Chromantic Durgon <3 |
So gnomes are my favorite race and I have been looking for a second class I wanted to make with a gnome for a while and I think I've found it. I have an image of a rich traveling gnome bedecked in jewels and furs and gaudy ass rings and bracelets and he is probably going to be wearing a crown.
So if you take a look at the archetype its basically making an occultist into an almost full caster, between focus powers and spell I don't imagine much attacking will ever get done so thats what I'm looking at doing, working towards a character that just does magic, like he pretends hes a wizard but it a bit too vain and not quite academic enough xD.
So decisions I've already made that he's gonna try and work with illusions, he is gonna take the Rich Parents trait to start of with disgustingly expensive implements.
Getting Gift of tongues and Academician (knowledge Noble) to go the nobility face route.
Things I'm wondering about
Besides illusion what should be my other 3 level 1 implements (the only other occultist I made went melee) Enchantment and evocation seem like good shouts.
Do we thinks its worth getting the Mage's paraphernalia Panoply going Metamagic master with spell perfection seems pretty kewl.
If I did go that route it may be a slightly later pick because the level one necromancy and divination spells are not what I'd call exciting.
Although maybe there are some good focus powers in those schools I'm overlooking?
So yeah
basically I have some traits and a vision of a rich pompous illusionist in my head and no build direction... any advice? kewl tricks?
Isabelle Lee |
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Quick note: because of the way silksworn implements work, they can't access panoplies. The main issue is that you don't select specific objects. (Even if you did, there are generally implements in each panoply, such as the crystal ball, that wouldn't fit the silksworn occultist's requirements.)
Other than that, good luck with the archetype! ^_^
Rogue Eidolon |
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You don't even have to give up on melee or ranged combat if you don't want. In theory, if you're Dex-based melee, you're looking at the same stat loadout as the popular inspired blade swashbuckler archetype (which you could even dip in if you feel like it, it's already a somewhat-popular occultist dip) and you wouldn't get as much use from the armor anyway compared to mage armor (if you don't dip, you can grab rapier as a gnome by taking proficiency or by being an elf or even just use a simple finessable weapon; you can use legacy weapon for agile until you can grab Fencing/Slashing Grace). Meanwhile, you're grabbing major spells known and spells per day benefits over the equivalent occultist without the archetype. Not that it's bad for full casting occultist builds either, but you don't need to limit yourself to those builds; it's a powerful archetype, and it's going to be a good deal stronger for you in most cases other than Strength-based melee builds.
EDIT: Ninjaed by Isabelle about panoplies.
avr |
Abjuration for some defences seems good but maybe not at level 1. Conjuration has enough good spells (starting with mage armor, barbed chains and cure light wounds) that you might want to take it more than once eventually on a silksworn occultist. Once first off seems a good start, and it ensures you can cast glitterdust at 4th level.
While +Cha to mental focus gives you more, the extra implement schools will spread it even thinner. Be warned.
You're getting sleeves of many garments, right?
Chromantic Durgon <3 |
Errrrmagurrd sleeves of many garments why didn't I think of that xD
@Rogue Eidolon I think I've made somewhere in the range of 4 full stated Dex based melee characters already I'm kind of burnt out on them, I don't really see this character getting his hands dirty anyway xD and by neglecting Dex I can start off with a tone of mental focus. conjuration seems like a good shout.
@avr So conjuration, enchantment and illusion with, Mage armour, charm person and silent image seem like good picks so far. Completely lacking any meaningful offence unfortantly but no weapons does that I guess xD. Maybe he can carry a sling and some copper coins xD
Rogue Eidolon |
Errrrmagurrd sleeves of many garments why didn't I think of that xD
@Rogue Eidolon I think I've made somewhere in the range of 4 full stated Dex based melee characters already I'm kind of burnt out on them, I don't really see this character getting his hands dirty anyway xD and by neglecting Dex I can start off with a tone of mental focus. conjuration seems like a good shout.
@avr So conjuration, enchantment and illusion with, Mage armour, charm person and silent image seem like good picks so far. Completely lacking any meaningful offence unfortantly but no weapons does that I guess xD. Maybe he can carry a sling and some copper coins xD
Makes perfect sense, I've just noticed it's fairly common to miss that possibility when analyzing the archetype since it seems like it's pushing you to be casty, so figured I'd mention it.
In terms of offense, sleep is pretty handy at 1st level; if you're thinking of using DC-based enchantments as a main means of offense, there's a genial gnome racial ability or something like that to swap illusion DC boost for enchantments. You could also pile plenty of focus in conjuration and rely on servitors (the base focus power) to do your dirty work for you without getting your hands dirty.
Chromantic Durgon <3 |
Okay this is what I came up with (also takeing name suggestions)
Str: 7
Dex: 12
Con: 14
Int: 18
Wis: 10
Cha: 16
Traits:
Magical lineage (suffocation)
Rich parents
1) Extra mental focus, Conjuration, Illusion, Enchantment, Evocation, Color Beam
2) Divination
3) mind slumber, Spell Penetration
4) -
5) Minds eye, Improved initiative
6) Transmutation
7) Mind over gravity, Extend Spell
8) -
9) Telekinetic Mastery, Greater Spell penetration, Enlarge Spell (can't think of a better third meta for Spell perfection at this level)
10) Necromancy
11) Pain Wave, Spell focus Necromancy
12) -
13) Persistent spell, Side step
14) Abjuration
15) Spell perfection Suffocation, Energy Sheild
16) -
17) Shape mastery, Greater spell focus necromancy.
18) Evocation
19) Danger sight, Quicken spell (I'd take it sooner but feat distribution has been a bit tricky)
20) -
0) Resistance, Create water, Detect Magic, Daze, Telekinetic Projectile, Light, Ghost sound, touch of fatigue, Mage hand
1) Sheild, Mage Armor, Psychic Reading, Charm Person, burning hands, Floating Disk, Vanish, Cause fear, feather fall
2) Resist energy, Glitterdust, See Invisibility, inflict pain, Sound burst, Pilfering hand, Mirror image, Spectral Hand, Knock
3) Dispel Magic, Create food and water, Witness, Suggestion, Fireball, Wind Wall, Vision of hell, Bestow Curse, Gaseus form.
4) Freedom of Movement, Dimension door, Scrying, Confusion, Etheric Shard, Resislient Sphere, Invisibility Greater, Fear, Echolocation.
5) Dispel Magic (Greater), Teleport, True Seeing, Dominate Person, Wall of force, Call lightning storm, Seeming, Suffocation, Overland Flight.
6) Repulsion, Heal, Prediction of failure, Charm monster (mass), Contingecy, Sirrocco, Project Image, Possesion (Greater), Disintergrate.
Chromantic Durgon <3 |
Interesting, I agree the meta before 15 is a bit painful, alough extend spell is always good.
Which feats would you replace? And which spell would you pick extend spell if for downtime, I'm not seeing an obvious candidate for being able to meta it range or make it persistent that keeping a move action with it would be worth a feat.
EDIT: I'm generally not a fan of retraining the rules for it are so cumbersome and some GMs just don't do it.
Chromantic Durgon <3 |
There is no party I just wanted to make a Silksworn occultist xD I just like making characters I rarely get to play them :( very few people in my area play.
I have a google drive doc with like 20 characters planned to level 20 and all the none occult classes are mythic too xD
I get bored. Picking up necromancy earlier though might not be a bad idea, is the buddy it gives you any good?