Suppliment maps issues


Dungeon Magazine General Discussion


Maybe remove the red floor markings that denote the locations of traps from the non labeled maps (I realize that they are not really removable like the text is, so maybe not put them on the maps as non-text color areas).

I can see the play in a game where the maps are projected (as we do), or enlarged and used as tiles:

Player: "Um, why are these squares on the floor red?"
DM: "Oh, they are not. Just ignore that".
Player: "My character moves through the area, not stepping in any of the red squares I'm ignoring" ;-)

ASEO out

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