DC.. say 20, it would be pretty hard at low levels, resulting in quite a few decapitations and next to none at high levels as the PCs Fort saves go through the roof.

That said, I am sure there are other means that you could use to come up with the DC and we made sure to make the deck as flexible as possible for you. If you want to change the DC, go right ahead... I won't tell anyone.

Jason Bulmahn
GameMastery Brand Manager

Sovereign Court Contributor

Jason Bulmahn wrote:
This rule was made to keep the DCs relevant across most levels. If we had used a set DC.. say 20, it would be pretty hard at low levels, resulting in quite a few decapitations and next to none at high levels as the PCs Fort saves go through the roof.

Yay! (I'm still waiting for my crit deck)

I hope this excellent line of reasoning applies to the fumble deck too!

Paizo Employee Director of Games

Rambling Scribe wrote:
Jason Bulmahn wrote:
This rule was made to keep the DCs relevant across most levels. If we had used a set DC.. say 20, it would be pretty hard at low levels, resulting in quite a few decapitations and next to none at high levels as the PCs Fort saves go through the roof.

Yay! (I'm still waiting for my crit deck)

I hope this excellent line of reasoning applies to the fumble deck too!

It does...

Jason Bulmahn
GameMastery Brand Manager

Sovereign Court Contributor

Woohoo!

Critcal fumble deck is on its way, and it scales with levels!

Sign me up for mine right now!


Jason Bulmahn wrote:
Rambling Scribe wrote:
Jason Bulmahn wrote:
This rule was made to keep the DCs relevant across most levels. If we had used a set DC.. say 20, it would be pretty hard at low levels, resulting in quite a few decapitations and next to none at high levels as the PCs Fort saves go through the roof.

Yay! (I'm still waiting for my crit deck)

I hope this excellent line of reasoning applies to the fumble deck too!

It does...

Jason Bulmahn
GameMastery Brand Manager

Thanks for the confirmation Jason! Will it be ready by GenCon? :)

Paizo Employee Director of Games

Kyle Baird wrote:
Jason Bulmahn wrote:
Rambling Scribe wrote:
Jason Bulmahn wrote:
This rule was made to keep the DCs relevant across most levels. If we had used a set DC.. say 20, it would be pretty hard at low levels, resulting in quite a few decapitations and next to none at high levels as the PCs Fort saves go through the roof.

Yay! (I'm still waiting for my crit deck)

I hope this excellent line of reasoning applies to the fumble deck too!

It does...

Jason Bulmahn
GameMastery Brand Manager

Thanks for the confirmation Jason! Will it be ready by GenCon? :)

No.. I am afraid not.

It is still in the very early stages of development and not even on our schedules yet. More news as it develops.

Jason Bulmahn
GameMastery Brand Manager

RPG Superstar 2009 Top 8

I was thinking about replacing the DCs of non-spell critical hits with 10 + 1/2 HD + modifier of the ability score that was added to the attack bonus, Strength for most melee attacks and Dexterity for most ranged attacks. For spells the DC would be the DC of the spell.


Zynete wrote:
I was thinking about replacing the DCs of non-spell critical hits with 10 + 1/2 HD + modifier of the ability score that was added to the attack bonus, Strength for most melee attacks and Dexterity for most ranged attacks. For spells the DC would be the DC of the spell.

That actually sounds pretty good. It scales with level and takes into accout PCs with high ability scores. I think I'll try that.

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