
Lilith |

D&D
Rifts
GURPS
As far as CRPGs...hmmm...
Nevercracked...um Neverwinter Nights :-P
Guild Wars
Baldur's Gate series
Planescape: Torment
Icewind Dale
And for some old school nostalgia....ULTIMA VII: THE SERPENT ISLE!!! I finally got this to run on my Linux laptop. A sure example where newer games are not better games - this game kept me up many a night when I was younger.

Dungeondefiler |

Our weekly game session is D&D 3.5 but when with a different crowd we might sneak in a session of Star Wars RPG, a round of Munchkin (hilarious if you haven't played it), or a little death match on the ol' XBOX. On the other hand, there are so many games that my friends and I own that we've never played it's staggering. Half the time I'll buy a new game just because it's really cool reading. Gamers just like games, play em' or not. It's all good.
P.S. Nothing will surprise Dungeons & Dragons though....in my humble opinion.

Great Green God |

I think you mean "surpass" - and in that case I agree. Good ol' fashioned Pen & Paper RPGs will always outweigh anything that I might find on a standard computer "RPG", and is always my first choice.
Computer games have a long way to go before they can compete with actual players, gamemasters, paper and dice. Physical presence, spontaneous Monte Python references and in-person high-fives just don't exist in the ether yet.
Top Secret. Man, I loved that game.
Don't get mad, I actually bought the old Top Secret for $5 bucks used. The premise of a spy game was and is cool, but the combat system was- well it had me rolling on the floor laughing, which pretty much spoiled the rest of it.
"Let's see I'm playing a 5'3" tall bald guy who is left-handed and using a 2.25 inch long knife and am fighting a guy on a 10'x3' balcony. The sun is setting so I'm getting some glare in my glasses (forgot to mention I was facing northwest and that I had glasses on on that are .125 inches thick and tinted dark pink). That takes care of me now my opponant is a 7'2" mongolian with a tire iron (10" long). Is he right or left handed?...."
It was just plain hillarious to me. At the time it was only slightly funnier than Paladium's MDC system. Rolemaster should have so many charts. It just seemed very awkward to me and I never went back.
Speaking of Rolemaster, Middle-Earth Role Playing was my first game, and yes it had a lot of charts, but my God, what great source books. Just throw an Angus McBride cover on it and I'm there. I actually like it more than 3.x D&D. You never get adventurers retiring from D&D because they've lost a leg to a war troll's axe, but you do in MERP. Oh, yeah and none of that fighting at full-strength-until-you-die crap when you fight here you better know what you're doing.
"Classic" D&D also holds some great memories for me. A game where dwarves where dwarves and elves could wear armor and hurl lightning bolts. Color-coded box sets and better yet -the D&D rules Cyclopedia (one book fits all). Simple innocent and complete.
DC Heroes. I'm going to back track for a moment and say I like the Rifts world as well as the Paladium version of Robotech, but the system just doesn't work. You can't blow a damn thing up with one missile, let alone your gun pod, but you can now that I've gone and translated it all to DC Heroes, and better yet it doesn't take you all day to run an in-game minute-long combat. DC Heroes makes superhero math easier than any other supers game I've seen and is adaptable enough to allow you to have your own custom heroes fight fifty-foot tall mecha, alien monsters, dinosaurs, and timelords and have it seem balanced and natural.
TMNT. before the advent of Mega-Damage, Erik Wujcik did some incredible things with the unweildy Paladium system and this was the best. Followed up by After the Bomb, a game for the times; when twelve-year-olds everywhere slept in shadow of the bomb.
Doctor Who/Time Lord. Two different games same great taste. When playing a Doctor Who game most of the time you really don't need the rules (nor do you want to ever get into a firefight), but both games give you mechanics for operating and sabotaging an ever cranky TARDIS as well as building alien menaces.
World of Darkness (old skool). The most brilliant thing White Wolf ever did was dropping a bahzillion hints as to what's going on and then never actually giving you a straight answer (well at least until they decided to reboot it). First and Second Edition Vampire, Werewolf, Mage, Changeling and the incredibly edgy Wraith put the "role" back in role-playing. The systems for dealing with things like loss of humanity, level of enlightenment, distance from mundanity/bedlam and personal angst only see a mass-market match in Call of Cthulhu's sanity rules. Even better every book (sourcebook, adventure, what-have-you) had a mood and a theme which in some way reflected a core priciple of the line it was a part of.
Before there was d6, before there was Star Wars RPG, there was Ghostbusters (followed by Ghostbusters International). Simple fast, easy and damn funny. If you own it or can get it, drag it out for Holloween you will be glad you did. You may never go back to your battle map again....
G
G
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Lord Mhoram |

Actually D&D is my secondary system.
I primarily play HERO. In just about any genre - it is our group game. The D&D I play is solo stuff between the wife and I*.
I also collect and read but don't play superhero roleplaying in general - I've got about 8 game lines complete, and get the M&M (and superlink stuff) and Godsend Agenda right now.
* Yes I married a gamer girl. We met when I moved into the area, and she was the GM of the Champions game I got into.

HK |
-- D&D (2nd Edition and now 3.0... still haven't upgraded to 3.5!)
-- BATTLESTSYSTEM (Had a lot of fun with this old D&D mass combat system!)
-- Shadowrun (purchased 3rd edition but haven't gotten around to running it yet; now I see they have a 4th edition?! We used to play 2nd edition quite often.)
-- Earthdawn (have actually written a 70,000 word adventure and a 130,000 word sourcebook [Cathay] for the new Classic line; the Line Producer has hinted around at wanting me to work on some other projects, too, so I'm excited about that. Over the past 11 years our group has put in about five times more table time at this game than D&D).
-- World of Darkness (the writing by White Wolf authors is simply brilliant; unfortunately, my players have a hard time getting into these games, so I mostly just read the books...)
-- A Game of Thrones D20 (I love George R. R. Martin's world, and I've FINALLY received my beautiful Deluxe version of this monster RPG, signed by Mr. Martin himself. The game is great, the book is beautiful, and the rules kick a**)
-- Star Wars D6 (I haven't played the D20 version yet because I'm too cheap to buy the books, but I really want to some day. But I hear they're no longer going to be producing any new products in this line? Can anyone confirm or deny?! And I have Star Wars TRIVIAL PURSUIT as well, but nobody will play me anymore...)
-- GURPS (Haven't played this in about 5 years but I still own several books. I'm a big fan of this system).
-- Conan D20 (Okay, it's a lie, I don't have these books yet but so many people have said good things about it that I'm determined to check it out someday).
-- Pallidium Fantasy (We played this for about six or seven months about a decade ago. I liked it, from what I recall, but the guy who owned the books moved or died or something, and I have yet to try and track any copies down myself. Maybe I'll get around to it).
Other games I own that I have read but have yet to try are:
ROLEMASTER
MERPS
ALL FLESH MUST BE EATEN!
ARIA
ARS MAGICA
FIELDS OF BLOOD
DANGEROUS JOURNEYS
WHEEL OF TIME
FENG SHUI (Robin D. Laws wrote a lot of stuff for Earthdawn 1st Edition, so I'm a fan)
HERCULES AND XENA (Don't laugh, it was a gift!)
KHAOT!C
Bram Stoker's DRACULA: The RPG
World War II D20
Birthright AD&D (Could never get any players for this one...)
Victory by any Means
Currently our group is only playing D&D-- the Shackled City Adventure Path! With some other choice Dungeon modules thrown in as side adventures...
As far as video games go, I'm having a lot of fun with Star Wars: Battlefront II while my girlfriend is busy becoming addicted to Warcraft (which I'm too lazy to get into).

Tensor |

I am a disciple of Sid Sackson. This is a great tribute site to him:
http://www.webnoir.com/bob/sackson.htm
Bob Claster's words bring tears to my eyes:
"... His face was not a famous one; his is not a household name. Yet, in the world of games, he was Beethoven; he was Shakespeare; he was Michael Jordan. His name was Sid Sackson, and he was responsible for an unparalleled variety of brilliant games. This site pays tribute to the greatest of the unsung heroes of the world of games-- the game designers. Their names rarely can be found on the boxes that contain their creations, and only occasionally will you find them even in tiny print on the rules booklet. Yet, without them, we'd probably be sitting around playing "Count My Toes," or something equally as exciting.
Most game designers have a tendency to specialize in one certain type of game. The truly remarkable thing about Sid Sackson was the scope of his output. At various times in his career, he set his fertile mind to financial games, dice games, card games, abstract strategy games and more; and the resultant games stand with the best in each category. ..."

Master Janos |

Master Janos wrote:Has anyone starting playing the new THIEVES'WORLD? I think it is by green ronin?That is on my birthday wish list--I love Thieves' World and can't wait to sink my teeth into it.
what a great series! The latest book "Enemies of Fortune" is fantastic!
I plan on buying all the gaming items, (Thieves World players manual, Murder at the Vulgar Unicorn & Shadowspawn's Guide to Sanctuary) in the next week or so.
Valegrim |

Munchkin card game
yu gi oh card game (play these waiting for gamers to arrive)
Rifts-Palladium - lot of fun, lot of expansions too.
Rolemaster and Spacemaster - my fav but darn hard to gm or find a gm.
Heroes Games - Champions and other titles - how City of Heroes should have been done; archtypes my dark spot.
White Wolf games; Werewolf; Changling; old version; not the new
Torg - this is a great game; great concept; great storyline.
Our group played a lot of others but these are our core games.

Grimcleaver |

Blessed as I am with some of the best players in the world (many of whom are accomplished GMs in their own right) we always have plenty of irons in the fire.
Right now we've been doing lots of Legend of the Five Rings, a long running epic level Forgotten Realms campaign, A great Shadowrun game (the GM of that one has the golden touch, everything he runs is awesome), A Solaris VII game, and two homebrews--a fantasy RPG merged with the best parts gangland 1920's using the White Wolf system, and a highly cerebral space opera campaign called Tyranestra (feels alot like Halo meets Homeworld).
Games I love include various D20 Future settings, particularly From the Dark Heart of Space (which I ran for a while on the D20 Modern Forums on Wizards if anyone wants a sample of my flavor :}) I also love Star*Drive and Tangents which have been updated as part of D20 Modern too.
I love Cyberpunk.
Loved the World of Darkness until the White Wolf guys blew it up...never really got into the new (sickeningly derivative) setting.
Rifts is cool if you rewrite all the rules and create new races and classes for it (which I did and the results were beauty).
I dig the some of the OGL stuff that's been coming out too. Everyone should play Dragonstar--it's AWESOME. Everquest is cool, but no one but me is really all that pumped for it. Likewise I'm a sucker for grassroots games so I bought Everstone--if for no other reason than it's done entirely by one gamer guy pretty much by himself.
Had a cool Dark Sun game (summarized in the Campaign Journals, again if anyone's interested).
And you know, pretty much anything else we can get our hands on. I break out the old Polyhedron games whenever my group lets me. Exalted, Star Wars, Twilight 2000, Street Fighter, Spycraft, Trinity...and we had a 3025 Mechwarrior game of legend that wrapped pretty recently, can't forget that--that has gotta' be one of the best games I've ever been involved in.

Stebehil |

For P&P RPG:
playing presently:
AD&D 2nd Ed. (set in Mystara/Norwold)
Midgard (german RPG, classic fantasy)
WoD Vampire the Masquerade (the original, two or three times a year)
Deadlands (sporadically)
DMing:
D&D3.5 (Greyhawk, Slavers series, 578 CY)
WoD Hunter the Reckoning(two or three times a year)
LARP:
playing fantasy (a few times a year)
GMing Vampire the masquerade live (beware my malkav elder!)
What I have played in the past:
BasicD&D
AD&D1
Call of Cthulhu
Aventuria (older german versions)
Shadowrun (3.01)
Rolemaster
MERP
Paranoia
Mage
Werewolf
Vampire Dark Ages (GMing)
Ars Magica (also GMing)
Star Wars (West End Games)
Traveller (original)
probably others I don´t recall right now...
games and settings I own, hadn`t the chance to use but would like to:
Mage: Sorcerers Crusade, Changeling: The Dreaming,
Fading Suns,
AD&D: Al-Qadim, Spelljammer.
(my girlfriend complains about my continually growing collection, I blame ebay for it :-))
I don´t find much time to play board games...
I don´t like CCGs, and don´t play them.
computer games: only Heroes of Might and Magic (mostly III), and Diablo (rarely), no online games (gotta find some time to sleep....)
Stefan