Item Card Breakdown - A Body Slot Analysis


Accessories


Here is a breakdown of the different items currently offered by the GameMastery Item Cards broken down by the d20 SRD rules for Body Slots.(different meaning artwork & description, not card #, so duplicates from IP1 and IP2:HH count as one)
If the numbers are off, please let me know, and I can edit accordingly.

4 Head
1 Eyes
9 Neck
0 Torso
24 Body
3 Waist
5 Over Shoulders
3 Arms or Wrists (All Bracers, No Bands?)
2 Hands (Not including spiked gauntlets)
11 Fingers (All Rings. Any other ideas...)
3 Boots

53 Different Weapons
10 Shields
4 Ammunition Cards

Head - There is only one Helmet, one Crown, one Circlet, and one Headband. More Helms and Circlets please!

Eyes - Only a mask so far. The Eyes need goggles, or spectacles, or maybe even a blindfold.

Neck - The neck seems to be going well, more periapts would be appreciated.

Torso - Nothing for the Torso?? How about a vest, or a shirt?
Body - 1 Robe. 1 freaking Robe. Need I say more? Must be a lot of naked wizards out there!!

Waist - Good start on the waist.

Over Shoulders - Good start on the cloaks, although there are a LOT of cloaks in D&D.

Arms or Wrists - Good start on bracers, but what about armbands?

Hands - More gloves would be appreciated. Nothing so far looks like gloves of dexterity.

Fingers - A very good start to the rings. Anything else anyone can think of for fingers other than rings? Finger Knife from the A&EG? Signet Rings?

Feet - Slightly small amount of boots. Try a more generic looking set of boots. Something that doesn't scream Winged or Water Walking or Boots of the Winterlands. Where are the sandles and slippers?? (Slippers of Spider Climb especially).

Weapons - Lots of weapons... one problem. ONE BIG PROBLEM. Only ONE greatsword. Every munchkin in the land uses a greatsword. And the greatsword that is provided? It doesn't even look much like a greatsword. My apologies to the artist, but BLECH! We really could use 3 or 4 more greatswords.

Shields - A good amount of shields.

Ammunition - Way, waaaaay short on the ammunition front my friends. The single arrow is neat, but not really all that usable. If you have an archer in the party, she'll likely have several (read about a dozen) different types of arrows... Also, there's only one quiver, which is fine if there's going to be a standard looking one in Adventure Gear.


*bump* Hoping to get a response... Anyone? Bueler?

Perhaps if I bring a snow-blower to Bellevue...


Kyle Baird wrote:

Head - There is only one Helmet, one Crown, one Circlet, and one Headband. More Helms and Circlets please!

Eyes - Only a mask so far. The Eyes need goggles, or spectacles, or maybe even a blindfold.

Do masks count as head or eyes? I can't imagine wearing that mask and any of the headgear we have at the same time.

Kyle Baird wrote:
Neck - The neck seems to be going well, more periapts would be appreciated.

I count 10 for the Neck, including the Shrunken Head, Withered Hand, and Prayer Beads. We don't have a Brooch, Medallion, or Scarab.

Kyle Baird wrote:

Torso - Nothing for the Torso?? How about a vest, or a shirt?

Body - 1 Robe. 1 freaking Robe. Need I say more? Must be a lot of naked wizards out there!!

No arguments here

Kyle Baird wrote:
Waist - Good start on the waist.

Nothing that really captures a belt of dwarvenkind, though.

Kyle Baird wrote:
Over Shoulders - Good start on the cloaks, although there are a LOT of cloaks in D&D.

We also need a Cape and a Mantle.

Kyle Baird wrote:
Feet - Slightly small amount of boots. Try a more generic looking set of boots. Something that doesn't scream Winged or Water Walking or Boots of the Winterlands. Where are the sandles and slippers?? (Slippers of Spider Climb especially).

Completely agree.


Derek Poppink wrote:
Kyle Baird wrote:
Waist - Good start on the waist.
Nothing that really captures a belt of dwarvenkind, though.

Or a Girdle of Giant's Strength!

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