|
Dungeondefiler's page
41 posts. No reviews. No lists. No wishlists.
|
Bill Webb wrote: Ill look tonite when i get home.
Bill
Hi Bill, did you ever get the chance to take a peek at the adventure? Just curious of what your opinion is. Thanks.
Bill Webb wrote: Ill look tonite when i get home.
Bill
Thanks Bill, that would be great. I also noticed that the Orcs in room 161 claim they don't have an escape route but but it appears there is a narrow corridor next to room 160 they could go out. Give me your two cents. Nice book by the way. Keep up the good work.
Tom
I've been on a classic RPG kick of late and as such I've been reading through the Black Monastery adventure from Frog God Games. Pretty cool all around although I'm having an issue with some of the room descriptions and map references, most notably room 154. There is a secret door described that supposedly connects to a room that is nowhere near it. Anyone else notice that? The door is also not referenced on the map so I can't for the life of me see how it works. There are other problems in that cluster of rooms (the 150's) as well but that is my biggest hurdle so far. Any comments welcome.
For a while now I've been interested in picking up a copy of the Game of Thrones LCG from FFG but it has been nearly impossible to find online or at a local brick & mortar. Last week I read on the FFG site that the reprint had recently arrived and would be shipping to distributors ASAP. Does anyone have any insight as to when this might be generally available?
Sell game product? What sort of insanity is that, haha.

Fake Healer wrote: crosswiredmind wrote: Brent wrote: I haven't gotten to look at the 4e books myself yet as none of my local stores have it on the shelves. That said, I am in wholehearted agreement with Sebastion that I am tired of the non stop 4e/3e war that every thread on the issue devolves into. For those who wanted 4e, it sounds like the game has far exceeded your expectations and for that I am glad. I am 100% a pro 3P guy, but I want 4e to be as good for you guys as you want and think it to be. Mostly I just want these messageboards to become civil again. It is completely exhausting dealing with 4e fans showing up in every 3P thread to crap on the system and players and it is equally exhausting dealing with 3P fans showing up in every 4e thread to crap on the system and players.
Anyway, when I finally have a chance to look at the 4e books I will post an actual gut reaction. I do hope that fans of both systems can coexist on these boards. Glad the game is living up to your guys expectations.
Thank you for that post. I have not been over to the Pathfinder board for some time and i hope the folks causing trouble there will soon stop. 3e is no longer my game of choice but i respect those for whom it still is the game of choice.
I don't care who plays what as long as people play and enjoy themselves. Yeah, same here. My buddy said that some people on sites are using the terms '3tard' and '4ron' as insults toward the opposing faction. I
I can't wait until it all dies down and people can just enjoy what they enjoy instead of the constant jabs and prodding. Exactly, whatever you are playing stick to it. That's what keeps our hobby alive. Don't complain about WotC or any other company producing a product that has been modified, upgraded, etc. No game will ever be perfect or include everything you want it to have. Things that don't evolve die and I like the fact that RPGs have become popular again. I've been playing for 25 years and won't ever give it up. It would be a truly sad day if I were to walk into a hobby or book store and don't see a D&D badge on the shelf.
Eyebite wrote: Lilith wrote: That's funny, I always though Rule Zero was "Have Fun."
Which nobody in this thread seems to be doing.
It's a game. Some of us like the old one, some of us like the new one, some of us like both.
QFT.
As ever, Mistress Lilith imparts wisdom.
Here's to hoping the "your edition sucks, no yours does" arguments come to an end on these boards. Dead on Lilith. I can't imagine that a lot of the people on the messageboards are having any fun at all. It's an endless series of complaints. Play the way you want and enjoy yourselves.

crosswiredmind wrote: Gailbraithe wrote: It's easy to create encounters because they've removed pretty much all creativity from the process. And thanks to the much expanded entry size, it's actually going to be a real pain in the ass to write up custom created encounters -- WOTC is going to sell more pre-made adventures than ever. I really don't see this. The 3e MM has stock stats for critters - the 4e has stock stats for critters. In 3e there are rules and guidelines to alter critters - in 4e there are rules and guidelines to alter critters.
So I can create custom encounters in both 3e and 4e.
Gailbraithe wrote: The bigger issue for me is that the new books strip the DM of all his traditional authority. The DM is no longer the judge of the rules, the referee. Now the DM is expected to consult with and defer to players on rules issues. The magic items are now in the PHB, which essentially signals that the DM no longer has any authority over what items are available. Again, I do not see this at all. The GM can still do everything in 4e that was done in 3e. As for magic items - just because they are in the PHB does not mean that the players have the right to buy what they want.
Gailbraithe wrote: I think 4E has done an amazing job of making the DM's role much simpler and easier, but at the same time have made it far less rewarding. Now the DM is little more than a tournament score keeper who rolls for the monsters. It's a position with little or no reward, and I can't imagine why anyone would want to play using it. Wearing the Viking Hat used to be the DM's trade-off for always having to lose. Now the DM just gets to lose and listen to players piss and moan about how unfair and bad he is if he doesn't give them everything they want. I really do not know where you are getting this from at all. There are no rules or mechanisms in 4e that actually change the role of the GM. The GM is still running the game and can set the limits and difficulty as he or she sees fit.... Personally, if you are that displeased with the prospect of being a DM I highly doubt that it was the 4e mechanic that got you there. Some people just don't have a taste for being the dungeonmaster, god knows that it requires a lot more responsibility. I would definitely prefer to play myself but I do enjoy DMing occasionally because I get a sense of enjoyment watching the players getting by various challenges and solving problems that I already know the solutions for. It's fun. No rules edition will ever remove that and as far as authority is concerned I think that comes down to the group you play with. If players in any groups I've been a part of completely ignored the frame work the DM has set up then they probably wouldn't be playing for long. It really just comes down to personal preference and how you like to play. It's an RPG so use the stuff you like and ignore what you don't or modify it to suit you. I've done plenty of that since the 1e days.

BPorter wrote: Eric Tillemans wrote: So, you take a D&D adventure and strip out the clerics and mages and most (all?) magic items and drop in proper conan spellcaster bad guys in place of the missing D&D spellcasters and call it good? What about monsters, do you stick with the ones in the published D&D adventure or replace them too? For monsters, sometimes I have to substitute a different creature, but usually I just modify some of their abilities. No magic weapon required to damage a creature for example - instead you might need silvered or cold iron weapons. Fewer innate spell abilities, etc. No level drain for undead - I usually compensate for the loss of D&D abilities in other ways. DR is an obvious way. Maybe I max the creatures hit points, etc. The sample creatures from the Conan RPG provide you some good insight on how to modify demons or undead. Also, since most 3.5 creatures ID if AC comes from toughness, DEX, or some other factor, it's pretty easy to gauge how much DR they should have.
My experience has been that PCs find killing a monster in Conan to be a much bigger deal than they did in D&D. With magic being less of a crutch, they feel like they have to work for it.
Spellcasters? Yeah, you can just replace with Conan OGL Sorcerors. The biggest change as a GM you'll have to come to grips with is rethinking spellcaster tactics. The Conan sorcery system can be quite different. It's not low magic necessarily - some of the spells can make D&D spells look weak by comparison. However, the cost of casting such spells is significantly higher - either through components, power points, or corruption (you can't sacrifice virgins indefinitely without becoming a soulless bastard - and corruption is backed up with game mechanics). Spellcasters have skill points on par with thieves (usually higher since they typically have high INT scores), can rely on "sorcerous tricks" like hypnotism, alchemy, etc. that still freak people out because they appear to be magic.
If you check out Mongoose's... Thanks so much for all the imput so far people. It's been great to hear. It really has me excited to try my hand with the system.
Who out there plays the Conan RPG? I've always loved the Robert E. Howard stories and just love reading the game product as well but haven't played yet. Give me some feed back on what you like or don't like about the game or other experiences you've had. What are your campaigns like?
I've never understood the problem people invariably find when a new edition is released. What did you expect? A company that doesn't adapt, change and release new product is doomed to go out of business. That being said, what law was written that states you must buy the new edition. Good lord, I'm sure there are plenty of people out there still playing 1st Edition. Great! Play what you like. You pretty much need two or three books, a set of dice, paper & pencil. Personally, I buy the new stuff because I like it. It's interesting to read and I enjoy it. People need to chill and just use what they have now if they don't wish to keep buying new rules, books, etc. I'm glad 4th Edition is coming out because it means our hobby will continue to exist for at least a few more years. I don't know about anyone else out there but I have enough game product to last me 10 lifetimes with the amount I get to play. That being said, bring on 4E.
Vic Wertz wrote: Dungeondefiler wrote: Does anyone know when booster set II is coming out for Axis & Allies Miniatures? Just curious.
P.S. Damn you WOTC for creating another addictive mini game! Haha!
Our distributor initially told us tomorrow. Not sure if that's still the case...
You can order it here.
-Vic.
. Cool, thanks for the update Vic. By the way, I want a Tiger tank real bad but I'm not paying $30.00+ for it, haha.

Tambryn wrote: So, two years in a row now the army has prevented me from attending GenCon. But this coming year, I am not going to let it happen agian. But there is something I am wondering about. Going to GenCon is not going to just be a gaming weekend for me, it is going to be a long overdue vacation. I want to game yes, but I also want to party, let loose and have fun away from the gaming tables. What I want to know is how does Indianapolis stack up for someone looking for this amount of varied entertainments. I assume that a lot of the posters on this board have been to GenCon, so at least a few of you should be very qualified to fill me in on Indy. I assume there are clubs, but which ones are the best? What restaurants are both memorable and worth eating at? Which of the many Hotels surrounding the convention center would afford me the opportunity to meet similar fun focused individuals? Thanks ahead of time for your replies.
Tam
Well Tam, I can tell you from when I was in Indi for Star Wars Celebration II that it is a SERIOUSLY quiet town. Nice town, friendly people, very very clean but pretty dull. The town shuts down at about 9:00, haha. It's crazy to see for a metropolitan area but damn if that wasn't the case. I'm from the Northeast Corridor so the midwest always feels slow to me. My advise to you is, stick to gaming!
Does anyone know when booster set II is coming out for Axis & Allies Miniatures? Just curious.
P.S. Damn you WOTC for creating another addictive mini game! Haha!

Clint Freeman wrote:
I would suggest, Quick Reconoiter (from Complete Adventurer), gives you free action for spot & listen as well as a juicy +2 initiative (I know my rogue will have it, that first strike with Sneak Attack is always worth it).
As asked before, what weapons does he use, what is his dex compared to int and strength.
Quickdraw is always a very useful feat, especially if use lots of different splash or thrown weapons.
Also, if he is a charismatic rogue, negotiator or persuasive are wonderful skill boosting feats.
-c
Dungeondefiler wrote: Hi all,
Was wondering if my fellow gamers out there had some words of wisdom. I'm currently running a 15th level Halfling Rogue in my weekly campaign and once again it has come time to choose a feat. Any ideas? He currently has Dodge, Improved Initiative, Mobility, Nimble Fingers and Spring Attack. Obviously, he is very skill based so those Feats which add a permanent bonus to a certain skill or skills are always appealing but there are so many choices it's hard to settle on one. Our DM allows Core rule books and Forgotten Realms (where our party is campaigning) source books when selecting. Curious to hear thoughts.
For the most part he uses a dagger. In the short term I'll be getting the returning property put on it to capitalize on ranged sneak attacks. I believe I'll have to peruse Complete Adventurer a bit closer. Lots of good stuff in there that I forgot about.
Chris P wrote:
So he is not allowing anything from the Complete series? Tactile Trapsmith from the Complete Adventures is always good for those with a very high Dex score.
Sorry I was a bit vague there Chris. What I meant to say is that we treat most of the WOTC books as "Core" since they aren't from a third party source. That's an interesting choice you made by the way. I'll have too look into that one further.

EP Healy wrote: I recently ran a group of players through an adopted version of What Follows in Shadow, the adventure in the Wheel of Time Roleplaying Game. Instead of a cloak, one of the characters had reading glasses, which were special to her. This item became the focus of Fain's attention, and the reason he targets them. When Fain sneaks in to the inn where the party is staying, and makes off with the glasses, the players laugh and say, "Oh well." That was that.
Did this happen to anyone else? Other than the fact that an adventure with such a tenuous, though original, hook is not that great... did anyone find their players indifferent to Fain's obsession with one of their items? How did / would you adjust play to encourage the player to care more about the family heirloom they stand to lose?
One thing that struck me as odd... the players did not wonder why a beggar would go to such trouble for one item or insignificant importance. They never questioned how such a person could afford to pay thugs to ambush them - even after they discovered the price they charged for their services.
These issues seemed obvious to me, but I guess they weren't. I'm not so keen on running this adventure again. It's fairly weak, IMnsHO. However, I still feel that I, as a DM, might have done a better job of QBing the situation. Any suggestions - about the adventure itself, or similar situations you've run into with your groups?
Is your group genuinely interested in playing? It sounds to me like just about any group of adventurers worth their salt would want to at least recover and item that was stolen from them.
Hi all,
Was wondering if my fellow gamers out there had some words of wisdom. I'm currently running a 15th level Halfling Rogue in my weekly campaign and once again it has come time to choose a feat. Any ideas? He currently has Dodge, Improved Initiative, Mobility, Nimble Fingers and Spring Attack. Obviously, he is very skill based so those Feats which add a permanent bonus to a certain skill or skills are always appealing but there are so many choices it's hard to settle on one. Our DM allows Core rule books and Forgotten Realms (where our party is campaigning) source books when selecting. Curious to hear thoughts.
I just thought of this....but I've always had a special place in my heart for Horror On The Hill. Killer mod. We must have run that 3 or 4 times and actually converted it to 3.5E. Man, what am I doing! I should be gaming right now, haha.
Tomb of Horrors is a sweet read. I hope they continue to convert the classics and offer them up no charge.
I never really liked the Arcane Archer class to begin with because you're required to be an Elf or Half-Elf. Ugh, so tired of elves, haha.
Byron Zibeck wrote: Here's hoping for Temple of Elemental Evil. TOEE is a classic, no doubt, but has anyone ever legitimately finished that monstrosity? I must say thought that every pc should vacation in Homlet at some point in their adventuring career :)
Some great replies so far ladies and gentlemen. It sounds like we all have one thing in common....none of us game enough, haha.
My recommendation is to acquire at least the original Greyhawk box set as well as the City of Greyhawk box, from 2nd ED. Honestly though, get as much as possible. Greyhawk has always been the default campaign setting for D&D. It's the stuff of Gygax and Arneson. All hail!
If only work would stop getting in the way we could all game to our heart's content. I was just curious about how often everyone would like get together with their game group. I think about twice a week would be perfect? Often enough to satiate but infrequent enough to keep it fresh. Any thoughts people?
The concept of epic player characters is something that has needed to be addressed for some time and I think the book is excellent. I've always found the idea hard to grasp that when a character reaches 20th level they no longer advance and are "put out to pasture" for lack of a better term. Besides, in 3.5 you can easily create a challenge for any pc, no matter what their level. Take a peek in the BVD sometime.
Where the heck is Doctor Who? The FASA game had great content but the mechanics were a nightmare. How about someone release a D20 version. I mean, what the heck, there is only about 30 years worth of source material.
A friend of mine who is a member of our regular game group is an African American and has been interested in and play RPG's for many years. I would agree with some of the other folks on here that the real minority in gaming today is women. I've never been a member of game group that met on a regular basis which had a female member. It's strange because I've known a number of women who were very interested in fantasy/sci-fi fiction but they weren't into gaming. I thought that would be a natural progression but I guess not.
If I were forced to into being a permanent resident of the D&D universe I would have to say Fighter. Training to be combat effective with weaponry in the D&D world is no different that heading off to college to study medicine or law or anything else in our own reality. We all have to practice, that's the discipline. I figure that learning to swing a blade is easier than comprehending spellbooks or disarming traps.
As for race I would say either Human or Dwarf. Human because there would be no adjustment and Dwarf because I gotta have darkvision.
Our weekly game session is D&D 3.5 but when with a different crowd we might sneak in a session of Star Wars RPG, a round of Munchkin (hilarious if you haven't played it), or a little death match on the ol' XBOX. On the other hand, there are so many games that my friends and I own that we've never played it's staggering. Half the time I'll buy a new game just because it's really cool reading. Gamers just like games, play em' or not. It's all good.
P.S. Nothing will surprise Dungeons & Dragons though....in my humble opinion.
I think that between the core classes and the plethora of prestige classes out there that if you can't find a character who can represent nearly ever facet of the fantasy genre then you probably aren't looking hard enough. Besides, if you do think something is missing then come up with your own class/prestige. That's what D&D is about...adaptation. If you don't like something, change it to suit your game group. My problem is that with all the variety I keep coming back to the vanilla....Fighter, haha. I ask you, what's better than beating the heck outta something in melee combat?
Some of my favorites were I3, 4, & 5 the Desert of Desolation series. That included the totally awesome "Pharoah", "Oasis of the White Palm", and "Lost Tomb of Martek". They had amazing plots and really difficult puzzles and problems to solve. They were written by Tracey and Laura Hickman. How can you go wrong?
Actually, I thought it had flat gray properties, or perhaps has the look of Tungsten.
The greatest thing ever is a high level rogue with a Ring of Blinking! Most opponents you go up against will lose their Dex bonus. Hello sneak attack :)
Ha, I think someone was a Tolkien & Arthurian fan.
Steven Smith wrote: I'm amazed at the creativity of these first characters. Mine was red box with the crayon dice. I was about 12 years old. Rolled up a halfling thief named....Bilbo. He died pretty quick. I then quickly made a human fighter. Named him Boromir. I actually wanted a magic user but my friend had already killed Gandalf around the same time Bilbo died. He got dibs on Merlin and I couldn't think of any other wizards. We actually went through quite a few characters before we started making up our own names. Talk about a group of creative kids!
I think what dragonlvr probably meant is that he is a "geek" and not necessarily a "nerd". There is a distinct difference :)
Jewel wrote: dragonlvr wrote:
There are indeed other girls that play. I've not only gamed with several of my female friends, but have taught my sister and wife to play as well. And yes, in the game our characters do have a romantic interest in each other. Though I have to admit there are definitely more guys than girls that play. Think it comes from the whole nerd aspect...and I can say that because I am one! LOL Being a nerd isn't always a good thing to admit to, but I'm glad to know about other girl gamers.
WaterdhavianFlapjack wrote: Nice list, ehb. ;)
Anyways, one more question: How does Ravenloft compare to Heroes of Horror, if it does at all?
Thanks again,
WaterdhavianFlapjack
My brother picked up Heroes of Horror yesterday and I would have to say that it promotes many of the same ideals as Ravenloft does, however, I think it's purpose is to help you infuse a more horrific, fear-inducing flavor into any existing campaign or adventure. If you are playing in the Ravenloft setting you have specific localities, chronology and NPC's that plunge your PC's into the darkness. They can't help but be immersed in it because there is no way to escape it.
The one thing I'll never complain about is the physical quality of WOTC books. The binding is the key and you can tell that they've raised the bar. They are head and shoulders above other RPG makers, although I will say that Green Ronin and a few others put out really nice books too. If you are going to charge $30+ for a hardbound book, it better last you a while. Take the Conan books for example, great content, nice glossy, colored pages but the bindings are sub par. They really feel like they are going to fall apart in your hands which is a shame considering the price tag.
Lilith wrote: Ye Gods of Old.
What a HORRIBLE movie. By the end of it, I was frothing at the mouth. There were so many bad parts in that movie, it would take all day to list them all.
Here's to hoping D&D 2 is marginally better - but I'm not crossing my fingers.
I caught the movie on Sci-Fi and I have to say that it was leaps & bounds better than the original. Low budget but that was to be expected, however, they did take the time to actually mention real character classes, spells and creatures. It was a good start.
Being a veteran gamer who started with original D&D and has subsequently progressed through 1E, 2E, 3E and now 3.5E I would have to say that the current incarnation of the game is the most friendly to new players and old alike. As most of us know, there were plenty of things that just didn't make sense in the older editions and the only reason we comprehended them at all was because we lived and breathed the game. 3.5 is infinitely more cohesive. The D20 concept was a master stroke. I may be a little biased but I attended Gencon in 2000 for the release of 3.0 and after attending the seminars with the lead designers it was very clear to me that they really made an effort to smooth out the bumps.
All that aside. If you still love first edition, by all means play the heck out of it! D&D is about friends and fun after all.
Actually, I remember the first party of characters my brother and I created. The were original D&D (not Advanced) PC's. It included such stalwart heroes as Bucky the Halfling (whose brother later appeared....you guessed it, Bucky's Bro, hahaha), Pictorin the Quick (I think he was an Elf), Stratos the Thief and several others whose names elude me right now. Those were fantastic times. I remember coming home from school every afternoon to watch Starblazers and then our neighbor would come up and we'd play on our living room coffee table until dinner. Ah, to be a kid again. The best game ever created, hands down.
|